Wow, the last rager was printed back in Darkmoon Faire. I guess we were past due for another one. I've noticed the more recent ones have come down in price too.
So kind of like a secret except your opponent knows exactly what it is. Random damage can hit stealth, right? I know aoe will. Either way, there are options to kill this without losing any of your minions.
I'm going to guess that it will be too hard to create a deck loaded with enough high-cost cards to make this worth the risk to use it to destroy your opponent's cards.
I'm going to say this would be trash if it wasn't tradeable. But since it is, if you draw it before turn 6, you can just send it back. Then the next time you draw it, assuming it isn't too early, bam, 6 lifesteal damage wherever you need it.
This could maybe become a 4/4 charge, right? Still, probably the worst of the Ogre-Gang cards, but it will definitely be a threat when the whole gang is on the board at the same time with a bonus windfury thanks to Kingpin Pud.
Shuffling useless crap in your opponent's deck to fuck up their draws? Sounds good to me. Especially if you can trigger the deathrattle multiple times.
Looks pretty good, especially if you have a weapon (with some exceptions) equipped and the 50% thing triggers. Even better when resurrected of course. Looking at this, I can't be sure if because it says "this turn" and the 50% triggers and it has windfury if it still has another chance to attack, and if it might grant your hero +6 Attack.
This should be pretty good, especially when resurrected. Lifesteal is of course useless if you're at full Health, and I'm pretty certain you can't res it until it dies, so you kinda want it to die asap, and divine shield is antithetical to that.
I suppose this will die before you get a ton of value out of it. I guess it would be good if you have a bunch of excavate cards and perhaps a quickdraw card you just drew, but I also guess that won't happen often enough to make it worth including this in your deck.
It couldn't have said "Battlecry: For the rest of the game" now, could it? Though if so, I'd certainly make it Legendary to make it harder to do that twice.
So, [Hearthstone Card (Saronite Chain Gang,) Not Found] except if you play it as soon as you get it you will have three copies of it on your board? It will probably need handbuffs to really be any good though.
I sure can't complain about a 6 Attack rush on turn 5 that also excavates. Most things should die to that, and if not, it will be weak enough to be easily picked off.
I'm not sure most decks will be running enough 4-Cost cards to make it worth including this. Seems decent though.
So you get a 1 Mana draw, but then later on you risk drawing the snake oil instead of something that might help you. Pass.
Wow, the last rager was printed back in Darkmoon Faire. I guess we were past due for another one. I've noticed the more recent ones have come down in price too.
Well, there are some things this will work nice with. Vicious Bloodworm comes to mind.
Guaranteed to draw at least one card, so that makes it at least decent. Unlikely to draw more than that, though.
So kind of like a secret except your opponent knows exactly what it is. Random damage can hit stealth, right? I know aoe will. Either way, there are options to kill this without losing any of your minions.
I guess if you're lucky you might kill two things, but given that you don't have control over the target, I expect this to be shit most times.
I'm going to guess that it will be too hard to create a deck loaded with enough high-cost cards to make this worth the risk to use it to destroy your opponent's cards.
I'm going to say this would be trash if it wasn't tradeable. But since it is, if you draw it before turn 6, you can just send it back. Then the next time you draw it, assuming it isn't too early, bam, 6 lifesteal damage wherever you need it.
Rush is never a bad thing. Of course, if you play this early, it dies before you get any payoff.
This could maybe become a 4/4 charge, right? Still, probably the worst of the Ogre-Gang cards, but it will definitely be a threat when the whole gang is on the board at the same time with a bonus windfury thanks to Kingpin Pud.
Shuffling useless crap in your opponent's deck to fuck up their draws? Sounds good to me. Especially if you can trigger the deathrattle multiple times.
Looks pretty good, especially if you have a weapon (with some exceptions) equipped and the 50% thing triggers. Even better when resurrected of course. Looking at this, I can't be sure if because it says "this turn" and the 50% triggers and it has windfury if it still has another chance to attack, and if it might grant your hero +6 Attack.
5 Health on turn 3? Might survive a couple of turns and do 4 damage when it dies. Yeah, not very impressive.
This should be pretty good, especially when resurrected. Lifesteal is of course useless if you're at full Health, and I'm pretty certain you can't res it until it dies, so you kinda want it to die asap, and divine shield is antithetical to that.
I'm guessing there's going to be a couple of good elemental decks this expansion. Maybe. They seem to be pushing for it at any rate.
This will probably be a powerful payoff, what with the windfury bonus and all that.
I suppose this will die before you get a ton of value out of it. I guess it would be good if you have a bunch of excavate cards and perhaps a quickdraw card you just drew, but I also guess that won't happen often enough to make it worth including this in your deck.
It couldn't have said "Battlecry: For the rest of the game" now, could it? Though if so, I'd certainly make it Legendary to make it harder to do that twice.
So, [Hearthstone Card (Saronite Chain Gang,) Not Found] except if you play it as soon as you get it you will have three copies of it on your board? It will probably need handbuffs to really be any good though.
I sure can't complain about a 6 Attack rush on turn 5 that also excavates. Most things should die to that, and if not, it will be weak enough to be easily picked off.