Of the caravans, this might be the best. Unfortunately, it's still only 2 stars, because even with Core set and rotation, I don't think most classes will have any problems removing a 3 health minion on turn 2. Though that might be worthwhile for taking removal that might've been used on your Darkglare.
Incredibly strong, 3 attack already makes it good for cleaning up most 2 and 3-drops, and 3 durability gives you plenty of time to draw into stuff like Doctor Krastinov or Mor'shan Elite.
I'm getting heavy Chef Nomi vibes from him. 6/6s were more game ending, though this has the benefit of practically making the 3/2s nigh-impossible to remove since they come back at the end of the turn. That being said, you're taking fatigue damage, and I feel like even Control Mirrors will have ways of closing out games in fatigue.
3 stars, if only because he's the star of the Mill-yourself-lock deck.
Now that we've seen more cards, I think this is a fine activator for the "If you've Healed this turn" effects, especially Xyrella. Also works as a Nazmani Bloodweaver activator.
Hmm, I'm not sold on this one actually. Like, how many Aggro DH decks hard run Consume Magic or Magehunter? Sure this sets up next turn lethal by preemptively removing taunt, but last I checked Control decks also have this thing called AoE, and you're telling them to use it instead of the Taunt.
It's a bad sign when Psychic Conjurer is better.
Even if this was an end of turn effect instead, I don't think Hunter has the card draw to capitalize on the hand buffing.
Of the caravans, this might be the best. Unfortunately, it's still only 2 stars, because even with Core set and rotation, I don't think most classes will have any problems removing a 3 health minion on turn 2. Though that might be worthwhile for taking removal that might've been used on your Darkglare.
Incredibly strong, 3 attack already makes it good for cleaning up most 2 and 3-drops, and 3 durability gives you plenty of time to draw into stuff like Doctor Krastinov or Mor'shan Elite.
I like how he has a KomodoHype/Pogchamp face.
I like the meta flavor text on Redgill Razorjaw:
I feel underwhelmed by this.
Far Watch Post can also really mess up decks like Token Druid, and can be played super early.
This is on the line between "Oh no, this is too good!" and "Oh no, I unpacked this."
I feel it's more of the latter.
Who did this sword belong to? He didn't give us a name, just told us to stop asking questions.
I'm getting heavy Chef Nomi vibes from him. 6/6s were more game ending, though this has the benefit of practically making the 3/2s nigh-impossible to remove since they come back at the end of the turn. That being said, you're taking fatigue damage, and I feel like even Control Mirrors will have ways of closing out games in fatigue.
3 stars, if only because he's the star of the Mill-yourself-lock deck.
Now that we've seen more cards, I think this is a fine activator for the "If you've Healed this turn" effects, especially Xyrella. Also works as a Nazmani Bloodweaver activator.
If we're talking about Wild, this is a 5 Star card, just because of Odd Paladin.
Standard wise, I'm not sure, but it does feel like a solid card to put in just to close out the game or make some better trades.
Stop, stop! Arcane Explosion is already dead!
I don't need it...
I don't think you even need to build around this, Dire Mole with an upside just seems good.
So how many Token Druid cards are Nature Spells? He is going to be crazy good.
If you're using weapons- wait, you're a Rogue, using weapons is your thing, you're running two of these.
Hmm, I'm not sold on this one actually. Like, how many Aggro DH decks hard run Consume Magic or Magehunter? Sure this sets up next turn lethal by preemptively removing taunt, but last I checked Control decks also have this thing called AoE, and you're telling them to use it instead of the Taunt.
Same, this is an easy 5 star in my book.