It's simple you play barnes it summons blood of the ancient one, you shadow step it and play barnes again to summon the ZANCIENT one you fuuuls now I just need to survive this turn...
3 card combo: noz + toggwaggle's scheme (7+ shuffles) + this card and at least 5 spaces in hand, next turn you play 7 of this card and win if you chipped 10 damage.. Or just cleared the board, you might run a plan B card like banker.
This is a way to get more edwins seems weak on paper cause rogues have tonnes of value already in all the burgle stuff but combo is so much better than random burgle cards.. also this is a kind of a constant generator if for some reason not dealt with.
You run this card with Hungry Crab, now you are a murloc deck, and they might or not be a murloc deck if they are not, then they won't play the murloc so you don't get a 1 mana 3/4 if they are then your hungry crabs got other targets, and it's just a symetrical effect.
Anyway you benefit from the deal while lowering your opponent's hand space. You can even mill the opponent sometimes, or get a 3/4 for 1 mana and fuel.
Healing is overrated, hp is a resource. You destroy a minion that would otherwise deal damage to you, tempo is more important than face damage, besides warlock has healing tools just not a good win condition, or long term plan.. Lord J is sadly too weak atm.
It's a bunch of strings of data the servers have to save it's around what? 1K characters each? if they encode it it's even less.
I can understand why you would want to limit it for efficiency and having each account take less space but it just shows a flaw in the coding of HS if your code isn't flexible and open to changes your code isn't written well enough, each deck is justa bunch of strings that then the game interprets as the deck you queue up with we can easily infer that when they allowed to export and import them that's all the data needed to create a deck in your deck menu.
I think just many parts of the code reference the fact that there are just those 18 deck slots(back when we had 9 it was referring the 9 deck slots and the 9 basic slots), it would mean a lot of code needs to be refactored to NOT refer accessing the 18 deck slots, and access a none set amount of decks and in the same time have the servers manage also all the decks every user has at his disposal.
It's probably that it would takes the coders a lot of time to fix this problem that is rooted in some "magical numbers" or UI decisions that it's probably not worth it, can't find any other explanation to this decision at my level of knowledge.
It seems some parts of HS were done without the foresight of future additions for some reason take for example Deathstalker Rexxar, they mentioned they need to manually code zombeasts that's quite dumb if it's the case it means they manually made them instead of creating an algorithm that makes them, wonder if every expansion to come they will need to manually make any combinations..
All that said I am quite new to software so I might be missing something else that might be the source of such unwillingness to add more storage per user for the deck slots.
I think a second copy of your ace card can be at times really strong, but there are currently not many targets in standard, Maybe High Priestess Jeklik can work i mean in the end you are getting 4 copies of her, we still have 8 other warlock cards this expansion maybe we get a high cost card that we REALLY want a 3rd or 2nd (if it's a legendary) copy of it, or it wants to be discarded for some benefit, discard lock lost it's ace card in standard in Doomguard so it would need a lot of support to be viable.
So this card actually goes past the vanilla test, now we have Zilliax show up a lot and normally Zilliax manages to deal with a minion and find targets so a 3 attack rush minion is actually decent, it can 2 for 1 small/medium minions plus giving you value latter, the card is decent I would say 4 star card, depends on how well thief rogue do which they normally don't do too well but a random minion from another class is better than spells that don't have synergy with your game plan, minions are generally better than spells to get randomly.
In wild, I didn't see odd rogue in a while but if you are going with odd rogue this card can be ok.. probably not.. 2 stars in wild it's just really not in a wild power level.
Arena 5 stars this card is in the top arena picks for sure.
I suppose smacking into an oondasta or a burly would kind of suck but those will be one offs. Chances are you will get to crush some lackey generating minions ruining your opponent s game plan.
if you are playing the quest you probably are playing this card, if you are not playing the quest you are not playing this card.. outside of arena where this card is really good.
it's sad if every choose one effect until next year will be bad without the quest though.. this card is abysmal without the quest.
It's simple you play barnes it summons blood of the ancient one, you shadow step it and play barnes again to summon the ZANCIENT one you fuuuls now I just need to survive this turn...
3 card combo: noz + toggwaggle's scheme (7+ shuffles) + this card and at least 5 spaces in hand, next turn you play 7 of this card and win if you chipped 10 damage.. Or just cleared the board, you might run a plan B card like banker.
Exodia OBLIVERATE!
This is a way to get more edwins seems weak on paper cause rogues have tonnes of value already in all the burgle stuff but combo is so much better than random burgle cards.. also this is a kind of a constant generator if for some reason not dealt with.
Medivh's Valet: who are you?
Cloud Prince: I am you but bigger.
What does it reference?
The key here is wild.. In standard it's less insane.
You run this card with Hungry Crab, now you are a murloc deck, and they might or not be a murloc deck if they are not, then they won't play the murloc so you don't get a 1 mana 3/4 if they are then your hungry crabs got other targets, and it's just a symetrical effect.
Anyway you benefit from the deal while lowering your opponent's hand space. You can even mill the opponent sometimes, or get a 3/4 for 1 mana and fuel.
Give a friendly lackey +4/+4 and demon tag is that good? yes!
Also activate "whenever a friendly minion dies" and summoning cards but generally speaking it's the above effect tempo wise.
Healing is overrated, hp is a resource. You destroy a minion that would otherwise deal damage to you, tempo is more important than face damage, besides warlock has healing tools just not a good win condition, or long term plan.. Lord J is sadly too weak atm.
Destroy a minion> summon 2/1s though.
Wonder why they found that this card is too strong at 4 mana, or how they landed on having 3 copies of this before it does a weakened ragnaros effect.
Seems too much of a meme card, as a poster above said, it's easier to replicate leeroy. Unless there is a card that duplicates 0 attack cards easily.
Got to 19 minutes.. heard some people got 11 minutes the APM is real.
Of course with dr. boom and hand of rafaam
It's a bunch of strings of data the servers have to save it's around what? 1K characters each? if they encode it it's even less.
I can understand why you would want to limit it for efficiency and having each account take less space but it just shows a flaw in the coding of HS if your code isn't flexible and open to changes your code isn't written well enough, each deck is justa bunch of strings that then the game interprets as the deck you queue up with we can easily infer that when they allowed to export and import them that's all the data needed to create a deck in your deck menu.
I think just many parts of the code reference the fact that there are just those 18 deck slots(back when we had 9 it was referring the 9 deck slots and the 9 basic slots), it would mean a lot of code needs to be refactored to NOT refer accessing the 18 deck slots, and access a none set amount of decks and in the same time have the servers manage also all the decks every user has at his disposal.
It's probably that it would takes the coders a lot of time to fix this problem that is rooted in some "magical numbers" or UI decisions that it's probably not worth it, can't find any other explanation to this decision at my level of knowledge.
It seems some parts of HS were done without the foresight of future additions for some reason take for example Deathstalker Rexxar, they mentioned they need to manually code zombeasts that's quite dumb if it's the case it means they manually made them instead of creating an algorithm that makes them, wonder if every expansion to come they will need to manually make any combinations..
All that said I am quite new to software so I might be missing something else that might be the source of such unwillingness to add more storage per user for the deck slots.
I think a second copy of your ace card can be at times really strong, but there are currently not many targets in standard, Maybe High Priestess Jeklik can work i mean in the end you are getting 4 copies of her, we still have 8 other warlock cards this expansion maybe we get a high cost card that we REALLY want a 3rd or 2nd (if it's a legendary) copy of it, or it wants to be discarded for some benefit, discard lock lost it's ace card in standard in Doomguard so it would need a lot of support to be viable.
Let's break it down:
Add a random minion from another class 0.5 mana-the card is too random for it to be worth the full mana for card draw.
3/5 statline is 3.5 mana - 3/4 is standard for 3 mana, 3/5 for 3 is either with a condition or a drawback.
Rush is around 1 mana - Charge.
So this card actually goes past the vanilla test, now we have Zilliax show up a lot and normally Zilliax manages to deal with a minion and find targets so a 3 attack rush minion is actually decent, it can 2 for 1 small/medium minions plus giving you value latter, the card is decent I would say 4 star card, depends on how well thief rogue do which they normally don't do too well but a random minion from another class is better than spells that don't have synergy with your game plan, minions are generally better than spells to get randomly.
In wild, I didn't see odd rogue in a while but if you are going with odd rogue this card can be ok.. probably not.. 2 stars in wild it's just really not in a wild power level.
Arena 5 stars this card is in the top arena picks for sure.
Who plays those cards though?
Why play a 7 mana king krush when you can play a 4 mana one?
if you are playing the quest you probably are playing this card, if you are not playing the quest you are not playing this card.. outside of arena where this card is really good.
it's sad if every choose one effect until next year will be bad without the quest though.. this card is abysmal without the quest.
Mecharoo but reborn and murloc instead of deathrattle and mech.
nothing else to say.. if you want to play murloc, reborn or both and have synergy for those in your deck, you want to play this card.