GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalThis should be pretty good, especially when resurrected. Lifesteal is of course useless if you're at full Health, and I'm pretty certain you can't res it until it dies, so you kinda want it to die asap, and divine shield …
I'm guessing there's going to be a couple of good elemental decks this expansion. Maybe. They seem to be pushing for it at any rate.
This will probably be a powerful payoff, what with the windfury bonus and all that.
I suppose this will die before you get a ton of value out of it. I guess it would be good if you have a bunch of excavate cards and perhaps a quickdraw card you just drew, but I also …
So, [card]Saronite Chain Gang,[/card] except if you play it as soon as you get it you will have three copies of it on your board? It will probably need handbuffs to really be any good though.
I sure can't complain about a 6 Attack rush on turn 5 that also excavates. Most things should die to that, and if not, it will be weak enough to be easily picked off.
This would have to be played in a deck full of cheaper cards that you can dump on the board as fast as possible. I guess maybe you could dump an insurmountable amount of stats on the board the turn …
3 Mana is a pretty good size discount. Maybe you play this on 5 and play [card]King Krush[/card] on 6. That might be good.
This might be good. It would largely depend on the average cost of quickdraw cards, but you could possibly do a lot in one turn. I imagine Rogue would love this.
Don't know how many decks are running both large elementals and large beasts that greatly benefit from being cheated out, but this looks really good if those decks exist.
Since I don't feel like checking if Shaman has good 4 Mana elementals, I'll just say this card is useless unless a few of them exist.
Ooh, handbuff for Hunter. I was just thinking when I was commenting on Theldurin the Lost how it would be better with handbuff, but I wasn't sure Hunter had much for handbuff. I just know Paladin as the handbuff class.
I'm not certain, but I think the internet has moved past the trolley problem. As for the card, two 3/3 rush minions for 3 Mana is pretty good, but only if you have targets. Discard synergy is a thing, so …
Feels like a waste if the only target has 2 Health or so, but maybe you should still take the 1 Mana ping as this triples in price if you hold on to it.
This would probably be a lot better if it only hit minions, or only hit face. Face is probably better, as it might just win right there if you have a full hand. As it is now, your opponent needs …
3 damage plus more excavating for 3 Mana? Sounds pretty good. And it isn't limited for what you can target.
Okay, this is real nice excavate synergy. Unless you've had terrible luck, you probably have excavated way more than twice by turn 7. I'll take a 7 Mana 7/7 taunt plus bonus [card]Frostwyrm's Fury[/card] thank you very much. I feel …
Excavate is something you want to trigger as much a possible, so a cheap trigger like this is really good.
Well, this seems like a fairly good board clear. It won't kill things with more the 3 Health, but I think in most cases a few things will die. [card]Decimator Olgra[/card] will probably kill more things, assuming they are already …
This sounds good in a deathrattle heavy deck. Not sure how strong highlander plus deathrattle will be. Of course if that's what you're going for you'd prefer 4/1 stats, though that might be too broken.