Oh that'll be a fantastic start, pretty sure the Deal 3and give yourself 3 attack spell is Nature, can pull out the Cagematch Custodian which draws your Doomhammer, I think that such a deck is pretty promising.
Even in general it can pull out Serpent Shrine Portal, Torrent, Lightning Bolt, and the Elemental that discovers a spell if you played one last turn, Arid Stormer, Lilypad Lurker.
My issue with Serena is that priest just lost Shadow Word: Pain, Shadow Madness, Forbidden Word, etc. so there's not much for priest to take advantage of the now smaller enemy minion other than Cabal Acolyte (which also dropped off the face of the meta)
Not all of them, Kurtrus, Rokara, and Xyrella's first and third arts are the hero portraits from this expansion's Tavern Pass. Presumably we'll get portraits for the other mercenaries this way over the next two expansions (though that does seem to only account for 9 out of the 10.)
For a cult called "Death's Head", surprisingly doesn't want you to die. Solid anti-aggro card, and comes down sooner than something like Khartut Defender or Rotten Applebaum.
I think the fact that this isn't actually a Murloc is the thing that hurts this card the most. I think you're better off running Mana Tide Totem, at least that is guaranteed to draw a card.
Paladin might make this work with their buff cards? Though the fact that it's tied to start of turn and not end of turn means that you can't even make use of the dudes immediately.
Oh that'll be a fantastic start, pretty sure the Deal 3and give yourself 3 attack spell is Nature, can pull out the Cagematch Custodian which draws your Doomhammer, I think that such a deck is pretty promising.
Even in general it can pull out Serpent Shrine Portal, Torrent, Lightning Bolt, and the Elemental that discovers a spell if you played one last turn, Arid Stormer, Lilypad Lurker.
Overload Session: 2 Mana Spell, Overload: 1, Draw cards equal to your current Overloaded Mana Crystals (X).
My issue with Serena is that priest just lost Shadow Word: Pain, Shadow Madness, Forbidden Word, etc. so there's not much for priest to take advantage of the now smaller enemy minion other than Cabal Acolyte (which also dropped off the face of the meta)
Dean has at least seen/used the Dea-ckatus one, so he likely has seen them as the Out of Cards Twitter account posts the news.
... and then have to repeat it on mobile, send it over to Apple and Google...
Especially that middle Imp Mama one. Drop dead sexy.
Not all of them, Kurtrus, Rokara, and Xyrella's first and third arts are the hero portraits from this expansion's Tavern Pass. Presumably we'll get portraits for the other mercenaries this way over the next two expansions (though that does seem to only account for 9 out of the 10.)
Excellent card, especially since the discount carries over to the next turn.
"Mom, can we keep Twin Slice?"
"No honey, we already have Twin Slice in the new expansion."
Twin Slice in the new expansion:
Not nearly as flexible as Twin Slice was, and very few Demon Hunter decks try to go 10+ turns where this card becomes great.
Worse Wandmaker, seems bad.
This, combined with Rogue's draw, makes me VERY scared of this card.
For a cult called "Death's Head", surprisingly doesn't want you to die. Solid anti-aggro card, and comes down sooner than something like Khartut Defender or Rotten Applebaum.
I'm already missing Penance... at least it can hit stealth minions, but other than that, it seems underwhelming.
Cheaper Novice Engineer, it's more of a question of "why do I NOT want to run this card?"
2 Mana 2/4 with a downside never sees play.
...
Yes I know Mo'arg Artificer sees play, but at least you can spin it into a benefit instead!
From now on, I say we don't call 3 Mana 3/4 statline a Spider Tank, instead a Mankrik.
A Fireball that you don't feel bad about using on a minion. I think most Face Hunters will be running this.
If Ray of Frost was still standard, this would be crazy good. As is, I'm not super sure trying to go full Frost Mage is the way.
I think the fact that this isn't actually a Murloc is the thing that hurts this card the most. I think you're better off running Mana Tide Totem, at least that is guaranteed to draw a card.
Paladin might make this work with their buff cards? Though the fact that it's tied to start of turn and not end of turn means that you can't even make use of the dudes immediately.