BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Amazing card. Demonwrath that costs 1 more mana, with a 4/3 Body. OR, you can call this a Duskbreaker with +1 attack, but deals 1 less damage AOE. However, unlike Duskbreaker, Fire Breather doesn't damage Demons, which are a very common tribe for warlock. However, considering their pushing some kind of zoolock deck. I'm betting were going to see some more small demons soon. Also, because Fire Breather is a demon, you can cheapen it out on turn 3 by playing Kanrethad Ebonlocke on turn 2. (Yeah it does kill the Kanrethad Ebonlocke, but it can be a decent play against aggro.) Another thing that might not be worth mentioning that much, is that you can copy it with Felosophy in a control deck for more clears.
Standard: Will fit in Zoolock, depending on the other demon cards were going to see. And this will surely see play in control warlock decks, as they love to get some more AOE.
Wild: This MIGHT see play in Renolock, as the deck likes clears so they can survive early game. but it can mess up Bloodreaver Gul'dan and Voidcaller pulls. So that's something to be carefull off. And because of that, i'm pretty sure Cubelock won't use Fire Breather, because of Fire Breathers demon tribe messing up Bloodreaver Gul'dans ress pool. Maybe it will see play in some other decks, but i'm just too unsure if Zoolock and Discardlock even want this... Wow having a demon tag harms Fire Breather a lot in wild...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
EXTREMELY easy to get out. Fits perfectly in SOUL Demonhunter, and is honestly also amazing in aggro decks. And if you cast Inner Demon it's free. DH Lacks single target removal, and Bladed Lady can help patch up that weakness. (The best single target removal before, was their hero.)
In wild: I don't know much play this will see. It's EVEN costed, so it can't be runned in ODD DH... But it will probably see play in some kind of aggro DH deck.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Interesting card. Probably will see play in this menagerie control warrior deck that is being pushed. If you have a bunch of cards with diferent tribes in the early game, you might even see this come out around turn 3. Pretty Strong card if you ask me.
Standard: This will see play in Menagerie control warrior, and perhaps in decks alongside E.T.C., God of Metal? (Depends how much you can discount your Tent Trashers.)
Wild: Probably won't see much play. It is ODD Costed, but ODD Warrior prefers cards that can clear multiple minions, like Dyn-o-matic.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Amazing card, and helps tutor something you need. If you pick Ticket Masters shuffle cards, it's going to be a Sprint with a 5/7 Body, and summons a bunch of 3/3 minions. That's really good. Also Grand Empress Shek'zara is really good with Togwaggle's Scheme. Great card all around.
Standard: Fits well in deathrattle rogue, because it can draw Ticket Masters 3/3s and draw cards. It works well in most rogue decks, and galakrond rogue. (Because it can draw the Invokers.)
Wild: Grand Empress Shek'zara will see play in some kind of shuffle rogue, and plenty of meme decks. Who doesn't want to fill their hand with Tess Greymane and [Hearthstone Card (Yogg-Saron, Hopes End) Not Found]s? (After shuffling a lot of those in your deck)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Cool card. Kinda boring but it's a strong effect. 4 mana 8/8 is pretty good, and easy to fulfill the condition. Remember the times when 4 mana 7/7 was considered strong/OP? Turn 3 secret into turn 4 Occult Conjurer is pretty good. Also "In b4 mage gets either a Phase Stalker, or Kabal Lackey reprint"... plz no blizz...
Standard: Secret mage might be viable in standard with cards like these. Beware Standard only players, us wild players know all too well the monstrosity that is secret mage. It's "super interactive" and "fun" to play against.
Wild: OH NOO! Secret mage is just getting stronger and stronger with each new secret mage card revealed, and it's already a strong deck with a very good winrate, and it's often a tier 1 meta deck... so i guess Secret mage is going to be even more annoying than before now...
(He said this in his video "New deck defining cards! Darkmoon Faire Review #2 I Hearthstone" at 16:56, in case you want to look it up.)
Thank you for replying to my comment.
But for future reference, it's a lot better to use the Quote button instead of the Reply button, as this allows people to read the comment you're replying to in your post, which is better for context.
Alright i'll do that from now on! Thank you for mentioning that!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Interesting effect, this is probably what Hidden Wisdom was supposed to be. Also mage loves draw, and the effect isn't THAT hard to pull off. Opponents generally check for Counterspell first, and only after that they check FACE for Ice Barrier and stuff. So if you play Rigged Faire Game when your opponent has nothing on board, they will spend a bunch of mana to check for Counterspell first. Also mage really likes draw, so i don't see why mage wouldn't run this.
In WILD It's even BETTER than standard. This fits well in secret mage, because it can be hard to trigger. And secret mage loves that, because it makes Cloud Prince easier to activate. I'm already afraid of turn 1 Kabal Lackey into Rigged Faire Game. Secret mage is about to get a lot more draw... (And they usually run Aluneth because of the lack of draw.) Also playing Rigged Faire Game makes it harder for your opponent to know if you played Ice Block already, so they might use their secret removal early (Or Zephrys the Great), and waste their secret removal, allowing you to play Ice Block more safely.
Decks i think it will fit in well:
Standard: Highlander mage might like it, maybe a secret mage deck will show up in standard because it's getting a lot of support right now. Not sure how good standard secret mage will be without something like Explosive Runes though. Also this fits very well in Spell mage. Spell mage needed more draw, and now they get it.
Wild: AS mentioned already, Secret mage will love Rigged Faire Game. Mech mage probably likes it, but that's more of a meme deck, last time i checked.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Seems good with Day at the Faire, but it will need more support to become good. But i think we will see more support for Dude/token paladin. Also.. YES IT'S NOT ODD COSTED! WHOOOO!
Standard: Might be usefull in pure paladin, and broom paladin. Balloon Merchant + Day at the Faire & Animated Broomstick is a decent board clear and gives you a decent board. This card has a lot of potential.
Wild: Won't see much play. It's LUCKELY not ODD Costed, so ODD Paladin can't use it. Maybe Dude/token Paladin might use it? (Even though it's not that good of a deck.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Hmm not the greatest of stats for it's cost. Reminds me of The Curator, except Ringmaster Whatley is worse so far. Depends on what kind of insane Pirate, Dragon and mech were going to get. At the very least it draws you Deathwing, Mad Aspect, Dragonqueen Alexstrasza, Scrap Golem or Tomb Warden. We don't really have a good pirate yet.... And it seems like Ringmaster Whatley is supposed to go in some kind of N'Zoth, God of the Deep deck, so i guess control warrior? Which means we are probably going to get some kind of BIG rush or taunt pirate, i'm guessing.
Wild: I honestly don't see this getting that much play. What kind of warrior deck even wants this? Maybe ODD Warrior, but that's only if we get some good ODD costed cards to pull. (Best things it can pull i guess are Zilliax or Dyn-o-matic, Kobold Stickyfinger if you run it against Kingsbane rogue, and either Alexstrasza for support in OTK Silas Darkmoon ODD Warrior, or Dragonqueen Alexstrasza if your playing highlander...?) Can't think of any other deck wanting this besides ODD Warrior.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Handbuffs are generally not that good, but i think this is a decent handbuff card. Works well with Ringmaster Whatley and with N'Zoth, God of the Deep. I'm actually interested as to what kinds of new cards you can buff with [Hearthstone Card (Ringmasters Baton) Not Found]. Also strong with Tomb Warden.
Standard: Seems like it's going to be in some kind of handbuff control warrior. I don't know if it's going to be any good. Handbuffs never really worked before, so i'm still very skeptical about Ringmaster's Baton. Were probably gonna get some very powerfull cards that synergies with it, otherwise Ringmaster's Baton isn't going to work well. Also there are a bunch of weapon buffing cards in standard, so it's not that hard to get a lot of buffs from Ringmaster's Baton.
Wild: If it aint Paladin, Handbuffing aint working. Unless we are about to get some OP cards that synergies with it, i don't think it will make an impact in wild.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Great for zoo, and it's the good kind of discord card. (Bad kind= random discard.) Can't really say anything bad about this card, i like it.
Standard: This will 100% see play in zoolock and some kind of tempo Galakrondlock. Galakrondlock always had trouble keeping it's board of 1 health minions alive, and Wicked Whispers helps fix that problem.
Wild: It's a good Zoo card, so it's surely going to see play in some kind of zoo deck. Also it will see play in Discardlock, as Discardlock loves discarding cards and buffing the minions on board.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Fantastic synergy with N'Zoth, God of the Deep, and the corrupt is easy to pull of with cards like Hammer of the Naaru. Also it's a corrupt card, so Y'Shaarj, the Defiler fits well into the deck. But i'm still not sure about that deck, like is it going to be good enough to beat Pure Libram paladin in terms of being a control deck? Or will Libram paladin give up the Pure package for the Old god & Corrupt package? Time will tell i guess.
Standard: As i said it's going to be in a control deck, maybe some kind of Libram control deck.
Wild: I'm actually not sure about it's impact on wild. It's a mech, so that's nice. But Handbuff Paladin likes cheap mechs way more. This might be the first card so far where i can't really predict how well it will work in wild... Well time will tell i guess..
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
E.T.C., God of Metal seems fantastic for a lot of warrior stuff in both Standard and Wild. It's cheap and alongside Batterhead can deal up to 14 damage to the opponents face, and potentially more if E.T.C., God of Metal survives a turn. I bet [Hearthstone Card (E.T.C., God of death) Not Found] isn't going to be the only new rush related card this expansion, after all E.T.C., God of Metal is the ONLY warrior card showed so far. So we don't know how good E.T.C., God of Metal actually is, so imma speculate based on what we have in standard/wild so far. Also this has some amazing synergy with Playmaker.
Also Trump did a fenominal reveal, that was awesome! And that animation, It's AWESOME! :o
Standard: I predict this will see play in some kind of midrange/control kinda warrior deck. It's a pretty good finisher. (Alongside Batterhead & full board is basicly 2x Leeroy Jenkins with +2 atk.) But it can also see it played in Galakrond Warrior, because if you play 2x Scion of Ruin and trade, E.T.C., God of Metal can deal 12 face DMG. And thats a lot in a deck thats already quite aggressive.
Wild: I think [Hearthstone Card (E.T.C., God of Death) Not Found] is going to be more of a... niche card. Wild doesn't actually have that many good rush cards... That die on the same turn. Most Rush related Wild cards are either draw, like [Hearthstone Card (Town Crier[Hearthstone Card (or based on rush minions surviving a turn. (Spirit of the Rhino, Redband Wasp and Darius Crowley. The only big synergy i see is that E.T.C., God of Metal is pretty good alongside Dr. Boom, Mad Genius, because Dr. Boom, Mad Genius gives all mechs rush, and has a hero power that summons 3 1/1 mechs. Thats 6 face dmg for 2 mana.
(Ugh writing all those [Hearthstone Card (E.T.C., God of Death) Not Found]s is tiring… lol.)
Edit: Trump confirmed in the video "New deck defining cards! Darkmoon Faire Review #2 I Hearthstone" that minions that got rush as an enchantment (From Animated Broomstick and Dr. Boom, Mad Genius) DO count as rush minions, and trigger E.T.C., God of Metal. So that's really nice! (He said this in his video at 16:56, in case you want to look it up.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Strong effect, check. Shuts down opponents? Check. Completely unfun to play against? Check. Alright it fits every criteria, so it's an amazing priest card.
Standard: Definitely must-include in nearly every priest deck. Helps buff priest by silencing your opponent in mirrors, and shuts down deathrattles. (RIP Rattlegore, now the priests have yet another way of copying it & shutting it down.)
Wild: Okay i think this will see a lot of play as well. This is definatly going into ress & Big priest, as some variations of those decks already use Faceless Manipulator against mirrors, and The Nameless One is just an upgraded Faceless Manipulator. Maybe Raza Priest might run it as well? They will probably experiment with The Nameless One at the very least.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Okay a 3 mana 4/1, draw a card? Seems REALLY aggressively statted to me. I dunno [Hearthstone Card (Manafeeder Panthera) Not Found] seems better, and what does "if you play it this turn, your hero gains 4 attack this turn" mean? Does it mean that you need to play this the same turn as you draw it? Thats a realy GOOD effect, but also HORRIBLE after you play one of your many draw cards. This card has a lot of potential for FACE damage, but it's a completely trash if you get it before turn 3.
Standard: Might see play in some kinda hyper aggro DH deck? But i feel like it's too hard to get the effect off, so people will start to drop it after some experimentation. (WOW have they ACTUALLY created a BAD DH card?!? We thought Magehunter was THE trash DH card, untill it saw play as a tech card.)
Wild: Fits in ODD DH, but i think the deck won't run it, as it's way too hard to fulfill the conditions for the +4 atk. And they have plenty of other draw cards.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Basicly a delayed [Hearthstone Card (Beneath the ground) Not Found] and Fal'dorei Strider. Fal'dorei Strider was a insta-include during the years it was in standard, and Ticket Master seems solid to me. Sure it's a delayed effect, but i'm guessing were going to see some more deathrattle rogue cards in this set, just like how Deathrattle hunter is being pushed again. (Maybe Waxadred might see play in that deck as well.) Also Ticket Master has premium aggresive 3 drop stats with no downside, so it's gotta get included in some kind of aggro rogue. Another thing to mention is that rogue has a LOT of draw, so pulling the 3/3s is really easy. Also if the deathrattle triggers, and you play Stowaway, Stowaway becomes a 5 mana 4/4: "Summon 2 3/3 minions, and draw 2 cards." Pretty strong if you ask me. I just hope were going to see a new reprint of Augmented Elekk.
Standard: Fits very well in aggro rogue, and possibly a new deathrattle tempo/aggro rogue deck.
Wild: This will see play in ODD Rogue. ODD Rogue likes aggressively statted minions, and Ticket Master gives ODD rogue the opportunity to suddenly get some free 3/3s. This might also see play in some kind of tempo deathrattle deck, but i'm not sure if that decks going to be that viable in wild.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Nice disruption card for standard. Could combo well in Chaos Gazer into Revenant Rascal? But this effect is WORTHLESS if your at 10 mana, Because your opponent just gets their 10th mana crystal back at the start of their turn. So it's better to play early game.Because of this, it will only see play in aggro & zoo decks, because aggro & zoo loves the ability to get 1 free turn. Why wouldn't you want a free turn of priests not being able to play their board clears?
In Wild it's not great. Cubelock doesn't want it, and Reno warlock also wouldn't want it. Also i don't think Discardlock wants it... Perhaps Heal zoo might consider it?
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Seems like a good effect, BUT handbuffing has nearly never worked in hunter. The only buff card that sees play right now is Scavenger's Ingenuity, but that's only because it draws a card. The BIGGEST problem with handbuff hunter, is the fact that hunter has BAD draw, so it's hard to get a lot of value from handbuffing. As long as hunter doesn't get DH levels of draw, handbuffing isn't going to be any good for hunter.
Standard: Might see experimentation, but that's it.
Wild: Will see NO play, Hunter is bad in wild right now, and the hunter deck that do get played are highlander hunter and FACE hunter. Both don't want Don't Feed the Animals.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Seems really strong. There are plenty of way to tutor out secrets, for example Phase Stalker can give you a bunch of secrets. And in WILD it might actually make secret hunter viable again. (It lacked the ability to make giant boards, besides Lesser Emerald Spellstone.)
Standard: This will 100% see play. Probably in highlander hunter, and perhaps in Secret aggro Hunter. It has a lot of synergy already, and i'm pretty sure they are going to print a new secret for hunter. (It would be weird if they printed a secret hunter card, but only printed a single one. And in the announcement video they said that there were lots of secrets, or something along those lines)
Wild: This will be a really strong card, BUT hunter is TRASH right now in Wild. However i think secret hunter might be a tier 2 deck, because of it's big synergy with cards like Lesser Emerald Spellstone, Subject 9, Cloaked Huntress, Masked Contender and Mad Scientist. It's unfortunate its not EVEN costed, because Even Hunter would have loved this card, i think.
Amazing card. Demonwrath that costs 1 more mana, with a 4/3 Body. OR, you can call this a Duskbreaker with +1 attack, but deals 1 less damage AOE. However, unlike Duskbreaker, Fire Breather doesn't damage Demons, which are a very common tribe for warlock. However, considering their pushing some kind of zoolock deck. I'm betting were going to see some more small demons soon. Also, because Fire Breather is a demon, you can cheapen it out on turn 3 by playing Kanrethad Ebonlocke on turn 2. (Yeah it does kill the Kanrethad Ebonlocke, but it can be a decent play against aggro.) Another thing that might not be worth mentioning that much, is that you can copy it with Felosophy in a control deck for more clears.
Standard: Will fit in Zoolock, depending on the other demon cards were going to see. And this will surely see play in control warlock decks, as they love to get some more AOE.
Wild: This MIGHT see play in Renolock, as the deck likes clears so they can survive early game. but it can mess up Bloodreaver Gul'dan and Voidcaller pulls. So that's something to be carefull off. And because of that, i'm pretty sure Cubelock won't use Fire Breather, because of Fire Breathers demon tribe messing up Bloodreaver Gul'dans ress pool. Maybe it will see play in some other decks, but i'm just too unsure if Zoolock and Discardlock even want this... Wow having a demon tag harms Fire Breather a lot in wild...
EXTREMELY easy to get out. Fits perfectly in SOUL Demonhunter, and is honestly also amazing in aggro decks. And if you cast Inner Demon it's free. DH Lacks single target removal, and Bladed Lady can help patch up that weakness. (The best single target removal before, was their hero.)
In wild: I don't know much play this will see. It's EVEN costed, so it can't be runned in ODD DH... But it will probably see play in some kind of aggro DH deck.
Interesting card. Probably will see play in this menagerie control warrior deck that is being pushed. If you have a bunch of cards with diferent tribes in the early game, you might even see this come out around turn 3. Pretty Strong card if you ask me.
Standard: This will see play in Menagerie control warrior, and perhaps in decks alongside E.T.C., God of Metal? (Depends how much you can discount your Tent Trashers.)
Wild: Probably won't see much play. It is ODD Costed, but ODD Warrior prefers cards that can clear multiple minions, like Dyn-o-matic.)
Amazing card, and helps tutor something you need. If you pick Ticket Masters shuffle cards, it's going to be a Sprint with a 5/7 Body, and summons a bunch of 3/3 minions. That's really good. Also Grand Empress Shek'zara is really good with Togwaggle's Scheme. Great card all around.
Standard: Fits well in deathrattle rogue, because it can draw Ticket Masters 3/3s and draw cards. It works well in most rogue decks, and galakrond rogue. (Because it can draw the Invokers.)
Wild: Grand Empress Shek'zara will see play in some kind of shuffle rogue, and plenty of meme decks. Who doesn't want to fill their hand with Tess Greymane and [Hearthstone Card (Yogg-Saron, Hopes End) Not Found]s? (After shuffling a lot of those in your deck)
Cool card. Kinda boring but it's a strong effect. 4 mana 8/8 is pretty good, and easy to fulfill the condition. Remember the times when 4 mana 7/7 was considered strong/OP? Turn 3 secret into turn 4 Occult Conjurer is pretty good. Also "In b4 mage gets either a Phase Stalker, or Kabal Lackey reprint"... plz no blizz...
Standard: Secret mage might be viable in standard with cards like these. Beware Standard only players, us wild players know all too well the monstrosity that is secret mage. It's "super interactive" and "fun" to play against.
Wild: OH NOO! Secret mage is just getting stronger and stronger with each new secret mage card revealed, and it's already a strong deck with a very good winrate, and it's often a tier 1 meta deck... so i guess Secret mage is going to be even more annoying than before now...
Alright i'll do that from now on! Thank you for mentioning that!
Trump confirmed in his latest video that minions that got rush as an enchantment (From Animated Broomstick and Dr. Boom, Mad Genius) DO count as rush minions, and trigger E.T.C., God of Metal. So that's nice!
(He said this in his video "New deck defining cards! Darkmoon Faire Review #2 I Hearthstone" at 16:56, in case you want to look it up.)
Interesting effect, this is probably what Hidden Wisdom was supposed to be. Also mage loves draw, and the effect isn't THAT hard to pull off. Opponents generally check for Counterspell first, and only after that they check FACE for Ice Barrier and stuff. So if you play Rigged Faire Game when your opponent has nothing on board, they will spend a bunch of mana to check for Counterspell first. Also mage really likes draw, so i don't see why mage wouldn't run this.
In WILD It's even BETTER than standard. This fits well in secret mage, because it can be hard to trigger. And secret mage loves that, because it makes Cloud Prince easier to activate. I'm already afraid of turn 1 Kabal Lackey into Rigged Faire Game. Secret mage is about to get a lot more draw... (And they usually run Aluneth because of the lack of draw.) Also playing Rigged Faire Game makes it harder for your opponent to know if you played Ice Block already, so they might use their secret removal early (Or Zephrys the Great), and waste their secret removal, allowing you to play Ice Block more safely.
Decks i think it will fit in well:
Standard: Highlander mage might like it, maybe a secret mage deck will show up in standard because it's getting a lot of support right now. Not sure how good standard secret mage will be without something like Explosive Runes though. Also this fits very well in Spell mage. Spell mage needed more draw, and now they get it.
Wild: AS mentioned already, Secret mage will love Rigged Faire Game. Mech mage probably likes it, but that's more of a meme deck, last time i checked.
Seems good with Day at the Faire, but it will need more support to become good. But i think we will see more support for Dude/token paladin. Also.. YES IT'S NOT ODD COSTED! WHOOOO!
Standard: Might be usefull in pure paladin, and broom paladin. Balloon Merchant + Day at the Faire & Animated Broomstick is a decent board clear and gives you a decent board. This card has a lot of potential.
Wild: Won't see much play. It's LUCKELY not ODD Costed, so ODD Paladin can't use it. Maybe Dude/token Paladin might use it? (Even though it's not that good of a deck.)
Hmm not the greatest of stats for it's cost. Reminds me of The Curator, except Ringmaster Whatley is worse so far. Depends on what kind of insane Pirate, Dragon and mech were going to get. At the very least it draws you Deathwing, Mad Aspect, Dragonqueen Alexstrasza, Scrap Golem or Tomb Warden. We don't really have a good pirate yet.... And it seems like Ringmaster Whatley is supposed to go in some kind of N'Zoth, God of the Deep deck, so i guess control warrior? Which means we are probably going to get some kind of BIG rush or taunt pirate, i'm guessing.
Standard: Probably control warrior with N'Zoth, God of the Deep package, maybe even Y'Shaarj, the Defiler package if warrior gets some good corrupt cards.
Wild: I honestly don't see this getting that much play. What kind of warrior deck even wants this? Maybe ODD Warrior, but that's only if we get some good ODD costed cards to pull. (Best things it can pull i guess are Zilliax or Dyn-o-matic, Kobold Stickyfinger if you run it against Kingsbane rogue, and either Alexstrasza for support in OTK Silas Darkmoon ODD Warrior, or Dragonqueen Alexstrasza if your playing highlander...?) Can't think of any other deck wanting this besides ODD Warrior.
Handbuffs are generally not that good, but i think this is a decent handbuff card. Works well with Ringmaster Whatley and with N'Zoth, God of the Deep. I'm actually interested as to what kinds of new cards you can buff with [Hearthstone Card (Ringmasters Baton) Not Found]. Also strong with Tomb Warden.
Standard: Seems like it's going to be in some kind of handbuff control warrior. I don't know if it's going to be any good. Handbuffs never really worked before, so i'm still very skeptical about Ringmaster's Baton. Were probably gonna get some very powerfull cards that synergies with it, otherwise Ringmaster's Baton isn't going to work well. Also there are a bunch of weapon buffing cards in standard, so it's not that hard to get a lot of buffs from Ringmaster's Baton.
Wild: If it aint Paladin, Handbuffing aint working. Unless we are about to get some OP cards that synergies with it, i don't think it will make an impact in wild.
Great for zoo, and it's the good kind of discord card. (Bad kind= random discard.) Can't really say anything bad about this card, i like it.
Standard: This will 100% see play in zoolock and some kind of tempo Galakrondlock. Galakrondlock always had trouble keeping it's board of 1 health minions alive, and Wicked Whispers helps fix that problem.
Wild: It's a good Zoo card, so it's surely going to see play in some kind of zoo deck. Also it will see play in Discardlock, as Discardlock loves discarding cards and buffing the minions on board.
Fantastic synergy with N'Zoth, God of the Deep, and the corrupt is easy to pull of with cards like Hammer of the Naaru. Also it's a corrupt card, so Y'Shaarj, the Defiler fits well into the deck. But i'm still not sure about that deck, like is it going to be good enough to beat Pure Libram paladin in terms of being a control deck? Or will Libram paladin give up the Pure package for the Old god & Corrupt package? Time will tell i guess.
Standard: As i said it's going to be in a control deck, maybe some kind of Libram control deck.
Wild: I'm actually not sure about it's impact on wild. It's a mech, so that's nice. But Handbuff Paladin likes cheap mechs way more. This might be the first card so far where i can't really predict how well it will work in wild... Well time will tell i guess..
E.T.C., God of Metal seems fantastic for a lot of warrior stuff in both Standard and Wild. It's cheap and alongside Batterhead can deal up to 14 damage to the opponents face, and potentially more if E.T.C., God of Metal survives a turn. I bet [Hearthstone Card (E.T.C., God of death) Not Found] isn't going to be the only new rush related card this expansion, after all E.T.C., God of Metal is the ONLY warrior card showed so far. So we don't know how good E.T.C., God of Metal actually is, so imma speculate based on what we have in standard/wild so far. Also this has some amazing synergy with Playmaker.
Also Trump did a fenominal reveal, that was awesome! And that animation, It's AWESOME! :o
Standard: I predict this will see play in some kind of midrange/control kinda warrior deck. It's a pretty good finisher. (Alongside Batterhead & full board is basicly 2x Leeroy Jenkins with +2 atk.) But it can also see it played in Galakrond Warrior, because if you play 2x Scion of Ruin and trade, E.T.C., God of Metal can deal 12 face DMG. And thats a lot in a deck thats already quite aggressive.
Wild: I think [Hearthstone Card (E.T.C., God of Death) Not Found] is going to be more of a... niche card. Wild doesn't actually have that many good rush cards... That die on the same turn. Most Rush related Wild cards are either draw, like [Hearthstone Card (Town Crier[Hearthstone Card (or based on rush minions surviving a turn. (Spirit of the Rhino, Redband Wasp and Darius Crowley. The only big synergy i see is that E.T.C., God of Metal is pretty good alongside Dr. Boom, Mad Genius, because Dr. Boom, Mad Genius gives all mechs rush, and has a hero power that summons 3 1/1 mechs. Thats 6 face dmg for 2 mana.
(Ugh writing all those [Hearthstone Card (E.T.C., God of Death) Not Found]s is tiring… lol.)
Edit: Trump confirmed in the video "New deck defining cards! Darkmoon Faire Review #2 I Hearthstone" that minions that got rush as an enchantment (From Animated Broomstick and Dr. Boom, Mad Genius) DO count as rush minions, and trigger E.T.C., God of Metal. So that's really nice! (He said this in his video at 16:56, in case you want to look it up.)
) Not Found]) Not Found]Strong effect, check. Shuts down opponents? Check. Completely unfun to play against? Check. Alright it fits every criteria, so it's an amazing priest card.
But seriously, this shuts down both Khartut Defender, Convincing Infiltrator and pretty much all primes. It's amazing tech against priest mirrors as well. Opponent played Grave Rune on their Convincing Infiltrator? Well YOINK, my Convincing Infiltrator with buffs now. The Nameless One is just an upgraded Faceless Manipulator, and that already sees play in Wild. Also considering Hunter & Rogue are probably getting a lot of new deathrattle cards, The Nameless One is only getting better this expansion. Also this is really good to counter your opponents Mindflayer Kaahrj in a mirror match as well. (And i already shudder at the thought of Rogues pulling The Nameless Ones from Dragon's Hoard.)
Standard: Definitely must-include in nearly every priest deck. Helps buff priest by silencing your opponent in mirrors, and shuts down deathrattles. (RIP Rattlegore, now the priests have yet another way of copying it & shutting it down.)
Wild: Okay i think this will see a lot of play as well. This is definatly going into ress & Big priest, as some variations of those decks already use Faceless Manipulator against mirrors, and The Nameless One is just an upgraded Faceless Manipulator. Maybe Raza Priest might run it as well? They will probably experiment with The Nameless One at the very least.
Okay a 3 mana 4/1, draw a card? Seems REALLY aggressively statted to me. I dunno [Hearthstone Card (Manafeeder Panthera) Not Found] seems better, and what does "if you play it this turn, your hero gains 4 attack this turn" mean? Does it mean that you need to play this the same turn as you draw it? Thats a realy GOOD effect, but also HORRIBLE after you play one of your many draw cards. This card has a lot of potential for FACE damage, but it's a completely trash if you get it before turn 3.
Standard: Might see play in some kinda hyper aggro DH deck? But i feel like it's too hard to get the effect off, so people will start to drop it after some experimentation. (WOW have they ACTUALLY created a BAD DH card?!? We thought Magehunter was THE trash DH card, untill it saw play as a tech card.)
Wild: Fits in ODD DH, but i think the deck won't run it, as it's way too hard to fulfill the conditions for the +4 atk. And they have plenty of other draw cards.
Basicly a delayed [Hearthstone Card (Beneath the ground) Not Found] and Fal'dorei Strider. Fal'dorei Strider was a insta-include during the years it was in standard, and Ticket Master seems solid to me. Sure it's a delayed effect, but i'm guessing were going to see some more deathrattle rogue cards in this set, just like how Deathrattle hunter is being pushed again. (Maybe Waxadred might see play in that deck as well.) Also Ticket Master has premium aggresive 3 drop stats with no downside, so it's gotta get included in some kind of aggro rogue. Another thing to mention is that rogue has a LOT of draw, so pulling the 3/3s is really easy. Also if the deathrattle triggers, and you play Stowaway, Stowaway becomes a 5 mana 4/4: "Summon 2 3/3 minions, and draw 2 cards." Pretty strong if you ask me. I just hope were going to see a new reprint of Augmented Elekk.
Standard: Fits very well in aggro rogue, and possibly a new deathrattle tempo/aggro rogue deck.
Wild: This will see play in ODD Rogue. ODD Rogue likes aggressively statted minions, and Ticket Master gives ODD rogue the opportunity to suddenly get some free 3/3s. This might also see play in some kind of tempo deathrattle deck, but i'm not sure if that decks going to be that viable in wild.
Nice disruption card for standard. Could combo well in Chaos Gazer into Revenant Rascal? But this effect is WORTHLESS if your at 10 mana, Because your opponent just gets their 10th mana crystal back at the start of their turn. So it's better to play early game.Because of this, it will only see play in aggro & zoo decks, because aggro & zoo loves the ability to get 1 free turn. Why wouldn't you want a free turn of priests not being able to play their board clears?
In Wild it's not great. Cubelock doesn't want it, and Reno warlock also wouldn't want it. Also i don't think Discardlock wants it... Perhaps Heal zoo might consider it?
Seems like a good effect, BUT handbuffing has nearly never worked in hunter. The only buff card that sees play right now is Scavenger's Ingenuity, but that's only because it draws a card. The BIGGEST problem with handbuff hunter, is the fact that hunter has BAD draw, so it's hard to get a lot of value from handbuffing. As long as hunter doesn't get DH levels of draw, handbuffing isn't going to be any good for hunter.
Standard: Might see experimentation, but that's it.
Wild: Will see NO play, Hunter is bad in wild right now, and the hunter deck that do get played are highlander hunter and FACE hunter. Both don't want Don't Feed the Animals.
Seems really strong. There are plenty of way to tutor out secrets, for example Phase Stalker can give you a bunch of secrets. And in WILD it might actually make secret hunter viable again. (It lacked the ability to make giant boards, besides Lesser Emerald Spellstone.)
Standard: This will 100% see play. Probably in highlander hunter, and perhaps in Secret aggro Hunter. It has a lot of synergy already, and i'm pretty sure they are going to print a new secret for hunter. (It would be weird if they printed a secret hunter card, but only printed a single one. And in the announcement video they said that there were lots of secrets, or something along those lines)
Wild: This will be a really strong card, BUT hunter is TRASH right now in Wild. However i think secret hunter might be a tier 2 deck, because of it's big synergy with cards like Lesser Emerald Spellstone, Subject 9, Cloaked Huntress, Masked Contender and Mad Scientist. It's unfortunate its not EVEN costed, because Even Hunter would have loved this card, i think.