Geno9999
LV.11Metrognome
Comments
1,217 totalOh man, this is dangerous board fill and refill for Token Druid, what were they- what? It's a Hunter card?! But Hunter barely does that! And the class doesn't really take much advantage of a board full of 1/1s anyway, …
Pretty powerful, easy arena pick, though it might struggle a little finding the right constructed deck to run it. I'd say token, but with Gibberling to 2, it's a little harder to squeeze. Perhaps a Miracle Druid with [card]Umbral Owl[/card] …
Curve Quest Priest...
As hype as it is to have a reward that literally wins you the game, it might actually be hard to curve out as easily in the reveal video. Sure the discovers between each step completion will …
I think it's a solid card for the combined healing and removal, the real question is "do you run this along side [card]Drain Soul[/card] and [card]Soul Shear[/card]?"
The answer is Not Quite, you run cards like this instead of …
If we're getting adventures again, I hope that it's as a part of/instead of the minisets rather than another thing to buy on top of the minisets.
I can see it getting a Mana nerf, just to remove the explosive T1 games where the Druid has a full board of 2/2s
Probably sees play in Controlock if nothing else, but I'm trying to think of how much healing you need to do for it to be worth it. Probably 6 or more? The fact that it's only your hero does also …
If nothing else, it sees play in Arena because the Immune and the sticky body is premium.
In constructed, I feel conflicted because while Immune while attacking is nice, I just don't see it make the cut in Face …
Probably ends up that the only reason you play him is for [card]Westfall[/card]/the 2/2 Adventurer. The other options imo are awful for the extra wait time:
[card]Ironforge[/card]: Much more healing than [card]Luckysoul Hoarder[/card], and probably the same amount of …
First thought: "Oh SWEET! Spell Mage is back on the menu boys!"
Second thought, much much later: "Wait, how hard is it to complete actually?"
With current deck lists of Spell mage, it'll actually come up short more …
Warlock's version of [card]Efficient Octo-bot[/card], and all it requires is the thing that Warlocks naturally do. The only time I don't see this being run is Zoolock.
The only tricky part will dodging the inevitable Rust-rot Vipers and Acidic …
I'm excited to see Kibler add this to his Dude Paladin deck, since iirc he runs [card]Seedcloud Buckler[/card]. You 100% run those two together with Buckler first, then break it by playing this card to give your board Divine Shields …
The fact that it's 1 mana helps a lot, since you can play this on turn 1 going first and almost always get a draw from him...
Any later than that and he's effectively just a 2/1. Pass.
Here's hoping that Tamsin and/or Scabbs are among the next Reward Track rewards.
The fact that this has tradable, and as such can be shuffled away when facing a deck that doesn't run weapons, is the only edge it has over Ooze, but that edge is just perfect for a tech card.
Friendship ended with Combustion, now Fire Sale is my new best friend.
This quest lives and dies on if it procs on Fatigue damage, because I can't think of a deck that runs enough self-damage cards to fulfill the quest AND make use of the reward. Even then, super vulnerable to Aggro. …
You'd probably use the Tradable for when you need a bigger minion out of your deck, but otherwise I can only see this being played in arena.
Tradable as a keyword should be thought of as Plan B, as top decking this wouldn't be the absolute worst unless you really needed something on curve. Otherwise, instant Ice Barrier without the need for your opponent to attack to …
Do I want Coin? Yes. Do I want my opponent to have the coin? No. 1/5 stars