Ya har? I don't think we've seen a lot of Warrior's direction in this expansion, but a cheap removal just might slip into a Pirate Warrior or two? Gonna be a very tentative 3 stars from me, could be more if we're getting Pirate Warrior 3.0 this expansion.
Very solid midrange card... except I don't think that Druid is playing that type of deck anytime soon with Primordial/Survival Druid still being around.
I think Tradable really helps this, since you're probably playing this in a Primordial Protector/Guardian Animals style deck, and you really want your ramp ASAP. As for the card itself... Eh? Probably a good enough roadblock after you've turbo ramped, but with Rush being so prevalent, it's hard to say it'll completely stop an aggro deck.
I've been playing a bit of FunkiMonki's Burn Shaman, and this is looking quite potent for the deck; extra damage, you can trade it away in the early turns for your removal, or just use it as utility to unlock your mana. Though that deck probably needs to be reworked a little since Overdraft notably isn't a Nature spell. Could open up for Perpetual Flame as being core card, punishing the opponent for having a wide board and completely undoing the Overload cost.
Someone is gonna have to walk me through just how to get 7 copies of this pig dead in standard. In wild, Rogue has this easy with Togwaggle's Scheme and Lab Recruiter, and unlike Mogu Cultist, they don't all have to be in play at the same time.
Getting Crowley vibes, but rereading the text, it does seem that he only gains stats from the random attacks killing the minions and not from normal attacks. He's going to be like 30th or 31st card in Rush/Handbuff Warrior.
Interesting; slightly defensive Flanking Strike with the 2 1/3 taunts, though unlike Flanking Shot this can go face. Plus gets more value out of Wicked Whispers. I can also see this being in Control/Questline Warlock just for the double taunts.
Scary is probably an understatement for this guy. Though I don't think Cast When Drawn procs the Corruption of Carnival Clown, casting Survival of the Fittest or Cenarion Ward for free is still the nuts.
5/5 Rush for 5 is eh, but it's the deathrattle that really makes this interesting, assuming that it's not restricted to one turn. However, Hunter is really wishing they still had stuff like Springpaw, Desert Spear, Unleash the Hounds, or even Swarm of Locusts. As it stands, expect it to only revive like 1 or 2 times ever.
Oh man, this is dangerous board fill and refill for Token Druid, what were they- what? It's a Hunter card?! But Hunter barely does that! And the class doesn't really take much advantage of a board full of 1/1s anyway, especially without Rush.
Pretty powerful, easy arena pick, though it might struggle a little finding the right constructed deck to run it. I'd say token, but with Gibberling to 2, it's a little harder to squeeze. Perhaps a Miracle Druid with Umbral Owl will serve as a potent removal.
Curve Quest Priest... As hype as it is to have a reward that literally wins you the game, it might actually be hard to curve out as easily in the reveal video. Sure the discovers between each step completion will help with the internal consistency, but for the most part you are devoting most of your turns playing 1 big thing at a time.
That's really the hard part because hoo boy, Thrive in the Shadows is an easy tutor for the Shard
Probably sees play in Controlock if nothing else, but I'm trying to think of how much healing you need to do for it to be worth it. Probably 6 or more? The fact that it's only your hero does also limit it's use, since you can't heal up a big taunt after a trade.
Ya har? I don't think we've seen a lot of Warrior's direction in this expansion, but a cheap removal just might slip into a Pirate Warrior or two? Gonna be a very tentative 3 stars from me, could be more if we're getting Pirate Warrior 3.0 this expansion.
Evolve shenanigans aside, I still think this is 5 stars because I am having Jandice Barov flashbacks.
Very solid midrange card... except I don't think that Druid is playing that type of deck anytime soon with Primordial/Survival Druid still being around.
I think Tradable really helps this, since you're probably playing this in a Primordial Protector/Guardian Animals style deck, and you really want your ramp ASAP. As for the card itself... Eh? Probably a good enough roadblock after you've turbo ramped, but with Rush being so prevalent, it's hard to say it'll completely stop an aggro deck.
That's a lot of card draw, even if your opponent removes it ASAP. Will absolutely see some play.
I've been playing a bit of FunkiMonki's Burn Shaman, and this is looking quite potent for the deck; extra damage, you can trade it away in the early turns for your removal, or just use it as utility to unlock your mana. Though that deck probably needs to be reworked a little since Overdraft notably isn't a Nature spell. Could open up for Perpetual Flame as being core card, punishing the opponent for having a wide board and completely undoing the Overload cost.
Someone is gonna have to walk me through just how to get 7 copies of this pig dead in standard. In wild, Rogue has this easy with Togwaggle's Scheme and Lab Recruiter, and unlike Mogu Cultist, they don't all have to be in play at the same time.
Countess Ashmore has burned me before with her lack of play... but Varian just might be impactful enough to see play despite high cost.
Getting Crowley vibes, but rereading the text, it does seem that he only gains stats from the random attacks killing the minions and not from normal attacks. He's going to be like 30th or 31st card in Rush/Handbuff Warrior.
Discovering a Deathrattle minion is eh, but potentially proc it too? That's what pushes it to 5 star tier, you're running this in every priest deck.
Interesting; slightly defensive Flanking Strike with the 2 1/3 taunts, though unlike Flanking Shot this can go face. Plus gets more value out of Wicked Whispers. I can also see this being in Control/Questline Warlock just for the double taunts.
Scary is probably an understatement for this guy. Though I don't think Cast When Drawn procs the Corruption of Carnival Clown, casting Survival of the Fittest or Cenarion Ward for free is still the nuts.
"Rats, we're rats, we're the rats! We prey at night, we stalk at night, we're the rats!"
"I'm the giant rat that makes all of da rules, let's see what kind of trouble we can get ourselves into!"
5/5 Rush for 5 is eh, but it's the deathrattle that really makes this interesting, assuming that it's not restricted to one turn. However, Hunter is really wishing they still had stuff like Springpaw, Desert Spear, Unleash the Hounds, or even Swarm of Locusts. As it stands, expect it to only revive like 1 or 2 times ever.
Oh man, this is dangerous board fill and refill for Token Druid, what were they- what? It's a Hunter card?! But Hunter barely does that! And the class doesn't really take much advantage of a board full of 1/1s anyway, especially without Rush.
Pretty powerful, easy arena pick, though it might struggle a little finding the right constructed deck to run it. I'd say token, but with Gibberling to 2, it's a little harder to squeeze. Perhaps a Miracle Druid with Umbral Owl will serve as a potent removal.
Curve Quest Priest...
As hype as it is to have a reward that literally wins you the game, it might actually be hard to curve out as easily in the reveal video. Sure the discovers between each step completion will help with the internal consistency, but for the most part you are devoting most of your turns playing 1 big thing at a time.
That's really the hard part because hoo boy, Thrive in the Shadows is an easy tutor for the Shard
I think it's a solid card for the combined healing and removal, the real question is "do you run this along side Drain Soul and Soul Shear?"
The answer is Not Quite, you run cards like this instead of the Soul package in a Neeru/Pain Questlock deck.
If we're getting adventures again, I hope that it's as a part of/instead of the minisets rather than another thing to buy on top of the minisets.
I can see it getting a Mana nerf, just to remove the explosive T1 games where the Druid has a full board of 2/2s
Probably sees play in Controlock if nothing else, but I'm trying to think of how much healing you need to do for it to be worth it. Probably 6 or more? The fact that it's only your hero does also limit it's use, since you can't heal up a big taunt after a trade.