GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,061 totalI'm going to say this would be trash if it wasn't tradeable. But since it is, if you draw it before turn 6, you can just send it back. Then the next time you draw it, assuming it isn't too …
Rush is never a bad thing. Of course, if you play this early, it dies before you get any payoff.
This could maybe become a 4/4 charge, right? Still, probably the worst of the Ogre-Gang cards, but it will definitely be a threat when the whole gang is on the board at the same time with a bonus windfury thanks …
Shuffling useless crap in your opponent's deck to fuck up their draws? Sounds good to me. Especially if you can trigger the deathrattle multiple times.
Looks pretty good, especially if you have a weapon (with some exceptions) equipped and the 50% thing triggers. Even better when resurrected of course. Looking at this, I can't be sure if because it says "this turn" and the 50% …
5 Health on turn 3? Might survive a couple of turns and do 4 damage when it dies. Yeah, not very impressive.
This should be pretty good, especially when resurrected. Lifesteal is of course useless if you're at full Health, and I'm pretty certain you can't res it until it dies, so you kinda want it to die asap, and divine shield …
I'm guessing there's going to be a couple of good elemental decks this expansion. Maybe. They seem to be pushing for it at any rate.
This will probably be a powerful payoff, what with the windfury bonus and all that.
I suppose this will die before you get a ton of value out of it. I guess it would be good if you have a bunch of excavate cards and perhaps a quickdraw card you just drew, but I also …
So, [card]Saronite Chain Gang,[/card] except if you play it as soon as you get it you will have three copies of it on your board? It will probably need handbuffs to really be any good though.
I sure can't complain about a 6 Attack rush on turn 5 that also excavates. Most things should die to that, and if not, it will be weak enough to be easily picked off.
This would have to be played in a deck full of cheaper cards that you can dump on the board as fast as possible. I guess maybe you could dump an insurmountable amount of stats on the board the turn …
3 Mana is a pretty good size discount. Maybe you play this on 5 and play [card]King Krush[/card] on 6. That might be good.
This might be good. It would largely depend on the average cost of quickdraw cards, but you could possibly do a lot in one turn. I imagine Rogue would love this.
Don't know how many decks are running both large elementals and large beasts that greatly benefit from being cheated out, but this looks really good if those decks exist.
Since I don't feel like checking if Shaman has good 4 Mana elementals, I'll just say this card is useless unless a few of them exist.
Ooh, handbuff for Hunter. I was just thinking when I was commenting on Theldurin the Lost how it would be better with handbuff, but I wasn't sure Hunter had much for handbuff. I just know Paladin as the handbuff class.
I'm not certain, but I think the internet has moved past the trolley problem. As for the card, two 3/3 rush minions for 3 Mana is pretty good, but only if you have targets. Discard synergy is a thing, so …
Feels like a waste if the only target has 2 Health or so, but maybe you should still take the 1 Mana ping as this triples in price if you hold on to it.