Congratulations for your result and good luck for the final boss: hope you'll manage to get to 12 wins!
In case you will, I invite you to upload the (same) starting deck, and maybe a couple tips that turned out to be useful to you during your run! If you give relevant feedback, you may even make it to one of our Duels meta reports :)
Greetings everyone, how are these winter holidays going? Hope you're all okay.
I brought this thread back to life just to say that recently I've been grinding Demon Hunter for that sweet sweet Demonic Illidan, and with the release of FiAV I decided to make the final push.
I am currently 30-ish wins away from the finishing line, and I can't wait to set that skin as the default one!
I honestly completed the Wing Commander Ichman achievement at the second try: you don't aim at winning, so it doesn't matter if you're dead after that turn.
Well, we're definitely overloaded by skin, but there's this feeling mainly because Team 5, for some reason, refused to experiment with cosmetics until recently.
If you're talking about Duels' Imp-credible Trousers, it's a known bug. They haven't disabled the Passive, but the hope is that they'll fix it before the winter holidays.
If you're talking about constructed... well, sorry for your incredibly bad luck!
Given that there isn't a precise answer to this question, I tried Infinite Arcane myself to see why peoples started running it, and here are my two cents.
Let's start with the downsides. Given that you pick it for the Frost Hero Power archetype, it gets tutored by Frostweave Dungeoneer, but you do not get the full effect off of the latter, and sometimes it's quite relevant if you have Freeze Solid or Arctic Armor as Passives. Not the end of the world, but still...
On the other hand, there are quite some upsides. First of all, you build your deck so that it contains a few very impactful Battlecries and different ways (Youthful Brewmaster, Zola the Gorgon), to bounce/copy them. Infinite Arcane allows you to get additional copies of either the Battlecries or the bouncers, based on the state of the board and on how far you are from killing your opponent of being killed by them. Getting an extra Mordresh Fire Eye or two is nutty, as well as Spice Bread Baker if you're low on health.
Then there's the fatigue issue. Sure, once you've added a remarkable number of cards in your deck, fatigue won't be as problematic as it could be at the beginning of your runs, but it's always nice to have this option in case you need it.
On a final note, it completely negates Magnetic Mines Bomb Warrior. Sure, that deck is not that strong, but people seem to love it and it's always there to mess up your runs, so if your opponent does not have Coldlight Oracle you're pretty much safe.
Embercaster is more of a combo/value tool, and it's not like it has become bad/unplayable: I dare to say that both Embercaster and Infinite Arcane are valid Signature Treasures, and you should pick the one you prefer.
Only 10 to go! I feel like today is gonna be the day - I can't waaaaait!
Congratulations for your result and good luck for the final boss: hope you'll manage to get to 12 wins!
In case you will, I invite you to upload the (same) starting deck, and maybe a couple tips that turned out to be useful to you during your run! If you give relevant feedback, you may even make it to one of our Duels meta reports :)
Indeed: that's the whole point.
Stupid namesake cards from adventures: thanks King!
Not gonna lie: it took me quite a lot of work is a short window of time, but I am glad you folks are enjoying it!
Greetings everyone, how are these winter holidays going? Hope you're all okay.
I brought this thread back to life just to say that recently I've been grinding Demon Hunter for that sweet sweet Demonic Illidan, and with the release of FiAV I decided to make the final push.
I am currently 30-ish wins away from the finishing line, and I can't wait to set that skin as the default one!
Indeed. You need at least 8 Choose One spells and Standard only has 6.
I honestly completed the Wing Commander Ichman achievement at the second try: you don't aim at winning, so it doesn't matter if you're dead after that turn.
Spiteful Smith: good catch!
Hey, thanks! Glad to see there's someone appreciating these guides - it makes myself want to do the same for future achievement too :)
I messed up the rating.
I don't know why, but I took them backwards. Strange, assuming that I am the one that invented them in the first place.
Honorable Kill achievements in general or a specific one? Kind of surprised to see this comment!
Definitely a typo, since we mention later that Constructed Casual doesn't work - will fix in a sec!
Well, we're definitely overloaded by skin, but there's this feeling mainly because Team 5, for some reason, refused to experiment with cosmetics until recently.
Felwalker and the whole Fel Warlock package seems so out of place right now, even more than Frenzy Warrior back in the Barrens with Overlord Saurfang.
I mean, it's pretty clear that Warlock's Alterac set is meant to be completed with the expansion's mini-set, but still...
So the change to Alliance Bannerman is actually a buff to Handbuff Paladin? Pog
If you're talking about Duels' Imp-credible Trousers, it's a known bug. They haven't disabled the Passive, but the hope is that they'll fix it before the winter holidays.
If you're talking about constructed... well, sorry for your incredibly bad luck!
Given that there isn't a precise answer to this question, I tried Infinite Arcane myself to see why peoples started running it, and here are my two cents.
Let's start with the downsides. Given that you pick it for the Frost Hero Power archetype, it gets tutored by Frostweave Dungeoneer, but you do not get the full effect off of the latter, and sometimes it's quite relevant if you have Freeze Solid or Arctic Armor as Passives. Not the end of the world, but still...
On the other hand, there are quite some upsides. First of all, you build your deck so that it contains a few very impactful Battlecries and different ways (Youthful Brewmaster, Zola the Gorgon), to bounce/copy them. Infinite Arcane allows you to get additional copies of either the Battlecries or the bouncers, based on the state of the board and on how far you are from killing your opponent of being killed by them. Getting an extra Mordresh Fire Eye or two is nutty, as well as Spice Bread Baker if you're low on health.
Then there's the fatigue issue. Sure, once you've added a remarkable number of cards in your deck, fatigue won't be as problematic as it could be at the beginning of your runs, but it's always nice to have this option in case you need it.
On a final note, it completely negates Magnetic Mines Bomb Warrior. Sure, that deck is not that strong, but people seem to love it and it's always there to mess up your runs, so if your opponent does not have Coldlight Oracle you're pretty much safe.
Embercaster is more of a combo/value tool, and it's not like it has become bad/unplayable: I dare to say that both Embercaster and Infinite Arcane are valid Signature Treasures, and you should pick the one you prefer.
I hope you'll find my answer useful!
You can say that Duels Demon Hunter is pretty unidirectional, uninteractive and (maybe) boring, but it's in no way shit.
With the right Passive Treasures, Outlander Demon Hunter slaps hard.
Yep, it's just a bug. Fel Rifts should act like Soul Fragments, so Imp-credible Trousers is clearly not working as intended.