Based on people's feedback I've made 2 different versions of the Kirin Tor Arcanist
The Violet Spellshielder converts your excess damage to Armor, so that AoEs and damage Spells like Torrent can be used to gain Health. Lyris would be intended to be played alongside AoEs like Flamestrike to clear off remaining minions, or just to gain a little extra damage off of a Frostbolt or a Fireball.
Which version is better? Should I go with the original version that draws Spells when you deal excess damage, or are these designs more interesting?
Hey, these are nice ideas for cards.
I will just now point out that "Spell" is not capitalized, so it should just be "spell".
Lyris's effect also doesn't make sense as a "whenever" effect, since "whenever" takes place before the spell resolves, meaning it wouldn't have dealt the damage yet. I think it needs to be an "after" effect.
Of the two, I think Violet Spellshielder is the most practical of the two, since Lyris's effect is essentially wasting damage to... deal more damage. That said, compared to Arcane Artificer, you could probably make the effect gain Armor equal to double the excess damage.
Getting a Champion Wildcard (or any other rarity for that matter) is technically a strict upgrade over just getting a random Champion, but at the same time, getting a random Champion would probably give me more incentive to try to build something with it. Maybe I'm just also way too stingy with Wildcards?
Linkblade - I think it's cute that Dual Wielding uses the artwork that the Valeera hero portrait used way back during the alpha of the game. It seems okay, although it doesn't seem as strong as Forge of Souls unless you copy something extremely specific. Plague Doctor is cool, although I am concerned that some people might not remember what the Toxins are.
MenacingBagel - I'm not sure how Otto functions since I'm not sure what reversing the text would do? Mr Chu is just mean... but it's fair and I like the effect even if it doesn't work with Blastmaster Boom.
It should be "player" without the "s" at the end. I'm not sure if it works as intended... I mean, who's the "current" player at the end of the turn technically?
The "end step" of your turn begins when you click the "End Turn" button, but before your opponent's turn starts, thus I would think it would still draw cards for you first. This is where all the typical "at the end of your turn" effects activate.
I decided to go with Firework Fanatic since better flavor imo, simpler effect, and probably half the submissions are going to use reno in a hot tub. But I'm not sure about the watermark, also seemingly you cant make the token have a watermark unless you give it a rarity.
To apply a watermark to a card without a rarity, click the "Custom" watermark option, and there you will see a box that says "Force Apply Emblem (For Basic Cards)". Click that, and your most recently used watermark will be applied to the card. No rarity needed
I would absolutely love for the custom LoR scene to grow, and competitions would be fun. That said, there are a few problems. Namely the first is that because the custom LoR scene is so small, we'd have an extremely small participant count for each competition.
The big problem however is that there isn't an easy way to make good custom LoR cards. The LoR Card Maker is just not that great. It's not bad, and it's certainly better than any of the online alternatives, but it's still lacking in several areas. There is an MSE version which is supposed to be pretty good, although that does require you to download the MSE program and all of its files onto your computer, which not everyone will want to do.
I say this again: I would LOVE for the custom LoR scene to thrive and grow, but I don't believe now is the right time to have any competitions.
A problem with the wording I see is that I don't know if it triggers Deathrattles or not. Even if it did though, it still seems too powerful as it's basically an Assassinate attached to a large body.
It's supposed to work the same as The Amazing Reno, but on a single target. Would it work better as a spell?
I made Lunar Wellspring 2 mana now, so it heals an amount equal to a multiple of 3. Spell Damage +1 makes it heal for 9, +2 makes it heal for 12, and so on. I've also have two alternative wordings. I'll go with the other card if it they aren't clear.
If you do go with Lunar Wellspring, I'd go with the first version since the wording is consistent with Arcane Blast.
I like Star Augur quite a bit. It's a strong upside, but with a fair trade-off that you've got to wait a turn to get it and it acts as a soft-Taunt.
Thanks for the input! I've come up with a couple alternate ideas for how to work it so it's not an automatic include.
I'm leaning towards the Mech requirement (or a mix of them if this is still too powerful), but let me know which one you like best.
Feedback time, round 2:
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anchorm4n: I would say artwork 1 out of the three, but I would recommend finding artwork with the moon much more prominent.
Xarkkal: I like it, I would say flavorwise it definitely fits more into Mage than Shaman. I would also recommend changing the name to something like "Elegon, Mechanical Dragon" since otherwise I would think the Mech tag was a mistake.
CursedParrot: I think this Algalon is good, but maybe flip it to "awaken and recast them (targets enemies if possible)". I think it flows better this way, but if you don't it's not that big of a deal.
grumpymonk: Both cards are good (I prefer Star Auger) but both could use some wording changes. Lunar Wellspring should say "This spell gains triple bonus from Spell Damage" (and I think it should cost 2 mana) and Star Augur should say "draw your highest Cost playable card".
BloodMefist: Go with the (1) or less version.
Inconspicuosaurus: Maybe you could word it so it shuffles tokens into your deck and gives them any enchantments cast on Quanta.
Nirast: Does it affect your turn draw? If not maybe change it to "Draw effects" instead of "Card draw".
DestoyerR: Good effect and not too overpowered, I like it.
KANSAS: I still think healing friendly characters isn't as impressive as dealing damage to others, maybe double the healing on Obscuron.
TheHoax91: I'd go with the second Algalon out of the two.
A problem with the wording I see is that I don't know if it triggers Deathrattles or not. Even if it did though, it still seems too powerful as it's basically an Assassinate attached to a large body.
Thanks for the first round of feedback guys! Here's the updated version of the cards atm. Also I'm thinking people missed the part where Extraterrestrial Arcane was part of a custom expansion I made that used the Gadgetzan Watermark. I understand the confusion of many people, but I wanna keep the original expansion of this card that it was made in mind.
Nether-terrestrial - I saw many ppl say that this was costed weird seeing it was 8 Mana and you could just run Twisting Nether instead. This version focuses on you prepping into a way to kill your opponent's board. If you don't have a way to take down the minion right away, you give your opponent the advantage or disadvantage of trading the said minion. They can either kill it outright to take down the demon, or keep it around if they think you have no way to remove it and use it to clear something later. Sorry for the confusion on the wording as well. The Deathrattle was unnecessary after review.
Kirin Tor Astrologist - I had realized from the Battlecry people were confused cause it would offer 3 8-costs, 3 9-costs, or 3 10-costs. This was the original wording I wanted to get across and was mainly focused on giving Mage a good followup or some bigger late game in control matchups.
Extraterrestrial Arcane - This card was made in a custom expansion where Mages were focused on chaining Elementals for long amounts of time or flooding the board with them to boost spells or buffs. If you want to check it out, I'll leave the expansion link below. The card is 1 mana to stop possible broken Pyroblast follow-ups in Wild. When this was originally made at 0 mana, ppl said the potential with Pyroblast burns were too problematic and I agreed.
So I'm sorry that I didn't get back to you earlier like I intended, but here we go.
I'm pretty sure Kirin Tor Astrologist is supposed to say "or" instead of "and" because with the current wording, you will get one 8-Cost, one 9-Cost, and one 10-Cost minion with its Battlecry.
I am pretty sure Kirin Tor Astrologist is supposed to give you 3 cards. First you discover an 8 cost card, then a 9 cost card, then a 10 cost card.
Judging purely by the stats, I doubt that this was the card's intention, although only Pokeniner himself can really tell us
Thanks for the first round of feedback guys! Here's the updated version of the cards atm. Also I'm thinking people missed the part where Extraterrestrial Arcane was part of a custom expansion I made that used the Gadgetzan Watermark. I understand the confusion of many people, but I wanna keep the original expansion of this card that it was made in mind.
Nether-terrestrial - I saw many ppl say that this was costed weird seeing it was 8 Mana and you could just run Twisting Nether instead. This version focuses on you prepping into a way to kill your opponent's board. If you don't have a way to take down the minion right away, you give your opponent the advantage or disadvantage of trading the said minion. They can either kill it outright to take down the demon, or keep it around if they think you have no way to remove it and use it to clear something later. Sorry for the confusion on the wording as well. The Deathrattle was unnecessary after review.
Kirin Tor Astrologist - I had realized from the Battlecry people were confused cause it would offer 3 8-costs, 3 9-costs, or 3 10-costs. This was the original wording I wanted to get across and was mainly focused on giving Mage a good followup or some bigger late game in control matchups.
Extraterrestrial Arcane - This card was made in a custom expansion where Mages were focused on chaining Elementals for long amounts of time or flooding the board with them to boost spells or buffs. If you want to check it out, I'll leave the expansion link below. The card is 1 mana to stop possible broken Pyroblast follow-ups in Wild. When this was originally made at 0 mana, ppl said the potential with Pyroblast burns were too problematic and I agreed.
So I'm sorry that I didn't get back to you earlier like I intended, but here we go.
Even with the custom expansion in mind, not everyone will read the description so not everyone will understand that context. Thus, I still suggest that you change the watermark for Extraterrestrial Arcane.
I'm pretty sure Kirin Tor Astrologist is supposed to say "or" instead of "and" because with the current wording, you will get one 8-Cost, one 9-Cost, and one 10-Cost minion with its Battlecry.
Nether-rerrestrial is better now. It's also the "flashiest" of the three which means it'll probably get the most votes.
I made Reno no longer a Dragon because it didn't make sense given the artwork and lore of ONiK. I also changed 'Party Time!' to specify the lowest cost minions to make it more random, and I removed the additional buff to minions in your deck because it apparently confused people about the functionality of it. Is this version better? I also thought of making 'Party Time!' say "Give the lowest Cost minion of each tribe in your hand +1/+1", but I thought it might be too good, and wouldn't fit the theme of the menagerie as well.
This version looks perfectly fine, although I fail to see the flavor connection between Reno and the menagerie synergies
Hey, these are nice ideas for cards.
I will just now point out that "Spell" is not capitalized, so it should just be "spell".
Lyris's effect also doesn't make sense as a "whenever" effect, since "whenever" takes place before the spell resolves, meaning it wouldn't have dealt the damage yet. I think it needs to be an "after" effect.
Of the two, I think Violet Spellshielder is the most practical of the two, since Lyris's effect is essentially wasting damage to... deal more damage. That said, compared to Arcane Artificer, you could probably make the effect gain Armor equal to double the excess damage.
I totally get what you mean about Wildcards.
Getting a Champion Wildcard (or any other rarity for that matter) is technically a strict upgrade over just getting a random Champion, but at the same time, getting a random Champion would probably give me more incentive to try to build something with it. Maybe I'm just also way too stingy with Wildcards?
I'm excited to see what you guys bring.
Linkblade - I think it's cute that Dual Wielding uses the artwork that the Valeera hero portrait used way back during the alpha of the game. It seems okay, although it doesn't seem as strong as Forge of Souls unless you copy something extremely specific. Plague Doctor is cool, although I am concerned that some people might not remember what the Toxins are.
MenacingBagel - I'm not sure how Otto functions since I'm not sure what reversing the text would do? Mr Chu is just mean... but it's fair and I like the effect even if it doesn't work with Blastmaster Boom.
But congrats on the win, Kansas. That's quite the prize you've won.
First the worst, second the best. That's what they say
You all remember that female Demon Hunter at the end of the "Fel vs Fire" video, right?
Same hair, same horns, same armor design. It's gotta be her.
Exact opposite here. I was surprised I made any of the finals, let alone both of them.
Delicious Meal shouldn't be an Italic on the base case, but otherwise, it looks pretty good
The "end step" of your turn begins when you click the "End Turn" button, but before your opponent's turn starts, thus I would think it would still draw cards for you first. This is where all the typical "at the end of your turn" effects activate.
To apply a watermark to a card without a rarity, click the "Custom" watermark option, and there you will see a box that says "Force Apply Emblem (For Basic Cards)". Click that, and your most recently used watermark will be applied to the card. No rarity needed
I would absolutely love for the custom LoR scene to grow, and competitions would be fun. That said, there are a few problems. Namely the first is that because the custom LoR scene is so small, we'd have an extremely small participant count for each competition.
The big problem however is that there isn't an easy way to make good custom LoR cards. The LoR Card Maker is just not that great. It's not bad, and it's certainly better than any of the online alternatives, but it's still lacking in several areas. There is an MSE version which is supposed to be pretty good, although that does require you to download the MSE program and all of its files onto your computer, which not everyone will want to do.
I say this again: I would LOVE for the custom LoR scene to thrive and grow, but I don't believe now is the right time to have any competitions.
Sure. As a spell, it'd work really well.
It can be cheaper than 7 mana though.
If you do go with Lunar Wellspring, I'd go with the first version since the wording is consistent with Arcane Blast.
I like Star Augur quite a bit. It's a strong upside, but with a fair trade-off that you've got to wait a turn to get it and it acts as a soft-Taunt.
A problem with the wording I see is that I don't know if it triggers Deathrattles or not. Even if it did though, it still seems too powerful as it's basically an Assassinate attached to a large body.
Judging purely by the stats, I doubt that this was the card's intention, although only Pokeniner himself can really tell us
So I'm sorry that I didn't get back to you earlier like I intended, but here we go.
Even with the custom expansion in mind, not everyone will read the description so not everyone will understand that context. Thus, I still suggest that you change the watermark for Extraterrestrial Arcane.
I'm pretty sure Kirin Tor Astrologist is supposed to say "or" instead of "and" because with the current wording, you will get one 8-Cost, one 9-Cost, and one 10-Cost minion with its Battlecry.
Nether-rerrestrial is better now. It's also the "flashiest" of the three which means it'll probably get the most votes.
It actually is not possible to summon all 5 Treants because you'll always have at least one empty space in your hand when you play it.
As soon as I saw the hint for number 13, I instantly knew what it was. I feel like a moron.
Now for number 14...
EDIT: And now I got 14.
I'm still missing 13 and 14, grrr!
Those are the only two I have left.
This version looks perfectly fine, although I fail to see the flavor connection between Reno and the menagerie synergies