Man they are really not kidding with that Handlock support. This looks like the kind of proactive stuff that deck needs (although I wonder if it might be too much at this point and maintaining a big handsize just isn't possible over the course of a game and so these cards become bad topdecks)
You say Handlock, meanwhile I'm hearing "Mortals are so... squishy" all over again.
With the limited number of dragons in Standard right now, it's not unreasonable to get multiple copies of low-cost value generators like Skeletal Dragon, Ysera the Dreamer, or just kill the opponent outright with multiple Alexstrasza the Life-Binder.
Glide seems to be a must if you're aiming to actually complete the quest. Otherwise, "Your first Skull of Gul'dan this game discounts the cards drawn by (1) more" is probably enough to slot here and there?
There has got to be some kind of rogue exclusive deathrattle in the works because there's no chance this card is printed without one. At the moment, only two cards are worth the trouble running this, Ticket Master and Infiltrator Lilian. The rest are really stuff rogue doesn't typically need like Explosive Sheep and Death's Head Cultist.
Mana cost is a bit on the expensive side, but if the deathrattle is worth it then this will feature in nicely.
I agree, but as is it still opens up a deck idea to toy with.
I think the Mana cost is fine if you are focused something like Lilian, because it curves into Counterfeit Blade, which notably cares about friendly Deathrattles that have been triggered, not necessarily died.
2 Stars, so far it looks like a good card, the problem is that I don't think it does anything that Warrior wants to do. While better stated than the Portal Demons from Rise of Shadows, at least those had 2/2 Rush tokens, while the tokens from this are only just 2/1 Mechs. Warrior doesn't have a lot of board buffs, the tokens die to any Whirlwind effects that you're probably play to squeeze out as many tokens from the Shredder in the first place, they're not minions that are added to the hand to get buffed by Conditioning (Rank 1).
Maybe if Warrior's quest is something like "Summon 3 different Tribes", this might be good, but as is it's powerful in Arena, not so much for Constructed.
Bit on the fence if this is 2 or 3 stars, leaning on 3.
I had honestly forgotten that they were going to push a Divine Shield package for Paladin this expansion with Prismatic Jewel Kit. Even if you don't manage to hand buff it though, a 4 mana 3/5 with Divine Shield is actually rather sturdy, could get Blessing of Authority on curve. If you do get a Jewel Kit proc on this and have some durability left, then you basically have a Overlord Runthak ready to go.
Hmm, I'm not feeling it. Sure it works wonders with like Rattlegore or Venomous Scorpid, but I feel like there's better options for board clears/removal.
I don't think it actually sees play now, but like Playmaker it's basically future support for Token Druid or the like when Glowfly Swarm and Gibberling finally rotates out and Token Druid is forcibly changed in standard.
I'm putting this at 2 stars, it's only a minor buff to the Tradable mechanic, but I do see the potential with Combo decks to use this as a sort of repeatable Sphere of Sapience to pull out specific combo pieces out of the deck.
Oooh, Deathrattle DH support... Naturally you're never meant to play it from hand, either through Razorfen Beastmaster, or Death Speaker Blackthorn, or through this card's own effect. Tradable helps with making sure the latter two is consistent, and also helps it from blocking certain Outcast cards like Skull of Gul'dan from being trapped awkwardly in the middle of the hand.
All that said, it might drop out of lists in the refinement process for one simple reason: it's too vanilla otherwise. This is just a 4/3 that only makes another 4/3 exactly once. Even Renowned Performer has more impact since it has Rush and makes a pair of 1/1 Taunts, and Fishy Flyer always adds another 4/3 Rush to your hand and is revived with N'Zoth.
Kind of disappointed that it's 8/6 rather than a 8/8, but the real thing that holds him back is that he's a Legendary and not a Epic, so you only have one copy in the deck. Still going to be a solid inclusion in Control Warlock decks.
Hey Sunfury Protector, you're back! And a little cheaper too!
Weird card but okay...
Really throws a wrench into your opponent's mulligan choices if they see you as like a Priest or Warlock and likewise mulligan against control.
...Huh.
On the one hand, I'm not sure about Quests focused on tempo/aggression work...
But on the other hand, The Juggernaut (Portal, Start of Turn: Summon a random Pirate, equip a weapon, deal 2 damage twice.) is looking hype.
Yo ho, yo ho, a pirate's life for me~
You say Handlock, meanwhile I'm hearing "Mortals are so... squishy" all over again.
With the limited number of dragons in Standard right now, it's not unreasonable to get multiple copies of low-cost value generators like Skeletal Dragon, Ysera the Dreamer, or just kill the opponent outright with multiple Alexstrasza the Life-Binder.
4 Mana for a 4 Damage Lifesteal?! Why would I ever- wait this can go face.
Still, I think only a Shadow Priest deck will play this, both because it's a Shadow Spell and as one of their suddenly limited forms of healing.
Glide seems to be a must if you're aiming to actually complete the quest. Otherwise, "Your first Skull of Gul'dan this game discounts the cards drawn by (1) more" is probably enough to slot here and there?
I agree, but as is it still opens up a deck idea to toy with.
I think the Mana cost is fine if you are focused something like Lilian, because it curves into Counterfeit Blade, which notably cares about friendly Deathrattles that have been triggered, not necessarily died.
2 Stars, so far it looks like a good card, the problem is that I don't think it does anything that Warrior wants to do. While better stated than the Portal Demons from Rise of Shadows, at least those had 2/2 Rush tokens, while the tokens from this are only just 2/1 Mechs. Warrior doesn't have a lot of board buffs, the tokens die to any Whirlwind effects that you're probably play to squeeze out as many tokens from the Shredder in the first place, they're not minions that are added to the hand to get buffed by Conditioning (Rank 1).
Maybe if Warrior's quest is something like "Summon 3 different Tribes", this might be good, but as is it's powerful in Arena, not so much for Constructed.
Bit on the fence if this is 2 or 3 stars, leaning on 3.
I had honestly forgotten that they were going to push a Divine Shield package for Paladin this expansion with Prismatic Jewel Kit. Even if you don't manage to hand buff it though, a 4 mana 3/5 with Divine Shield is actually rather sturdy, could get Blessing of Authority on curve. If you do get a Jewel Kit proc on this and have some durability left, then you basically have a Overlord Runthak ready to go.
Really gonna need to see more support besides Park Panther to work, otherwise I think this is too much effort for too little reward.
I can feel it in ma bones... a storm's coming... a Burn Shaman storm.
Hmm, I'm not feeling it. Sure it works wonders with like Rattlegore or Venomous Scorpid, but I feel like there's better options for board clears/removal.
Really good for a Midrange Hunter deck, or whatever deck that The Rat King is a part of.
I don't think it actually sees play now, but like Playmaker it's basically future support for Token Druid or the like when Glowfly Swarm and Gibberling finally rotates out and Token Druid is forcibly changed in standard.
Very powerful for Aggro Rogue, especially when you consider Rogue has one of the best turbo draw engines right now, Field Contact.
I'm putting this at 2 stars, it's only a minor buff to the Tradable mechanic, but I do see the potential with Combo decks to use this as a sort of repeatable Sphere of Sapience to pull out specific combo pieces out of the deck.
Oooh, Deathrattle DH support... Naturally you're never meant to play it from hand, either through Razorfen Beastmaster, or Death Speaker Blackthorn, or through this card's own effect. Tradable helps with making sure the latter two is consistent, and also helps it from blocking certain Outcast cards like Skull of Gul'dan from being trapped awkwardly in the middle of the hand.
All that said, it might drop out of lists in the refinement process for one simple reason: it's too vanilla otherwise. This is just a 4/3 that only makes another 4/3 exactly once. Even Renowned Performer has more impact since it has Rush and makes a pair of 1/1 Taunts, and Fishy Flyer always adds another 4/3 Rush to your hand and is revived with N'Zoth.
Kind of disappointed that it's 8/6 rather than a 8/8, but the real thing that holds him back is that he's a Legendary and not a Epic, so you only have one copy in the deck. Still going to be a solid inclusion in Control Warlock decks.
Hah, it's a pun! It's a Pact made in a Dark Alley with a Dark Ally!
Oh yeah, it's a solid card for control warlock decks.