Probably run it with the warrior quest.. otherwise.. not I think the warrior quest won't be too good this expansion.. taunt warrior looks way more promising.
I would guess either Beasts or Spells, probably the former given my belief that Toast's unrevealed card was the Hunter Quest (they've shown every other one before the stream and he was "high-profile" enough to get a legendary) and it had a what appeared to be a grey-purple "dog" (hyena?) on the thumbnail. I think though instead of playing big/small beasts it will probably be similar to the rest and purely numbers focused i.e. play 10 beasts. I love playing Zul'jin Spell Hunter though so I would PREFER spell quest but I'm not holding my breath.
This is such a strong quest, the reward is way too good, the requirements not so high... I won't say it's gonna be nerfed cause normally quests are hard to evaluate most of them sucked last time.
Actually, Rogue, Priest, Warrior and Mage quests saw a lot of serious ladder play. Pala and Druid quests created at least nice meme decks. Warlock quest was awfully designed but also saw at least some ladder games in tier 4 decks. Only shaman and hunter sucked in such a way that they were neither fun nor good. So I don't think it is "most of them". And the proportions will probably be more or less the same, which would be fine with 4 quests spawning good meta decks, 2-3 meme tiers and 2-3 not good enough for any purpose. Cheers!
Meta defining:rogue, warrior
Saw competitive play:mage, druid, priest
Is played but only in wild after it rotated:shaman
Garbage:hunter, paladin, warlock
Yeah maybe I was wrong with "most of them" but still they weren't very strong outside of warrior and rogue, the priest one was hard to complete and was not game winning most of the time.
They also just weren't consistently good, from koft to rastakan you only really saw quest rogue popping from time to time the rest were not played.
Paladin was terrible only kibler really played it, but kibler really likes to play meme decks.
This is such a strong quest, the reward is way too good, the requirements not so high... I won't say it's gonna be nerfed cause normally quests are hard to evaluate most of them sucked last time.
I don't get the last line of text "return it to life with full life" was that line necessary? I mean does it mean it doesn't remove buffs, or reapply reborn/divine shield? Does this combo combo with shadow madness to deal more damage instead of stealing the minion then?
The wording makes this card weird wonder how will it interact with reborn, divine shield and madness minions.
Play this in shudderwock or 1uest shaman and have shudderwock with 1 or 2 keywords, and with the shaman quest you can have all 4 keywords easily for 9 mana.
This card loses you too much tempo, for the same reason academic espionage isn't played this will probably won't be played either too slow and doesn't have a body.
This could actually go into wild big priest to improve their resurrect pool.
I absolutely hate it already.
It's a win more card, big priest won't run it, if a value minion in big priest is summoned you better start using ress cards rather than double down on your opponent not having silence or a polimorfic effect.
Once you start resurrecting stuff as big priest you generally won.
Please see my previous response to Kovachut.
I didn't mean it's a greedy option but more of a card that makes counters to big priest even stronger (silence,polymorph, mass polymorph) and doesn't help in bringing minions back from empty boards those 2 cards you mentioned do help with resurrecting minions.. this card only ressurect a minion if you can attack with it and kill it in the same turn or if your opponent doesn't run transform/silence effects which they should since big priest is quite popular.
Yeah I agree with the comparison to Sludge Belcher this is probably the card people have been asking for as a defensive early minion since Tar Creeper rotated out.
it's 1 less mana than Sludge Belcher but -1 attack and the "deathrattle" is a 2/1(injured max 5) instead of a 1/2. I think the fact that you can't kill it in one go and it resist AOE is good enough to include in any none aggro deck looking to defend against aggro.
it fits in both taunt warrior and reborn paladin decks how viable those decks will be? who knows.
Control warlock currently would like this card as well.
Fedora strider was good cause it was a 4/4 this card is a total tempo loss the turn it's played and guess what is the most important aspect of the game? Shuffling cards into your deck and winning in fatigue according to most people in fan sites..
Blessing of kings is a really good card, and maybe you want more ways to have buffs in your deck.
Divine shield, high stats and taunt are a really powerful combination and really hard to deal with without hard removal, so I think this is worth 6 mana it's not spikeridge steed, but it's good enough.. They could made it a little more unique if it was a +3/+5.. But ok
This could actually go into wild big priest to improve their resurrect pool.
I absolutely hate it already.
It's a win more card, big priest won't run it, if a value minion in big priest is summoned you better start using ress cards rather than double down on your opponent not having silence or a polimorfic effect.
Once you start resurrecting stuff as big priest you generally won.
I think this will only be worth playing if you can get a lot of value from the best tokens.
Exactly, the tokens might have enough value for this to be good, pirahana launcher had a niche sometimes this is so much better but all the comments thrash it
Nice idea but you assembled a 3 card combo that doesn't even come close to win you the game for 10 mana if there is a murloc/mech hybrid deck it could be used maybe but it's not really something you need to rely on, and it doesn't win you the game against most decks..
vs aggro it's too late, vs control/midrange they can deal with it
Probably run it with the warrior quest.. otherwise.. not I think the warrior quest won't be too good this expansion.. taunt warrior looks way more promising.
Brann needs to be featured on the cards' art.
Meta defining:rogue, warrior
Saw competitive play:mage, druid, priest
Is played but only in wild after it rotated:shaman
Garbage:hunter, paladin, warlock
Yeah maybe I was wrong with "most of them" but still they weren't very strong outside of warrior and rogue, the priest one was hard to complete and was not game winning most of the time.
They also just weren't consistently good, from koft to rastakan you only really saw quest rogue popping from time to time the rest were not played.
Paladin was terrible only kibler really played it, but kibler really likes to play meme decks.
This is such a strong quest, the reward is way too good, the requirements not so high... I won't say it's gonna be nerfed cause normally quests are hard to evaluate most of them sucked last time.
I don't get the last line of text "return it to life with full life" was that line necessary? I mean does it mean it doesn't remove buffs, or reapply reborn/divine shield? Does this combo combo with shadow madness to deal more damage instead of stealing the minion then?
The wording makes this card weird wonder how will it interact with reborn, divine shield and madness minions.
Looks like a card to make random 10 drops worse, the card itself is not that impressive it's very random and very hard to play.
There's no way this card doesn't see play somehow, pirate tag, high tempo deathrattle (specially vs mechs), already goes well with hooktusk.
Play this in shudderwock or 1uest shaman and have shudderwock with 1 or 2 keywords, and with the shaman quest you can have all 4 keywords easily for 9 mana.
This card loses you too much tempo, for the same reason academic espionage isn't played this will probably won't be played either too slow and doesn't have a body.
Felreaver is better, you don't need a deck if they are dead.
I didn't mean it's a greedy option but more of a card that makes counters to big priest even stronger (silence,polymorph, mass polymorph) and doesn't help in bringing minions back from empty boards those 2 cards you mentioned do help with resurrecting minions.. this card only ressurect a minion if you can attack with it and kill it in the same turn or if your opponent doesn't run transform/silence effects which they should since big priest is quite popular.
It's a strong defensive minion.
Yeah I agree with the comparison to Sludge Belcher this is probably the card people have been asking for as a defensive early minion since Tar Creeper rotated out.
it's 1 less mana than Sludge Belcher but -1 attack and the "deathrattle" is a 2/1(injured max 5) instead of a 1/2. I think the fact that you can't kill it in one go and it resist AOE is good enough to include in any none aggro deck looking to defend against aggro.
it fits in both taunt warrior and reborn paladin decks how viable those decks will be? who knows.
Control warlock currently would like this card as well.
Fedora strider was good cause it was a 4/4 this card is a total tempo loss the turn it's played and guess what is the most important aspect of the game? Shuffling cards into your deck and winning in fatigue according to most people in fan sites..
But no.. Tempo.
Blessing of kings is a really good card, and maybe you want more ways to have buffs in your deck.
Divine shield, high stats and taunt are a really powerful combination and really hard to deal with without hard removal, so I think this is worth 6 mana it's not spikeridge steed, but it's good enough.. They could made it a little more unique if it was a +3/+5.. But ok
It's a win more card, big priest won't run it, if a value minion in big priest is summoned you better start using ress cards rather than double down on your opponent not having silence or a polimorfic effect.
Once you start resurrecting stuff as big priest you generally won.
How long will this go on?
2/2 fills packs better. In a few years they will power creep this card as a 2/3 to also fill packs.
Exactly, the tokens might have enough value for this to be good, pirahana launcher had a niche sometimes this is so much better but all the comments thrash it
Nice idea but you assembled a 3 card combo that doesn't even come close to win you the game for 10 mana if there is a murloc/mech hybrid deck it could be used maybe but it's not really something you need to rely on, and it doesn't win you the game against most decks..
vs aggro it's too late, vs control/midrange they can deal with it
Giving a minion +2 hp is probably better than evolving it.