FrostyFeet
LV.18Derpcorn
Comments
1,395 totalQuote From DarkFrostX Nice, this is one of the best caravans I think.
Agreed, and yet it's unlikely to see play since Zoo would be the only logical home for this and it sure doesn't …
Quote From bardozan Activate Frenzy (somehow), bounce to your hand, play again, activate again etc. This could lead into some great plays.
Just [card]Backstab[/card] it yourself. And yeah Rogues have a ton of bounces, especially …
Quote From calipsis Caravan cards will be useless
Sad but likely true. Slow value with weak stats is not a combination that makes the cut in most metas.
Priests do have a lot of …
Ridiculous with [card]Reckless Apprentice[/card]. I'd find it very weird if this didn't end up seeing play. Love to see support for more Control-oriented Mages for a while instead of pure RNG fiestas.
It can snowball out of control with the right Secrets, but it's rather high in priority to be removed before that. Solid chance that it will see play, it will be experimented with for sure.
Quote From johnyap11 I doubt no card warlock will take off - but if it does this will be part of it. But likely by the time you really trigger this a 1 mana 6/6 is likely less …
Weapon Rogue starting to look extra scary, and it already wasn't my favorite thing to play against. Double Ooze might be a must in the early Barrens meta.
Quote From Sitrax Paladins get cards that care about controlling secrets.
New secret is hard to trigger early game allowing you secret synergy without fear of it triggering.
People complain that the secret is too hard to trigger …
They really wanted Secret Paladin to happen.
Usually they've given a couple of cards for multiple archetypes within an expansion, it seems that some classes have a more uniform theme they try to support harder this time around.
Good tool to combat early aggro, but I'm still a bit skeptical if it will end up seeing play. Might depend on the viability of "Small Spell Hunter".
Quote From Pezman …I think this is better than [card]Hunter's Pack[/card], not just because of the body, but you get to pick which resource you get, rather than just 3 randos that might not be that useful.
Quote From YourPrivateNightmare Okay so I'm actually serious about this one now.
Run double Mo'arg Artificer and a 1-health minion and you can deal 23 damage to the enemy hero with nothing they can do about it. …
"At the start of your turn" with a statline like that, it's asking a lot. I don't think Hunters will be interested enough about handbuffs to take that tempo loss.
Quote From Hydrafrog With Dire Frenzy working it's way back into the mix... this card just gives me hives. This is the sole reason I'm glad that Stonetusk Boar lost charge
It didn't lose it, …
I don't think they documented it but it should happen when the Core set goes live, I believe.
Quote From ArcyroX this is the best AOE card that I've ever seen in this game. crazy super ultra mega good.
Okay someone's even happier than I am about the card. But I do absolutely …
Quote From Brandon Amazing 1 drop for Murloc Shaman, and it summons [card]Murloc Tinyfin[/card] after it dies. Automatic 5/5 stars for summoning one of the cutest minions in the game, AND being a good card.
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Quote From Haplo [cardimg]oaken summons[/cardimg]
This is what I would've also said. Isn't that a pretty insane combo in Wild? Basically asking aggro if they have silence or if they'd like to concede.
I would've slammed this in the same deck with [card]Overlord Saurfang[/card] but not everyone seem that excited about it. It could easily turn out to be too slow though.
Quote From bardozan Best thing about this is the turtles, of course. They look great.
I bet Shadows would agree.
Even in addition to turtles, the card seems solid enough to see play in …