Brandon's Avatar

Brandon

Old God Fanatic
Joined 05/29/2019 Achieve Points 1350 Posts 2486

Brandon's Comments

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 11 months ago

    This is a beautiful Priest skin? Well it looks more like a rogue skin.. I'm unsure for which class this skin will be? Wait a second Thief priest is a thing, so probably a priest skin. Although i would LOVE a Dual class skin, that would be AMAZING! But i don't think they would ever do that because it would be "too confusing" :( . I like Thief priest* and i would love to use this skin once the Priest Book of Heroes drops. (Of course depending on when it releases, and what the real Book of Heroes order is.) Sure this most likely will be one of those "no new voicelines/animations" kinda skins, but at least Anduins emotes aren't the worst. (At least it will hopefully keep the memey/annoying "wow" emote.)

    I don't really know that much about WoW lore, but that bit fron WoWpedia makes me like the skin a lot more. Way better than a "baby Anduin" skin that almost no one would want/like. I hope the Anduin Book of Heroes (Whenever it drops, based on the real Book of Heroes order.) will make me like Anduin more, cuz whenever i see play against a priest i just get really mild amounts of ptsd from all my games against Ress & Big Priests.

    *I like the ones in wild with Princess Talanji, Drakonid Operative, Shifting Shade, Cloning Device and so on. Not the annoying "haha Galakrond, the Unspeakable goes [insert Heropower or Invoke noice] decks."

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 11 months ago

    My thoughts right now on these nerfs & potential next meta:

    -Edwin VanCleef: This is a GIANT nerf, that is like 6 years overdue. This weakens Edwin VanCleef a bit, BUT the Foxy Fraud into [Hearthstone Card (Backstep) Not Found] into Foxy Fraud into 0 mana Edwin VanCleef combo still exists.. This nerf will make BIG Edwin VanCleefs that steal games less common which is always a good thing. Also now by the time you play the BIG [Hearthstone Card (Edwin Cancleef) Not Found], your opponent will now have a 3 drop on the field. So that makes it easier to clear it. 

    The most interesting thing is that i heard people say that edwin rotates? (Didn't see any RECENT announcement about it yet, but i do remember that they said that they were keeping a close eye on edwin last year.) If Edwin rotates that will be a big hit to all rogue archetypes, so i hope they will add a GOOD, and not a broken legendary in exchange. (And i kinda hope they will buff Edwin back to 3 mana if it rotates, it's not THAT bad in wild. Most good/meta wild Rogue decks don't run Edwin, last time i checked..)

    -Boggspine Knuckles: AMAZING NERF! The +1 mana cost option wouldn't have really changed things, but this 1 attack nerf is HUGE. Now Shamans can't go FACE with their 4 Boggspine Knuckles for 32 Damage! Now they only deal 24 damage if all swings go FACE! Not only that, but now Dread Corsair can't get reduced to 0 mana, now Shamans actually need to pay 1 mana for it! This will seriously tone down Evolve shaman and i'm so glad it gets toned down! But i also feel bad about Shaman players. First their main favorite class was the worst in the game, and then it became meta OP AF and now their going back to being close to, if not the worst class again. Why is Shaman ALWAYS horrible, or OP AF and never inbetween?...

    Well with these 2 aggro BEASTS of decks nerfed, i think the meta will change i little bit. Pure paladin remains a strong deck, and now it's biggest counter Whirlkick Rogue took a big hit, so that deck is a lot better than before. Actually now that i look at it, Pure Paladins only really bad matchup is Galakrondlock and Secret Rogue. Both of those decks were completely oppressed by Evolve Shaman so they might be playable now? And those 2 decks are both weak to Face Hunter. And Face Hunter is HORRIBLE against Pure Paladin. So my guess is that the next "meta" triangle will be:

    Pure Paladin -Beats-> Face Hunter -Beats-> Galakrondlock & Secret Rogue* -Beats-> Pure Paladin. 

    *Galakrondlock has good WR against Secret Rogue so that might weaken Secret Rogue a bit.

    That being said i really hope the next meta will be a lot more fun! Cuz that's what i feel HS needs a lot more right now.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 11 months ago

    Just realised i misspelled "beautiful".... Welp unfortunatly i can't change it. :P

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 3 years, 11 months ago

    Had plenty of experiences that i hardly had any time left on prize turns, because i got good prices and couldn't decide which one to pick. Even lost games because of that some times. I feel like all the price turns should get an additional 5-10 seconds of time, so you can both pick the price and still have enough time to actually play out your turn. Also at the start of each turn you have to wait until the prize "shuffle" thing dissapears, which means you pretty much lose about 5 seconds each non-price turn guaranteed... Why don't they just remove that animation, and instead just add that card without an animation playing? 

    Well either that or they should speed up animations in general. There are plenty of battlecry minions that take FOREVER to trigger, and i personally dislike that you need to wait until the battlecry animations finishes before you can even sell the minion. These things are also why it's so ANNOYING to play battlegrounds on mobile.

    Speaking about MOBILE, The animations take so LONG on mobile, like it feels like it takes DOUBLE the time before the animation finishes! And OFTEN the rope/timer shows that you have about 10 seconds left and then instantly goes into 0 seconds left and throws you into battle. It's so annoying when you think you got some time left but actually do not, i and some friends of mine have lost MANY games because if this.

    I just hope they fix these things like these and make battlegrounds more enjoyable to play, because i'm really tired of having to restart HS after every battlegrounds game and running out of time while it looks like i still have plenty of time left.

    In reply to Too short timer!
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    I'm actually seeing a LOT of different decks while climbing ladder. But the decks that i find most common so far are Totem Shaman, C'thun rogue and Mill/control warlock. (And to my surpice a lot of millocks i played against were playing Sathrovarr to copy their Y'Shaarj, the Defiler in case of mirrors) 

    To my surprise Soul and Aggro DH completely died because of the nerfs, i thought it would still see a lot of play.. But i only came across Aggro DH once while trying out a deck in casual. So that's really nice, I really like this pre-nerf meta so far and i love seeing no DH on ladder! :)

    In reply to Post Nerf Meta
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    Personally i only downvote when someone is REALLY trolling hard or acting very toxic. And during the card reveal discussion I've seen my comments and those of many other downvoted as well (With mostly just 1 vote), My guess is that me and most others didn't up-vote their own comment and just a single person/troll downvoted every comment in those threats. 

    I have also experienced some cases where me and someone else were having a civil discussion about [Hearthstone Card (Sir Finley of the sand) Not Found]s viability, but then "suddenly" most of the decks i posted at the time got disliked. It's unfortunate but these kinda things just happen sometimes.

    Personally i kinda ignore up- and down votes most of the time. There are plenty of times i got downvoted and luckely most of the time people tell my why they disliked my comment. If those people are right and are correcting me, i thank them for it and upvote their comment. The only time i care a super tiny amount about downvotes is when my brand new decks are downvoted without people telling me why they did it. (mainly because I always ask for suggestions for improving the deck) Luckely this community for the most part is very civil and it is a very nice place, and i'm really happy to be part of it :)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    Well this reminds me to something i predicted 2 months ago in the Hearthstone's Book of Heroes - Datamined Release Order of All Heroes article... To quote myself:

    "Also i'm really looking forward to Uthers book of heroes. I don't actually know too much about Uther, except for the fact that he teached Arthas, and that he was killed by Arthas, who was corrupted by The Lich King/Frostmourne. I wonder if the Uther book of heroes will end with "Uther gets killed by Arthas, and his soul (As we now know) partially absorbed into Frostmourne." That would be a unique twist to the book of heroes, as none of the other book of heroes ended like this yet. Either way Uthers book of heroes will probably include a bit of Arthas action."

    CALLED IT, and i'm so hyped for it already! (But of course first Garrosh Book of Heroes, which will also be very interesting!)

    Also all the new art for these reskinned cards like Silver Hand Zealot and Silver Hand Crusader look amazing! I WISH the book of heroes skins also changed the art on specific cards. That would have been so cool, it's so unfortunate that these really cool reskins of cards are pretty much only used for book of heroes... (adding these card skins would be a good trade-off for not having new animations on the hero-power & etc. with book of heroes skins i.m.o.)

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago
    Quote From dapperdog

    Voracious Reader nerf was not only necessary, its basically an expected target from its introduction. A 1 mana nerf to this card is enormously brutal. Now at 3 mana if you're stuck with both in hand you might as well just concede the match.

     

    Well this mana is a brutal change, but it also makes it so ODD decks like ODD Paladin get acces to it now in wild. so the nerf might become a buff for certain decks.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    All these nerfs are quite good, but i don't really understand the Dinotamer Brann nerf. Sure it's a strong card, but it never felt OP. Also highlander Hunter already took a BIG hit with the Lorekeeper Polkelt nerf. Also Dinotamer Brann is going to rotate in a few months and both Hunter and Highlander hunter are not good in Wild... Oh well let's hope they give Dinotamer Brann the "Dr. Boom, Mad Genius threatment by un-nerfing it once it rotates.

    I like the Voracious Reader nerf, because this means that Aggro DH and Token Druid a hit... but now i'm TERRIFIED of ODD Paladin and other ODD Decks getting acces to it.... :(

    Glad to see Lorekeeper Polkelt nerfed, because now it contests the turn 5 Raza the Chained in Raza priest, so that can sometimes slow the deck down a bit, making it weaker to Aggro decks. Good change!

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    I like these changes, and it fixes a lot of problems with the battle pass! Also i won't ever say no to 5 free packs and 500 gold. (The 800 -> 900xp chance only matters if you re-roll it into another 800/900 exp quest.) The reduction of exp needed for higher levels is REALLY nice and something the community has been begging for so that's nice. The change that changes the amount of bonus levels doesn't change the TOTAL amount of gold you can earn, but it still makes it so you can get most of that gold faster, so that's really nice as well! (And you feel less bad when your almost lvl up, but won't reach the reward because the pass ends) Also this 20% decrease in needed exp can get people some free rewards so that's nice. I'm saying "nice" a lot in this, but that's because these changes to the battle pass are... nice.

    BUT it still doesn't solve the problems that the game gets more and more expansive. And the Dust system is still a giant joke. Don't get me wrong i love HS and i like these changes their almost all for the betterment of the players.. But i still wouldn't recommend the game to my friends, HS is still way too p2havefun. These changes MIGHT put a bandaid on the situation for now, but once they reveal more information about the mini set, the uproar will start/continue again... Also they never mentioned or hinted at balance changes, but i'm still hopeful that the HS Team will nerf some cards before they go on their normal Christmas break.  

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    Mulch also adds a card to your opponents hand, but understandable that everyone forgot about the worse version of Naturalize.

    Edit: Spellslinger is also a fun card that add cards to both players hand!

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    I wouldn't feel guilty if i were you. Enjoy the game as much as you want! (I do as well!) Just have as much fun as you can! (Between the games against FACE hunter and Soul DH.) Heck I've been having FUN playing a PRIEST deck of all things lately! (Sure it's spell Yogg priest, but still it's PRIEST.) This meta, despite occasional FACE Hunter and Soul DHs has been the most fun one in a LONG time for me! 

    The negativity is because a lot of people are worried about Hearthstones future because of the VERY greedy management, the game getting more an more expansive, and the BAD communication from blizzard. Personally HS is the only card game i play, and i'm skeptical about the situation. The pass and achievements feel decent to me right now, but i hope they will fix the problems with the pass. (They should give more EXP for playing the game, reduce the exp scaling a bit, and Roping shouldn't be rewarded I.M.O. I Hate those ODD Warrior Bots in wild that rope every turn.) 

     

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    My Nerf Wishlist for standard and wild:

    Standard: Soulshard Lapidary, Shardshatter Mystic, Convincing Infiltrator, Revolve, Renew, Voracious Reader, Raise Dead and Lightning Bloom. They probably won't nerf most of these, but despite that i really hope they will. I truly hope they either give Renew and Revolve the Evocation treatment, or nerf the 1 cost spells generators like Wand Thief. Oh and a Survival of the Fittest nerf would always be nice.

    Wild: Raza the Chained and Convincing Infiltrator are super obvious, Voracious Reader yet again, and please blizzard get Lothraxion the Redeemed outta ODD Paladin. (And if those nerfs would happen, i hope they nerf Shadow Essence in order to prevent Big Priest overlords from returning after hyper-aggro takes those nerfs.) Oh and i hope they nerf some of the warlock discard cards, just so Discard stuff in Duels gets nerfed.

     

    In reply to About nerfs
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    This bundle is some really good value, but no c'thanks. Would have considered buying it IF blizzard treated us better. They rushed so hard to get this out, that they didn't spell "legendary" correcly in the bundles description... And this bundle came during the mess that is the duals tournament, and the chat was FULL of complaints about the pass and stuf... This bundle is HORRIBLY timed and truly shows that blizzard genuinly only cares about out money...

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    Just got the achievement in wild with double battlecry Shaman. 60 damage is a lot against any opponent, even with a board full of healthy minions. It did take a LOT of tries, but eventually i got it against a big priest. It's a really tough achievement that takes a lot of time, but it's certainly do-able. (Their are WAY harder achievements, like the "Win in BG after AFk-ing your 3th turn with AFK" achievement.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years ago

    Great, just played against spell priest that somehow played 3 Yogg-Saron, Master of Fates in a game. Not complaining about our lord and savior yogg, i love the yoggs! BUT I HATE that they don't fix the "your game crashes when your opponent plays Yogg-Saron, Master of Fate" bug. I had to restart the game 3 TIMES for a SINGLE game against PRIEST. This is just super frustrating... WHY DON'T THEY FIX IT? Pretty sure it's supposed to be a simple hot fix?!?!? I have lost so many games because i can't reconnect to the game because i crashed from that bug, and the reconnect thing often takes so long that the game often thinks you ragequit and gives your opponent the win... What is taking them so LONG to fix a major bug with one of THE most played/popular cards of the new expansion?

    *Btw i did lose that game, because my opponent got 2 free turns after each yogg because it kept taking a long time until i got back into the game. Pretty sure that priest must have thought i was roping on purpose or something, which makes me ALMOST feel bad. Luckely they were playing priest so their used to roping others.

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Yes the interaction is supposed to work with that, and it has for a long time. If im right, the game first deals damage to a players hero, then checks for possible healing, like lifesteal. If there is/isn't healing, and the heros health is still 0 or below, the game considers the hero as "dead" and you lose the game. If the hero heals back up to a positive amount of health, you live and can continue playing. This interaction has been around for a LONG time, and i'm very certain it's intended. 

    I have seen this interaction before with Eye for an Eye. I was at 1 health and attacked a paladin player who apparantly had Eye for an Eye up and i went to like -4 health, and because my 5 attack minion with a lifesteal healed me after Eye for an Eye triggered i lived by healing back up to 1 health. I think the reason this interaction is in the game in the first place, is because it would feel really bad if you lose the game, while seeing your heros health heal back up slightly before the "hero dies/you lose" animation plays.

    In reply to Soul fragment
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Got the mega pre-order for the first (And most likely only) time, and bought 15 packs with gold. (So 95 normal packs, and 5 golden.)

    (No clue if it's worth mentioning this, but from the level 1 pass reward i already got a Kiri, Chosen of Elune.)

    From the pre-order i got a golden Sayge, Seer of Darkmoon.

    From the normal packs i got: Yogg-Saron, Master of Fate, N'Zoth, God of the Deep, [Hearthstone Card (Tenwu, of the red smoke) Not Found], Zai, the Incredible, Inara Stormcrash, and Rinling's Rifle.

    From my normal packs i got a total of 17! Epic cards, and 1 golden Horrendous Growth. (which i instantly disenchanted to craft a 2nd Malevolent Strike.) 

    From a golden Darkmoon pack i got a golden C'Thun, the Shattered which i'm SOO happy with. The old C'Thun was one of the biggest reasons i started playing wild, so i'm so happy i got the new one in golden! 

    My pack opening this time was very lucky, way better than Ashes & Scholomance. In those expansion i had VERY bad luck with legendaries and epics, and i'm still missing quite a bunch of those. But i'm glad i got a lot of legendaries i wanted, and i can actually play some decks right away this time! :)

    In reply to Pack Opening Results
  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Seems pretty good that their listening, and fixing some of the problems with the pass. But i'm still skeptical. We'll have to see how everything works when they actually give us more information on how events work with events first. 

    Also did they just confirm the fact that they failed on providing information how the pass and events work together, AND not provide to give ANY information about it in the same post? That seems.. unwise...

    Also they didn't say anything about the fact that the EXP we get is a LOT lower per hour than what they stated before. (It aint 400 exp per hour in standard & wild. If i remember correctly Zeddy said in his video that he got like 700 ish exp or something after playing like 5 hours, and that's WITH the exp boost.. But i don't remember that exactly..)

    But i'm glad their changing those worthless Year of the Dragon packs at the end of the pass. But i.m.o. they shouldn't have been there in the first place. Why give people packs, that by the time you unlock them ONLY give cards that stay in standard FOR ONLY A FEW WEEKS.. Who thought that a smart idea? Also to most players is only 40 dust, which is way worse than the 300 gold rewards next to it... I'm so glad their changing that! 

    I'm glad their listening, but on the other side... Reddit is one giant nuclear bomb right now... (Compared to the toxic wasteland it normally already is), and a few content creators like Zeddy, Solem, Dekkster and Regis also spoke out against blizzard by making video's about it... (And POTENTIALLY losing some content creator privileges because of this... Because Blizzard hates it when content creators speak out against them.) so the HS team were pretty much forced to address this...

  • Brandon's Avatar
    Old God Fanatic 1350 2486 Posts Joined 05/29/2019
    Posted 4 years, 1 month ago

    Loving these more and more! Kinda makes me want to do some more word searches. (Should have a book full of em somewhere, maybe i should actually try find it...) It's a nice distraction, and it's really relaxing to do these! Keep em coming! :)