BobbyEx's Aggro Demon Hunter - Scholomance Academy

Last updated 3 years, 8 months ago by
  • Ranked
3

Quote From BobbyEx
Took a break pre-expansion, so finally hit legend now. Played a lot of aggro DH and this is the list that has felt the best. Trueaim+Ace Hunter felt too situational so I cut it for Lorekeeper since it topdecks Skull->Burn. 4/2 weapon with no payoff is just good for extra reach.

Vote On This Deck!

Enjoy this deck guide? Help others find it and show your support to the author by giving it an upvote!

3

More Aggro Demon Hunter Decks


More Decks From Fluxflashor

Comments

  • Doxau's Avatar
    45 1 Posts Joined 08/10/2020
    Posted 3 years, 8 months ago

    I took this deck for a spin this morning at Diamond 10 and couldn't get any traction - ended up going 1W 7L or something... just got stomped by Paladins and Druids over and over.

     

    Decided to swap out 1x Beaming Sidekick & 1x Umberwing for 2x Consume Magic and I've since gone 13W 1L with the adjusted deck, with one silly mistake against a Rogue. 

     

    Haven't really felt attracted to the DH class since it launched, but this deck is changing my mind. Thank you!

     

    EDIT: Managed to hit legend 2 days later.

     

    Some misc stats...

    Games from Diamond 10 to Legend: 62
    Total wins: 41
    Total losses: 21

     

    Matchups...

    vs Druid: 10 wins, 3 losses
    vs Hunter: 1 win, 1 loss
    vs Mage: 3 wins, 2 losses
    vs Paladin: 12 wins, 3 losses
    vs Priest: 5 wins, 0 losses
    vs Rogue: 4 wins, 7 losses
    vs Shaman: 2 wins, 1 loss
    vs Warlock: 2 wins, 3 losses
    vs Warrior: 2 wins, 1 loss

    I didn't face any other Demon Hunters along the way.

    Paladin, Druid & Priest were difficult matchups, and I was surprised when looking back at the stats. I fought a lot of tough games where I thought I was gonna lose for sure, but so many times I managed to claw back the win with a well placed Consume Magic + Marrowslicer + discounted Glaivebound Adept x2 combo. There were a few times that I considered removing the 2nd Skull of Gul'dan from my deck because it kept getting in the way of lethals, but ultimately I left it there because drawing it before I was able to force it with Lorekeeper Polkelt usually resulted in a loss, or a very uncomfortable transition into the combo. 

    The deck felt good because I didn't rely on the combo for my only win condition. The early game pressure you can apply to your opponents often leaves them vulnerable to a quick Marrowslicer + Twin Slice x2 (or x4) kill at around turn 6.

    Stealth / Aggro Rogue felt impossible to beat. So many times I was one game away from Legend before facing a Rogue. This is a very difficult matchup and the only times I won were when they didn't draw Secret Passage.

    Control / Big Warrior also felt impossible to beat. Fortunately I only faced one of them.

     

    Really happy I stumbled upon this deck - it was good fun, and I learned a lot about the class along the way. 

     

    2

Leave a Comment

You must be signed in to leave a comment. Sign in here.

ODYN
0 Users Here