Demonxz95
LV.19Senior Writer
Comments
2,558 totalReally strong buff card. It's better in Warrior since they can easily damage their minions on a whim and they take advantage of them doing so already.
In Paladin, it's harder to use since the damaged minion will most …
It's obviously never going to see any legitimate competitive play, but it's just such a funny card to dick around with and I know at least a few people will do that.
Ever since [card]Unexpected Results[/card] came out in The Boomsday Project, I've seen people make this card way more times than I can count. Now it's finally in the game.
In SD Mage, I imagine this'll be good since it …
Balanced [card]Flamewaker[/card].
It's a bit weird to compare it to its BRM counterpart since that card was pretty stupid powerful. It's obviously not quite as good as Flamewaker, but it still seems fairly decent.
If you can get at least one of the Wyrms to stick for a turn, then it can give you a lot of surprise lethals out of nowhere to close the game, which is pretty good.
If none of …
The Studies seem good. Sometimes you might get a bad Deathrattle minion in the pool, but then you just... don't pick it and pick something else. If all your choices were bad, then just pick the least bad (or best …
That art is freaky.
The effect could be strong with something like [card]Unleash the Hounds[/card] effectively making this a 1 mana "destroy a minion" card, so it might be decent.
The name is really weird, but the effect is really strong. I expect to see this played.
Pretty much every [card]Deadly Shot[/card] on a minion has seen play at some point, and this has a better stats:cost ratio than …
It's like a [card]Nerubian Egg[/card] that can attack without extra help needed, but it costs 1 more. It's also a Beast, so it seems pretty good.
[card]Alleycat[/card] was a good card that saw play. This is a card that's pretty much strictly better, therefore it will see play.
Did you handbuff this? Not a problem, it's good when you do.
Cute, but I'm not sure if it's great.
You definitely can get a board full of these and buff them extremely early in the game, but that feels like it might be too niche.
Played on turn 1, it's really strong. After that though, it falls unless you're lucky enough to get a Taunt Beast later in the game. Generating 2 cards with 1 mana though is nothing to scoff at no matter what …
Stealth Druid, jk.
But this is strong since it will almost always make one attack, and that one attack will get very good value.
10/10 pun right there.
I think this is good. The 4/5 Taunt is a decently formidable wall, and the only bad pulls you can get this from are [card]Desert Hare[/card] and [card]Ironbeak Owl[/card]. Even just putting a 3/2 on …
Yeah. This is really bad.
Atrocious top-deck, and it takes a lot of time and trading before it becomes decent. It's also a nerf to Jandice.
Perfectly fair card. It's good if you get the Outcast off, but it's underwhelming if you don't. Even then though, it's not THAT insane, so I don't see this doing too great.
This is pretty good. Of course, it's obvious that you can use the Outcast right away since it will be added to the right-most spot of your hand. But even ignoring that, it's a 1 mana draw which in and …
7 mana is quite steep for a starting cost, and unlike [card]Corridor Creeper[/card], this only triggers off of friendly minions dying and not all minions. You'd need to get this to about 2 mana before it becomes "good". I'm not …
[card]Animal Companion[/card] sees play, and what you're getting here is half the stats for a third of the mana cost. Sounds pretty good.
Rager is nearly a pack filler, but Ragers are quite a meme in Hearthstone that I almost didn't have the heart to put him there. That and no other card would cross off Memey, so I put him there.
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