anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
I only had time for 5 games or so on rank 4 yesterday. Only lost one of them to a hunter with no board who top decked Zuljin (double unleash, double dire frenzy).
The deck is incredibly flexible and not even that vulnerable to Aggro because the lackeys carry your early game. And don’t forget that one big hopper plus Zilliax can easily swing a whole game for only 6 mana
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
First game was a win against a cyclone mage. Drew the bunny very late but boy if you manage to have a shark AND a carpet on board when you’re ready to go this becomes a monster! Early game was already pretty good with lackeys but this... could be quite broken if it can be pulled off consistently.
In summary, we’re all searching for ways to survive early and the optimal cycle/draw engine later. I’m all in for Magic Carpet, but there were a lot of useful suggestions like Serrated Tooth or Bronze Gatekeeper. What do you think about them
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
Thanks for your message! The deck was originally posted when Out Of Cards was running under the Hearthstation flag. Flux took the site offline shortly before rotation and came back with a new URL so the old link didn't work anymore.
The original list contained Boommaster Flark and my favorite combo was to play him on turn 7 and follow up with Necromechanic and Void Ripper on 8 (that's 16 face damage from the bombs!). To be honest though, "Boom Hunter" just had a better ring to my ears than "Bomb Hunter".
In the end this thread and the guide to the deck are a relic from pre-rotation, when it was already doing alright but never got popular because of the even/odd decks and KofT and K&C powerhouses. I only took the time to edit the list to the one which took me to legend for the very first time last season because I wanted to conserve it without spending a deck slot. I guess there should be enough guides for Mech Hunter out there, so that part of it largely stayed as I posted it pre-rotation.
What is a mong? Is it like Mongo from Blazing Saddles? If so, good one! If not, that’s not a good one. Overall a disappointing variety of insults. Better luck next time I guess
Short for Mongoloid-relating to the broad division of humankind including the indigenous peoples of East Asia, SE Asia, and the Arctic region of North America
It's supposed to refer to the person as a lesser being of small intelligence. (Like Mongo)
Fascinating historical context! Is it British culture that uses "mong" as an insult? I'm American, and I've never heard it. Probably because I'm a mong
It's used in America quite often. You are just around polite people. Google mongoloid and go to images to see what people are referring to. It's an older insult however and not used by younger generations.
I know this one in an even meaner context than you guys. Mongolism is also a synonym for the Down's Syndrom, so by calling someone a "mongo", one a) implies the insulted person suffers from this disease and its symptoms while b) showing disrespect for said people which is even more disgusting than just insulting some unknown person over a freakin card game.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
Thanks again for your great ideas! I likeEVIL Cable Rat, that would be good for our early game. Serrated Tooth hasn't convinced me yet, but I might give that a try, too.
Pandas are too clunky in my opinion, I rely on [Hearthstone Card (shadow step) Not Found] and shuffle so many bunnies that I inevitably have to draw them. Arsene is right, it's quite an overkill but then I don't want to rot those legendary cards to dust (haha) in my collection. Augmented Elekk would even further push that feeling of overdoing it and I made the experience with bomb warrior that it oftentimes doesn't survive if you play it on curve.
Finally, where are your lists? I really appreciate your feedback, but I'm a complete rogue noob and I would love to see your takes on the archetype!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
Honestly it was the first time I tried it. Reaching legend will probably be a one-time achievement for me and now I'm just having fun and collecting wins for the golden heros. To answer your question: of course it gets harder the higher you climb, but all in all I had a lot more short sessions than those mentioned 2 hour grinds. On one or two days I settled with one gained win or even just the point where I started. You simply have to accept those days and can compensate on a better day when you netted your two wins easily and have plenty of time and a good feeling. The rule should not becoma a dogma, it's an orientation to help you stay focused while at the same time keeping the game enjoyable. (And it could be any number of wins per day for you, it completely depends of your personal situation)
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
That's true, I'm very thankful for the current state of the game. The year of the dragon really feels great so far, very diverse meta and no overlords as of now. Plus there are still a few working combo decks left (I use Jepetto Hunter from time to time), they're just not that consistent and that's fine for me, too.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
Yeah, it's really sad how a lot of people behave on the internet. But then I never stop trying and get rewarded sometimes. Two days ago I took a Face Warrior to ladder (lots of rush, lots of weapons, a few buffs) and got friended by a mage I beat. Instead of insulting me, he thanked me for the game which was a welcome change from the current meta and asked for the deck list. There ARE nice people out there.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
Really cool idea, I did something similar last season. Got to rank 4 around half of the month and decided to try reaching legend for the first time. Instead of grinding for hours (and surely losing my temper and my concentration), I set myself the goal to win 2 more games than I lost every day for the rest of the month. So some days, I played only two games, later I had to play for two hours to make that progress of plus 2 wins from where I started that day. But in the end, it worked out: I reached legend and did so without tilting once and in a way shorter time than I expected.
So having made that experience and considering yours, that seems a really great way to play :) Because, in the end it's still a game and I dont want to walk away from it angry.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
Thanks for your feedback, really cool ideas! I guess I will try two versions: the original with the carpets and an alternative one with the suggested Novice Engineer and Bronze Gatekeeper.
Just one more try to defend the carpets: I have tried pogo decks in their current state for some time now. While I usually have not much problems to get the cycle going, I feel like the deck lacks tempo. It's cool to be able to put out a stream of growing bunnies, but they have no immediate impact on the board and thus I often loose to opponents who largely ignore me. The idea behind magic carpet was to solve that problem by simultanously developping a board myself and clearing or at least decimating the opponents side. As RandomGuy already pointed out, lackeys can help with that task, too. Natakashiis taunt minions take the same direction but in a more passive way. It remains to be seen which version works out better.
On a second thought, what do you think about adding Galvanizer? 0 cost bunnies and a discounted Bronze Gatekeeper or Zilliax could be really great. (Dumb question: does Magic Carpet trigger on discounted 1-drops?)
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
I noticed quite a few people are looking forward to try and make Pogo-Hopper work as soon as the buffs go live, so I created this thread to discuss our ideas for this deck. Here's my take on it:
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
Nice idea, though the early game looks really vulnerable. What are your results with the deck (and on which rank)? How about a Belligerent Gnome (or even two)? Do you have a suggestion for a substitution for dorian? +1 from me :-)
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
Best season ever, playing since 2015. I had no plans whatsoever for it, but I shot from rank 12 to rank 4 with only two losses before even half of the season was over and decided to try to make it to legend for the first time. Got that gold last friday :-)
The best thing is the huge variety of the meta though. My last 5 games were against mech hunter, zoo lock, token druid, conjurer mage and tempo rogue. Add control warrior and murloc shaman to the list and you get a top tier deck for 7 of the 9 classes. I love it!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 5 years, 6 months ago
I’ve already prepared a pogo hopper deck with Tak Nozwhisker and Magic Carpet. Especially the last could really make it work this time. Rogue has so many bounce cards and with the hoppers gaining rush they might really become a threat. The big issue will be consistency but the mana reduction helps out with this one as well, as Witchwood Piper now draws hoppers exclusively.
im currently on mobile and will post the deck tomorrow if anyone’s interest
So far I haven’t needed them, might cut one for a Bronze Gatekeeper. You only need them for Vanish and Myra’s, so two are probably too much.
I only had time for 5 games or so on rank 4 yesterday. Only lost one of them to a hunter with no board who top decked Zuljin (double unleash, double dire frenzy).
The deck is incredibly flexible and not even that vulnerable to Aggro because the lackeys carry your early game. And don’t forget that one big hopper plus Zilliax can easily swing a whole game for only 6 mana
First game was a win against a cyclone mage. Drew the bunny very late but boy if you manage to have a shark AND a carpet on board when you’re ready to go this becomes a monster! Early game was already pretty good with lackeys but this... could be quite broken if it can be pulled off consistently.
(Sorry, I’m just hyped after the first game
Hey Kaladin! Nice to see you made it over here :)
I’m still waiting for the mobile patch to arrive, but you can find my ideas here:
We’ve also already had a little discussion over here: https://outof.cards/forums/hearthstone/game-modes/standard/350-post-buff-pogo-hopper-rogue
In summary, we’re all searching for ways to survive early and the optimal cycle/draw engine later. I’m all in for Magic Carpet, but there were a lot of useful suggestions like Serrated Tooth or Bronze Gatekeeper. What do you think about them
Really nice offer, might consider buying it... winning it would be the preferable solution, though ;)
Thanks for your message! The deck was originally posted when Out Of Cards was running under the Hearthstation flag. Flux took the site offline shortly before rotation and came back with a new URL so the old link didn't work anymore.
The original list contained Boommaster Flark and my favorite combo was to play him on turn 7 and follow up with Necromechanic and Void Ripper on 8 (that's 16 face damage from the bombs!). To be honest though, "Boom Hunter" just had a better ring to my ears than "Bomb Hunter".
In the end this thread and the guide to the deck are a relic from pre-rotation, when it was already doing alright but never got popular because of the even/odd decks and KofT and K&C powerhouses. I only took the time to edit the list to the one which took me to legend for the very first time last season because I wanted to conserve it without spending a deck slot. I guess there should be enough guides for Mech Hunter out there, so that part of it largely stayed as I posted it pre-rotation.
I know this one in an even meaner context than you guys. Mongolism is also a synonym for the Down's Syndrom, so by calling someone a "mongo", one a) implies the insulted person suffers from this disease and its symptoms while b) showing disrespect for said people which is even more disgusting than just insulting some unknown person over a freakin card game.
We've already discussed a few ideas over here: https://outof.cards/forums/hearthstone/game-modes/standard/350-post-buff-pogo-hopper-rogue
Nice to see a different approach, though :) tell us how it worked out!
Thanks again for your great ideas! I likeEVIL Cable Rat, that would be good for our early game. Serrated Tooth hasn't convinced me yet, but I might give that a try, too.
Pandas are too clunky in my opinion, I rely on [Hearthstone Card (shadow step) Not Found] and shuffle so many bunnies that I inevitably have to draw them. Arsene is right, it's quite an overkill but then I don't want to rot those legendary cards to dust (haha) in my collection. Augmented Elekk would even further push that feeling of overdoing it and I made the experience with bomb warrior that it oftentimes doesn't survive if you play it on curve.
Finally, where are your lists? I really appreciate your feedback, but I'm a complete rogue noob and I would love to see your takes on the archetype!
Thx for the reminder!
Honestly it was the first time I tried it. Reaching legend will probably be a one-time achievement for me and now I'm just having fun and collecting wins for the golden heros. To answer your question: of course it gets harder the higher you climb, but all in all I had a lot more short sessions than those mentioned 2 hour grinds. On one or two days I settled with one gained win or even just the point where I started. You simply have to accept those days and can compensate on a better day when you netted your two wins easily and have plenty of time and a good feeling. The rule should not becoma a dogma, it's an orientation to help you stay focused while at the same time keeping the game enjoyable. (And it could be any number of wins per day for you, it completely depends of your personal situation)
That's true, I'm very thankful for the current state of the game. The year of the dragon really feels great so far, very diverse meta and no overlords as of now. Plus there are still a few working combo decks left (I use Jepetto Hunter from time to time), they're just not that consistent and that's fine for me, too.
Yeah, it's really sad how a lot of people behave on the internet. But then I never stop trying and get rewarded sometimes. Two days ago I took a Face Warrior to ladder (lots of rush, lots of weapons, a few buffs) and got friended by a mage I beat. Instead of insulting me, he thanked me for the game which was a welcome change from the current meta and asked for the deck list. There ARE nice people out there.
Really cool idea, I did something similar last season. Got to rank 4 around half of the month and decided to try reaching legend for the first time. Instead of grinding for hours (and surely losing my temper and my concentration), I set myself the goal to win 2 more games than I lost every day for the rest of the month. So some days, I played only two games, later I had to play for two hours to make that progress of plus 2 wins from where I started that day. But in the end, it worked out: I reached legend and did so without tilting once and in a way shorter time than I expected.
So having made that experience and considering yours, that seems a really great way to play :) Because, in the end it's still a game and I dont want to walk away from it angry.
Thanks for your feedback, really cool ideas! I guess I will try two versions: the original with the carpets and an alternative one with the suggested Novice Engineer and Bronze Gatekeeper.
Just one more try to defend the carpets:
I have tried pogo decks in their current state for some time now. While I usually have not much problems to get the cycle going, I feel like the deck lacks tempo. It's cool to be able to put out a stream of growing bunnies, but they have no immediate impact on the board and thus I often loose to opponents who largely ignore me. The idea behind magic carpet was to solve that problem by simultanously developping a board myself and clearing or at least decimating the opponents side. As RandomGuy already pointed out, lackeys can help with that task, too. Natakashiis taunt minions take the same direction but in a more passive way. It remains to be seen which version works out better.
On a second thought, what do you think about adding Galvanizer? 0 cost bunnies and a discounted Bronze Gatekeeper or Zilliax could be really great. (Dumb question: does Magic Carpet trigger on discounted 1-drops?)
I noticed quite a few people are looking forward to try and make Pogo-Hopper work as soon as the buffs go live, so I created this thread to discuss our ideas for this deck. Here's my take on it:
What do you think? More draw, more taunt, more heal?
First thoughts on Pogo-Hopper after the buffs:
Nice idea, though the early game looks really vulnerable. What are your results with the deck (and on which rank)? How about a Belligerent Gnome (or even two)? Do you have a suggestion for a substitution for dorian? +1 from me :-)
Best season ever, playing since 2015. I had no plans whatsoever for it, but I shot from rank 12 to rank 4 with only two losses before even half of the season was over and decided to try to make it to legend for the first time. Got that gold last friday :-)
The best thing is the huge variety of the meta though. My last 5 games were against mech hunter, zoo lock, token druid, conjurer mage and tempo rogue. Add control warrior and murloc shaman to the list and you get a top tier deck for 7 of the 9 classes. I love it!
I’ve already prepared a pogo hopper deck with Tak Nozwhisker and Magic Carpet. Especially the last could really make it work this time. Rogue has so many bounce cards and with the hoppers gaining rush they might really become a threat. The big issue will be consistency but the mana reduction helps out with this one as well, as Witchwood Piper now draws hoppers exclusively.
im currently on mobile and will post the deck tomorrow if anyone’s interest