I'm not saying you're wrong, but rather that there's a reason for this, or better two reasons.
The first is that Duels' Hero Power and Signature Treasures (the ones you pick before building your starting deck) were initially conceived to synergize with what each class was about around a year ago. However, we moved on from that point, and received many more archetypes that those tools do not support.
Want an example? If you want to have a run with Hunter that isn't about Deathrattles, you don't really have a good Signature Treasure that supports you: most of the times you opt for Carrot on a Stick, but it's a worse Coghammer.
Having Hero Powers and Signature Treasures become (at least partially) obsolete (with some of them, sadly, completely unplayable from the very start), you can understand why you don't see more Freeze Shaman, Deathrattle Demon Hunter or *insert new archetype* in Duels.
The second reason is that Team 5's ambition is to continuously enlarge Duels' deckbuilding pool, adding expansion after expansion until we'll get to the point where all the cards will be able to be included in your starting deck. I respectfully disagree with this philosophy, and I would rather see some sort of rotating sets system (which has its own downsides, but we'll leave this for another time), but this is not the point.
The implication of adding set after set without removing stuff (unless you hard-ban some cards) is that the power level of the game mode is bound to go up with every addition, and new strategies are less likely to make an impact.
Greetings everyone, and welcome to the submission thread of fifth challenge of Master Duelist!
General Information
This challenge will begin today, December 10th, and will end on December 31st. During this window of time, you'll have to start a Duels run with a starting deck including at least 6 Fractured in Alterac Valley cards: both class and neutral cards are good!
Everyone who'll post proof of a 7+ wins run in this article's comment section will be awarded with a different amount of gold, an in-site currency you'll be able to earn from different activities and that will be used to purchase cosmetics in our in-site shop.
Submission Rules
In order for your run to count towards the challenge, you'll have to provide an appropriate proof of your feat; otherwise, your result won't count. To be precise, you will have to reply to this forum thread including:
a picture of how your run ended;
a picture of your starting deck;
a picture(s) of your final deck.
any other information you want: even though it's not necessary, it may help other players or generate a discussion!
you can submit as many runs as you want: we'll always pick the best one. Don't be afraid to show what you experimented with: let's start a discussion here!
Remember that we have to make sure you actually played following the rules, so please help us in doing so - disqualifying players feels bad, and we'd want to avoid it if possible! No exceptions will be made.
Challenge Rewards
Here's a quick breakdown explaining the rewards you'll receive based on your performances:
TOTAL WINS
GOLD EARNED
Best result (both Casual and Heroic)
200
12
100
10-11
50
8-9
20
7
10
Time Criteria
Those which follow are the time criteria we'll use to determine the winner in case of identical scores:
An Heroic run will be considered more difficult than a Casual one, therefore Heroic players will have the priority.
If you get the best score overall with a 10-wins run in Casual and somebody else gets a 10-wins run in Heroic, the latter will be the winner of the challenge.
In case of more people getting the same score, the winner will be decided by the submission time.
If more players will get to 12 wins, losses will count as well: a 12-0 will be considered better than a 12-2 or a 12-1.
You could get the highest score on the first day as well as on the last day of the challenge, but if someone submits the same score before you do, then they'll be the winner.
Closing Information
If you want to learn more about this challenge, make sure to visit our guide page, where you'll be able to find a couple of starting decks provided by ourselves in order for you to take inspiration for your runs.
Paladin is, above every class, the one that can soft force its Passive Treasures with the most consistency. Out of the many runs I've had with the class, very little didn't have at least one among Grommash's Armguards, Righteous Reserves, Avenging Armaments or Disks of Legend being offered.
Sure, sometimes the system gives you the middle finger, but you normally need a bit of flexibility to turn the tides in your favor.
Not 100% sure since I haven't tested that interaction yet (and I never will, since I do not own Domo...) but my answer is no. If you generate a random spell from your class while being Rag, the game will give you a coin: therefore, it is safe to assume that Rag is considered as a Neutral hero!
Hi there: glad you're having some success with a list we've showcased :)
Regarding your question, the answer's very simple: there's a "Card" button in the toolkit you see above the comment box - you write the Passive's name, then highlight it and press said button.
Another way of doing it is pressing the button, writing the Passive's name inside it and then you're done :)
In the end, it's no different than highlighting a normal minion or spell!
The Mage list I created is meant to complete the achievement, not to have fun/win games. From that point of view, you Ping Mech Mage is definitely a better ladder choice!
We haven't received any news about Diablo going away from Duels, but my personal bet is that he'll stay for at least another month. In the end, we are still missing his 6th Signature Treasure, and they must be waiting for a particular occasion to reveal it.
My best bet is that Diablo will leave with the Alterac Valley's big Duels update, which is very likely to come in February-ish.
I'm not saying you're wrong, but rather that there's a reason for this, or better two reasons.
The first is that Duels' Hero Power and Signature Treasures (the ones you pick before building your starting deck) were initially conceived to synergize with what each class was about around a year ago. However, we moved on from that point, and received many more archetypes that those tools do not support.
Want an example? If you want to have a run with Hunter that isn't about Deathrattles, you don't really have a good Signature Treasure that supports you: most of the times you opt for Carrot on a Stick, but it's a worse Coghammer.
Having Hero Powers and Signature Treasures become (at least partially) obsolete (with some of them, sadly, completely unplayable from the very start), you can understand why you don't see more Freeze Shaman, Deathrattle Demon Hunter or *insert new archetype* in Duels.
The second reason is that Team 5's ambition is to continuously enlarge Duels' deckbuilding pool, adding expansion after expansion until we'll get to the point where all the cards will be able to be included in your starting deck. I respectfully disagree with this philosophy, and I would rather see some sort of rotating sets system (which has its own downsides, but we'll leave this for another time), but this is not the point.
The implication of adding set after set without removing stuff (unless you hard-ban some cards) is that the power level of the game mode is bound to go up with every addition, and new strategies are less likely to make an impact.
May I ask why you'd like Team 5 to buff that card? And how would you like to buff it?
I imagine it's quite difficult to pull off, yes.
Shadow Hunter Vol'jin?
This ^
I pulled it off first try: just play Wing Commander Ichman on a board with 5+ enemies and you're good to go.
Greetings everyone, and welcome to the submission thread of fifth challenge of Master Duelist!
General Information
This challenge will begin today, December 10th, and will end on December 31st. During this window of time, you'll have to start a Duels run with a starting deck including at least 6 Fractured in Alterac Valley cards: both class and neutral cards are good!
Everyone who'll post proof of a 7+ wins run in this article's comment section will be awarded with a different amount of gold, an in-site currency you'll be able to earn from different activities and that will be used to purchase cosmetics in our in-site shop.
Submission Rules
In order for your run to count towards the challenge, you'll have to provide an appropriate proof of your feat; otherwise, your result won't count. To be precise, you will have to reply to this forum thread including:
Remember that we have to make sure you actually played following the rules, so please help us in doing so - disqualifying players feels bad, and we'd want to avoid it if possible! No exceptions will be made.
Challenge Rewards
Here's a quick breakdown explaining the rewards you'll receive based on your performances:
Time Criteria
Those which follow are the time criteria we'll use to determine the winner in case of identical scores:
Closing Information
If you want to learn more about this challenge, make sure to visit our guide page, where you'll be able to find a couple of starting decks provided by ourselves in order for you to take inspiration for your runs.
Moreover, don't forged to share your own creations with the community by adding them to our deck database via our deckbuilder.
More than once.
Why so negative?
So I wasn't the only one.
Edit: based on another comment, looks like I was wrong.
Paladin is, above every class, the one that can soft force its Passive Treasures with the most consistency. Out of the many runs I've had with the class, very little didn't have at least one among Grommash's Armguards, Righteous Reserves, Avenging Armaments or Disks of Legend being offered.
Sure, sometimes the system gives you the middle finger, but you normally need a bit of flexibility to turn the tides in your favor.
Not 100% sure since I haven't tested that interaction yet (and I never will, since I do not own Domo...) but my answer is no. If you generate a random spell from your class while being Rag, the game will give you a coin: therefore, it is safe to assume that Rag is considered as a Neutral hero!
Hi there: glad you're having some success with a list we've showcased :)
Regarding your question, the answer's very simple: there's a "Card" button in the toolkit you see above the comment box - you write the Passive's name, then highlight it and press said button.
Another way of doing it is pressing the button, writing the Passive's name inside it and then you're done :)
In the end, it's no different than highlighting a normal minion or spell!
The Mage list I created is meant to complete the achievement, not to have fun/win games. From that point of view, you Ping Mech Mage is definitely a better ladder choice!
I can confirm that Gregoriusil's list is nuts.
I hate it with passion myself, so you're not alone on this one.
100% correct predictions.
We haven't received any news about Diablo going away from Duels, but my personal bet is that he'll stay for at least another month. In the end, we are still missing his 6th Signature Treasure, and they must be waiting for a particular occasion to reveal it.
My best bet is that Diablo will leave with the Alterac Valley's big Duels update, which is very likely to come in February-ish.
And yes, The Demon Seed Primal Power Diablo is nutty.
Arctic Armor + Mantle of Ignition? Nutty!