Update: I asked them about release time on twitter and they answered that they're plan is to start beta testing in the following weeks. They hope we'll participate and help them create a great game. :-)
Yes, KANSAS is right, it is Cruel Dinomancer. Well done, I'm looking forward to your riddle!
I don't think Expired Merchant needed to be mentioned, you got it anyway. The lines were referring to the flavor text, the infinite combo and Spiritsinger Umbra ("aunty").
AngryShuckie is right, both weapons should lose durability, since they are both being used. I wouldn't mind the attack stacking, that would be more intuitive than being able to attack twice imho. Intuitive gameplay would also be a major argument against JackJimson's idea of an off hand penalty. One thing we should keep in mind is the existence of Kayn Sunfury and the massive attack Illidan can gain with a combination of Weapons and spells. This mechanic could be broken in DH.
Great deck! Went 5-3 on the first day of the new season with it. 1 game was lost due to not drawing a single minion untile turn 5 against a Raza Priest. Will defintely use this to farm some Druid wins this month. Thanks for sharing!
So... have I understood correctly that we'll get the first skin from the left? Which is... exactly the same as the 1.000 wins portrait minus the hood? Come on Blizzard, is this really that hard?
Looking for art for the weekly card design competition, I stumbled upon an upcoming CCG: Rise of the Overlords. The art I'm refering to has been posted 4 years ago, but the devs are showcasing new cards on twitter every now and then so the game should still be alive.
The information the homepage provides are interesting enough to warrant a thread imho:
- the goal of the game is it to destroy the enemy overlord. In contrast to HS, overlords are taking part in the battle, they're basically super strong minions.
- the battlefield isn't merely interactive, but actually part of the game. There's one with a stream of lava across the board. If a minion falls into it, it gets damaged badly or even destroyed. Other battlefields have holes minions can fall through.
- there's no mana but actions per turn. Those can be used to play cards, move units or attack - this reminded me of Legends of Andor, a cooperative tabletop game.
I only ever play Arena when rotation hits and I can grab a free run. I guess that explains why I'm so abysmally bad at this mode. This time I seem to have done something right, though: I've picked Demon Hunter + Mage and have gone 5-0 already. Robes of Protection and Bonechewer Vanguard (especially if combined with Immolation Aura and/or the Mage hero power) are my MVPs. Vulpera Scoundrel is a great addition, too and already won me a game by providing a Pyroblast. Even if I should lose the next 3 games, this has been an awesome run!
Okay, please bear in mind that I really like your expansion overall. Here's what caught my eye:
Aleatoric Platform is OP, Adventure Forest might be problematic, too.
Crafting Materials probably wouldn't work with wordy spells and multiple Choose Ones.
Headshot's wording is a bit weird. Is it possible to target damaged characters that happen to 4 Health or do they have to have 4 Health by default?
The Hunter set is too spell heavy for my taste (only 2 minions!) and there's too much AOE, even if some of it is conditional or random.
I'm not sure how Skip the Tutorial is meant to work. How can I avoid drawing a card at the start of my turn?
Dungeon Loot needs to say "Legendary minion" or at least "card".
Twenty Player Raid, Save the World! and Adventurer Lynessa would be broken in Wild Odd Paladin.
Could you explain how Portalist Gla'dos is supposed to work? Will it be damaged the usual way when it's alone on the board or already occupies the leftmost space?
Lights Out might be too dangerous, there was a reason why Conceal got HoF'ed.
Tomb Diving looks scary as well.
Making Taunt the key mechanism for Shaman feels a bit off.
Auto-Attack cards shouldn't be part of constructed, so AI Assailant is a big no for me.
I'd align the effects of Deadlined Debugger and Disgruntled Developer - either put the hand size reduction first or second.
What is Sorcery Mentor meant to do? Does it change your hero power or just the skin and the emotes?
Wow, what a great idea! While I'm not happy with all the cards, it's a really really cool expansion theme with the ultimate watermark. So much great art! Well done!
The Boogeymonster?
Just read an article about that archetype which stated that Savage Roar is a key card. Did you try that out? Might be great with Gidra.
Update: I asked them about release time on twitter and they answered that they're plan is to start beta testing in the following weeks. They hope we'll participate and help them create a great game. :-)
There's a Dragon Ball card game?! Oh. My. God.
Yes, KANSAS is right, it is Cruel Dinomancer. Well done, I'm looking forward to your riddle!
I don't think Expired Merchant needed to be mentioned, you got it anyway. The lines were referring to the flavor text, the infinite combo and Spiritsinger Umbra ("aunty").
None of those, but KANSAS almost had it with Dreadsteed.
Hint: one of the lines refers to the flavor text.
No, but you're headed in the right direction.
None of those. The card does have a Deathrattle, but you should focus on the second line.
Nope.
Now that's actually a cool one. Thanks!
AngryShuckie is right, both weapons should lose durability, since they are both being used. I wouldn't mind the attack stacking, that would be more intuitive than being able to attack twice imho. Intuitive gameplay would also be a major argument against JackJimson's idea of an off hand penalty. One thing we should keep in mind is the existence of Kayn Sunfury and the massive attack Illidan can gain with a combination of Weapons and spells. This mechanic could be broken in DH.
Great deck! Went 5-3 on the first day of the new season with it. 1 game was lost due to not drawing a single minion untile turn 5 against a Raza Priest. Will defintely use this to farm some Druid wins this month. Thanks for sharing!
I'm not here to make friends
I'll cause you trouble without ends
Once my vocal aunty's around
Only transforming will save you, not even Taunt.
So... have I understood correctly that we'll get the first skin from the left? Which is... exactly the same as the 1.000 wins portrait minus the hood? Come on Blizzard, is this really that hard?
[Hearthstone Card (oaken summons) Not Found]?
Edit: Iron Hide.
I've scrolled through their twitter account and they advertice the game as "a TCG and board game combination" - that sounds reeeeeally cool!
Looking for art for the weekly card design competition, I stumbled upon an upcoming CCG: Rise of the Overlords. The art I'm refering to has been posted 4 years ago, but the devs are showcasing new cards on twitter every now and then so the game should still be alive.
The information the homepage provides are interesting enough to warrant a thread imho:
- the goal of the game is it to destroy the enemy overlord. In contrast to HS, overlords are taking part in the battle, they're basically super strong minions.
- the battlefield isn't merely interactive, but actually part of the game. There's one with a stream of lava across the board. If a minion falls into it, it gets damaged badly or even destroyed. Other battlefields have holes minions can fall through.
- there's no mana but actions per turn. Those can be used to play cards, move units or attack - this reminded me of Legends of Andor, a cooperative tabletop game.
This might be worth keeping an eye on!
I only ever play Arena when rotation hits and I can grab a free run. I guess that explains why I'm so abysmally bad at this mode. This time I seem to have done something right, though: I've picked Demon Hunter + Mage and have gone 5-0 already. Robes of Protection and Bonechewer Vanguard (especially if combined with Immolation Aura and/or the Mage hero power) are my MVPs. Vulpera Scoundrel is a great addition, too and already won me a game by providing a Pyroblast. Even if I should lose the next 3 games, this has been an awesome run!
Okay, please bear in mind that I really like your expansion overall. Here's what caught my eye:
Aleatoric Platform is OP, Adventure Forest might be problematic, too.
Crafting Materials probably wouldn't work with wordy spells and multiple Choose Ones.
Headshot's wording is a bit weird. Is it possible to target damaged characters that happen to 4 Health or do they have to have 4 Health by default?
The Hunter set is too spell heavy for my taste (only 2 minions!) and there's too much AOE, even if some of it is conditional or random.
I'm not sure how Skip the Tutorial is meant to work. How can I avoid drawing a card at the start of my turn?
Dungeon Loot needs to say "Legendary minion" or at least "card".
Twenty Player Raid, Save the World! and Adventurer Lynessa would be broken in Wild Odd Paladin.
Could you explain how Portalist Gla'dos is supposed to work? Will it be damaged the usual way when it's alone on the board or already occupies the leftmost space?
Lights Out might be too dangerous, there was a reason why Conceal got HoF'ed.
Tomb Diving looks scary as well.
Making Taunt the key mechanism for Shaman feels a bit off.
Auto-Attack cards shouldn't be part of constructed, so AI Assailant is a big no for me.
I'd align the effects of Deadlined Debugger and Disgruntled Developer - either put the hand size reduction first or second.
What is Sorcery Mentor meant to do? Does it change your hero power or just the skin and the emotes?
Wow, what a great idea! While I'm not happy with all the cards, it's a really really cool expansion theme with the ultimate watermark. So much great art! Well done!