GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,061 totalExists solely to attach to a big mech and kill three things at once. Maybe [card]27905[/card]?
Well, the best you can get is 1 5/5. Seems like a decent way of clearing a few minions depending on their Health. Probably not super amazing though.
Had to go find the text since the image is the signature version. That said, while I don't think Warrior has quite the armor generation it had in the past, I'm pretty sure it has enough to make this a …
I definitely can't complain about a temporary +3/+3 for 1 mana. Some cards give a permanent +3/+3 for 2, but there's always some condition.
Well, maybe. It seems like a decent followup to [card]11442[/card] if your opponent played a minion for this to kill in between your turns.
Better hope the highest cost card in your hand isn't the key card in your gameplan. This might be too risky to justify.
This would be a really nice card against token decks, as long as you can play it before they're buffed.
Hopefully the spell you discarded wasn't too critical. A pair of 3/4s with taunt sounds worth forging this for, anyway.
1 mana to maybe kill a big threat, and all you need to do is sacrifice something like an imp token? Yeah, that sounds pretty good.
I think there's less self damage now than during Stormwind, but it would only take five Hero Power uses to get this to 0. Thankfully there's also cards like [card]11442[/card] to help.
I suppose this would be a card for a big deck since the more stat the card you discover has the better.
Well, the mechs from Sunken City haven't rotated out yet. Mind you, nobody is playing Mech Mage anymore, and I don't think this is going to change that.
I think it's safe to say Blizzard plans to print more elementals for Mage between now and 2025. Otherwise why would this expansion include two support cards for Elemental Mage?
This might be good for playing even more schools than [card]Discovery of Magic[/card] offers you. I would assume you would pretty much always forge this to get the 6 damage and two random spells.
Two of these will bring the spell school count to five, which makes [card]Sif[/card], [card]Elemental Inspiration[/card] and [card]Wisdom of Norgannon[/card] significantly better.
Looks like a very nice Elemental Mage card. I don't think Elemental Mage is going to be a thing this expansion.
Since Mage has access to three schools, it's probably going to be 2 mana at best. Of course you need to play the spell schools first, and this would help draw the spells, but it sucks until after you do …
The wording is confusing to me. Is it a 4/5 for each spell school with a random keyword, or one 4/5 with a keyword for each spell school. I hope for 7 mana it's the former so that it isn't …
I imagine this will be useful as part of a finisher since it won't survive very long.
I guess this is support for Overload Shaman. Probably not living for long, but it could be worth it even if it only discounts one card.