Demonxz95's Avatar

Demonxz95

Senior Writer
Joined 03/19/2019 Achieve Points 2255 Posts 2706

Demonxz95's Comments

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From TheHoax91

    Could I post this (grossly overpowered as it is) without being disqualified, or do you want to update the rules?

    I'm not really a fan of this. You can just run Neutral cards and mostly negate the downside

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    We still have no Hunter winners yet, so here I come to change that.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    Hey, congrats Boozor.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From Nirast

    Hey, uhm, I choose a custom emblem for the expansion, what expansion do I pick when submitting the card?

    If you pick a custom watermark, I believe you can just leave the option blank. There's no penalty or anything for doing so

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From thepowrofcheese

    I’ve changed my card, as the 2-class Secret had some issues with it. Let me know what you think! I’ll try to give feedback later.

    Yeah, I like this better

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From GoliathTheDwarf

    Any suggestions on a replacement effect then? I was thinking the other choice could be "your opponent has one less mana crystal while this is on the board", but decided to try and lean into the beast stuff instead. 

    The best (and really, only) thing I can tell you is to drop the Beast synergy since you can't pair it with Hunter for obvious reasons, meaning one class is going to get shafted if you go with that effect.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From GoliathTheDwarf

    Attempting to bridge some mana and beast play between druid and mage. Feedback?

    An admirable effort. There is a syntax error as "Mana Crystal" is always capitalized.

    The two options seems weak. The first one reminds me of Darnassus Aspirant, and the second one is bad in Mage which lacks a lot of Beasts to use the effect.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From Pokeniner

    Hey! I'm back everyone! Here's my 3 ideas for the dual class cards!

    Or this:

    Give me your thoughts on each idea.

    Keymaster Alabaster isn't allowed because it uses an existing combo found in Scholomance (Mage/Rogue). Even if it was allowed though, I would highly suggest against it as the name is already taken by a card named Keymaster Alabaster, in the same set no less.

    Thunder Adrenaline is a decent idea in theory, although there's too much Overload on both versions for it to be worth it.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    Congrats to anchorm4n for the first win of season 2.

    Your card was my favorite of the competition.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    I did decide to change the name to "Conjurer" off of feedback. I also thought about what side was better to put the classes on. Do you guys prefer the first one where the two "halves" of the artwork match their other respective halves and clash with the side their on, or the second one where each side of the artwork matches the side of their card?

    I'm not really sure on the idea of changing the size of the card.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From grumpymonk

    I've been thinking about what watermarks to use for this comp.  Should it be Scholomance Academy, since that's the set where dual-class cards first appeared, and it wouldn't make sense to use another watermark? Or should it be something else, since Scholomance didn't have the dual-class combination of the cards we're submitting, even if the card flavorfully fits?

    Anyways, more quick feedback:

    I always penalize people for using watermarks incorrectly.

    Hypothetically, it wouldn't make any sense for these cards to use the Scholomance watermark as the set of cards for the combination you use wouldn't exist, although I actually am willing to overlook this and not penalize people for using the Scholomance watermark. It's very easy to think dual-class and immediately associate that with Scholomance and perhaps the card you make could be a theoretical imagining of the set where that would be the combination instead.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From thepowrofcheese

    My first idea:  Rogue/Hunter Secret! The art is not final, and I need to make the token still. The idea is if the first Hound kills the attacking minion, the 2nd won’t attack and will retain Stealth.

    Interesting idea, although here's a problem with the card.

    You know how Mage Secrets show up pink while they're on your hero? Green for Hunter, yellow for Paladin, and a black-ish purple for Rogues? What would this show up as? Would it use the Hunter color or the Rogue color? It can't use both because then your opponent would know that it's this.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    Number 5 is probably the way to go, as I've seen a few other classes use this Hero Power. It's different enough from Fireblast to where it doesn't feel like a blatant copy.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    Quick feedback time.

    Show Spoiler

    Linkblade91 - I didn't think anyone would be crazy enough to make a Hunter/Priest card, but you did it! And in a way that actually makes sense both mechanically and thematically. Wandering Monk is a cool card, although you will get quite a lot of comments telling you Hunter should have good AoE.

    Edwin is flashier, although it seems EXTREMELY strong to give all your minions Rush for the rest of the game. Look at Dr. Boom, Mad Genius which only gave your Mechs Rush and also required you play 7 mana to do nothing that turn (unless you're able to summon a Mech on the same turn you play him). Rogue might have some difficulty with the no-Neutrals requirement, but Pure Paladin slots it in extremely easily.


    Shaveyou - Wow, so TWO people were crazy enough to make a Hunter/Priest card. Veterinary Student is really neat. This isn't necessarily a big deal, but I feel like it benefits Hunter a lot more than it benefits Priest due to the latter's lack of Beast.

    KANSAS - Street Magician is a cool idea in theory, although since they'll draw a card to replace that card anyway, it isn't really a knock to them in card advantage and you're just as likely to help them as you are to hurt them.

    BloodMefist - Sacred Deer is a neat idea, although I feel like it's difficult to make work in practice. Also, don't use the Classic watermark on dual-class cards.


    Bananenparty - I understand the idea of Baby Amalgam although it seems too weak to me. I feel like half the time, you can just use Nightmare Amalgam instead and it'll do the job better.

    Bipolar Elemental seems bad to me. The first effect is okay, but the second effect is so much worse than the first one that it's not even funny. I know some Choose One cards have one effect which is typically better than the second one, but the discrepency in power is never as significant as it is on Bipolar Elemental. You'd play this card pretty much exclusively for the first effect, and the only time the second one would come into play is if you had Ossirian Tear on the battlefield. You also have grammer mistakes in "Choose One" and "Health".


    Elfensilver - I'm glad you have other arts because TGT trailer art on the card seems strange. The effect seems neat, although I'm not sure how you target it since the language of the card seems to imply that you choose both targets although Hearthstone does not (yet) have the functionality to do this.

    MrRhapsody - A competently designed card, but I've never been a fan of Choose One cards with a negative effect.

     

    RealJC1234TheToonist - That's quite the username you've got there.

    The biggest problem I see with Karaak is that Paladin can't really use it. It feels like a Warlock-only card that just has Paladin added on to it arbitrarily. I do get that healing is a Paladin theme, but the condition for the healing screams just Warlock to me. Not a bad idea though.

     

    Grumpymonk - Now THIS is a really nice design in my opinion. Reminds me of Keeper of Uldaman, but it's different enough in a lot of ways. This is probably my favorite card of the competition so far.


    Nirast - I've seen people try to do "[secondary effect] and Choose One" a few times before and it always looks really clunky. Not the case here though, as this is by far the best execution of this that I've seen so far. I really like the flavor and aesthetic of the card, although I feel like it's slightly too weak. Buff it a little bit (maybe +5 Attack and a 3/2 weapon?) and it'd be really great.

    I for one also really like that we can finally make cards that give Druid weapons without freaking out over the fact that it breaks Twig, and this card is a nice way to take advantage of that newly found space.

     

    DestroyerR - It's very rare for me to see someone make option cards when they make Choose One cards, so kudos to you for going the extra mile. I kinda like thematically that the two effects are polar opposites of each other, although I'm not a huge fan of the negative synergy with Fandral and Ossirian Tear.

    Anchorm4n - Congrats on the win, dude. Spirit Huntress is a neat way to tie Hunter and Rogue together through Deathrattles, although I don't think the effect needs to be random.

    Ardin - Hey, it kinda looks like you. Despite the fact that Hunter is not an Elemental class, nor Shaman a Beast class that the effect works for both classes in a different way. It also kinda adds a bit of a bit of a deckbuilding thought of using the other tribe a class isn't focused on in that class. I don't know if this was intentional or not, but I also think it's neat that you gave the Hunter side a Shaman keyword, and the Shaman side a Hunter keyword.

    BasilAnguis - A decent idea, although I feel like it's perhaps "overbaked".

    Sinth - A really funny idea. I kinda like it.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    Hoo. Was away today, but I was able to prepare this in advance.

    Will get to feedback soon.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    There are indeed two separate cards entered.

    I have brought this up to the staff. I believe that even if this doesn't necessarily improve their chances of winning (as hypothetically, they should end up with nearly the same exact score), I believe a DQ is warranted here off of simply the intention of cheating.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago

    Holy shit, a lot has happened since I was gone yesterday.

    Rapid-fire feedback time.

    Show Spoiler

    Elfensilver - Nearsighted Bully is a really funny card, although I think it being able to attack friendly characters makes it unplayable.

    MrRhapsody - Nice effect. I don't feel like it's too egregious as a Common, but it does push the boundaries more than pretty much every other card so far. I don't put it against you though, and the card is good. A problem I do see is that most random effects only hit enemies anyway.

    thepowrofcheese - I really like it.

    MenacingBagel - It's like a more "explosive" Weasel Tunneler. Kinda cool.

    Nirast - Flavorwise, it feels weird that the Trainer has less stats than what it's trying to train. On paper, it's always a 1/2 + a 1/1 for 1 mana. It seems like it might be too strong.

    Ardin - Nice! I really like it. I'd say you could probably get away with making it a 1/2 or a 2/1.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From ChocolateChipCooke

    FYI - Scholomance Academy isn't an option to select from when choosing the expansion in the pull down tab when submitting a card.

    This should be fixed now.

    (Courtesy of me telling Flux that you left this comment)

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From BloodMefist

    Demonxz95:

    Show Spoiler
    I like the idea, but the flavor is a tad off for me.  I feel like getting both effects is something an advanced shifter would know how to do rather than an inexperienced one.  This could either be remedied with a name change or an updated effect to something more 'inexperienced'.

    Nah.

    You see, an experienced shifter has perfect control over the two effects and is perfectly able to separate them, only combining the two together when they want to and they've learned the proper method to do so. An inexperienced shifter on the other hand hasn't properly learned how to separate the two effects yet, so they end up accidentally using both of them at the same time.

  • Demonxz95's Avatar
    Senior Writer 2255 2706 Posts Joined 03/19/2019
    Posted 4 years, 3 months ago
    Quote From R

    Demonxz95 - Very very cool design, but I think that it should cost at least 2 mana.

     

    Quote From Hordaki

    Demonxz95: I like it, but I feel like that would make more sense at 2 mana.

    Unfortunately, this would disqualify the card, so I can't do this.

    R - A decent card balanced by the fact that Warlock spells are not really the greatest and randomly generating them (even through Discover) is weaker than something like Mage for instance. Basic and Classic should both be capitalized though and I think the cross-Discovering is a bit weird since it's just a class card that Discovers a card from a different class. It's not like Wand Thief which is a dual-class card that Discovers a card from one of its classes and allows the other to benefit from Burgle synergy, and tri-class cards from MSoG which Discover from one of the three classes. I feel like it could just be a Warlock card that Discovers a spell. I don't feel like Mage would want to generate Warlock spells very much.

    Hordaki - It's nice to see you make that "tutor" joke with drawing when Team 5 missed that opportunity (dammit Wretched Tutor). At first glance, it doesn't look blatantly Paladin-y, but it's not too bad in the slightest. The effect is pretty decent and also fits well with High Abbess Alura both flavorfully and mechanically.