BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
OH WOW, this card is NUTS. It has premium 2 drop stats, and an amazing effect on top of that. A discounted heropower can also be pretty devastating, for example: Hunters can now turn 3 HP + Phase Stalker if you don't clear the turn 2 Felfire Deadeye. In DH it makes the heropower FREE. This is absolutely NUTS, and so strong. DH can now Turn 1 Battlefiend into turn 2 Felfire Deadeye and if it sticks turn 3 Satyr Overseer and get that 2/2 minion. That's some insane synergy and tempo.
Standard: Aggro DH, FACE Hunter and probably Highlander Hunter will include this card.
Wild:
Hunter: Okay so here is where it gets even more insane. Because it's EVEN cost, it fits in EVEN-Hunter. And EVEN-Hunter now ALSO has a FREE herepower as long as Felfire Deadeye is up. Which is insane alongside some core EVEN-hunter cards like Garrison Commander and Dragonbane.
DH: Dunno if it sees play, probably in the same Aggro DH deck as standard. EVEN-costed so ODD-DH can LUCKELY not use it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Seems REALLY good, and i'm pretty sure that you can immediatly outcast the discovered card. Also Illidari Studies can "unnerf" Skull of Gul'dan which is very strong. Also it's a 1 mana spell, so it will be generated a lot by cards like Wandmaker. Illidari Studies will see plenty of play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Easy to buff with cards like that new corrupt spell. Also warrior has plenty of weapon buffs like Upgrade!. Maybe Steeldancer might finally be usable because of this new cheap weapon? Also i just checked, and turns out Spiked Wheel is the CHEAPEST warrior weapon with NO DOWNSIDE in the game so far! that's pretty exciting! (besides N'Zoth's First Mate, but that's a weapon gained from a minion.)
Standard: Maybe Weapon Warrior will finally take off? And hey maybe QUEST WARRIOR will finally be playable thanks to an early weapon? That Quest really needed a way to get it activated early. (Still has the card draw problem though. Maybe the Armorsmith combo can help with that & as armor gain for survival?)
Wild: I can hear Bladed Gauntlet crying in a corner, because it wishes it was Spiked Wheel. (Which it's luckely not) But honestly i'm not sure in what deck it would fit in wild. I don't think Pirate warrior want's this, because of N'Zoth's First Mate. Yeh i'm not sure in what deck Spiked Wheel even belongs in wild....
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
This is the most hilarious and fun card i have seen since Bamboozle. Shenanigans is probably gonna be a must-include because it's just so good against both aggro and control decks, and it can sometimes force concedes against OTK decks. (i rather give an aggro player a banana, than let then play another minion.)
Standard: Secret Rogue will 100% use it, and any other rogue deck that can make space for it will probably also include it.
Wild: Maybe some kind of secret rogue deck, but i'm guessing it will see niche play as some kind of tech card, probably against Raza Priests to potentially transform their raza or Anduin into a banana.
I just hope it will show which card you turned into a banana. Trolden will have so many new clips because of Shenanigans. But it will be bad to be on the receiving end of it, after all how are you really ment to play around it? Just not draw 2 cards in a turn? That seems quite unfun though. (Kinda hoping for a new anti-secret tech card in the mini set, tbh.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Alright so this is a really powerfull effect, and it's great that it ISN'T a "free secret" because of Sparkjoy Cheat being 3 mana, while rogue secrets are 2 mana. So you could call Sparkjoy Cheat a 1 mana 3/3: "cast a secret from your hand and draw a card". Let's hope this makes Secret Rogue a fun (but slightly more balanced/fun) alternative to Whirlkick Master rogue, just so there is some more diversity in the type of rogues you can fase on ladder. Also thank Yogg that this isn't a mage card, or a Dual class Rogue/mage card.
Standard: Secret rogue obviously, but it might also fit in some kind of C'Thun, the Shattered Galakrond rogue deck, because that deck already runs a secret package if i remember correctly.
Wild: Not sure if it will see play. Maybe people will try out some kind of Wild Secret Rogue deck? However Secret mage still does the same job better. Also even though it's ODD Costed, ODD-rogue won't use it, because secrets cost 2 mana. :P
Actually now that i read the text again, does it let you choose a secret, or does it cast a random one? Because that might matter a lot toward the cards viability. From what i can tell the effect is kinda like a Phase Stalker and probably will cast a random secret. (from your hand, and only once)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Premium statted minion is really good for aggresive decks, but i don't think FACE hunter want's this value machine. Also because it says "play" and not "summon" it means that Quest Hunter also can't really use it that well. Yeah Hunter doesn't really like value generators, unless it's Deathstalker Rexxar...
Standard: Might see experimentation at MOST, but it will probably be dropped pretty fast.
Wild: Good hunter decks in wild are already quite... rare and few, and those those all have one thing in common: They don't want Saddlemaster, because creating value doesn't fit in their plan of going FACE.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Ress cards are always powerfull, and so is this card. Rally! helps out Tempo/midrange priests and Pure paladin because it's effectively a reload. Well seems like the comment i made about Imprisoned Celestial i made like 30 minutes ago at most aged poorly, because Rally! has a lot of synergy with it. Rally! seems really good. Also if the minions stick Lightsteed can make them hard to remove.
Standard:
Paladin: Will see play in Pure Paladin and Dude Paladin to ress stuff as a reload.
Priest: Will see play in tempo/midrange priest, maybe it will finally take off now that it gets this kinda support. I GLADLY play against those kinda priest decks, than against ress/Value Priest.
Wild:
Paladin: EVEN-costed so that means it's probably not that good, but maybe it will see play in some kind of Pure paladin list?
Priest: Raza priest probably doesn't want it, and Ress/Big priest doesn't want to ress cheap minions. Maybe people will experiment with some kinda of Wild Tempo/Midrange priest? But i don't think it will be that good of a deck.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Y'Shaarj, the Defiler Druid needed this for early game, and with Overgrowth being a must-include i don't see why Dreaming Drake isn't a must-include in every Druid deck. Dreaming Drake seems like a solid minion and the fact that it has taunt makes it playable already on turn 3 thanks to those amazing premium stats. I personally already disliked Y'Shaarj, the Defiler Druid, and now it gets even more annoying.. :P
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Premium 3 drop stats, Shuffles Soul Fragments for a potential 4 healing AND potentially draws a card. Luckysoul Hoarder seems like a really good card that might be really solid in a lot of Warlock/DH decks. It's great on turn 3, and always fine when corrupted. The only deck i'm not sure about it being in is Tickatus Warlock, because they probably don't want the corrupted version of it, because it just adds more cards that you get from [Hearthstone Card (Y'shaarj the Fefiler[/card. meaning you need even less cards in your hand than normal before playing Y'shaarj. But that might change because of Envoy Rustwix, so who knows.
Standard:
Warlock: Tickatus Warlock will probably experiment with it, and last time i checked Zoolock prefers Demon tribe minions.
DH: This will see play in Soul-DH, and MAYBE in aggro DH because of it's premium statline and good effects.
Wild:
Warlock: I'm not sure if this will be used, warlock has plenty of draw but who knows. Effects like these are pretty good so i wouldn't be surprised if it shows up in Cubelock or something.
DH: ODD-DH will probably experiment with it at the very least. My guess is that it might become it's new home in wild.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Easy to corrupt, and a great effect. Will see plenty of play, and it's fun to see some corrupt cards for rogue and warrior. Both of those didnt really get any corrupt cards so far. Unfortunatly i don't think you would play Y'Shaarj, the Defiler alongside these corrupt cards.
Standard:
Rogue: Will probably see play in some kind of weapon/aggro rogue. Might even be used in whirlkick rogue for more FACE damage.
Rogue: [Hearthstone Card (Kingbane) Not Found] Rogue will insta-include this, and maybe ODD-Rogue might include it as well? Nitroboost Poison will see plenty of play.
Warrior: Not sure if Pirate Warrior even wants this, i'm not sure.. I don't think there is any other deck that really want's it...
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Super strong card, and i think a must-include in most N'Zoth, God of the Deep decks, because a lot of those decks are missing a good beast. Moonfang is really sticky and it's amazing that this effect is also useable on your own turn. Because it costs 5 mana, this can actually be tutorred by Guardian Animals as well. Oh and it's amazing alongside Scavenger's Ingenuity. Moonfang also feels kinda like a custom hearthstone card, which is fun.
Standard: I think this will see play in N'Zoth, God of the Deep decks. Lots of people and i like playing those decks, so definatly will be fun to use. Face Hunter might also use Moonfang because of it being a hard to remove beast.
Wild: ODD-costed so i won't be surprised if it actually manages to slip into some ODD-decks, and lot's of other decks. However i think Moonfang will be "complete trash" because it's weak to Hemet Nesingwary, like seriously how could a card "EVER" be good when he's around (lol).
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Seems good in Midrange priest, and actually in some kind of N'Zoth, God of the Deep priest. The only other good Elementals that priest can use are Blood of G'huun and Siamat. Not all N'zoth Priests are Big/Ress priests, so it's not that bad for Lightsteed.
I just wonder if it counts "healing effects" even if your not healing minions. IF it gives +2 health to minions with full health, then Lightsteed will be a LOT more usefull. Lightsteed alongside something like Circle of Healing, Potion Vendor and/or Renew sounds pretty good. [Hearthstone Card (Lightsteed might be pretty hard to remove. WAIT A SECOND, Lightsteed along with Wild Pyromancer can allow you to get a lot more damage out of the Wild Pyromancer later into the game, that sounds pretty usefull. I think Lightsteed has a LOT of pontential and will see a bunch of experimentation, but i'm not 100% sure it will actually see play despite how usefull it can be.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Not sold on this card honestly. You have to wait for turn 5 earliest to play it AND play a spell. Okay the spell part is easy because of Librams, but honestly. IF you see your opponent play this, you will probably clear their minions every turn so they can't use the spellburst effectively. To be honest, your probably are already killing their minions every turn, because of fear of Librams. [Hearthstone Card (Improsoned Celestial) Not Found] seems like a 3 mana 4/5 with divine shield and "cast Libram of Wisdom on this minion". Activating Spellburst with Dude Summoning cards like Air Raid seems bad, because Lothraxion the Redeemed already does that, and Lothraxion the Redeemed can be played on turn 5 at the very least. So basicly Lothraxion the Redeemed gives the same effect on the same turn as Imprisoned Celestial in Dude paladin, and Lothraxion the Redeemed is nearly always a better play AFTER turn 5, and Imprisoned Celestial seems better ONLY on turn 3.. Honestly i don't see in which deck it would fit? Also it doesn't have a tribe, so it's not that good in N'Zoth, God of the Deep Paladin...
Unless im missing something, i think this probably will still see experimentation in some decks but probably won't see much competative play. In best case scenario it's probably just a win more kind a card, because your probably already winning if you divine shield a lot of minions with Imprisoned Celestial. (I kinda am hoping that i'm overlooking something, because this card seems really interesting/potentially fun.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
INCREDIBLE card, so much Value! It can also go "infinite" with Kanrethad Prime! This is a must-include in Tickatus warlock, because you can stall fatigue even more, even in mirrors! Also it's probably important to note that because the Primes are a bit expensive it might be worth it to run Supreme Archaeology to mana cheat them out. Envoy Rustwix seems like a fun card, and i'm not gonna lie, i wanted Rustwix in the game as a card ever since i saw him in the "Felfire Festival" event trailer! (Darn, now i'm bussy rewatching that video again 10 times.) Worth noting though is that it can give duplicates, so Highlander decks probably won't use Envoy Rustwix.
Wild: Here is where i think it wil be.. tricky... Because it can shuffle duplicates Renolock won't use it, unless it's a more memy Renolock build. Cubelock and Mill-lock probably do want it though. Envoy Rustwix probably will see only experimentation in the worst case scenario. But hey maybe Envoy Rustwix might create a completely new "Primelock" deck that's all about ressing Envoy Rustwix and playing prime minions? Sounds kinda fun!
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
Seems like a high-rolly card, but a fun one at that. This seems like a fun card, and it has a potentially good spellburst effect. But the thing is, Rogue already uses cheaper cards to generate stuff. (Whirlkick Master, etc.) So i don't know how much actual play it will see. Kinda sad there not using new Dual-class combinations. I hope we'll get some more strong Dual-class cards in this mini set to make Keywarden Ivory worth it.
STANDARD:
Rogue: Quest/Burgle Rogue will love this card, but it probably won't see REAL competative play. (I love Burgle Rogue, so i'm looking forward to playing Keywarden Ivory :] )
Mage: Maybe this will see play in Highlander Mage? Depends if they can find space for it. Otherwise i'm not sure where it will see play. The only other deck that MIGHT consider using it is the Highlander Archmage Vargoth OTK mage deck in order to find some kind of answer? But even then that deck likes having not that many cards in their hand.
WILD:
Rogue: Burgle Rogue will auto-include this, and i it will love using it. ODD-Rogue won't use it, because it's not aggresive enough.
Mage: Not sure where this will see play. Secret mage won't use this. Actually Casino Mage will love this card! But it will be hard to find space for it. (Speaking out of personal experience :] )
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
A conditional double Arcane Explosion, so that seems... decent? Actually if your overloaded this basicly becomes a better Maelstrom Portal in terms of damage, but without the minion summoning. Often you probably don't want to be overloaded unless you want to be, so that can be tricky, unfortunatly there "isn't" a great overload card in most shaman decks. Like seriously is there even an overload card that's so good in nearly every deck? Oh wait Lightning Bloom exists. Landslide seems like it has a lot of potential, maybe overload shaman might be a thing again in standard?
Standard: Overload Shaman, or Control Shaman probably wants this, but i dunno if those will be any better than evo shaman. (Evo shaman can still steal games despite the nerfs.)
Wild: This might see play in EVEN-Shaman, but it will have to fight Maelstrom Portal for the inclusion. There will be plenty of experimentation to see which of the 2 will be better. (My bet is on Maelstrom Portal because of the minion summoning.) It's actually unfortunate it's EVEN costed, because ODD-Shaman actually plays an overload/spell-damage package, and often has trouble staying on board. Landslide could have helped ODD-Shaman against aggro, and might have been a must-include in that deck if were it ODD-costed.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
STANDARD:
Auto-include in almost all Control Decks. Also great for OTK Silas Darkmoon Warrior. Will see plenty of play. This minion actually reminds me of Crystallizer, and that saw a lot of play, and Armor Vendor seems like a better version of it, so why wouldn't Armor Vendor see play?
WILD: NEUTRAL card? More like ODD-WARRIOR Card! ODD-Warrior will love using this, mostly if their using the Silas Darkmoon OTK package. I think most Control decks and maybe some highlander decks (If they find space for it) might use this. Actually is you play Armor Vendor into a secret mages Explosive Runes you actually gain +1 armor, so this can actually "counter" secret mages burst a little bit. Seems like Armor Vendor has a lot of potential.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
STANDARD:
- Warrior: Seems decent for control warrior, and BIG Warrior. Actually this seems more like a BIG Warrior card because they love this spells effect in order to survive early game. Control Warrior might as well use it, because that's some good stats for the cost.
- Paladin: Pure Paladin? I dunno honestly. Most paladin decks actually WANT minions on board before turn 4, so i guess it's a "reload" at best? Still the minions have taunt to might see play against aggro decks?
WILD:
- Warrior: EVEN-costed, and a defensive card. So it's no good in wild. Wild Warrior decks are either ODD-Warrior, or Pirate Warrior.
- Paladin: Won't see play in Paladin, because this is EVEN-costed. ALSO even IF it was ODD-costed it wouldn't see play in ODD-paladin, because the effect would be too hard to trigger with the "summon 2 dudes" heropower.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 3 years, 11 months ago
If it's REALLY purchasable for only 2k gold, then YES PLEASE!!!
2k Gold for 35 cards, including Epics AND 4 Legendaries is WAY better than just 20 packs. Also 15 Dollar/Euro is cheaper than a adventure, so that's nice for the people that just want the cards. This looks like a good deal, mostly just to get the legendaries. I think Iksar? said that the new cards will also mix up the WILD meta a lot, so i'm really excited about the new cards we'll see. Glad to see Dual Class cards and Spellburst cards return, Dual class cards are fun and flavorfull, and Spellburst has a lot of potential, but still isn't that great. The best spellburst cards so far are just aggro cards.
It's also interesting that the Anduin BoH is next, if im right that isn't the predicted/datamined order? Well i don't mind, because the Anduin BoH portrait looks INCREDIBLE. I don't know much about WoW lore, but from what i heard, Anduin seems like an interesting character.
But the most interesting thing to me, is the fact that the 35 cards including 4 legendaries is worth 15 dollar/euro. And a adventure + 35 cards is 20 dollar/euro, so i guess an adventure without cards or rewards is worth only about 5 dollars/euro's? Interesting that 35 cards are worth 3 times MORE money, compared to a whole adventure of single player content..
I don't really know that much about WoW lore, but that bit fron WoWpedia makes me like the skin a lot more. Way better than a "baby Anduin" skin that almost no one would want/like. I hope the Anduin Book of Heroes (Whenever it drops, based on the real Book of Heroes order.) will make me like Anduin more, cuz whenever i see play against a priest i just get really mild amounts of ptsd from all my games against Ress & Big Priests.
In WoW, Anduin is one of the most likable guys around. He's the guy that has the will and power to try to make the world a better place, but the world refuses to comply for more than a few months at a time. So he somehow found a way for a king to have an underdog story.
I have my doubts about how well his story translates into the BoH because he's a pacifist, but there have been plenty of 'fights' that have really just been debates/arguments so I'm sure they have worked something out.
Okay, that's interesting. I'm looking forward to whenever Anduins BoH drops.
OH WOW, this card is NUTS. It has premium 2 drop stats, and an amazing effect on top of that. A discounted heropower can also be pretty devastating, for example: Hunters can now turn 3 HP + Phase Stalker if you don't clear the turn 2 Felfire Deadeye. In DH it makes the heropower FREE. This is absolutely NUTS, and so strong. DH can now Turn 1 Battlefiend into turn 2 Felfire Deadeye and if it sticks turn 3 Satyr Overseer and get that 2/2 minion. That's some insane synergy and tempo.
Standard: Aggro DH, FACE Hunter and probably Highlander Hunter will include this card.
Wild:
Hunter: Okay so here is where it gets even more insane. Because it's EVEN cost, it fits in EVEN-Hunter. And EVEN-Hunter now ALSO has a FREE herepower as long as Felfire Deadeye is up. Which is insane alongside some core EVEN-hunter cards like Garrison Commander and Dragonbane.
DH: Dunno if it sees play, probably in the same Aggro DH deck as standard. EVEN-costed so ODD-DH can LUCKELY not use it.
Seems REALLY good, and i'm pretty sure that you can immediatly outcast the discovered card. Also Illidari Studies can "unnerf" Skull of Gul'dan which is very strong. Also it's a 1 mana spell, so it will be generated a lot by cards like Wandmaker. Illidari Studies will see plenty of play.
Easy to buff with cards like that new corrupt spell. Also warrior has plenty of weapon buffs like Upgrade!. Maybe Steeldancer might finally be usable because of this new cheap weapon? Also i just checked, and turns out Spiked Wheel is the CHEAPEST warrior weapon with NO DOWNSIDE in the game so far! that's pretty exciting! (besides N'Zoth's First Mate, but that's a weapon gained from a minion.)
Standard: Maybe Weapon Warrior will finally take off? And hey maybe QUEST WARRIOR will finally be playable thanks to an early weapon? That Quest really needed a way to get it activated early. (Still has the card draw problem though. Maybe the Armorsmith combo can help with that & as armor gain for survival?)
Wild: I can hear Bladed Gauntlet crying in a corner, because it wishes it was Spiked Wheel. (Which it's luckely not) But honestly i'm not sure in what deck it would fit in wild. I don't think Pirate warrior want's this, because of N'Zoth's First Mate. Yeh i'm not sure in what deck Spiked Wheel even belongs in wild....
This is the most hilarious and fun card i have seen since Bamboozle. Shenanigans is probably gonna be a must-include because it's just so good against both aggro and control decks, and it can sometimes force concedes against OTK decks. (i rather give an aggro player a banana, than let then play another minion.)
Standard: Secret Rogue will 100% use it, and any other rogue deck that can make space for it will probably also include it.
Wild: Maybe some kind of secret rogue deck, but i'm guessing it will see niche play as some kind of tech card, probably against Raza Priests to potentially transform their raza or Anduin into a banana.
I just hope it will show which card you turned into a banana. Trolden will have so many new clips because of Shenanigans. But it will be bad to be on the receiving end of it, after all how are you really ment to play around it? Just not draw 2 cards in a turn? That seems quite unfun though. (Kinda hoping for a new anti-secret tech card in the mini set, tbh.)
Alright so this is a really powerfull effect, and it's great that it ISN'T a "free secret" because of Sparkjoy Cheat being 3 mana, while rogue secrets are 2 mana. So you could call Sparkjoy Cheat a 1 mana 3/3: "cast a secret from your hand and draw a card". Let's hope this makes Secret Rogue a fun (but slightly more balanced/fun) alternative to Whirlkick Master rogue, just so there is some more diversity in the type of rogues you can fase on ladder. Also thank Yogg that this isn't a mage card, or a Dual class Rogue/mage card.
Standard: Secret rogue obviously, but it might also fit in some kind of C'Thun, the Shattered Galakrond rogue deck, because that deck already runs a secret package if i remember correctly.
Wild: Not sure if it will see play. Maybe people will try out some kind of Wild Secret Rogue deck? However Secret mage still does the same job better. Also even though it's ODD Costed, ODD-rogue won't use it, because secrets cost 2 mana. :P
Actually now that i read the text again, does it let you choose a secret, or does it cast a random one? Because that might matter a lot toward the cards viability. From what i can tell the effect is kinda like a Phase Stalker and probably will cast a random secret. (from your hand, and only once)
Premium statted minion is really good for aggresive decks, but i don't think FACE hunter want's this value machine. Also because it says "play" and not "summon" it means that Quest Hunter also can't really use it that well. Yeah Hunter doesn't really like value generators, unless it's Deathstalker Rexxar...
Standard: Might see experimentation at MOST, but it will probably be dropped pretty fast.
Wild: Good hunter decks in wild are already quite... rare and few, and those those all have one thing in common: They don't want Saddlemaster, because creating value doesn't fit in their plan of going FACE.
Ress cards are always powerfull, and so is this card. Rally! helps out Tempo/midrange priests and Pure paladin because it's effectively a reload. Well seems like the comment i made about Imprisoned Celestial i made like 30 minutes ago at most aged poorly, because Rally! has a lot of synergy with it. Rally! seems really good. Also if the minions stick Lightsteed can make them hard to remove.
Standard:
Paladin: Will see play in Pure Paladin and Dude Paladin to ress stuff as a reload.
Priest: Will see play in tempo/midrange priest, maybe it will finally take off now that it gets this kinda support. I GLADLY play against those kinda priest decks, than against ress/Value Priest.
Wild:
Paladin: EVEN-costed so that means it's probably not that good, but maybe it will see play in some kind of Pure paladin list?
Priest: Raza priest probably doesn't want it, and Ress/Big priest doesn't want to ress cheap minions. Maybe people will experiment with some kinda of Wild Tempo/Midrange priest? But i don't think it will be that good of a deck.
Y'Shaarj, the Defiler Druid needed this for early game, and with Overgrowth being a must-include i don't see why Dreaming Drake isn't a must-include in every Druid deck. Dreaming Drake seems like a solid minion and the fact that it has taunt makes it playable already on turn 3 thanks to those amazing premium stats. I personally already disliked Y'Shaarj, the Defiler Druid, and now it gets even more annoying.. :P
But personal bias aside, this card is nuts.
Premium 3 drop stats, Shuffles Soul Fragments for a potential 4 healing AND potentially draws a card. Luckysoul Hoarder seems like a really good card that might be really solid in a lot of Warlock/DH decks. It's great on turn 3, and always fine when corrupted. The only deck i'm not sure about it being in is Tickatus Warlock, because they probably don't want the corrupted version of it, because it just adds more cards that you get from [Hearthstone Card (Y'shaarj the Fefiler[/card. meaning you need even less cards in your hand than normal before playing Y'shaarj. But that might change because of Envoy Rustwix, so who knows.
Standard:
Warlock: Tickatus Warlock will probably experiment with it, and last time i checked Zoolock prefers Demon tribe minions.
DH: This will see play in Soul-DH, and MAYBE in aggro DH because of it's premium statline and good effects.
Wild:
Warlock: I'm not sure if this will be used, warlock has plenty of draw but who knows. Effects like these are pretty good so i wouldn't be surprised if it shows up in Cubelock or something.
DH: ODD-DH will probably experiment with it at the very least. My guess is that it might become it's new home in wild.
Easy to corrupt, and a great effect. Will see plenty of play, and it's fun to see some corrupt cards for rogue and warrior. Both of those didnt really get any corrupt cards so far. Unfortunatly i don't think you would play Y'Shaarj, the Defiler alongside these corrupt cards.
Standard:
Rogue: Will probably see play in some kind of weapon/aggro rogue. Might even be used in whirlkick rogue for more FACE damage.
Warrior: Bomb Warrior will instanly include Nitroboost Poison, because of more FACE damage. Nitroboost Poison kinda "unnerfs" Corsair Cache so that's interesting.
Wild:
Rogue: [Hearthstone Card (Kingbane) Not Found] Rogue will insta-include this, and maybe ODD-Rogue might include it as well? Nitroboost Poison will see plenty of play.
Warrior: Not sure if Pirate Warrior even wants this, i'm not sure.. I don't think there is any other deck that really want's it...
Super strong card, and i think a must-include in most N'Zoth, God of the Deep decks, because a lot of those decks are missing a good beast. Moonfang is really sticky and it's amazing that this effect is also useable on your own turn. Because it costs 5 mana, this can actually be tutorred by Guardian Animals as well. Oh and it's amazing alongside Scavenger's Ingenuity. Moonfang also feels kinda like a custom hearthstone card, which is fun.
Standard: I think this will see play in N'Zoth, God of the Deep decks. Lots of people and i like playing those decks, so definatly will be fun to use. Face Hunter might also use Moonfang because of it being a hard to remove beast.
Wild: ODD-costed so i won't be surprised if it actually manages to slip into some ODD-decks, and lot's of other decks. However i think Moonfang will be "complete trash" because it's weak to Hemet Nesingwary, like seriously how could a card "EVER" be good when he's around (lol).
Seems good in Midrange priest, and actually in some kind of N'Zoth, God of the Deep priest. The only other good Elementals that priest can use are Blood of G'huun and Siamat. Not all N'zoth Priests are Big/Ress priests, so it's not that bad for Lightsteed.
I just wonder if it counts "healing effects" even if your not healing minions. IF it gives +2 health to minions with full health, then Lightsteed will be a LOT more usefull. Lightsteed alongside something like Circle of Healing, Potion Vendor and/or Renew sounds pretty good. [Hearthstone Card (Lightsteed might be pretty hard to remove. WAIT A SECOND, Lightsteed along with Wild Pyromancer can allow you to get a lot more damage out of the Wild Pyromancer later into the game, that sounds pretty usefull. I think Lightsteed has a LOT of pontential and will see a bunch of experimentation, but i'm not 100% sure it will actually see play despite how usefull it can be.
) Not Found]Not sold on this card honestly. You have to wait for turn 5 earliest to play it AND play a spell. Okay the spell part is easy because of Librams, but honestly. IF you see your opponent play this, you will probably clear their minions every turn so they can't use the spellburst effectively. To be honest, your probably are already killing their minions every turn, because of fear of Librams. [Hearthstone Card (Improsoned Celestial) Not Found] seems like a 3 mana 4/5 with divine shield and "cast Libram of Wisdom on this minion". Activating Spellburst with Dude Summoning cards like Air Raid seems bad, because Lothraxion the Redeemed already does that, and Lothraxion the Redeemed can be played on turn 5 at the very least. So basicly Lothraxion the Redeemed gives the same effect on the same turn as Imprisoned Celestial in Dude paladin, and Lothraxion the Redeemed is nearly always a better play AFTER turn 5, and Imprisoned Celestial seems better ONLY on turn 3.. Honestly i don't see in which deck it would fit? Also it doesn't have a tribe, so it's not that good in N'Zoth, God of the Deep Paladin...
Unless im missing something, i think this probably will still see experimentation in some decks but probably won't see much competative play. In best case scenario it's probably just a win more kind a card, because your probably already winning if you divine shield a lot of minions with Imprisoned Celestial. (I kinda am hoping that i'm overlooking something, because this card seems really interesting/potentially fun.)
INCREDIBLE card, so much Value! It can also go "infinite" with Kanrethad Prime! This is a must-include in Tickatus warlock, because you can stall fatigue even more, even in mirrors! Also it's probably important to note that because the Primes are a bit expensive it might be worth it to run Supreme Archaeology to mana cheat them out. Envoy Rustwix seems like a fun card, and i'm not gonna lie, i wanted Rustwix in the game as a card ever since i saw him in the "Felfire Festival" event trailer! (Darn, now i'm bussy rewatching that video again 10 times.) Worth noting though is that it can give duplicates, so Highlander decks probably won't use Envoy Rustwix.
Standard: Pretty much a must-include for Quest/Tickatus warlock. Probably will cause some salt, because of the random Solarian Prime, Kargath Prime, Kanrethad Prime and Murgurgle Primes.
Wild: Here is where i think it wil be.. tricky... Because it can shuffle duplicates Renolock won't use it, unless it's a more memy Renolock build. Cubelock and Mill-lock probably do want it though. Envoy Rustwix probably will see only experimentation in the worst case scenario. But hey maybe Envoy Rustwix might create a completely new "Primelock" deck that's all about ressing Envoy Rustwix and playing prime minions? Sounds kinda fun!
Seems like a high-rolly card, but a fun one at that. This seems like a fun card, and it has a potentially good spellburst effect. But the thing is, Rogue already uses cheaper cards to generate stuff. (Whirlkick Master, etc.) So i don't know how much actual play it will see. Kinda sad there not using new Dual-class combinations. I hope we'll get some more strong Dual-class cards in this mini set to make Keywarden Ivory worth it.
STANDARD:
Rogue: Quest/Burgle Rogue will love this card, but it probably won't see REAL competative play. (I love Burgle Rogue, so i'm looking forward to playing Keywarden Ivory :] )
Mage: Maybe this will see play in Highlander Mage? Depends if they can find space for it. Otherwise i'm not sure where it will see play. The only other deck that MIGHT consider using it is the Highlander Archmage Vargoth OTK mage deck in order to find some kind of answer? But even then that deck likes having not that many cards in their hand.
WILD:
Rogue: Burgle Rogue will auto-include this, and i it will love using it. ODD-Rogue won't use it, because it's not aggresive enough.
Mage: Not sure where this will see play. Secret mage won't use this. Actually Casino Mage will love this card! But it will be hard to find space for it. (Speaking out of personal experience :] )
A conditional double Arcane Explosion, so that seems... decent? Actually if your overloaded this basicly becomes a better Maelstrom Portal in terms of damage, but without the minion summoning. Often you probably don't want to be overloaded unless you want to be, so that can be tricky, unfortunatly there "isn't" a great overload card in most shaman decks. Like seriously is there even an overload card that's so good in nearly every deck? Oh wait Lightning Bloom exists. Landslide seems like it has a lot of potential, maybe overload shaman might be a thing again in standard?
Standard: Overload Shaman, or Control Shaman probably wants this, but i dunno if those will be any better than evo shaman. (Evo shaman can still steal games despite the nerfs.)
Wild: This might see play in EVEN-Shaman, but it will have to fight Maelstrom Portal for the inclusion. There will be plenty of experimentation to see which of the 2 will be better. (My bet is on Maelstrom Portal because of the minion summoning.) It's actually unfortunate it's EVEN costed, because ODD-Shaman actually plays an overload/spell-damage package, and often has trouble staying on board. Landslide could have helped ODD-Shaman against aggro, and might have been a must-include in that deck if were it ODD-costed.
STANDARD:
Auto-include in almost all Control Decks. Also great for OTK Silas Darkmoon Warrior. Will see plenty of play. This minion actually reminds me of Crystallizer, and that saw a lot of play, and Armor Vendor seems like a better version of it, so why wouldn't Armor Vendor see play?
WILD: NEUTRAL card? More like ODD-WARRIOR Card! ODD-Warrior will love using this, mostly if their using the Silas Darkmoon OTK package. I think most Control decks and maybe some highlander decks (If they find space for it) might use this. Actually is you play Armor Vendor into a secret mages Explosive Runes you actually gain +1 armor, so this can actually "counter" secret mages burst a little bit. Seems like Armor Vendor has a lot of potential.
STANDARD:
- Warrior: Seems decent for control warrior, and BIG Warrior. Actually this seems more like a BIG Warrior card because they love this spells effect in order to survive early game. Control Warrior might as well use it, because that's some good stats for the cost.
- Paladin: Pure Paladin? I dunno honestly. Most paladin decks actually WANT minions on board before turn 4, so i guess it's a "reload" at best? Still the minions have taunt to might see play against aggro decks?
WILD:
- Warrior: EVEN-costed, and a defensive card. So it's no good in wild. Wild Warrior decks are either ODD-Warrior, or Pirate Warrior.
- Paladin: Won't see play in Paladin, because this is EVEN-costed. ALSO even IF it was ODD-costed it wouldn't see play in ODD-paladin, because the effect would be too hard to trigger with the "summon 2 dudes" heropower.
If it's REALLY purchasable for only 2k gold, then YES PLEASE!!!
2k Gold for 35 cards, including Epics AND 4 Legendaries is WAY better than just 20 packs. Also 15 Dollar/Euro is cheaper than a adventure, so that's nice for the people that just want the cards. This looks like a good deal, mostly just to get the legendaries. I think Iksar? said that the new cards will also mix up the WILD meta a lot, so i'm really excited about the new cards we'll see. Glad to see Dual Class cards and Spellburst cards return, Dual class cards are fun and flavorfull, and Spellburst has a lot of potential, but still isn't that great. The best spellburst cards so far are just aggro cards.
It's also interesting that the Anduin BoH is next, if im right that isn't the predicted/datamined order? Well i don't mind, because the Anduin BoH portrait looks INCREDIBLE. I don't know much about WoW lore, but from what i heard, Anduin seems like an interesting character.
But the most interesting thing to me, is the fact that the 35 cards including 4 legendaries is worth 15 dollar/euro. And a adventure + 35 cards is 20 dollar/euro, so i guess an adventure without cards or rewards is worth only about 5 dollars/euro's? Interesting that 35 cards are worth 3 times MORE money, compared to a whole adventure of single player content..
Okay, that's interesting. I'm looking forward to whenever Anduins BoH drops.