Somehow I smell an OTK with this guy. Even if he somehow doesn't, getting 1 extra Battlecry trigger is good, but if you can trigger it 2-3 more besides? 5/5 stars
If they were at 2 Mana, I could see the argument for risking the Mana increase for a discount. As is, 1 star, they have a mediocre body, and combo decks aren't going to risk dealing with them.
Probably sees play in slower Demon Hunter decks as a nuke and recovery that you naturally built over the course of the game, but let's be honest, even the slow Demon Hunter decks want to focus on bashing their opponent's face in.
I'm getting The Marsh Queen vibes from this!... and that's not a good thing. It's good that it's not limited to 1-cost Minions, so 1 cost spells like First Day of School or Conviction (Rank 1) will count, but filling your deck with a bunch of 1-cost things runs into the problem of their value dropping off very quickly and needing to lots of card draw to pump them out.
Ya har? I don't think we've seen a lot of Warrior's direction in this expansion, but a cheap removal just might slip into a Pirate Warrior or two? Gonna be a very tentative 3 stars from me, could be more if we're getting Pirate Warrior 3.0 this expansion.
Very solid midrange card... except I don't think that Druid is playing that type of deck anytime soon with Primordial/Survival Druid still being around.
I think Tradable really helps this, since you're probably playing this in a Primordial Protector/Guardian Animals style deck, and you really want your ramp ASAP. As for the card itself... Eh? Probably a good enough roadblock after you've turbo ramped, but with Rush being so prevalent, it's hard to say it'll completely stop an aggro deck.
I've been playing a bit of FunkiMonki's Burn Shaman, and this is looking quite potent for the deck; extra damage, you can trade it away in the early turns for your removal, or just use it as utility to unlock your mana. Though that deck probably needs to be reworked a little since Overdraft notably isn't a Nature spell. Could open up for Perpetual Flame as being core card, punishing the opponent for having a wide board and completely undoing the Overload cost.
Someone is gonna have to walk me through just how to get 7 copies of this pig dead in standard. In wild, Rogue has this easy with Togwaggle's Scheme and Lab Recruiter, and unlike Mogu Cultist, they don't all have to be in play at the same time.
Getting Crowley vibes, but rereading the text, it does seem that he only gains stats from the random attacks killing the minions and not from normal attacks. He's going to be like 30th or 31st card in Rush/Handbuff Warrior.
Interesting; slightly defensive Flanking Strike with the 2 1/3 taunts, though unlike Flanking Shot this can go face. Plus gets more value out of Wicked Whispers. I can also see this being in Control/Questline Warlock just for the double taunts.
Scary is probably an understatement for this guy. Though I don't think Cast When Drawn procs the Corruption of Carnival Clown, casting Survival of the Fittest or Cenarion Ward for free is still the nuts.
5/5 Rush for 5 is eh, but it's the deathrattle that really makes this interesting, assuming that it's not restricted to one turn. However, Hunter is really wishing they still had stuff like Springpaw, Desert Spear, Unleash the Hounds, or even Swarm of Locusts. As it stands, expect it to only revive like 1 or 2 times ever.
Keeping my eye on this one. Don't think it works out with Elwynn Boar, but it could still be a good value weapon.
That Can't Attack Heroes is what kills this card, especially only for +1 attack over Aldrachi Warblades.
Somehow I smell an OTK with this guy. Even if he somehow doesn't, getting 1 extra Battlecry trigger is good, but if you can trigger it 2-3 more besides? 5/5 stars
If they were at 2 Mana, I could see the argument for risking the Mana increase for a discount. As is, 1 star, they have a mediocre body, and combo decks aren't going to risk dealing with them.
Looking at current Fel Spells for Demon Hunter, it's mostly AoE with Felscream Blast, Immolation Aura, and Chaos Nova, but there is Chaos Strike and Fury (Rank 1).
Probably sees play in slower Demon Hunter decks as a nuke and recovery that you naturally built over the course of the game, but let's be honest, even the slow Demon Hunter decks want to focus on bashing their opponent's face in.
I'm getting The Marsh Queen vibes from this!... and that's not a good thing. It's good that it's not limited to 1-cost Minions, so 1 cost spells like First Day of School or Conviction (Rank 1) will count, but filling your deck with a bunch of 1-cost things runs into the problem of their value dropping off very quickly and needing to lots of card draw to pump them out.
Just what my Demons only Zoolock was missing, a Fungalmancer/Quartermaster!
Joking aside, the Tradable really helps when you haven't gotten your Demonic Assaults or just don't have a board ready in general.
Ya har? I don't think we've seen a lot of Warrior's direction in this expansion, but a cheap removal just might slip into a Pirate Warrior or two? Gonna be a very tentative 3 stars from me, could be more if we're getting Pirate Warrior 3.0 this expansion.
Evolve shenanigans aside, I still think this is 5 stars because I am having Jandice Barov flashbacks.
Very solid midrange card... except I don't think that Druid is playing that type of deck anytime soon with Primordial/Survival Druid still being around.
I think Tradable really helps this, since you're probably playing this in a Primordial Protector/Guardian Animals style deck, and you really want your ramp ASAP. As for the card itself... Eh? Probably a good enough roadblock after you've turbo ramped, but with Rush being so prevalent, it's hard to say it'll completely stop an aggro deck.
That's a lot of card draw, even if your opponent removes it ASAP. Will absolutely see some play.
I've been playing a bit of FunkiMonki's Burn Shaman, and this is looking quite potent for the deck; extra damage, you can trade it away in the early turns for your removal, or just use it as utility to unlock your mana. Though that deck probably needs to be reworked a little since Overdraft notably isn't a Nature spell. Could open up for Perpetual Flame as being core card, punishing the opponent for having a wide board and completely undoing the Overload cost.
Someone is gonna have to walk me through just how to get 7 copies of this pig dead in standard. In wild, Rogue has this easy with Togwaggle's Scheme and Lab Recruiter, and unlike Mogu Cultist, they don't all have to be in play at the same time.
Countess Ashmore has burned me before with her lack of play... but Varian just might be impactful enough to see play despite high cost.
Getting Crowley vibes, but rereading the text, it does seem that he only gains stats from the random attacks killing the minions and not from normal attacks. He's going to be like 30th or 31st card in Rush/Handbuff Warrior.
Discovering a Deathrattle minion is eh, but potentially proc it too? That's what pushes it to 5 star tier, you're running this in every priest deck.
Interesting; slightly defensive Flanking Strike with the 2 1/3 taunts, though unlike Flanking Shot this can go face. Plus gets more value out of Wicked Whispers. I can also see this being in Control/Questline Warlock just for the double taunts.
Scary is probably an understatement for this guy. Though I don't think Cast When Drawn procs the Corruption of Carnival Clown, casting Survival of the Fittest or Cenarion Ward for free is still the nuts.
"Rats, we're rats, we're the rats! We prey at night, we stalk at night, we're the rats!"
"I'm the giant rat that makes all of da rules, let's see what kind of trouble we can get ourselves into!"
5/5 Rush for 5 is eh, but it's the deathrattle that really makes this interesting, assuming that it's not restricted to one turn. However, Hunter is really wishing they still had stuff like Springpaw, Desert Spear, Unleash the Hounds, or even Swarm of Locusts. As it stands, expect it to only revive like 1 or 2 times ever.