I really hope there will be a good Tempo Mage deck. It was the first archetype I played on ladder when I came to Hearthstone. Might try to make this work just for the Mana Wyrm nostalgia.
I agree, it's certainly there - and I love it. I'm pretty sure that the solo adventure will take a more WoW oriented direction though. They gave us a Kel'Thuzad hero in its lich form with a fitting card back and a human Kel'Thuzad as a card, that doesn't add up without an explanation in my books. Conclusion: the PVE content will be about the players discovering the evil nature of the headmaster and suddenly it all turns from Hogwarts to OG Scholomance.
Thanks to you for sharing the list! What made me suggest Zilliax is that you don't run any survival tools. No AOE, no heal. Zilliax stalls versus aggro, can take out a Ship's Cannon versus Pirate Warrior and, most important of all, if you stick him on a big Pogo Hopper, he can become a pseudo-Reno.
I've played a lot of Pogo Rogue in standard after its nerf to 1 Mana. In my experience, game winning combos usually were Pogo + Magic Carpet and pogo + Zilliax, once they were big enough. Of course Wild is a different place, but I'd recommend you to give Zilliax a chance. It should improve your chances against Pirate Warrior and Odd Demon Hunter.
I dusted Alex for now, but I'm kind of already missing her. Got lucky today with a golden Corsair Cache from a pack from an Arena run.
What do you think, do I need two copies of Warglaives and Dragoncaster? I feel like one of those would be enough for most deck so I could dust the second copies...
I reworked some of the cards based on your feedback, especially targeting the art. I don't want to edit the initial post though, so people can see the mistakes and the changes I've made. Instead, I'll put everything into this post.
Current problems:
1) Still worried about the names of the Mount cards. Right now they received a "the" before their name, but that feels a bit off. Anyone with a better idea?
The Great Air Race
Our favorite heroes have agreed upon taking a little break from constantly bashing their heads in and chose to participate in The Great Air Race to pass their time instead. It takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and …
Mounts! Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool!
Winning The Great Air Race will not only be a matter of speed, but also of endurance. This trait will be illustrated by my custom
New Keyword: Stamina (x)!
Protect your Stamina minions and reap amazing rewards! Stamina is basically a fun and interactive version of Dormant. It forces players to pay more attention to their opponent’s board and brings back trading minions as a key element of Hearthstone.
But enough of the warm up, let’s go racing! Here are the cards I’ve designed so far:
I'm not hyped, but I am playing Captain Greenskin from time to time. Right now it's in my Bomb Warrior deck. While this card is surely better because it has an immediate impact and the potential to get more than one buff out of it, it doesn't curve well with Wrenchcalibur. You could wait a turn and combo it with Playmaker, but I'm not convinced this is reliable enough to be worth adding those in that deck. nevermind, I can't read.
So it's a solid card for now, but we'll probably have to wait and see if there are more Weapons to show up before we can evaluate it correctly.
I really love the new game board. It perfectly fits the Harry Potter cross over and that's something I love about this expansion, be it intentional or not.
As for the cardback, I'm missing some purple coloring. It was the central element of the Year of the Phoenix preview panel and it fits the magic school theme. I like the cardback, but in my opinion there's too much focus on Kel'Thuzad in it, and it's even his later lich form they're refering to with those bones. Maybe they'll explain his transformation in the solo content, though. Since the mage hero doesn't look very human either, there should be an explanation somewhere down the road. So without some purple representing the school, it's more of a Kel'Thuzad cardback than a Scholomance cardback in my eyes.
Am I right asuming that hand buffs and cost reduction are countered by this? Say, if you have a 1 cost minion from DQ Alexstrasza in hand, or a 0 cost card from quest warlock's Hero Power, or 1 cost cards from Rogue's Galakrond, they get their cost reset to it's original number, don't they? In this case, this is also a nice counter against Mech Paladin in Wild, although it might come to late since they usually buff on turns 1 and 2 and then the mech warper fiesta gets started.
I really hope there will be a good Tempo Mage deck. It was the first archetype I played on ladder when I came to Hearthstone. Might try to make this work just for the Mana Wyrm nostalgia.
Congrats, well done! And such a cool story, too :-)
Wow, that looks super strong! If you drop this on a board with taunts, your opponent's in Big trouble!
Nice addition to Raza priest in Wild!
I agree, it's certainly there - and I love it. I'm pretty sure that the solo adventure will take a more WoW oriented direction though. They gave us a Kel'Thuzad hero in its lich form with a fitting card back and a human Kel'Thuzad as a card, that doesn't add up without an explanation in my books. Conclusion: the PVE content will be about the players discovering the evil nature of the headmaster and suddenly it all turns from Hogwarts to OG Scholomance.
Thanks to you for sharing the list! What made me suggest Zilliax is that you don't run any survival tools. No AOE, no heal. Zilliax stalls versus aggro, can take out a Ship's Cannon versus Pirate Warrior and, most important of all, if you stick him on a big Pogo Hopper, he can become a pseudo-Reno.
I've played a lot of Pogo Rogue in standard after its nerf to 1 Mana. In my experience, game winning combos usually were Pogo + Magic Carpet and pogo + Zilliax, once they were big enough. Of course Wild is a different place, but I'd recommend you to give Zilliax a chance. It should improve your chances against Pirate Warrior and Odd Demon Hunter.
It was meant to be "say", I corrected it. Thanks and sorry!
I dusted Alex for now, but I'm kind of already missing her. Got lucky today with a golden Corsair Cache from a pack from an Arena run.
What do you think, do I need two copies of Warglaives and Dragoncaster? I feel like one of those would be enough for most deck so I could dust the second copies...
I reworked some of the cards based on your feedback, especially targeting the art. I don't want to edit the initial post though, so people can see the mistakes and the changes I've made. Instead, I'll put everything into this post.
Current problems:
1) Still worried about the names of the Mount cards. Right now they received a "the" before their name, but that feels a bit off. Anyone with a better idea?
The Great Air Race
Our favorite heroes have agreed upon taking a little break from constantly bashing their heads in and chose to participate in The Great Air Race to pass their time instead. It takes place in the Jade Forest on Pandaria and revolves around the Order of the Cloud Serpent, so prepare for Dragons, Pandaren and …
Mounts!
Every class gets a Legendary Mount card to help them win the race. With the exception of Druid I used their WoW class mounts for these. I’m really surprised Blizzard hasn’t walked down this path a long time ago. They are so cool!
Winning The Great Air Race will not only be a matter of speed, but also of endurance. This trait will be illustrated by my custom
New Keyword: Stamina (x)!
Protect your Stamina minions and reap amazing rewards! Stamina is basically a fun and interactive version of Dormant. It forces players to pay more attention to their opponent’s board and brings back trading minions as a key element of Hearthstone.
But enough of the warm up, let’s go racing! Here are the cards I’ve designed so far:
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
For an elemental takeover
You have to say a specific number
Look at The Beast
Bookmarked. This is great, thanks a lot for the work you put in there!
I set up 6 minions. I played him with 5 mana left. I'm at full health. What in Yogg's name do I have to do for a Bloodlust?!
F
This is bonkers. The prospect of somewhat reliably checking for Reno Jackson and getting rid of him alone makes this card insanely valuable.
I'm not hyped, but I am playing Captain Greenskin from time to time. Right now it's in my Bomb Warrior deck. While this card is surely better because it has an immediate impact and the potential to get more than one buff out of it, it doesn't curve well with Wrenchcalibur. You could wait a turn and combo it with Playmaker, but I'm not convinced this is reliable enough to be worth adding those in that deck. nevermind, I can't read.
So it's a solid card for now, but we'll probably have to wait and see if there are more Weapons to show up before we can evaluate it correctly.
I really love the new game board. It perfectly fits the Harry Potter cross over and that's something I love about this expansion, be it intentional or not.
As for the cardback, I'm missing some purple coloring. It was the central element of the Year of the Phoenix preview panel and it fits the magic school theme. I like the cardback, but in my opinion there's too much focus on Kel'Thuzad in it, and it's even his later lich form they're refering to with those bones. Maybe they'll explain his transformation in the solo content, though. Since the mage hero doesn't look very human either, there should be an explanation somewhere down the road. So without some purple representing the school, it's more of a Kel'Thuzad cardback than a Scholomance cardback in my eyes.
I guess it's a transforming minion. The only one which has a tribe in its original form is Chameleos.
Am I right asuming that hand buffs and cost reduction are countered by this? Say, if you have a 1 cost minion from DQ Alexstrasza in hand, or a 0 cost card from quest warlock's Hero Power, or 1 cost cards from Rogue's Galakrond, they get their cost reset to it's original number, don't they? In this case, this is also a nice counter against Mech Paladin in Wild, although it might come to late since they usually buff on turns 1 and 2 and then the mech warper fiesta gets started.
Why no Zilliax?
Don't know if this good, but man, it's a beautiful card!