Yeah, but if you still have it, they can simply see you have two copies already. I guess they are only looking at the history and not your current collection, but it should be pretty easy to do so.
Damn broken notification system not telling me someone replied. Saw this had two comments so I decided to check.
Yeah, that sucks. I was thinking more on the lines of say for example you own Small-Time Buccaneer from MSG. Since it's really the same card it should show as owned in your collection under CoT as well, but I'm guessing that isn't the case. Same thing in reverse if you don't have the original, but open it in CoT.
Do you mean they started tracking cards you previously owned in 2020? Because there doesn't need to be any special tracking for cards you currently own.
Not sure what the main set would be if CoT was a mini-set. Legacy? I like the idea of being able to get the buffed cards from one place, assuming the buffs are worthwhile, and it didn't have the duplicate problems. That way you can just get some packs to pick up the new cards and anything of the reprints you don't already have.
I haven't bought any Caverns of Time packs, but it sounds like ownership is separate for each version of the same card, even though the originals got buffed to match the CoT versions, and I'm guessing you can't have two copies of the original version and two of the CoT version in the same deck. Wouldn't it make a lot more sense if you open or craft a card from the original set, you are considered to own it in CoT too, or vice versa?
Or I guess they want you to buy CoT packs so you can get all the cards you already have.
I'm not sure I ever saw any of my totems survive long enough for this to come up. Though cards like Totem Goliath exist, and I'm guessing the game didn't care how the totems were summoned. Still, the change seems like a good a idea no matter how rarely it would be relevant.
From the way it's worded I'm pretty sure it will only ever repeat once. I wonder how broken it would be if it kept giving +3/+3 to a random minion in your hand and subtracting 3 armor until you didn't have any more.
Well, Warrior isn't lacking in ways to increase Attack (though usually at the expense of Health). I doubt it will be hard to get 8 Armor or so from a single attack.
Had to go find the text since the image is the signature version. That said, while I don't think Warrior has quite the armor generation it had in the past, I'm pretty sure it has enough to make this a pretty big threat.
Yeah, but if you still have it, they can simply see you have two copies already. I guess they are only looking at the history and not your current collection, but it should be pretty easy to do so.
Damn broken notification system not telling me someone replied. Saw this had two comments so I decided to check.
Yeah, that sucks. I was thinking more on the lines of say for example you own Small-Time Buccaneer from MSG. Since it's really the same card it should show as owned in your collection under CoT as well, but I'm guessing that isn't the case. Same thing in reverse if you don't have the original, but open it in CoT.
Do you mean they started tracking cards you previously owned in 2020? Because there doesn't need to be any special tracking for cards you currently own.
Not sure what the main set would be if CoT was a mini-set. Legacy? I like the idea of being able to get the buffed cards from one place, assuming the buffs are worthwhile, and it didn't have the duplicate problems. That way you can just get some packs to pick up the new cards and anything of the reprints you don't already have.
I haven't bought any Caverns of Time packs, but it sounds like ownership is separate for each version of the same card, even though the originals got buffed to match the CoT versions, and I'm guessing you can't have two copies of the original version and two of the CoT version in the same deck. Wouldn't it make a lot more sense if you open or craft a card from the original set, you are considered to own it in CoT too, or vice versa?
Or I guess they want you to buy CoT packs so you can get all the cards you already have.
Oh, so it's been seven months since we had a card back article. I knew it had been a while. I wouldn't have checked if it weren't for the tag.
I'm not sure I ever saw any of my totems survive long enough for this to come up. Though cards like Totem Goliath exist, and I'm guessing the game didn't care how the totems were summoned. Still, the change seems like a good a idea no matter how rarely it would be relevant.
The image isn't showing for me in Edge. It wouldn't surprise me if Chrome also has a problem given Edge is based on Chromium.
Well, one large minion and several smaller minions isn't too uncommon, and this looks like a very good card for dealing with that if you forge it.
With cards like Thori'belore and Sunfury Champion, this could be very helpful.
This looks like a great source of Armor gain. So long as your opponent doesn't play Rustrot Viper.
From the way it's worded I'm pretty sure it will only ever repeat once. I wonder how broken it would be if it kept giving +3/+3 to a random minion in your hand and subtracting 3 armor until you didn't have any more.
Hero Power and this on turn 5? There's probably better plays. Perhaps Bash instead of Hero Power if you have it?
Well, Warrior isn't lacking in ways to increase Attack (though usually at the expense of Health). I doubt it will be hard to get 8 Armor or so from a single attack.
Exists solely to attach to a big mech and kill three things at once. Maybe Wargear?
Well, the best you can get is 1 5/5. Seems like a decent way of clearing a few minions depending on their Health. Probably not super amazing though.
Had to go find the text since the image is the signature version. That said, while I don't think Warrior has quite the armor generation it had in the past, I'm pretty sure it has enough to make this a pretty big threat.
I definitely can't complain about a temporary +3/+3 for 1 mana. Some cards give a permanent +3/+3 for 2, but there's always some condition.
Well, maybe. It seems like a decent followup to Flame Imp if your opponent played a minion for this to kill in between your turns.
Better hope the highest cost card in your hand isn't the key card in your gameplan. This might be too risky to justify.
This would be a really nice card against token decks, as long as you can play it before they're buffed.
Hopefully the spell you discarded wasn't too critical. A pair of 3/4s with taunt sounds worth forging this for, anyway.