anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 1 month ago
This so cool! Thanks a lot! I have an idea for next year or a similar event: it would be cool if we could use the site currency to buy gifts for other users.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 1 month ago
Thanks, Demon! I actually haven't played Duells yet. Is there a card which is similar to mine? I have checked via card search, including non-collectables and couldn't find one. I don't want to submit something unoriginal.
Edit: I've also put some more thought into the effect. Do you think transforming into random minions that cost (1) more would be too weak? You're right when you say it's basic, I did that intentionally. At (2) more might be too much in that regard...
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 1 month ago
My Hallow's End idea, straight from under the shower:
I was a bit surprised there isn't already such a card somewhere in the solo content. I'm not sure yet if it should cost 2 or 3 and the effect might even be worth an epic. Feedback would be very appreciated and if somebody has good totem art, please let me know!
I'll try to add feedback later, but life keeps me busy these days.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 1 month ago
Basically the title. I wonder if Corrupt can be triggered using discount effects like giants. Another example: You have Kalecgos in play, draw a Corrupt card and proceed to cast Pyroblast for free. Will this fulfill the Corrupt condition? There are similar combos already in the game we might extrapolate from: Dragoncaller Alanna and Anubisath Defender should follow the same rules. Arcane Tyrant would probably be easier to pull off. Can someone tell me if this works?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
Super strong against Wild swarm decks like Odd Paladin, Aggro Druid or Pirate Warrior (to a lesser extent, they don't have that many 1 Health minions). I wonder if this might bring around Bloodmage Thalnos again. DH is slowly but patiently getting to a point where Spell Damage can be quite helpful.
Blingtron 3000? Also, holy crap you guys made me do a lot of updating to the leaderboard. Also also, WTF ANCHORM4N THE DISRESPECT OF THIS MAN
Whoops. I actually haven't kept count myself. I'll make a screenshot for potential future blackmail and then keep my mouth shut until you've taken the lead again. I really like your bio and wouldn't want to be the reason you've got to change it for.
On a side note: would you please try to fix the leaderboard? The second column has been broken for a while and now the whole thing got messed up after position 7 or so. Maybe one of the mods can help if you face difficulties.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
The big question is: how do we get the tavern pass and what will it cost? The rewards look good at first glance. I'm not sure I'll want the cosmetics, but the +10% would sure come in handy.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
Super fun card. 10 spells is a piece of cake for cyclone mage. Priest should be able to get there without too much trouble, too. Paladin might take longer but Libram with Liadrin certainly does the job.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
I had a really good win streak in Wild tonight, climbing from Diamond 9 to 6 with only 3 losses. I decided to call it quits and have some fun in standard before going to bed.
Big Demon Warlock was my deck of choice. First opponent: Face Hunter. I managed to stabilize at 6 Health with a huge Taunt online, 7 (!) minions on board and threatening lethal. My opponent's board and hand were empty, with only an Eaglehorn Bow equipped. He proceeds to top deck Dragonbane, HP, kill me with the dragonbane effect and emote "Thank you."
In my second game I got screwed by a Priest beating me with a mixture of stealing my cards & my minions and random card generation madness.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
I'm still torn between making all the legendarys cost (1) or the first of them (0). Any more thoughts on that issue? I've also tried to put the original art and name to use but I'm not sure if that really fits Rogue. Feedback would be very welcome!
Here's mooooar feedback for y'all...
allthehype
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Nice art and quite flavorful card overall. The Taunts make it playable, which is important. I think summoning 3 of them would be better.
FieselFitz
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I think you're almost good to go, the only thing you should change is indeed making the token a "Golden Guardian". The big issue with your card is that it might be too close to Libram of Hope but that can't be helped without completely reworking it. I would probably give it 3, maybe 4 stars.
BloodMefist
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Really hard to decide between the three, they are all cool in their own way. The one difference between them is their playability. I think the third version that gets discounted when it's discarded stands out not only from your other two cards, but probably also from most other entries. The problem with this competition is that 10 mana spells really have to make an impact to be playable and you circumvent this issue with the discount. Finally, you should consider making it "Whenever you discard this" and maybe switch the order of effects (Return it to hand and then discount), but I'm not completely sure about this.
Hordaki
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I'm sorry but I don't like your idea very much. Pulling minions from your opponent's deck would be a terrible experience for them. This could potentially destroy whole archetypes that rely on Battlecry minions (if you manage to play the spell early enough).
Wailor
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I'd go with Bastion. Philosopher's Stone is too complicated to make use of and Perfect Storm is too close to Plague of Death for my taste.
BasilAnguis
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Nice idea, nice flavor. If you take Hellfire and Abomination for reference, only "ALL" should be capitalized.
TheHoax91
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This is reeeeeally crazy. In a good way, though. I prefer the second art because it reminds me of a puppeteer.
LuckyTiger151
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I agree with what the others have said. Very creative first try!
MenacingBagel
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I don't like Harvest very much because it would usually come down to a board clear and a full heal which is just too much, even for a 10 mana legendary. Soul Swap is an exciting idea, but it should be worded "Restore" instead of "Heal" imho. It would be even more interesting if you made it swap Heros, not only their Health, that means including the Hero Power.
Cg8889
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A solid card. Probably comes down to a board clear with a body, so the cost is fair.
KANSAS
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The use of "stats" doesn't feel right for me, I prefer the Attack/Health version. You're right, it needs Taunt or Rush to be playable.
DavnanKillder
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I don't like Killing Spree very much. It's pretty flavorful, but Rogue shouldn't get such a strong removal card and there's probably too much blood in the art for HS. RAGEEEEEE!!!! is a neat card, you should go with this one.
R
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Nice idea. This could become scary with big Rush minions or stuff like Rag, but it's probably fair enough at 10 mana. Really creative, well done!
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
Alright, following KANSAS' advice I've created an alternative version. Which one do you prefer? Making all of the minions cost 1 is better value over consecutive turns, but you have to combo with prep to be able to play up to two of them in the initial turn and avoid burning a card at the start of your next (assuming you'll rarely play this empty handed). Making the first one cost 0 provides some guaranteed tempo the turn the spell is played but you might end up sitting on a bunch of high cost minions. I'm a bit biased towards my initial design so every advice would be welcome.
anchorm4n, I can guarantee you that if you submit a neutral spell people won't take it well, definitely go with the rogue version. The only issue I see with your card is that there are 10 classes, which means this will always fill up your hand which will result in you burning a card next turn. I don't think it is a very big issue, but it does kind of bother me.
Thanks KANSAS! I have actually worded the card "... from every other class..." to keep the Rogue flavor and avoid overdrawing. Do you think it's okay that way?
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
Hey LuckyTiger151, nice to have you here! To post an image, you have to upload it to a host site. People generally recommend Imgur, but I have switched to Flickr and I don't regret it. Once you've done that, you have to get the perma-link to your picture. This is the hardest part of the process and the execution depends on the hosting site you're using and if you are on mobile or desktop. I'll drop a pic of how it is done on Flickr below. Once you got the link, you can insert it into your post via the "Insert/edit image" icon right above the typing area, using the "Source" field. One way to check if you have copied and pasted the correct perma-link to your picture is to click out of the "Source" field and see if numbers pop up in the "Dimensions" field - if they do, you've done it right.
Here's some more stuff that might be helpful for getting started:
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
Feedback!
BloodMefist
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I prefer Wrath of the Legion. Looks interesting and fair to me. Cool card! Visions is a nice enough idea, but I don't like custom cards that use dual class combinations outside of the existing ones very much (which isn't terribly important as we've learned from the Deepsea competition). So yeah, the name has more Priest flavor (but the art is a better fit for Warrior). I think it should trigger both Battlecrys and Deathrattles anyway.
Pokeniner
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I don't know, this needs quite a few damaged minions to be worth 10 mana. I'm not convinced, sorry.
KANSAS
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First of all: nice art, it's very fitting and flavorful. There's a typo in the text, it should read "its Attack". I wouldn't push the stats to 12/12 since it looks nicer as a 10 mana that summons a 10/10. I like the card, it fits Druid quite well.
Wailor
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The card is quite flavorful, the Warrior / Paladin vibes are all there. I do agree with linkblade that the effect is OP, though. Maybe just cut it in half and make it 15 Health, 15 Armor?
Demon
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I prefer Chamber of Traps, but I have two points to critize. First, the art and the name are both cool on their own, but don't fit together very well. Second, I think that the Cost should only be reduced by (1) per secret cast. It's not hard for Mage to cast 2 or 3 secrets and that would reduce the cost of the current version to 4-6 which is incredibly cheap for 5 secrets, even though they're random. I like the idea very much, but I'd prefer this as a card that only goes into Secret Mage and not into every other deck that happens to run Counterspell and whatever good secrets standard has to offer at the given time(Explosive Runes, Flame Ward, Netherwind Portal).
linkblade
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Both cards look pretty cool, but with the background info you've provided I'd go with Convergence of Wisps. Very nice art! One thing I'll have to think about some more is how this could be exploited with the help of Kael'thas or similar cards.
anchorm4nHarbinger of Winter 19152510 PostsJoined 03/13/2019
Posted 4 years, 2 months ago
Here's what I'd like to work with this week:
Since I'm pretty sure some people will hold against me that there (currently) are no neutral spells, here's a second version. It fits Burgle Rogue pretty well and can also be comboed with Preparation to cheat it out early or make some of the minions playable on the same turn.
Which one do you prefer? What do you think about the balance?
This so cool! Thanks a lot! I have an idea for next year or a similar event: it would be cool if we could use the site currency to buy gifts for other users.
Thanks, Demon! I actually haven't played Duells yet. Is there a card which is similar to mine? I have checked via card search, including non-collectables and couldn't find one. I don't want to submit something unoriginal.
Edit: I've also put some more thought into the effect. Do you think transforming into random minions that cost (1) more would be too weak? You're right when you say it's basic, I did that intentionally. At (2) more might be too much in that regard...
My Hallow's End idea, straight from under the shower:
I was a bit surprised there isn't already such a card somewhere in the solo content. I'm not sure yet if it should cost 2 or 3 and the effect might even be worth an epic. Feedback would be very appreciated and if somebody has good totem art, please let me know!
I'll try to add feedback later, but life keeps me busy these days.
I'm sorry, but we've got Kayn Sunfury on our side.
Basically the title. I wonder if Corrupt can be triggered using discount effects like giants. Another example: You have Kalecgos in play, draw a Corrupt card and proceed to cast Pyroblast for free. Will this fulfill the Corrupt condition? There are similar combos already in the game we might extrapolate from: Dragoncaller Alanna and Anubisath Defender should follow the same rules. Arcane Tyrant would probably be easier to pull off. Can someone tell me if this works?
I've sent a DM to sinti. They've fixed it for desktop but there's no way to make it look good on mobile.
Myra's Unstable Element?
Super strong against Wild swarm decks like Odd Paladin, Aggro Druid or Pirate Warrior (to a lesser extent, they don't have that many 1 Health minions). I wonder if this might bring around Bloodmage Thalnos again. DH is slowly but patiently getting to a point where Spell Damage can be quite helpful.
Whoops. I actually haven't kept count myself. I'll make a screenshot for potential future blackmail and then keep my mouth shut until you've taken the lead again. I really like your bio and wouldn't want to be the reason you've got to change it for.
On a side note: would you please try to fix the leaderboard? The second column has been broken for a while and now the whole thing got messed up after position 7 or so. Maybe one of the mods can help if you face difficulties.
The big question is: how do we get the tavern pass and what will it cost? The rewards look good at first glance. I'm not sure I'll want the cosmetics, but the +10% would sure come in handy.
Super fun card. 10 spells is a piece of cake for cyclone mage. Priest should be able to get there without too much trouble, too. Paladin might take longer but Libram with Liadrin certainly does the job.
This in Wild Shudderwock Quest Shaman.
"(targets chosen randomly)" has to be in italic.
This is insane madness
I had a really good win streak in Wild tonight, climbing from Diamond 9 to 6 with only 3 losses. I decided to call it quits and have some fun in standard before going to bed.
Big Demon Warlock was my deck of choice. First opponent: Face Hunter. I managed to stabilize at 6 Health with a huge Taunt online, 7 (!) minions on board and threatening lethal. My opponent's board and hand were empty, with only an Eaglehorn Bow equipped. He proceeds to top deck Dragonbane, HP, kill me with the dragonbane effect and emote "Thank you."
In my second game I got screwed by a Priest beating me with a mixture of stealing my cards & my minions and random card generation madness.
So much for fun in Standard.
I'm still torn between making all the legendarys cost (1) or the first of them (0). Any more thoughts on that issue? I've also tried to put the original art and name to use but I'm not sure if that really fits Rogue. Feedback would be very welcome!
Here's mooooar feedback for y'all...
allthehype
FieselFitz
BloodMefist
Hordaki
Wailor
BasilAnguis
TheHoax91
LuckyTiger151
MenacingBagel
Cg8889
KANSAS
DavnanKillder
R
Alright, following KANSAS' advice I've created an alternative version. Which one do you prefer? Making all of the minions cost 1 is better value over consecutive turns, but you have to combo with prep to be able to play up to two of them in the initial turn and avoid burning a card at the start of your next (assuming you'll rarely play this empty handed). Making the first one cost 0 provides some guaranteed tempo the turn the spell is played but you might end up sitting on a bunch of high cost minions. I'm a bit biased towards my initial design so every advice would be welcome.
I'll add more feedback tomorrow!
Thanks KANSAS! I have actually worded the card "... from every other class..." to keep the Rogue flavor and avoid overdrawing. Do you think it's okay that way?
Hey LuckyTiger151, nice to have you here! To post an image, you have to upload it to a host site. People generally recommend Imgur, but I have switched to Flickr and I don't regret it. Once you've done that, you have to get the perma-link to your picture. This is the hardest part of the process and the execution depends on the hosting site you're using and if you are on mobile or desktop. I'll drop a pic of how it is done on Flickr below. Once you got the link, you can insert it into your post via the "Insert/edit image" icon right above the typing area, using the "Source" field. One way to check if you have copied and pasted the correct perma-link to your picture is to click out of the "Source" field and see if numbers pop up in the "Dimensions" field - if they do, you've done it right.
Here's some more stuff that might be helpful for getting started:
Fan Creations Primer, Hearthcards Tutorial (1), Hearthcards Tutorial (2)
How to get the perma-link from Flickr uploads (doesn't work on mobile as far as I know; you can skip step 4):
Feedback!
BloodMefist
Pokeniner
KANSAS
Wailor
Demon
linkblade
Here's what I'd like to work with this week:
Since I'm pretty sure some people will hold against me that there (currently) are no neutral spells, here's a second version. It fits Burgle Rogue pretty well and can also be comboed with Preparation to cheat it out early or make some of the minions playable on the same turn.
Which one do you prefer? What do you think about the balance?
I'm working on feedback next.