Lots of rewards for drawing a bunch of cards this expansion. I think DH has plenty of ways to draw cards already. Though you may have to draw quite a bit to actually kill anything.
I don't see any way to draw four cards on turn 3, so if you play this on 2, it might awaken on 4. I'm pretty sure a 5/4 can trade into just about anything that costs 4 or less and come out on top.
Well, Relic of Extinction or Relic of Phantasms is an option. I don't know what would be a bad choice in the 3 mana or less pool. Maybe something that might whiff because your opponent's board was empty when you drew it.
I can't see any scenario where this is bad. You can play it by turn 5, and even if it casts a copy of a single target spell on some weak minion, it doesn't matter since you can still use it on whatever you want. Good thing DH doesn't have minion buff spells except for Through Fel and Flames. Maybe don't put that in a deck with this.
I'm going to guess that Mech Paladin is going to be pretty good when this expansion launches. I don't know how this will work out in practice, but being able to play an extra minion or two can't not be good.
Nice effect. Probably don't want to magnetize too many mechs to this so you don't overflow your hand when this dies, but a few you would really like to be able to play twice.
So far I've seen two cards that generate earthens. I suppose if you can resurrect both copies of this with Tyr's Tears, that gets you up to 8/8, which is a start, and there's Disciple of Amitus, but I doubt that will be enough.
With it setting the stats to 2/2, the only thing you would be using this for is more deathrattle triggers. I'm not even sure there are three or four deathrattle minions in Paladin worth resurrecting. Maybe Kangor, Dancing King? I guess there's also Neutrals. This would've worked so much better in Priest.
I'm guessing when it "blossoms" it summons 2/2s. Maybe treants instead of saplings. But I don't have any idea what the "blossomed" version of this looks like.
I have no idea which one you would pick most of the time, but it would depend on how likely you are to have a bunch of spells in your hand. Of course, combining both effects would always be best.
Seems decent. It's essentially 6/6 worth of stats for 3 mana, and two of the bodies have taunt.
Lots of rewards for drawing a bunch of cards this expansion. I think DH has plenty of ways to draw cards already. Though you may have to draw quite a bit to actually kill anything.
I don't see any way to draw four cards on turn 3, so if you play this on 2, it might awaken on 4. I'm pretty sure a 5/4 can trade into just about anything that costs 4 or less and come out on top.
Well, the forged version could easily get Momentum to 1 or 0. Worth it? Um, maybe?
I don't see it being that hard getting the cost to 0-2 mana. I'm pretty sure that's good for +4 hero Attack.
Well, Relic of Extinction or Relic of Phantasms is an option. I don't know what would be a bad choice in the 3 mana or less pool. Maybe something that might whiff because your opponent's board was empty when you drew it.
This might clear some boards. Could do with some more Attack, but will definitely be a good amount of healing against wide boards.
I can't see any scenario where this is bad. You can play it by turn 5, and even if it casts a copy of a single target spell on some weak minion, it doesn't matter since you can still use it on whatever you want. Good thing DH doesn't have minion buff spells except for Through Fel and Flames. Maybe don't put that in a deck with this.
I'm going to guess that Mech Paladin is going to be pretty good when this expansion launches. I don't know how this will work out in practice, but being able to play an extra minion or two can't not be good.
Worth it if it draws you four cards. I'm not so sure that will happen that often.
Nice effect. Probably don't want to magnetize too many mechs to this so you don't overflow your hand when this dies, but a few you would really like to be able to play twice.
Might be nice, but definitely nothing compared to Equality + Consecration (even if that combo is 5 mana).
So far I've seen two cards that generate earthens. I suppose if you can resurrect both copies of this with Tyr's Tears, that gets you up to 8/8, which is a start, and there's Disciple of Amitus, but I doubt that will be enough.
With it setting the stats to 2/2, the only thing you would be using this for is more deathrattle triggers. I'm not even sure there are three or four deathrattle minions in Paladin worth resurrecting. Maybe Kangor, Dancing King? I guess there's also Neutrals. This would've worked so much better in Priest.
I guess 6 mana for a 4/6 and a 4/4 would be alright, but I think there will need to be a lot more ways to summon earthens before this card will work.
I'm guessing when it "blossoms" it summons 2/2s. Maybe treants instead of saplings. But I don't have any idea what the "blossomed" version of this looks like.
I have no idea which one you would pick most of the time, but it would depend on how likely you are to have a bunch of spells in your hand. Of course, combining both effects would always be best.
Drum Circle on its own will bring this to 3 mana, but there doesn't seem to be a whole lot of treant generation currently.
Seems like this would be a great follow-up to Natural Causes.
I guess this is good, but what the hell happens after it "blossoms"?