Brandon
Lv.15Old God Fanatic
Comments
Alright seeing this go back to 5 mana kinda hurts my face, because of all the time DH cleared taunts AND went FACE with this thing. Luckely [card]Twin Slice[/card] will be gone, so let's hope that that makes the card a lot more balanced? The -1 durability is huge, now DH cant clear 9 health worth of taunts AND go …
Solid removal and heal. DH loved this card and it always saw play, even after the nerf. [card]Eye Beam[/card] also doesn't feel that bad to play against, and that's something we can all agree on being really important for a DH card.
sees a lot of play, and it can now enable you to play [card]Illidari Inquisitor[/card] on turn 6, and many other demons a lot earlier. Also obviously a core part of the [card]Il'gynoth[/card] OTK. Great DH minion, and doesn't really feel THAT bad to play against. (Wish other DH cards felt like this.) Let's hope Big DH gets more support, …
Quote From samwisetarly Quote From Brandon Definatly a zoo card, but it's WAY too slow for zoo. BUT i feel like [card]Imp Swarm (rank 1)[/card] has some hidden potential.. in it's Fell tag. My guess is that Warlock will get something similar to [card]Bru'kan[/card], a.k.a. a card that synergises with Fell tag spells. But untill we …
Quote From FortyDust Quote From Brandon Edit: okay i don't know much about WoW lore and stuff, but shouldn't this be an Elemental? It seems like one.
Nah, they look somewhat similar, but spirits and shades are a different kind of monster. Compare [card]Shifting Shade[/card], for example.
Okay, interesting. Thank …
So my reactions to the core set:
DH: [card]Illidari Inquisitor[/card] and [card]Kor'vas Bloodthorn[/card] seem insane, but that's DH in a nutshell.
Druid: The core set seems quite weak without any kind of AOE, but [card]Nordrassil Druid[/card] seems interesting and the buff to [card]Cenarius[/card] seems interesting.
Hunter: I love the [card]Tracking[/card] change, it really nerfs aggro hunter and …
Quote From Zyella Quote From Brandon [card]Warsong Commander[/card] LIVES and it's decent now! (Well as long as [card]Animated Broomstick[/card] is 1 mana, it will still outshine [card]Warsong Commander[/card]. But hey it's a step in the right direction!)
Also i love seeing [card]Bluegill Warrior[/card] and [card]Stonetusk Boar[/card] FINALLY getting "the axe" i'm so happy to see …
[card]Warsong Commander[/card] LIVES and it's decent now! (Well as long as [card]Animated Broomstick[/card] is 1 mana, it will still outshine [card]Warsong Commander[/card]. But hey it's a step in the right direction!)
Also i love seeing [card]Bluegill Warrior[/card] and [card]Stonetusk Boar[/card] FINALLY getting "the axe" i'm so happy to see those sometimes game breaking cheap Charge minions finally gone. (I …
AMAZING rework! Old [card]Onyxia[/card]s trouble was that her board was too easy to clear, and this fixes it. Also: if your opponent doesn't clear [card]Onyxia the Broodmother[/card], and she spawns tokens at the end of your opponents turn, will those tokens be able to attack on your turn? IF so then that's potentially 16 FACE damage. I'm REALLY glad that …
Seems really good as a finisher in control decks, and maybe a few midrange decks might want it? Aggro certainly doesn't considering they want to end the game before then. The new alexstrasza is still a big nerf compared to old Alexstrsza, but this is better for the health of the game.
ALRIGHT, so on paper it seems like a BIG meme card. BUT, IF all the Aggro players anonimously agree to make [card]Nozdormu the Eternal[/card] a must include in any aggro deck, they will be able to rankup to legend even faster and get too 1000 wins even faster!
I love how the effect needs both players to include it …
Seems like a good minion. Tutors big cards like the old gods, and it's still quite a sticky minion with that divine shield and taunt. Will probably see play in a few combo decks, and probably also in some control decks that really want to draw their old gods.
Incredible for weapon based classes. Even considering the fact that it's [card]Southsea Deckhand[/card]s "replacement", it is still a good card.
Standard: Weapon Rogue might experiment with it? Might be too slow.
Edit: Weapon shaman might also like it. [card]Boggspine Knuckles[/card] is still in standard after rotation, so Evo shaman will probably still be a thing, and it might …
Seems really good, very flexible and probably will see a lot of play in many warrior decks.
[card]Hunter's Pack[/card] for warrior? On first glance it seems really bad, but it is really good in BIG Warrior... oh wait that rotates for the most part.... Let's hope BIG Warrior will get more support, because the Scholomance stuff isn't enough to keep that deck viable in standard. In wild i'm not sure BIG Warrior even wants it. OH it's …
2 MANA [card]Fiery war axe[/card] RETURNS! And [card]Bloodsail Deckhand[/card] is a pirate so probably will see a LOT of play in pirate warrior in Wild.... :(
[card]Bloodsail Deckhand[/card] will see a lot of play!
Seems really good. Finally support for BIG Demon Warlock. Also has a lot of synergy with [card]Animated Broomstick[/card], [card]Kanrethad Ebonlocke[/card] and most importantly [card]Archwitch Willow[/card]! Also it corrupts [card]Tickatus[/card] so that's also good. I think [card]Enslaved Fel Lord[/card] will see a lot of play! And this is the first non-neutral Warlock card with an cleave effect!
Hmm this seems awefull. Zoo never really has that many card, and i think they rather have an actual minion in hand to play instead of a card that rarely does something. Still it is a 0 cost card and those SHOULD never be underestimated, but i feel like it has a way too strict requirment to be any good. …
WOW, thats an AMAZING tempo/aggro priest card! Priest now has an really good target for the 3 mana slot of [card]Rally![/card]! This card has a lot of potential, and i wouldn't mind seeing priest getting a different gameplan than the one they have right now!
Edit: okay i don't know much about WoW lore and stuff, but shouldn't this …
Worse [card]Silence[/card] when targetting your opponents minions, so i'm guessing were going to probably also see the return of [card]Silence[/card] priest? However the problem [card]Silence[/card] priest always had was their enourmous lack of card draw, not the lack of [card]Silence[/card] effects. Also most [card]Silence[/card] priest cards are going to rotate soon, so that's also unfortunate.