So as long as you can excavate, this will come back until it gets silenced or something. Looks too weak to matter without buffs, but I'm sure something can be done about that.
Well, it has 8 Health, so it might survive for the one opponent turn necessary to grant you the Heath. And if not, you still have the corpses for things. Not things like Lord Marrowgar because of that blood rune, unfortunately.
Well, I bet it won't be hard to get this to be free by turn 8. Maybe play an aoe to get rid of the weaker enemies then send this to steal their titan. Of course, this screws you out of having triple rune cards, so there's that.
It's nice how you can play this on something that's only a little damaged, and not feel like you're wasting it. I just want to know if the bottle is a one-time thing, or if it can be used repeatedly until it's all gone.
A repeatable 2 damage aoe? Sounds pretty good to me. Of course, you have to be able to heal this for at least 5 before your opponent finishes this off, which might be a pretty big if.
Pretty sure this is better than the other bottle card. Just wondering, if, for example you hit a 3 Health minion, then you hit another 3 Health minion, is there 2 damage left in the bottle, or can you only save the extra once? The bottle token text would surely answer that, but it doesn't seem to have been included.
I'm curious if you don't have enough board space to fit everything from the bottle, do you just lose the rest, or do they go back into the bottle for you to reuse later (and spend another Mana on)?
This might be one of the few cases where not activating quickdraw is better, unless you have a payoff for playing copied cards or cards from another class.
I don't know. The whelps will be very easy to kill, but maybe if this is played early your opponent will be unable to kill this in the same turn, forcing them to deal with another whelp next turn.
I'm not sure how often you put a spell in your deck and don't wish you could have even more copies of it. Maybe tech cards that only help in specific situations.
It will be a real shame if you can't get that discount.
So as long as you can excavate, this will come back until it gets silenced or something. Looks too weak to matter without buffs, but I'm sure something can be done about that.
A couple of these will really help Reska, the Pit Boss and Corpse Farm. For that, I imagine this will be pretty good.
Nice card. You'll definitely want to use something else to excavate your common and rare treasures, though.
I would guess by turn 4 or 5 you could have eight corpses, and a random 8-Cost minion that early is probably good.
Well, it has 8 Health, so it might survive for the one opponent turn necessary to grant you the Heath. And if not, you still have the corpses for things. Not things like Lord Marrowgar because of that blood rune, unfortunately.
Well, I bet it won't be hard to get this to be free by turn 8. Maybe play an aoe to get rid of the weaker enemies then send this to steal their titan. Of course, this screws you out of having triple rune cards, so there's that.
It's nice how you can play this on something that's only a little damaged, and not feel like you're wasting it. I just want to know if the bottle is a one-time thing, or if it can be used repeatedly until it's all gone.
A repeatable 2 damage aoe? Sounds pretty good to me. Of course, you have to be able to heal this for at least 5 before your opponent finishes this off, which might be a pretty big if.
So basically Plagiarize for Priest, except not a secret. Perhaps because Priest doesn't have those.
Pretty sure this is better than the other bottle card. Just wondering, if, for example you hit a 3 Health minion, then you hit another 3 Health minion, is there 2 damage left in the bottle, or can you only save the extra once? The bottle token text would surely answer that, but it doesn't seem to have been included.
I'm curious if you don't have enough board space to fit everything from the bottle, do you just lose the rest, or do they go back into the bottle for you to reuse later (and spend another Mana on)?
This obviously goes well with Pip the Potent to easily make a dirt cheap 4/6 taunt. Should be good.
This might be one of the few cases where not activating quickdraw is better, unless you have a payoff for playing copied cards or cards from another class.
I don't know how this card is particularly special among all the Priest cards that copy your opponent's shit.
I'm not sure how, but somebody will figure out how to do something nasty with this.
What methods are there of destroying cards in your hand, aside from Immolate? Would it trigger if this died and you had a full hand?
I don't know. The whelps will be very easy to kill, but maybe if this is played early your opponent will be unable to kill this in the same turn, forcing them to deal with another whelp next turn.
I'm not sure how often you put a spell in your deck and don't wish you could have even more copies of it. Maybe tech cards that only help in specific situations.
Any deck with lots of cheap cards is like going to like this, since it will probably effectively be a 1 Mana 2/3.