DoubleSummon
LV.15Ancestral Recall
Comments
2,263 totalWas about to open a thread just for [card]making mummies[/card] but I will post it here, in short I think the quest is the worst designed theme since freeze shaman, it's plain awful, has little flavor within the paladin class …
Sadly it's still running so there's a competition between the 2 sites.. this site is clearly higher quality but the traffic is split between the sites so we get less discussion here.
My thought exactly.. the paladin quest is the only one directly linked to a set specific keyword the rest of the quests can get further support in other sets reborn seems really just from this set and MAYBE another one …
The name of the year has nothing to do with the expansions in it.. it was like this since the rotation started, if there's a relation it's quite vague it was the most connected on the year of the kraken …
Quote From Almaniarra Quote From Chimera Wonder if someone finds a way to abuse this deathrattle for lethal of some kind.
I don't think so because of Goblin Bombs. Magnetize makes them …
Control warlock got a lot of removal this expansion as well as tonnes of new zoo options, the fact that the zoo deck lost to priest doesn't mean zoo is bad, the list used in stream tried to showcase as …
Quote From Chimera But why.
cause those packs need flling and arena is a format
in the one hp paladin hyper aggro deck?
The totem stuff seems to be wild support mostly, or a set up for future expansions.. just there are not enough totem cards.
would be great if genn was still in standard though.
maybe in highlander for zephyr? also there are many discover cards in highlander decks anyway, as well as being a well stated minion could make this card playable.
So.. the mystery choice is just a random spell? think this card is good btw it got the same effect as a lackey at a price you would pay for a lackey generator+ a lackey but better total stats.
it's this card just really powerful trading tool? also priest support with [card]cabal shadowpriest[/card].
not sure though we saw such effects in solo content before and although it looks powerful it might not be.. on first glance looks really …
Quote From kaladin omg
I love the name and concept. MM -> shadowstep -> MM -> escape plan -> MM -> lab recruiter -> togwaggle's scheme
take their whole deck lol
…
Quote From Firenza Great design. Fair at 4 mana. Broken at 2 or less.
[card]underbelly fence[/card] not broken at 2 mana
turn 1 quest completion with prep going second 2 prep 2 diguises , turn 2 3/2 immune weapon and 4 random none rogue spells in hand.
seems like too much of a meme, decent in arena in a none tempo driven meta.
the best comparison I could find is [card]c'thun's chosen[/card] I think that the lifesteal makes this card good I guess.. I know for sure a 4/2 with life steal for 3 is just bad we saw it in witchwood.. now …