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anchorm4n

Refreshed Adventurer
Joined 03/13/2019 Achieve Points 1915 Posts 2525

anchorm4n's Comments

  • Alright just forget about the Dragon (and the Squirrel I edited out because it was awful). I had to dig hard, but I've found some nice fitting art and I'm excited to hear what you think about this:

    Do you think the balance is okay? I thought it important to restrict the damage dealt to minions. I could imagine making it cost 5, deal 3, buff +2/+2 or cost 3, deal 2, buff +1/+1. #makehunterwinawcdc

  • Feedback:

    Fieselfitz

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    The art is on the brink of being too comic-y for HS, but it fits the theme very well. Unfortunately, that doesn't apply to the effect - I don't see how casting spells, summoning Murlocs and cooking come together. Maybe you could make it "Whenever an enemy minion dies, summon a random Murloc." - that would suggest Dorggll prepares a stew from the carcasses of his dead enemies which attracts hungry Murlocs. That would be veeeery bad ass! Regarding the stats I could live with 4/3/5 as well.

    JackJimson

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    I like your idea, but I fear you'll have to rework the card. The wording is very complicated, the grammar isn't correct and if I have understood the card correctly, it's very OP. I'd suggest something along the lines of "All friendly Beasts attack random enemies. They are immune this turn." since the Health gain is what makes me think the card is OP. On the other hand, it might no longer fit the competition's theme that way. Hm.
    For art, I had just the same problem that you're experiencing right now when I started to participate in these competitions last season. I usually use artstation.com, but yeah, you have to dig quite deep to find original stuff. My "solution" to this issue was to save the link to every nice piece of art in a worksheet with a short description (like "Murloc Mech" or "Under water Goblin"). I've accumulated a little collection after some time and it's starting to pay off as of late. Sometimes you can get away with just google-ing "*stuff you're looking for* fantasy art". Regarding feedback, everybody is qualified to give that. You should even feel encouraged to do so, as some people think it's rude to ask for advice without reciprocating. Nice to see you here on a regular basis and sticking to the Hunter quest!

    TheHoax91

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    I'm sorry but I don't like it very much. The eating mechanic you're trying to implement basically is just Poisonous which doesn't fit Warrior very well. The combination of pseudo-Poisonous, Taunt and the stat gaining also makes this a nightmare to play against if you don't have a removal spell. If you really want to stick to this, you should at least remove the Taunt. I also can't help but think of a mixture of Rattlegore and Rotface when I look at your card, even though I get that your effect is very different from theirs.

    Neoguli

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    You're right, that's some really cool art! I don't feel the effect of your card yet, though. What does a chandelieer have to do with your hero power? Shouldn't this be a Battlecry or a Start of game effect, or did you make it an aura on purpose? If I were you, I'd save up the effect for another card (it's a really cool idea for a Warlock Mill deck!) and try to find something else for the art. Maybe you could make it a neutral anti-Stealth tech (shedding light, you see? *double-pun intended*)?

    BloodMefist

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    I must admit that I'm completely oblivious to who Gordon Ramsay is. That way, I can't really say anything meaningful about the flavor. The effect is nice, even though it's a bit of a risk to provide potentially strong AOE to all classes.

    Pokeniner

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    The more I look at it, the more I like it. An obvious alternative would be to look for spells instead of Overload cards, but it is fine as is as well.

    grumpymonk

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    You seem to make a habbit of creating my favorite cards each week. Very cool idea! You should defintely go with the dual class card imho.

    Arkasaur

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    You need to change the watermark. The name is a bit bulky, but I like the card.

    KANSAS

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    I prefer the second card. The connection to the theme isn't strong enough in the first one and I like the art and the name of Fish Dinner very much. It's also immediately very clear where this card belongs and what it's good for. Nice one! Attention: You have to capitalize "Murloc".

    linkblade

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    A nice card. The art looks a bit too playful for your standard expansion, but I think it's fine for Karazhan. You hit the menagerie theme spot on. Medium size "but": I don't see a deck this would fit into and that might cost you some points. Menagerie Zoo Warlock sounds like a very funny meme, but this needs quite some effort to set up.

    Hordaki

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    Interesting idea, solid card. Nothing to critizice.

    Valor1204

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    Cool art! I agree with Demon that it might be too close to Khartut Defender, but otherwise it's fine.

    Inconspicuosaurus

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    Ravenous Murloc is too strong for my taste (lol). Maybe only give it a Health buff if the condition is met? That would also make it a rare in my books. Last but not least, the name is a bit off. "Murloc" usually stands first in card's names (like Murloc Warleader, Murloc Knight, etc.).

    Cg8889

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    I'm sorry but I don't like your card very much. Stealth doesn't fit Druid very well, but if you remove it, the card becomes too weak. You could try and put this in Rogue, but the effect might need a rework anyway. If you should try and walk down that road, be careful not to step on Vilespine Slayer's toes too much.

    Demon

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    Nice fun card :) So far it's unique in concentrating on the food instead of a minion.

  • Congrats Sinth! Once more a rather simple design - those are my favorites.

  • First idea based on stored and (hopefully) fitting art. I get that there are already quite a few similar cards around though, so I'll look for more art and see if inspiration strikes. Will add feedback later.

    I'll work on feedback next!

  • Good luck to the finalists! I like all of them very much and am very excited to see who comes out first place.

  • More feedback.

    R

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    The Warlock card is really poor, man. Mirroring the art of Azari, the Devourer and switching two letters in his name doesn't make it a new card. The Hunter card is better, if not very exciting.

    Neoguli

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    I prefer the second version because it has more Rogue flavor (and I hate Zeph with a passion). I'm not sure how the community will react to an outright steal card, though.

    JackJimson

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    Welcome! Always nice to see new faces here. I like your idea and you've done a great job describing your idea and the flavor. You just need to smooth out some details: it's an unwritten law that a HS card shouldn't have more than 4 lines. That said, you could drop the hand buffing entirely and just focus on the second part.

    bigcums

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    This looks a bit scary, Self Damage Warlock is already a strong archetype (or was, until the nerfs hit Darkglare). I still like your idea, it's innovative and very unique. I'll think some more about ways to abuse this, I just wanted to let you know about my first impression because that's what counts on that voting page.

    FieselFitz

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    Welcome! Always nice to see new faces here. You've created a nice card! I'd like to suggest to change the text to two sentences, though. That is, maybe you should consider to drop the first part since summoning one totem for 4 is so bad it wouldn't be played anyway.

    allthehype

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    Really cool card! Imho, the simplistic cards oftentimes are the best. Yours certainly has the potential to be one of them. I would actually prefer the "keep all 3" option over your version, having 2 similar cards in the game is no dealbreaker for me, while 3 discoveries make for lenghty turns. Long story short: make it "keep all 3" and I'll vote 5 stars ;-)

    Shivershine

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    Great card! Very flavorful, 5 stars.

  • Congrats grumpymonk! 

  • I'll go with the card I had initially created for OOC's birthday:

    In Hearthstone, being Out Of Cards means going to fatigue which is usually a bad thing. With The Last Unicorn, I took the sting out of that and made it a win condition. This card allows you to pump up your deck with priest's great control tools and watch your opponent's slow and painful death once both decks are empty. Gang up with Galakrond, the Unspeakable for infinite reload! I've put it in Priest because they have no easy access to weapons and are a strong control class. The Unicorn makes for great purity flavor. What do you think?

    [Just to be clear: I have not suggested this week's theme to be able to drop this card. Linkblade actually gave me the idea with their Edwin card from last week - I wanted to see how other classes would deal with the restriction.]

    Feedback!

    BloodMefist

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    Solid card. "Neutral" needs a capital N.

    BasilAnguis

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    I like it. While I understand your reasoning about the second version having more WOW-connections, I think the card would do better with the Dragon tag (especially in Wild), so my vote goes for the first version.

    grumpymonk

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    Very cool and creative idea! It should have Taunt for some extra flavor.

    Arkasaur

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    I don't get why the first card is in Warrior, resurrection isn't one of their things. The Hunter card looks very neat, though. You should add a comma after "Neutral cards", but otherwise it looks pretty fine.

    linkblade

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    I really like the card, but I agree with the others that it's OP as it is. My first thought was that the damage should be randomly spread among all enemies, but that's probably too much text. Reducing it to 1 damage per card would be a good solution imho, but I'll think some more about it.

    TheHoax91

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    I agree with Demon, it's too easy to work around the downside. Make it a Mage card and you're fine.

    shaveyou

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    I like this very much, especially because it's not useless if the condition isn't fulfilled. Solid stats, great effect, perfect mana slot. Well done! It should say "has" instead of "contains", though.

    Demon

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    I don't like this very much to be honest. [Hearthstone Card (dwarfen sharpshooter) Not Found] is such a succes because it's a 1 drop which enables you to take out your opponent's minions for the first 1-3 turns. Shandris can't be safely used until turn 5 when most minions have more than 2 Health. So in my books, protecting this minion, paying 2 mana per shot and being able to target only one minion per turn just isn't good enough after the first few turns. The card would be fine if it was a start of game effect instead of a battlecry (I'm curious if someone will make such a card), though. What do you think about that?

  • I must say this feels quite similar to hitting legend: once you've won one of these competitions and try hard mode is switched off, it's way more fun. Good luck to everyone, there are some awesome cards among your entries! 

  • Nice to see how much is going on here this week. Thank you for your feedback! Here's more from me:

    KANSAS

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    I liked your Street Magician, I thought the art was very fitting. It would have fitted nicely into a MSoG theme. Your new card is cool, it's very flavorful. You might consider switching the card borders with regards to the discussion about Demon's card.

    Ardin

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    I'd keep the initial art, the orange beard looks so cool. For the effect, I prefer the second version that grants buffs this turn only, but raise the cost to 3 mana. It might not be warranted, but the thought of a King Krush with windfury will probably scare lots of people. You should avoid that imho.

    TheHoax91

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    This looks dangerous in both classes but more so in mage I think. You should change the watermark, the rest looks fine to me. Nice idea with the art rating, even if I ended up in the last place. Greetings from a fellow German ;-)

    linkblade

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    I like Edwin very much, please don't drop him! The second (Combo only) version looks better to me. One thing you should consider if you haven't already are the Hero Powers. For Rogue, I would expect "give your … weapons +1/1" NOT to buff weapons from their Hero Powers (which is fine if it was your intention not to do that). Same goes for Paladin's Silver Hand Recruits. I might be mistaken, but to affect minions and weapons generated by Hero Powers, spells and so on, you could use "have" instead of "give". Maybe I'm wrong with this and you've probably considered the thought already, but I wanted to share it just in case. I'd be interested in your opinion about this no matter what.

    Nirast

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    Nice changes. Nothing to criticize here.

    BloodMefist

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    The 3 mana version looks more appealing to me, since you'd probably want to run this in a swarm deck. Nice work!

    shaveyou

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    I think the card is too strong for a one drop. I'd imagine settling for the middle ground and make it a 2/2/3 would be fine. I also want to say that I admire your quest to help Hunter conquer the winner's gallery and I'll join you in your efforts whenever I'm able to come up with something useful.

  • Thank you! I like those simple designs very much, even if I rarely manage to come up with a good one myself. Glad it worked out this time :)

  • Thanks for your suggestions, I changed the wording of my card according to your advice. Feels a lot better now, I knew something was off but couldn't put my finger on it. Any more thoughts about it would be welcome!

    More feedback:

    Ardin

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    I like your dwarf cards and I like how you give Hunter some love. It's a class that traditionally struggles in these competitions. Your idea for this week is pretty cool, but I think it would be better to reduce it to "this turn".

    BasilAnguis

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    I'm sorry, but your card is too complicated for my taste. Taunt and Stealth also are quite the opposite of each other so I'm not feeling much flavor either.

    Sinth

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    I wouldn't mind if you submitted this card. It certainly looks crazy enough to be fun, but even more than Yogg in his time it would be hated for cheating out wins in situations you were supposed to lose. Cool idea anyway!

    Elfensilver

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    I'd prefer the third art (with the two horses).

    KANSAS

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    Nice change, still true to the flavor. Well done!

    Shivershine

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    This looks oddly familiar - have you used it in season 1? Anyway, it's a great card with a very powerful effect. I'd expect this to go to the finals, if it wasn't for lots of people hating Priest and it's res mechanic. Your card comes close to this since people would certainly abuse it to create even more Convincing Infiltrators. I know it isn't fair, but that might cost you some points.

    grumpymonk
    I've had the same thoughts and decided to play it save with a custom watermark.

    thepowrofcheese

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    Really nice card, I like it a lot!

  • Quote From ArcticFox

    Good bye YourPrivateNightmare,

    Best wishes to you. I think it was a good call to leave your collection as is that way if you do decide to come back and play it will be there. That being said, I too have grown tolerant of the game that I once loved. I have been playing some Starcraft II but my life situation doesn't really allow for much more than Hearthstone. The game has become more of a habit than a joy. I try to realize that Hearthstone is just a game and doesn't really provide much escape from the horrors of 2020. I hate this year. This year has become "my private nightmare." Well, YourPrivateNightmare, I wish you the best.

    I will miss your tag line: I tried having fun once. It was awful.

    This. I'll miss you and it's a real blow to this site and the community to lose both you and Xarkkal in short succession. Take care of yourself. Maybe we'll meet again one day.

  • I agree with Elfensilver. Sadly there isn't much design space for custom Hero Powers, but praise Yogg Demon Hunter opened new territory for us. Nr. 1 looks great for what context you've provided.

  • First idea for this week. I'd like to do something with the Deathrattle synergies of Hunter and Rogue since I like that archetype very much. What do you think?

    Feedback:

    linkblade

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    I've been a big fan of your last Edwin card and this one looks cool as well. As the others have already pointed out, it might be too strong, but I don't know how to tone it done right now.

    shaveyou

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    I like your idea! You could make the second part of the effect +2/+1 instead, since an aggressive buff would be more fitting for Hunter.

    KANSAS

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    I like the flavor very much. The name, the art, the classes all fit perfectly together. The effect looks fair, so all in all it's a great card.

    BloodMefist

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    An interesting idea, I like the concept. The problem is, it's probably not strong enough, since your opponent would usually decide when to kill it. You could consider giving it rush and maybe raise the mana cost a bit to avoid abusal. You should definitely change the watermark.

    bananenparty

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    The Amalgam is cute, but the elemental looks more interesting. The one issue I see with the latter is that it looks more like a Druid / Shaman card which would not be okay with this week's theme. :(

    Elfensilver

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    The flavor is there, but the effect is too specific for my taste. If you don't draw this early, it's wasted.

    Demon

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    Very strong card. I like it!

    Mr Rhapsody

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    Nice idea. Maybe change the textbox a bit, having the "a"s at the end of the first two lines and the orphan at the end looks a bit awkward.

    RealJC1234TheToonist

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    Welcome aboard! This is a really strong card, but in an interesting way. It's probably OP as it is, but if you raise the cost to 9 it might be okay. You could still fully heal with Voodoo Doctor that way.

    grumpymonk

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    Great card! The artwork fits the idea perfectly and the effect compliments both classes. Well done!

    Nirast

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    The card is alright in my eyes, but it's a close call to make it 4 mana. I like the combination of the name, art and classes.

    DestroyerR

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    Super versatile, super interesting combination of too very different classes, my favorite card so far. 5 stars!

  • Thank you so much! I'll wear that avatar border with pride :)

  • Yeah, finalist in such a strong field :) good luck everybody!

  • There's a typo in the name of one of them ("Scourage Vanguard"). I'd guess someone went to the lengths of creating a second account to correct this. Probably means DQ for both. Honestly, I wouldn't mind a ban from future competitions either, since participating (maybe even voting) with multiple accounts comes as close to cheating as you can get with this. We'll see what the referees say.

  • Yeah, KANSAS, thepowrofcheese and Nirast you've all designed great cards! 4 or 5 stars candidates all of them! 

  • @linkblade: I'm sorry to hear that and I wouldn't have chosen words so harsh if I had known the reasons for your silence. I wish you all the best. I'll send a virtual hug if you are okay with that. Thank you very much for your feedback (I did actually change the card a little by tuning it down to 1/1/2 because most people told me it was too strong).

    @Ardin: if it was my card, I would manually set new paragraphs to solve the issue. Probably like this: "Battlecry: Add a / random Beast Companion / to your hand." Typing this, I realize that maybe it should say "Beast Companion card"... that would also eliminate the orphan without altering the font size.