DoubleSummon
Lv.15Ancestral Recall
Comments
Looks like a pack filler type card to me
Mercenaries 14 in EU and 280 in NA turns out 4 patches is preeety good
[card]beeees!!![/card] even the name of the card is clever (having an E for each bee summoned) it's such an open ended card that not only has unique synergies with own overkill,deathrattle and lifesteal minions but also is thematically fitting for bees to die right after attacking.
Rafaam scheme + this = 4 mana twisting nether.
Just a better [card]arcane tyrant[/card], druid tends to run many 5+ spells besides there is also the sunreaver that also supports a deck with many 5+ spells, goes very well with [card]overflow[/card]
Quote From kaladin For 9-mana and a beefy body, it didn't see much play. For 5-mana and no body, I really like this as removal, but damn.....doesn't Warrior already have enough AOE?
the difference between a 5 mana card to a 9 mana card is huge basically. it comes much sooner it means you can …
So mage can now get the most annoying to kill minion ever from [card]conjurer's calling[/card] on a sea giant.
big shaman also sound nice eureka this or muck murpher and you got a big dude that refuses to die you put [card]ancestral healing/card] on it and it got taunt too as well as if he got reborn you restore …
This card reminds me of [card]haunted creeper[/card] a bit a sticky 1/2 minion with deathrattle, if you play sticky minions with reborn like this card you are getting 2/3 of body and +2/+2 in buffs that's a total of 4/5 stats for 2 mana which is a lot actually, also priest now more than ever wants sticky minions to put …
The drawback is way too much, the minion is very strong but I doubt it's worth it.
This minion's health.. Saying that it works both ways, you can also buff this minion to make other cards have more hp anyway..
This+ power word shield +2 divine spirits+ stonetusk boar + topsy turvy=36 charge damage 6 cards 10 mana.
How they made the decks:
you know the dalaran heist bucket system? each new player gets one of around 300 decks generated from each class choosing buckets probably they use the same groups as in dalaran heist, the bucket choosing seem to be in trios.. as in one deck I had 1 dragon and 2 dragon activators but nothing …
Quote From ArchSpike It's a Jungle Panther that draws you an Ancestral Spirit. Seems alright!
[card]desperate stand[/card] *
and [card]jungle panther[/card] isn't that good, we saw a 2/2 divine shield minion with stealth before that card wasn't even considered.. so a stealth minion that is hard to remove isn't really something people look …
2/2 taunt for 2 was never played before but so was a 1/4 taunt for 3, I didn't see people complain the stats are too poor yet, but just pointing out that the effect is just really really good as we saw a that [card]stonehill defender[/card] was the most played card in the game (mostly because it could discover itself …
The reveal video is so cringe.
Omnislash team is amazing but.. yeah that was embarrassing.
Out of my jungle!
This card looks sweet, if there is a 0 mana spell that deal damage to yourself this might be even better
Great with reborn minions that's for sure, bad ress target for priest but paladin seems to be a reborn class so it might see play there.
Cards/Decks that can enable it
[card]plot twist [/card] warlock (+ quest)
deathrattle rogue ([card]anka, the buried[/card])
deathrattle priest ([card]coffin crusher[/card])
can't see other ways to cheat it out atm and you are not looking to spend 9 mana on this card otherwise.
that's not too much set up all you need is 6 or 7 turns to hold toggwaggle's scheme and 5 spaces in hand.
Well this time we are getting a quest that might serve as a win condition, which is the main problem of priest currently, they are probably saving priest to showcase an entire new Archetype in the big reveal stream.