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Brandon

Old God Fanatic
Joined 05/29/2019 Achieve Points 1350 Posts 2486

Brandon's Comments

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Interesting effect, but it's very slow i guess? Actually it isn't THAT bad. a 2 mana 2/2 is decent for aggro, and you can easely corrupt it if you coin out a 3 drop on turn 2. Also aggro decks often have multiple cards they can play early game, so you could just wait with playing Horrendous Growth until turn 4-5. Also just getting Horrendous Growth corrupted ONCE makes it pretty good. (2 mana 3/3 with no drawback is pretty good)

    Standard: Not sure in what kinda deck this will be run, probably some kinda aggro deck? My guesses are: Face Hunter (Runs a couple of 3+ cost cards), Aggro DH (Runs a bunch of expensive cards like Skull of Gul'dan) and maybe Dragon hunter? Sure most of them are tier 2, but they all have a few/bunch of expensive cards.

    Wild: Will see 0 play, doesn't fit in nearly any deck. Token druid doesn't want it, and it's not ODD costed so it can't go into ODD Decks.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Okay blizz/HS team, what were they smoking? Because this card is OP AF. Arcane Keysmith was pretty much must include in WILD secret mage and highlander mage, and Ring Toss is powercreeped version of Arcane Keysmith, and Ring Toss is a spell, meaning it gets generated a lot. WAIT IT'S ALSO A CORRUPTION CARD! This means that Y'Shaarj, the Defiler gives you the corrupted version for free... so it's 10 mana get a lot of free cards, and 4+ free secrets if you played at least 2 corrupted copies of Ring Toss... oh no...

    Standard: Really strong card, will see play in nearly every mage deck. It's just that good, and mage often have multiple big cards. Also fits perfectly in highlander mage, and i think highlander mage might rise back to high tier 2/tier 1 if they include Y'Shaarj, the Defiler package instead of most of the dragon package, for even more secrets and stuff. Highlander decks with a huge board after Y'Shaarj, the Defiler and random discovered Counterspell and stuff will be really hard to remove... and people WILL complain about it....

    Wild: "AHH sheet, here we go again." Secret mage will probably dominate in the meta again, all because of Ring Toss replaces Arcane Keysmith. Okay it might be hard for secret mage to corrupt it, but it might fill the role of a reload card, so you get more secrets after using a Cloud Prince. It will also see play in highlander and OTK mage decks, because this just increases the odds of getting Ice Block even more times.

    When you open a lot of Ring Tosses, don't dust them. Because this will surely get nerfed. Even at 5 mana it will see a lot of play, and it will still be considered a must include...

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Something for miracle rogue or galakrond rogue i guess... At least it's a cheap minion. Generally we have seen cards like these on more expansive minions, which is why those cards were really bad. i might give this the benefit of the doubt, as it's low cost might salvage it. maybe it might see play in some kinda Silas Darkmoon OTK deck. Seems doable in wild i guess, after the Emperor Thaurissan tick, alongside lots of cheap spells like Backstab and one of two Mo'arg Artificers. There is a lot of potential for this card, as long as it gets support it might be fine.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Incredible card. 6 mana 6/6 with taunt is nice, AND you get a 3/3 weapon, which is really nice. Basicly it's a both a defensive and offensive card in 1. Can't really say nothing bad about this card. It's Fire Elemental with a weapon attached, and +3 health & taunt.

    Standard: This will see plenty of play in Pure paladin lists, and because it's no minion it will surely see play in BIG Paladin. Great supportive card to these archetypes.

    Wild: Not sure if this will be that great in wild. Turn 6 is pretty late against aggro, and most paladin decks are already STACKED with 6+ cost cards, so it has a LOT of competition in those decks. Also most paladin decks in wild right now are spell focused, and often more aggro-y. The only decks that might use Hammer of the Naaru are some OTK Paladin lists i guess?

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    WOAH! This is a cool card, and fits with DH very well. Turning healing into damage works way better for DH than priests too lmao.

    Il'gynoth has good stats for it's cost, turns Eye Beam into a deal 3 damage to a minion AND your opponents hero. Aldrachi Warblades damage gets basically doubled. Soul Cleave is also strong. Ashtongue Battlelord gets even stronger, and that new Felscream Blast is insane alongside Il'gynoth. The only bad thing about Il'gynoth is that it prefents you from healing, meaning that you can get bursted down way faster than normal, if you opponent decides to go FACE and keep your Il'gynoth alive.

    Standard: This will see play in Soul DH, as it fits in nearly perfectly. BUT i feel like Il'gynoth might actually give rise to another archetype: Heal DH. This new archetype will probably play similarly to heal zoo-lock. 

    Wild: It's even costed, so luckely it can't get slotted into ODD DH, but i still think it will be a viable DH card. This is because most DH archetypes are still strong in both Standard AND Wild. And as long as it goes in a fast aggro deck, it will certainly be a great card/deck.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    WOAH! This is a cool card, and fits with DH very well. Turning healing into damage works way better for DH than priests too lmao.

    Il'gynoth has good stats for it's cost, turns Eye Beam into a deal 3 damage to a minion AND your opponents hero. Aldrachi Warblades damage gets basically doubled. Soul Cleave is also strong. Ashtongue Battlelord gets even stronger, and that new Felscream Blast is insane alongside Il'gynoth. The only bad thing about Il'gynoth is that it prefents you from healing, meaning that you can get bursted down way faster than normal, if you opponent decides to go FACE and keep your Il'gynoth alive.

    Standard: This will see play in Soul DH, as it fits in nearly perfectly. BUT i feel like Il'gynoth might actually give rise to another archetype: Heal DH. This new archetype will probably play similarly to heal zoo-lock. 

    Wild: It's even costed, so luckely it can't get slotted into ODD DH, but i still think it will be a viable DH card. This is because most DH archetypes are still strong in both Standard AND Wild. And as long as it goes in a fast aggro deck, it will certainly be a great card/deck.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    really good for token DH, but it's still a token DH card, which means that it's BAD. Token DH needs to be behind on board, AND hope that Wrathscale Naga doesn't kill the opponents board before your done trading minions into it. The archetype is too RNG dependent (in a bad way), comes out way too late as a "aggro" deck AND it doesn't have enough good pay-off cards. (Wrathscale Naga is good, but others like Blood Herald are a absolute joke.)

    I don't see this getting much play in standard/wild, UNLESS they print some OP AF cards/legendary that works with this. But that can easely happen, as they almost never print bad DH cards. (Even the worst ones so far, like Magehunter has seen some play/sees play as a tech card.)

    EDIT: On a second glance, this might see play in some kinda Control/Soul DH actually because of the 1/1s with taunt. So it's kinda like a tech card against mirrors i guess?

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    This + Wrathscale Naga has obviously some insane synergy, BUT token DH is a horrible archetype. Token DH needs more (good) pay-off cards like Wrathscale Naga to work, and even then, Expendable Performers is just a bad card because token DH needs to be BEHIND ON BOARD! (and DH has no buff cards, and that's one of the DH class weaknesses.) Also, DH + behind on board/no board =  *Pressing Concede button intensifies*. 

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Interesting. Good synergy with Maxima Blastenheimer for lot's of FACE dmg, and has a lot of synergy with Oblivitron. Also Darkmoon Tonk + Nine Lives can be a nice blast to your opponents FACE, or a clear!

    Standard: Unfortunately for Darkmoon Tonk, the deathrattle hunter archetype needs quite a lot more support in order to become competitive. And FACE hunter is already better at going FACE than deathrattle hunter. To make it worse, Oblivitron, Ursatron, Nine Lives and other deathrattle hunter cards are going to rotate in 4-5 months. So deathrattle hunter has a really short time in the spotlight before a lot of "core" deathrattle hunter cards rotate out of standard. Darkmoon Tonk and it's archetype will need a LOT of support in this, and coming expansion(s) to thrive. 

    Wild: 0% impact, horrible card and will see nearly no play. Okay it MIGHT see play in decks from Standard players who accidentally play in wild, or it will see play because some poor memer soul went Whizbang the Wonderful and got deathrattle hunter. Hunter is one of the worst classes in wild, so i don't think Darkmoon Tonk and deathrattle hunter are going to be enough to spice up the meta. Otherwise we would have seen some kind of FACE hunter in the wild meta already.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Very interesting card. It's very comparable with Flark's Boom-Zooka, because both cards want to trigger Deathrattles. However Flark's Boom-Zooka was more of a control tool, BUT Maxima Blastenheimer is more of a SMOrc card. (Both might fit into 1 deck in wild i guess? probably still a bad deck though...)

    In standard: Maxima Blastenheimer will be run in deathrattle decks, but i don't think the archetpe will be that good. Mainly because FACE hunter already is a good deck, and way better in terms of "going FACE". However it can all change depending on a few factors. 1: The support deathrattle hunter gets this expansion. 2: how much support control decks get. 

    In wild: This will have 0% impact on the wild meta. Aggro decks in wild generally end the game before turn 6. For example Token druid ends the game between turns 3 and 5. Also hunter is one of the worst classes in wild, and i don't think new deathrattle hunter cards are going to make a impact. 

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Lich was kind annoying, because their are 2 liches in the word search, while the word lich is only supposed to be in the puzzle once. Pretty spooky! But other than that, it was fun! I'm loving these!

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    NOOOOOO. Dave Kosak was always so much fun to see in expansion reveals.... His reactions/acting were amazing! But honestly, and sadly... i'm not surprised. We kept seeing/hearing less and less about Dave Kosak for a while. Personally i haven't been around much of the "ben brode days", but when i started playing again i did see a lot of Dave Kozak with all the fun expansion reveals, and for that i will definitely miss him. And honestly does blizzard/the HS team still have someone nearly as qualified as Dave Kozak to "replace" him. (Even though he is irreplaceable) 

    Blizzard/HS team will surely have a lot of trouble finding someone. They already tried i guess, as we kept seeing a lot of new people in the expansion reveals in the year of the dragon, and we got the "Madness.. at the darkmoon faire" guy from last reveal. (forgot his name) My guess is that we might see a bit more from him..? 

    But Dave, good luck with your new job, and in the future! Looking forward to this "surprise" he and Deviationgames are making, that will make us go "woa"!

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Interesting choice of sets. Seems like no Zephrys the Great and Dragonqueen Alexstrasza in this rotation, which is VERY good! Those 2 are extremely broken in Arena.

    Also i'm personally happy their moving back to rotating sets in arena, it makes the arena more fun to play i.m.o. And i feel like the arena is very boring right now, so i'm glad that they do this. However, having said that, The sets with a bunch of discover cards in them are in this rotation, so this rotation might still be all about RNG/being luckier. But that's Arena in a nutshell, so that's probably not that bad.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Alright so this is the mode i have wanted since Dungeon run came out. So i'm really happy it's finally here! I'm glad there is a casual mode, and that i can use my wild collection to actually have an advantage against the "i only play standard, and DE rotating cards" players, but still F for those players. Kinda feel bad for them. (And this is also a good marketing trick for blizzard, so people will buy old adventures to unlock the cards.)

    Also i'm glad there is a heroic version that costs 150 gold and gives rewards. I'm guessing there will get some datamines around the time it releases, so we get to know how good the rewards will be. If they are similar, or as good as arena rewards, then i'm guessing it's truly RIP Arena. It won't be missed (by me at least, but there probably are some people that like arena more... i guess? At least most Arena streamers i know quickly became BG mostly/only streamers, so i dunno...)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Still a bit unsure about the pass, but it seems like it isn't p2w that much so that's good. If they told the truth, and were not losing gold. Then i'm not complaining. Also i might get the pass honestly, as long as it's not too expensive. I play the game a lot, so getting cosmetics finally for mage (one of my favorite classes) and finally another skin than morgl for shaman might be really interesting to me. But then again, those skins are probably like Tin Can Uther and Scholar jaina. (Probably no new voicelines, but if they do have new voicelines, it would be amazing!) Guess i'll wait with that pass until we know more about that.

    It's unfortunate that BG and normal pass seem to be seperate. Kinda wish you could get both in 1, or unlock BG perks at pass lvl 50 or something, considering that's probably where you get later into the expansion. (Would allow you to "earn" BG perks later into the expansion, but still makes buying BG perks a good option at the start of a expansion.)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Okay from whatt i can tell, Yogg-Saron, Master of Fate is better when your losing as most of it's effects are better when your losing. Which is perfect flavor, because that's how you play Yogg-Saron, Hope's End as well! Also the 10 spells thing fits well because of other yogg cards like Puzzle Box of Yogg-Saron. The flavor on this card is really good, and i love the effects. Also one of the effects is liturally the old yogg effect! Also the 5% chance to get [Hearthstone Card (Wand of Roasting) Not Found] is terrifying, but kinda fun.

    It's as EVERYONE knows, Yogg is ALWAYS lethal! (For someone)

    This card is certainly the first card i will craft if i didn't pull it yet. People will certainly complain about it, and yogg will either get banned from e-sports stuff like grandmasters AGAIN, or get nerfed so it's effects stop when Yogg-Saron, Master of Fate dies, a.k.a. Yogg-Saron, Hope's End after it got nerfed as well. (Thankfully he got un-nerfed back into glory in wild.)

    This is certainly be my favorite card of the expansion! TIME TO SPIN THE WEEL! :)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    I love this card already. I like playing the older C'thun decks, and i will love playing this one. I wonder if C'Thun, the Shattered will get buffed in wild after playing one of the C'Thun cards? If not then it's a big dissapointment, even if C'Thun, the Shattered is supposed to be more of a OTK card in itself. 

    Standard: This will certainly see play in control decks, but those aren't the best right now. If any deck can certainly use this, it's certainly galakrond priest. Galakrond priest generally wins by generating a lot of value, but they can slot in C'Thun, the Shattered as another win-condition.

    Wild: Maybe in some other control decks? Honestly it depends how the pieces work, if it doesn't shuffle copies, then highlander control decks might consider it. If it shuffles copies, then highlander decks will ignore C'Thun, the Shattered. Seems like a card with a lot of potential.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Seems like a good ress card, if you wish to ress certain minions. This gives other classes than priest the ability to ress stuff, so that's... cool but not that fun i.m.o. Now i have to hate anyone that plays ress cards (in standard), instead of just priests. :(

    Okay but seriously, i'm guessing were going to see plenty of weird tribe minions in all kinds of classes. Like priest which got a mech this expansion. We will probably have to wait to see all the possible options with N'Zoth, God of the Deep. Also this seems like an really expansive reload for managerie decks, should they come up. Also, Never underestimate ress cards. NEVER!

     

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Well this is a very.. interesting card. We will need to see some more Corrupted cards first, but some synergy i see so far is:

    In paladin: Gives you 5 Silver Hand Recruits i guess.

    In control decks it's a knock-off Galakrond, the Tempest if you played 2 copies of Fleethoof Pearltusk. (In terms of stats/removal when played) But that's pretty much it so far. Maybe you can use this in control galakrond shaman for even more 8/8 minions? 

    My guess is that we will certainly see some kind of OP broken (Legendary) card, or cards that can be played again. Time will tell i guess.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 2 months ago

    Interesting take on Mind Control Tech, but at 7 mana i don't think this will ever see play. (Realistically)

    In wild this is still a bad minion. It's way too expansive and needs several Emperor Thaurissan ticks in order to become a "decent" combo card. Also Warlock already has a similar card called Treachery, which is cheaper, and can be targetted. Sure Silas Darkmoon can trade itself for a good/bigger minion, but once Silas Darkmoon gets into any kind of meta deck, everyone will play around it. Which makes the card bad again.

    Actually maybe galakrond priest likes this card, it's a "steal a minion" card, and your opponent will get mad IRL if you steal their big wincon, mainly paladins if you steal their minion with Libram of Wisdoms on it.... Wow Silas Darkmoon actually 'screams' "I'm a neutral priest card", now that i think about it...