BEEEES!!! even the name of the card is clever (having an E for each bee summoned) it's such an open ended card that not only has unique synergies with own overkill,deathrattle and lifesteal minions but also is thematically fitting for bees to die right after attacking.
Just a better Arcane Tyrant, druid tends to run many 5+ spells besides there is also the sunreaver that also supports a deck with many 5+ spells, goes very well with Overflow
For 9-mana and a beefy body, it didn't see much play. For 5-mana and no body, I really like this as removal, but damn.....doesn't Warrior already have enough AOE?
the difference between a 5 mana card to a 9 mana card is huge basically. it comes much sooner it means you can play other cards more easily with it like warpath or actually play it when it matters.
sure Brawl is better as stand alone but this is controllable and you run warpath anyway so.. might as well..
So mage can now get the most annoying to kill minion ever from Conjurer's Calling on a sea giant.
big shaman also sound nice eureka this or muck murpher and you got a big dude that refuses to die you put [Hearthstone Card (ancestral healing/card] on it and it got taunt too as well as if he got reborn you restore it to full.
dies to hard removal only basically cheating this guy out is huge… maybe big priest would want this by how sticky the minion is to remove and revive constantly.
This card reminds me of Haunted Creeper a bit a sticky 1/2 minion with deathrattle, if you play sticky minions with reborn like this card you are getting 2/3 of body and +2/+2 in buffs that's a total of 4/5 stats for 2 mana which is a lot actually, also priest now more than ever wants sticky minions to put Extra Arms on those.
you know the dalaran heist bucket system? each new player gets one of around 300 decks generated from each class choosing buckets probably they use the same groups as in dalaran heist, the bucket choosing seem to be in trios.. as in one deck I had 1 dragon and 2 dragon activators but nothing else as far as I seen, also I saw the deck had the "legendaries" bucket twice I played around 6 games with that paladin deck..
so the deck are synergistic because they pull from synergistic buckets..
now this brawl more than any other brawl ever is a HUGE statistic data dump for blizzard I mean.. with millions of games that will be played in this tavern brawl blizzard can gather tonnes of data about some strategies, look at weak cards to buff, strong cards to nerf, look for synergies that were never tried before specially after a week or so when the decks self refine themselves to thousands of wins.
and Jungle Panther isn't that good, we saw a 2/2 divine shield minion with stealth before that card wasn't even considered.. so a stealth minion that is hard to remove isn't really something people look after.
2/2 taunt for 2 was never played before but so was a 1/4 taunt for 3, I didn't see people complain the stats are too poor yet, but just pointing out that the effect is just really really good as we saw a that Stonehill Defender was the most played card in the game (mostly because it could discover itself though)
Now this is not only able to discover itself but it's a class card so it's likely to discover itself.
This card is also cheaper which is a big deal actually since it's still a decent speed bump for aggro while being able to be more flexible in your curve as well as discovering Armagedillo to buff other taunts you might be running.. but even if you don't run tautn warrior this goes into every warrior deck anyway this card is proven to be really good at a higher price (this is 2 mana for 4 stats vs 3 mana for 5 stats)
Well this time we are getting a quest that might serve as a win condition, which is the main problem of priest currently, they are probably saving priest to showcase an entire new Archetype in the big reveal stream.
Looks like a pack filler type card to me
Mercenaries 14 in EU and 280 in NA turns out 4 patches is preeety good
BEEEES!!! even the name of the card is clever (having an E for each bee summoned) it's such an open ended card that not only has unique synergies with own overkill,deathrattle and lifesteal minions but also is thematically fitting for bees to die right after attacking.
Rafaam scheme + this = 4 mana twisting nether.
Just a better Arcane Tyrant, druid tends to run many 5+ spells besides there is also the sunreaver that also supports a deck with many 5+ spells, goes very well with Overflow
the difference between a 5 mana card to a 9 mana card is huge basically. it comes much sooner it means you can play other cards more easily with it like warpath or actually play it when it matters.
sure Brawl is better as stand alone but this is controllable and you run warpath anyway so.. might as well..
So mage can now get the most annoying to kill minion ever from Conjurer's Calling on a sea giant.
big shaman also sound nice eureka this or muck murpher and you got a big dude that refuses to die you put [Hearthstone Card (ancestral healing/card] on it and it got taunt too as well as if he got reborn you restore it to full.
dies to hard removal only basically cheating this guy out is huge… maybe big priest would want this by how sticky the minion is to remove and revive constantly.
) Not Found]This card reminds me of Haunted Creeper a bit a sticky 1/2 minion with deathrattle, if you play sticky minions with reborn like this card you are getting 2/3 of body and +2/+2 in buffs that's a total of 4/5 stats for 2 mana which is a lot actually, also priest now more than ever wants sticky minions to put Extra Arms on those.
The drawback is way too much, the minion is very strong but I doubt it's worth it.
This minion's health.. Saying that it works both ways, you can also buff this minion to make other cards have more hp anyway..
This+ power word shield +2 divine spirits+ stonetusk boar + topsy turvy=36 charge damage 6 cards 10 mana.
How they made the decks:
you know the dalaran heist bucket system? each new player gets one of around 300 decks generated from each class choosing buckets probably they use the same groups as in dalaran heist, the bucket choosing seem to be in trios.. as in one deck I had 1 dragon and 2 dragon activators but nothing else as far as I seen, also I saw the deck had the "legendaries" bucket twice I played around 6 games with that paladin deck..
so the deck are synergistic because they pull from synergistic buckets..
now this brawl more than any other brawl ever is a HUGE statistic data dump for blizzard I mean.. with millions of games that will be played in this tavern brawl blizzard can gather tonnes of data about some strategies, look at weak cards to buff, strong cards to nerf, look for synergies that were never tried before specially after a week or so when the decks self refine themselves to thousands of wins.
Desperate Stand *
and Jungle Panther isn't that good, we saw a 2/2 divine shield minion with stealth before that card wasn't even considered.. so a stealth minion that is hard to remove isn't really something people look after.
2/2 taunt for 2 was never played before but so was a 1/4 taunt for 3, I didn't see people complain the stats are too poor yet, but just pointing out that the effect is just really really good as we saw a that Stonehill Defender was the most played card in the game (mostly because it could discover itself though)
Now this is not only able to discover itself but it's a class card so it's likely to discover itself.
This card is also cheaper which is a big deal actually since it's still a decent speed bump for aggro while being able to be more flexible in your curve as well as discovering Armagedillo to buff other taunts you might be running.. but even if you don't run tautn warrior this goes into every warrior deck anyway this card is proven to be really good at a higher price (this is 2 mana for 4 stats vs 3 mana for 5 stats)
The reveal video is so cringe.
Omnislash team is amazing but.. yeah that was embarrassing.
Out of my jungle!
This card looks sweet, if there is a 0 mana spell that deal damage to yourself this might be even better
Great with reborn minions that's for sure, bad ress target for priest but paladin seems to be a reborn class so it might see play there.
Cards/Decks that can enable it
Plot Twist warlock (+ quest)
deathrattle rogue (Anka, the Buried)
deathrattle priest ([Hearthstone Card (coffin crusher) Not Found])
can't see other ways to cheat it out atm and you are not looking to spend 9 mana on this card otherwise.
that's not too much set up all you need is 6 or 7 turns to hold toggwaggle's scheme and 5 spaces in hand.
Well this time we are getting a quest that might serve as a win condition, which is the main problem of priest currently, they are probably saving priest to showcase an entire new Archetype in the big reveal stream.