BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Not sure about this card. DH already has some fantastic draw, and this seems a bit... bad. Which is weird, guess it's because DH is just such a powerhouse of a class. Also Acrobatics really seems like it's supposed to be a late game draw option, because late game it's easier to fulfill the condition. And DH loves to use cards like Skull of Gul'dan in aggro decks, so if you pull that with Acrobatics you might as well have used Spectral Sight instead.
Standard: I'm not sure about this card. But it does have some potential... i'm guessing this sees experimentation in aggro DH and Soul DH. But that's it.
Wild: ODD Costed, so it can go in ODD DH. In ODD DH it actually seems pretty good, surprisingly.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Incredible against aggro. Fantastic card all around. Throw Glaive also really seems like a echo card. (And considering twitch chat was spamming echo keyword related things, i'm probably not the only one that noticed that.)
Standard: Will surely see play in Soul DH. Helps them deal with aggro decks.
Wild: ODD DH might run it, BUT probably only 1 copy tech card. This is so they can counter other aggro decks and mirrors.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
this seems like it's made for Wild. Elemental mage is decent in wild. Not the greatest of decks, but still pretty good. Frost Lich Jaina will love Grand Finale. In standard it can be quite a big clear along Broom.
Standard: I'm a bit skeptic about Grand Finale, BUT i feel like it has some potential. Never underestimate the power of summoning a decent/large amount of huge minions. Reminder: Animated Avalanche didn't see play before, and it has basicly the same function as Grand Finale, and that's finishing the game.
Wild: This only goes in Elemental mage. Other mage decks probably don't want it. But i'm definatly gonna try a elemental mage deck, those are fun to play :)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Hmm interesting card. Kinda similar to Radiant Elemental but worse. Radiant Elemental is still a gross card. From what i can tell so far, it seems like were getting mana cheat priest as an archetype. Which is probably very unfun to play against, and that's a perfect description of a priests play-style. Alright i'll stop with the banter...
Nazmani Bloodweaver has one thing over Radiant Elemental though: It's better with expensive cards like Idol of Y'Shaarj. But now we still gotta see what other kind of big pay-off card this archetype will get.. because outside of Idol of Y'Shaarj, what else fits in this architype? What do you even summon a 10/10 copy off?
Standard: Pretty sure this goes in some kind of value/control Galakrond shaman. Maybe this new mana cheat priest deck, but i'm too unsure about this archetype so far...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
So we got a reprint (kinda) of Shadow Essence. Seems strong when cheated out with [Hearthstone Card (High Abbes Alura) Not Found]. But where i'm the MOST terrified of this card, is wild. Sure it's more expansive then Shadow Essence, and the only reason Shadow Essence made Big priest a reliable thing, was because it came out early. However i'm sure Ress priests and Big priests will still run this card, because it gives double the stats compared to normal. And Palm Reading can make Idol of Y'Shaarj and Shadow Essence come out earlier... oh no....
Standard: If there is going to be some kind of ress priest again (PLEASE NO), then it will see play. Otherwise i'm not sure if it will honestly. For standard Idol of Y'Shaarj isn't the greatest of cards...
Wild: I'm fairly sure that Big Priest is going to experiment with Idol of Y'Shaarj and Palm Reading. Time will certainly tell if this will be good, because if it is a good combo. We will see LOTS of Big priest popping back up...
Also i'm 100% sure they decided to make Idol of Y'Shaarj a priest card, because of Big priest.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Incredible card. The effect is kinda similar to Steward of Darkshire and Hobgoblin, but Carnival Barker gives stats instead of divine shield. It also has great synergy with Salhet's Pride. they are REALLY pushing Dude paladin this expansion!
Standard: I had a little bit of doubt about DUDE paladin, but with Carnival Barker and Lothraxion the Redeemed i think it will be a strong deck. Seems like a good card.
Wild: Now here is where it get's interesting. Carnival Barker and Steward of Darkshire are both strong options for ODD Paladin. Honestly i'm not sure if Carnival Barker gets included, or if ODD Paladin will drop Steward of Darkshire and include Carnival Barker instead... Both are good in different situations.... Steward of Darkshires divine shields protect the minions from clears, while Carnival Barker is a bit more aggressive, but is more susceptible to board clears... (Divine shield > +2 health) But hey, maybe ODD Paladin might include BOTH and replace a different card instead. (Dunno if ODD Paladin still runs Never Surrender!, but if it does, i'm guessing that's the card that gets shafted if ODD Paladin want's to run both Steward of Darkshire and Carnival Barker.)
Uncorrupted it's a 4 mana Assassinate, and if you play a few more expansive cards it's going to remove even more stuff. Seems pretty good, even uncorrupted. Seems like a good control/OTK warlock card, because those decks love removal. And Cascading Disaster is pretty good uncorrupted as well. It's not that hard to be in a situation where your opponent only has 1 threat on board.
Standard: I'm sure OTK Warlock and controllock will probably use it, however i feel like Cascading Disaster won't see play in warlock decks with Deck of Chaos, because the goal of that deck is to make as many as possible cards cheap...
Wild: this card might see play in Cubelock and renolock. Those decks have some expensive cards so it's easy to corrupt it.
True, but i kinda meant to say that's it's a cheaper Assassinate if your opponent only has one minion of board. But you did get me there, kinda forgot Deadly Shot. Deadly Shot is a way better comparison. Thanks for mentioning that!
Nice cheap spell that can summon a lot of stats. I guess were going to see weapon Shaman pop up? Maybe this fits in Totem druid because of Splitting Axe? The thing to note is that we haven't seen nearly any shaman card so far, so more cards for this archetype will probably be revealed in a HS chat or something, just like Libram Paladin and Soul DH/Warlock. Guess we will have to wait until then you really evaluate this card.
Standard: Weapon Shaman: Depends how good this new archetype is, depend on the new cards yet to be revealed. Probably spell damage shaman because of Rune Dagger. And maybe Totem shaman? It can go in control shaman because of The Fist of Ra-den?
Wild: This fits well already in EVEN Shaman. EVEN Shaman has some weapons like Stormforged Axe and Likkim, so there are plenty of opportunities for the effect to go off. Other than that, i don't really know any other deck Deathmatch Pavilion might see play in.
Is it just me, or is Shaman in some kind of Class identity crisis? I thought that was Paladins thing? Seems like Shaman really took a HUGE blow after losing Shudderwock almost a year ago, and never recovered from it. Shaman is really bad without a OP AF card to carry it.
they started giving palladin actual fitting cards and complete themes so now they pushed the lets just throw whatever at it and hope something sticks at shama
Yeah, let's hope they will give shaman a similar treatment to the one paladin currently gets.
Great fun card for murloc shaman, but i don't think this will see any play outside of decks with murlocs. The only murloc shaman uses outside of murloc decks is Sludge Slurper. BUT i feel like they might add a few more murloc related things this expension. After all, this is like the 3rth or 4th shaman card revealed so far? Who knows? Maybe they will ad a "summon 3 1/1 murlocs with rush" card, if they do, then Magicfin will be a great value card. Actually the only card that has a similar effect is Call in the Finishers. The only other synergy i can think of is that this could be a "hand refill" for aggro shaman decks, after their opponent cleared their board, and now only have the 1/1s from Soul of the Murloc. Also this is one of the only murlocs that actually has normal/premium stats for it's cost. So that's really good.
Standard: Of course murloc shaman, and some other aggro shaman lists that include Soul of the Murloc. Might see play in value shaman IF shaman gets a card like Call in the Finishers or better.
Wild: This will 100% see play in Murloc shaman. Murloc shaman might not be THE most popular shaman deck in wild, but it still is one of shamans best archetypes and it has lots of support.
I really really really hope dont get more murloc stuff this expansion. They should focus on enhancement or totems(for the legendary) not print random filler murloc
I agree completely. I really hope for the shaman players that they won't make shaman irrelevant for another expansion...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
A better Fiery War Axe. But is it enough for weapon shaman to be viable? I think not. It does have good synergy with Inara Stormcrash though. Gives the weapon 5 attack and windfury, and make Inara Stormcrash harder to clear thanks to that 2x 1+/+1 buff. (If Inara Stormcrash is the only minion on board.)
But i feel like this isn't enough to make weapon shaman viable...
Standard: Weapon shaman, but it needs more support.
Wild: Even though it's ODD Costed i'm not sure ODD Shaman wants this... Sure it can make the spell-damage totems harder to kill, but ODD Shaman often has a bunch of overloaded mana crystals, which makes playing [Hearthstone Card (Whack a Gnoll hammer) Not Found] harder to play...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
I think weapon shaman might flop, but this card is still amazing in nearly every other shaman deck though. Most shaman decks love to run at least a few weapons. Highlander and Control shaman like [Hearthstone Card (Fist of Ra-den) Not Found], Spell-damage shaman likes a Rune Dagger tutor, Evolve shaman likes a way to draw Boggspine Knuckles before turn 5, and totem shaman likes a way to tutor Splitting Axe. And that's just standard. In wild: Cagematch Custodian gives JADE Shaman Jade Claws and in EVEN Shaman it draws Likkim and Stormforged Axe.
This is a fenominal card that will see a huge amount of play. If you have a few weapons in your deck, why NOT add Cagematch Custodian?
So my deck predictions summarized:
Standard: Highlander Shaman, Control Shaman, Spell-damage Shaman, Evolve Shaman and totem Shaman.
Wild: Evolve Shaman, Jade Shaman and EVEN Shaman. Maybe elemental shaman might like it too? It's a elemental after all.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Standalone it's decent. Gives shaman a way to either deal with some minions, or deal 4 damage to your opponent's face. I'm curious as to what other attack synergy cards shaman will get. Sure we got Cagematch Custodian, [Hearthstone Card (Whack a gnoll) Not Found] and Deathmatch Pavilion so far, but other than Deathmatch Pavilion their is not really any other card that profits from you attacking so far... I'm sceptical about this archetype. It seems decent, and probably will get some more support cards that are not revealed yet. But i think this archetype is already in a ENOURMOUSLY BAD SPOT. There already is a class that does exactly this kinda thing, but way better. And that's Demonhunter. Why play Weapon Shaman, if you can just play Soul DH, or any other DH deck with much more succes? on one side I feel kinda bad for shaman players... But on the other side, they had most of the year of the dragon for their shamanstone game.
Standard: Will see play in Weapon shaman, but it will suck and get completely outmatched by Demonhunter doing the same thing but better. unless they reveal some OP cards during the mass card reveal stream.
Wild: This won't see play. Maybe ODD Shaman might experiement with it, is what i want to say. But ODD Shaman prefers spell-damage and spells that can target FACE.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Great card! Similar to Ice Block, Evasion and Time Out! Both of which see some play even today. (Ice Block in every wild mage deck, and often discovered multiple times. And Time Out! is a staple in OTK Paladin decks.)
Giving your hero stealth is really nice, and allows you to stall a turn. This helps OTK out in Wild, and i think this will see play in Standard in a C'Thun, the Shattered deck, for when the rogue player doesn't have removal ready. Or is waiting to play their C'Thun, the Shattered the next turn.
However giving your hero stealth has TWO BIG FLAWS. First of all: "Don't attack" obviously. If you cast Cloak of Shadows and then attack with your hero, you lose stealth. (I might have done that once with Valeera the Hollow... but that was when i first started playing again after a long time though.) And second of all: "Be afraid of indirect damage." With indirect damage i mean things like Arcane Missiles or Hellfire that can hit any target. So if your low health, don't feel save just because you played Cloak of Shadows.
Standard: Will see play in C'Thun, the Shattered rogue, and miracle rogue decks. Perhaps even deathrattle shuffle rogue?
Wild: This will see play in OTK rogue. That decks biggest weakness is being overrun in the early game. And Cloak of Shadows can help you stall till you get to things like Vanish and some clears. The combination of Cloak of Shadows AND Evasion together might be annoying though.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Well this card is interesting. This is a combo enabler, a value option, helps control decks get removal out a bit more early and helps Fortune Teller. Seems like a super solid card that i hate to play against already.
Standard: 100% must-include in control priest decks. Helps get their clears out earlier, and it's value. So Galakrond priest loves it.
Wild: OTK Enabler, and makes OTK Priest more consistent and less reliant on Emperor Thaurissan ticks. Raza priest probably likes it too, because getting cheaper spells = more cards to play in a turn = more FACE dmg = "GG ez." :[
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Really nice draw option. Bit pricey for removal, but it's MECH tag makes it AMAZING! Oblivitron will put it on board and trigger the deathrattle, so you actually draw 2 minions that get +3/+3. Combine that stat buff with Zixor Prime and you get some spicy synergy. Also it's mech tag is AMAZING for N'Zoth, God of the Deep decks, because there are not that many mechs in standard to pick from! Also it's removal thanks to it's rush effect.
Standard: I think this will see play in a LOT of deathrattle decks, and N'Zoth, God of the Deep decks.
Wild: I think this might see play in a few deathrattle decks. The deathrattle deck i think it will fit in perfectly are Deathrattle Rogue and Awaken the Makers priest. I also think Mech mage might like it. But it wont see play in wild N'Zoth, God of the Deep decks, because they prefer to ress a truly perfect card... [UNITY. PRECISION. PERFECTION.]
Standard: I think this will see experimentation in a resurgence of Strength in Numbers druid, and i think it will see play in N'Zoth, God of the Deep druid. But i'm not sure how well N'Zoth, God of the Deep druid will be, considering there are other classes that are way better at controlling the board.
Wild: I don't think this will see any play in wild. None of the already established decks want this, so the best chance of this being usefull in wild is in a brand new deck. But i think that the odds of that happening are low though.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Great fun card for murloc shaman, but i don't think this will see any play outside of decks with murlocs. The only murloc shaman uses outside of murloc decks is Sludge Slurper. BUT i feel like they might add a few more murloc related things this expension. After all, this is like the 3rth or 4th shaman card revealed so far? Who knows? Maybe they will ad a "summon 3 1/1 murlocs with rush" card, if they do, then Magicfin will be a great value card. Actually the only card that has a similar effect is Call in the Finishers. The only other synergy i can think of is that this could be a "hand refill" for aggro shaman decks, after their opponent cleared their board, and now only have the 1/1s from Soul of the Murloc. Also this is one of the only murlocs that actually has normal/premium stats for it's cost. So that's really good.
Standard: Of course murloc shaman, and some other aggro shaman lists that include Soul of the Murloc. Might see play in value shaman IF shaman gets a card like Call in the Finishers or better.
Wild: This will 100% see play in Murloc shaman. Murloc shaman might not be THE most popular shaman deck in wild, but it still is one of shamans best archetypes and it has lots of support.
Okay so paladin secrets often don't see that much play, but i feel like this one might actually see play. This can prevent your board from getting cleared by something like Holy Nova, but it's still a random effect. So it could "Counterspell" a Holy Nova, and turn it into a Hellfire. (i'm guessing the random spell is from ANY class btw. Wouldn't make sense otherwise, considering it's our lord and savior Yogg-saron.)
Standard: Might see play in this new Dude paladin deck, and maybe their pushing secret paladin again? Secret paladin is still horrible though.
Wild: I was considering if it fits in ODD Paladin, but i think not. They do run secrets like Avenge, because it gives buffs. But i don't think it wants this kinda effect. But i do guess some of them will experiment with it at the very least. Oh My Yogg! will see play in some kind of secret paladin though. That deck might not be that good, but it might be fun to play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Alright, so this is AMAZING i love it already, and hate the thought of being on the receiving end already! however, i don't think Tickatus is THE "super strong" legendary Corrupt card they were teasing. Well it could be, but i feel like the "super strong" legendary Corrupt card that encourages people to play Y'Shaarj, the Defiler will/would be a neutral legendary... But if this IS the "super strong" legendary corrupt card they have been teasing, then it's completely understandable, because Warlock really needed this powerspike. (Now shaman also needs one.)
Edit: Now that we know all cards, Tickatus IS actually THE "Super Strong" Legendary corrupt card they teased. Well that's understandable, because Tickatus is insane. Warlock really needs this kinda powerfull effect.
Standard: Will 100% see play in some kind of control Y'Shaarj, the Defiler deck. But not just that, but any control warlock deck might as well run it. Your opponent probably doesn't want to play their Lorekeeper Polkelt after you play a 7+ cost minion... Their will be plenty of "oooohhh i just milled their wincon" clips on HS compilation channels like trolden.
Wild: Might see play in some control warlock lists, and maybe cubelock as well. sure the demon tag might hurt the ress pool full of taunts a little bit, but you will generally play Tickatus AFTER your big cards like Bloodreaver Gul'dan, Lord Godfrey, Twisting Nether or a Voidlord, so you can fatigue your opponent faster AND ressing a 8/8 minion isn't that bad, if the otherwise ressed minion would be a 1/3 taunt... Also Tickatus can hard counter Dead Man's Hand warrior by milling their shuffled cards.
I see also some potential with Brann Bronzebeard. But hey, playing this combo makes it so you don't have to include Y'Shaarj, the Defiler into your deck. So that's pretty good for other controllock decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 4 years, 1 month ago
Very good, but also very expansive. Strong with all the support deathrattle hunter already got, but i'm afraid the entire deathrattle hunter achetpye will be TOO slow for it to actually see play. But hey it can ress Darkmoon Tonk and Oblivitron.
Standard: Deathrattle hunter obviously. No other deck probably runs this.
Not sure about this card. DH already has some fantastic draw, and this seems a bit... bad. Which is weird, guess it's because DH is just such a powerhouse of a class. Also Acrobatics really seems like it's supposed to be a late game draw option, because late game it's easier to fulfill the condition. And DH loves to use cards like Skull of Gul'dan in aggro decks, so if you pull that with Acrobatics you might as well have used Spectral Sight instead.
Standard: I'm not sure about this card. But it does have some potential... i'm guessing this sees experimentation in aggro DH and Soul DH. But that's it.
Wild: ODD Costed, so it can go in ODD DH. In ODD DH it actually seems pretty good, surprisingly.
Incredible against aggro. Fantastic card all around. Throw Glaive also really seems like a echo card. (And considering twitch chat was spamming echo keyword related things, i'm probably not the only one that noticed that.)
Standard: Will surely see play in Soul DH. Helps them deal with aggro decks.
Wild: ODD DH might run it, BUT probably only 1 copy tech card. This is so they can counter other aggro decks and mirrors.
this seems like it's made for Wild. Elemental mage is decent in wild. Not the greatest of decks, but still pretty good. Frost Lich Jaina will love Grand Finale. In standard it can be quite a big clear along Broom.
Standard: I'm a bit skeptic about Grand Finale, BUT i feel like it has some potential. Never underestimate the power of summoning a decent/large amount of huge minions. Reminder: Animated Avalanche didn't see play before, and it has basicly the same function as Grand Finale, and that's finishing the game.
Wild: This only goes in Elemental mage. Other mage decks probably don't want it. But i'm definatly gonna try a elemental mage deck, those are fun to play :)
Hmm interesting card. Kinda similar to Radiant Elemental but worse. Radiant Elemental is still a gross card. From what i can tell so far, it seems like were getting mana cheat priest as an archetype. Which is probably very unfun to play against, and that's a perfect description of a priests play-style. Alright i'll stop with the banter...
Nazmani Bloodweaver has one thing over Radiant Elemental though: It's better with expensive cards like Idol of Y'Shaarj. But now we still gotta see what other kind of big pay-off card this archetype will get.. because outside of Idol of Y'Shaarj, what else fits in this architype? What do you even summon a 10/10 copy off?
The only combo i really see is 2x Nazmani Bloodweaver + Sethekk Veilweaver and pretend like your doing a 2x Radiant Elemental + Lyra the Sunshard combo... But in this new combo's case, you are trying to discount big spells instead of chaining small spells into Mind Blasts...
Standard: Pretty sure this goes in some kind of value/control Galakrond shaman. Maybe this new mana cheat priest deck, but i'm too unsure about this archetype so far...
Wild: Pretty much wont see play i'm guessing. Radiant Elemental is a gross card this is in most cases better than Nazmani Bloodweaver.
So we got a reprint (kinda) of Shadow Essence. Seems strong when cheated out with [Hearthstone Card (High Abbes Alura) Not Found]. But where i'm the MOST terrified of this card, is wild. Sure it's more expansive then Shadow Essence, and the only reason Shadow Essence made Big priest a reliable thing, was because it came out early. However i'm sure Ress priests and Big priests will still run this card, because it gives double the stats compared to normal. And Palm Reading can make Idol of Y'Shaarj and Shadow Essence come out earlier... oh no....
Standard: If there is going to be some kind of ress priest again (PLEASE NO), then it will see play. Otherwise i'm not sure if it will honestly. For standard Idol of Y'Shaarj isn't the greatest of cards...
Wild: I'm fairly sure that Big Priest is going to experiment with Idol of Y'Shaarj and Palm Reading. Time will certainly tell if this will be good, because if it is a good combo. We will see LOTS of Big priest popping back up...
Also i'm 100% sure they decided to make Idol of Y'Shaarj a priest card, because of Big priest.
Incredible card. The effect is kinda similar to Steward of Darkshire and Hobgoblin, but Carnival Barker gives stats instead of divine shield. It also has great synergy with Salhet's Pride. they are REALLY pushing Dude paladin this expansion!
Standard: I had a little bit of doubt about DUDE paladin, but with Carnival Barker and Lothraxion the Redeemed i think it will be a strong deck. Seems like a good card.
Wild: Now here is where it get's interesting. Carnival Barker and Steward of Darkshire are both strong options for ODD Paladin. Honestly i'm not sure if Carnival Barker gets included, or if ODD Paladin will drop Steward of Darkshire and include Carnival Barker instead... Both are good in different situations.... Steward of Darkshires divine shields protect the minions from clears, while Carnival Barker is a bit more aggressive, but is more susceptible to board clears... (Divine shield > +2 health) But hey, maybe ODD Paladin might include BOTH and replace a different card instead. (Dunno if ODD Paladin still runs Never Surrender!, but if it does, i'm guessing that's the card that gets shafted if ODD Paladin want's to run both Steward of Darkshire and Carnival Barker.)
True, but i kinda meant to say that's it's a cheaper Assassinate if your opponent only has one minion of board. But you did get me there, kinda forgot Deadly Shot. Deadly Shot is a way better comparison. Thanks for mentioning that!
Yeah, let's hope they will give shaman a similar treatment to the one paladin currently gets.
I agree completely. I really hope for the shaman players that they won't make shaman irrelevant for another expansion...
A better Fiery War Axe. But is it enough for weapon shaman to be viable? I think not. It does have good synergy with Inara Stormcrash though. Gives the weapon 5 attack and windfury, and make Inara Stormcrash harder to clear thanks to that 2x 1+/+1 buff. (If Inara Stormcrash is the only minion on board.)
But i feel like this isn't enough to make weapon shaman viable...
Standard: Weapon shaman, but it needs more support.
Wild: Even though it's ODD Costed i'm not sure ODD Shaman wants this... Sure it can make the spell-damage totems harder to kill, but ODD Shaman often has a bunch of overloaded mana crystals, which makes playing [Hearthstone Card (Whack a Gnoll hammer) Not Found] harder to play...
I think weapon shaman might flop, but this card is still amazing in nearly every other shaman deck though. Most shaman decks love to run at least a few weapons. Highlander and Control shaman like [Hearthstone Card (Fist of Ra-den) Not Found], Spell-damage shaman likes a Rune Dagger tutor, Evolve shaman likes a way to draw Boggspine Knuckles before turn 5, and totem shaman likes a way to tutor Splitting Axe. And that's just standard. In wild: Cagematch Custodian gives JADE Shaman Jade Claws and in EVEN Shaman it draws Likkim and Stormforged Axe.
This is a fenominal card that will see a huge amount of play. If you have a few weapons in your deck, why NOT add Cagematch Custodian?
So my deck predictions summarized:
Standard: Highlander Shaman, Control Shaman, Spell-damage Shaman, Evolve Shaman and totem Shaman.
Wild: Evolve Shaman, Jade Shaman and EVEN Shaman. Maybe elemental shaman might like it too? It's a elemental after all.
Standalone it's decent. Gives shaman a way to either deal with some minions, or deal 4 damage to your opponent's face. I'm curious as to what other attack synergy cards shaman will get. Sure we got Cagematch Custodian, [Hearthstone Card (Whack a gnoll) Not Found] and Deathmatch Pavilion so far, but other than Deathmatch Pavilion their is not really any other card that profits from you attacking so far... I'm sceptical about this archetype. It seems decent, and probably will get some more support cards that are not revealed yet. But i think this archetype is already in a ENOURMOUSLY BAD SPOT. There already is a class that does exactly this kinda thing, but way better. And that's Demonhunter. Why play Weapon Shaman, if you can just play Soul DH, or any other DH deck with much more succes? on one side I feel kinda bad for shaman players... But on the other side, they had most of the year of the dragon for their shamanstone game.
Standard: Will see play in Weapon shaman, but it will suck and get completely outmatched by Demonhunter doing the same thing but better. unless they reveal some OP cards during the mass card reveal stream.
Wild: This won't see play. Maybe ODD Shaman might experiement with it, is what i want to say. But ODD Shaman prefers spell-damage and spells that can target FACE.
Great card! Similar to Ice Block, Evasion and Time Out! Both of which see some play even today. (Ice Block in every wild mage deck, and often discovered multiple times. And Time Out! is a staple in OTK Paladin decks.)
Giving your hero stealth is really nice, and allows you to stall a turn. This helps OTK out in Wild, and i think this will see play in Standard in a C'Thun, the Shattered deck, for when the rogue player doesn't have removal ready. Or is waiting to play their C'Thun, the Shattered the next turn.
However giving your hero stealth has TWO BIG FLAWS. First of all: "Don't attack" obviously. If you cast Cloak of Shadows and then attack with your hero, you lose stealth. (I might have done that once with Valeera the Hollow... but that was when i first started playing again after a long time though.) And second of all: "Be afraid of indirect damage." With indirect damage i mean things like Arcane Missiles or Hellfire that can hit any target. So if your low health, don't feel save just because you played Cloak of Shadows.
Standard: Will see play in C'Thun, the Shattered rogue, and miracle rogue decks. Perhaps even deathrattle shuffle rogue?
Wild: This will see play in OTK rogue. That decks biggest weakness is being overrun in the early game. And Cloak of Shadows can help you stall till you get to things like Vanish and some clears. The combination of Cloak of Shadows AND Evasion together might be annoying though.
Well this card is interesting. This is a combo enabler, a value option, helps control decks get removal out a bit more early and helps Fortune Teller. Seems like a super solid card that i hate to play against already.
Standard: 100% must-include in control priest decks. Helps get their clears out earlier, and it's value. So Galakrond priest loves it.
Wild: OTK Enabler, and makes OTK Priest more consistent and less reliant on Emperor Thaurissan ticks. Raza priest probably likes it too, because getting cheaper spells = more cards to play in a turn = more FACE dmg = "GG ez." :[
Really nice draw option. Bit pricey for removal, but it's MECH tag makes it AMAZING! Oblivitron will put it on board and trigger the deathrattle, so you actually draw 2 minions that get +3/+3. Combine that stat buff with Zixor Prime and you get some spicy synergy. Also it's mech tag is AMAZING for N'Zoth, God of the Deep decks, because there are not that many mechs in standard to pick from! Also it's removal thanks to it's rush effect.
Standard: I think this will see play in a LOT of deathrattle decks, and N'Zoth, God of the Deep decks.
Wild: I think this might see play in a few deathrattle decks. The deathrattle deck i think it will fit in perfectly are Deathrattle Rogue and Awaken the Makers priest. I also think Mech mage might like it. But it wont see play in wild N'Zoth, God of the Deep decks, because they prefer to ress a truly perfect card... [UNITY. PRECISION. PERFECTION.]
*Note: with Awaken the Makers priest, i don't mean the annoying ones that only spam Convincing Infiltrators and Obsidian Statues.
Interesting card. Fizzy Elemental Has a lot of synergy with N'Zoth, God of the Deep and Strength in Numbers. Also Fizzy Elemental is a hard removal option, something druid lacks at the moment... but it's still REALLY expensive.
Standard: I think this will see experimentation in a resurgence of Strength in Numbers druid, and i think it will see play in N'Zoth, God of the Deep druid. But i'm not sure how well N'Zoth, God of the Deep druid will be, considering there are other classes that are way better at controlling the board.
Wild: I don't think this will see any play in wild. None of the already established decks want this, so the best chance of this being usefull in wild is in a brand new deck. But i think that the odds of that happening are low though.
Great fun card for murloc shaman, but i don't think this will see any play outside of decks with murlocs. The only murloc shaman uses outside of murloc decks is Sludge Slurper. BUT i feel like they might add a few more murloc related things this expension. After all, this is like the 3rth or 4th shaman card revealed so far? Who knows? Maybe they will ad a "summon 3 1/1 murlocs with rush" card, if they do, then Magicfin will be a great value card. Actually the only card that has a similar effect is Call in the Finishers. The only other synergy i can think of is that this could be a "hand refill" for aggro shaman decks, after their opponent cleared their board, and now only have the 1/1s from Soul of the Murloc. Also this is one of the only murlocs that actually has normal/premium stats for it's cost. So that's really good.
Standard: Of course murloc shaman, and some other aggro shaman lists that include Soul of the Murloc. Might see play in value shaman IF shaman gets a card like Call in the Finishers or better.
Wild: This will 100% see play in Murloc shaman. Murloc shaman might not be THE most popular shaman deck in wild, but it still is one of shamans best archetypes and it has lots of support.
Alright, so first of all: I LOVE THAT NAME! Such a good spin on "oh my god".
Second of all: IMPOSSIBLE. THE Yogg-Saron, Hope's End trowback card (just like how Jewel of N'Zoth is a trowback to N'Zoth, the Corruptor) is for PALADIN?!? NOT for MAGE? What blasphemy is this? 1 star design. (Just joking.)
Okay so paladin secrets often don't see that much play, but i feel like this one might actually see play. This can prevent your board from getting cleared by something like Holy Nova, but it's still a random effect. So it could "Counterspell" a Holy Nova, and turn it into a Hellfire. (i'm guessing the random spell is from ANY class btw. Wouldn't make sense otherwise, considering it's our lord and savior Yogg-saron.)
Standard: Might see play in this new Dude paladin deck, and maybe their pushing secret paladin again? Secret paladin is still horrible though.
Wild: I was considering if it fits in ODD Paladin, but i think not. They do run secrets like Avenge, because it gives buffs. But i don't think it wants this kinda effect. But i do guess some of them will experiment with it at the very least. Oh My Yogg! will see play in some kind of secret paladin though. That deck might not be that good, but it might be fun to play.
Alright, so this is AMAZING i love it already, and hate the thought of being on the receiving end already! however, i don't think Tickatus is THE "super strong" legendary Corrupt card they were teasing. Well it could be, but i feel like the "super strong" legendary Corrupt card that encourages people to play Y'Shaarj, the Defiler will/would be a neutral legendary... But if this IS the "super strong" legendary corrupt card they have been teasing, then it's completely understandable, because Warlock really needed this powerspike. (Now shaman also needs one.)
Edit: Now that we know all cards, Tickatus IS actually THE "Super Strong" Legendary corrupt card they teased. Well that's understandable, because Tickatus is insane. Warlock really needs this kinda powerfull effect.
Standard: Will 100% see play in some kind of control Y'Shaarj, the Defiler deck. But not just that, but any control warlock deck might as well run it. Your opponent probably doesn't want to play their Lorekeeper Polkelt after you play a 7+ cost minion... Their will be plenty of "oooohhh i just milled their wincon" clips on HS compilation channels like trolden.
Wild: Might see play in some control warlock lists, and maybe cubelock as well. sure the demon tag might hurt the ress pool full of taunts a little bit, but you will generally play Tickatus AFTER your big cards like Bloodreaver Gul'dan, Lord Godfrey, Twisting Nether or a Voidlord, so you can fatigue your opponent faster AND ressing a 8/8 minion isn't that bad, if the otherwise ressed minion would be a 1/3 taunt... Also Tickatus can hard counter Dead Man's Hand warrior by milling their shuffled cards.
I see also some potential with Brann Bronzebeard. But hey, playing this combo makes it so you don't have to include Y'Shaarj, the Defiler into your deck. So that's pretty good for other controllock decks.
Very good, but also very expansive. Strong with all the support deathrattle hunter already got, but i'm afraid the entire deathrattle hunter achetpye will be TOO slow for it to actually see play. But hey it can ress Darkmoon Tonk and Oblivitron.
Standard: Deathrattle hunter obviously. No other deck probably runs this.
Wild: "Hunter" and "good in Wild"? Funny joke.