GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalSo kind of like a secret except your opponent knows exactly what it is. Random damage can hit stealth, right? I know aoe will. Either way, there are options to kill this without losing any of your minions.
I guess if you're lucky you might kill two things, but given that you don't have control over the target, I expect this to be shit most times.
I'm going to guess that it will be too hard to create a deck loaded with enough high-cost cards to make this worth the risk to use it to destroy your opponent's cards.
I'm going to say this would be trash if it wasn't tradeable. But since it is, if you draw it before turn 6, you can just send it back. Then the next time you draw it, assuming it isn't too …
Rush is never a bad thing. Of course, if you play this early, it dies before you get any payoff.
This could maybe become a 4/4 charge, right? Still, probably the worst of the Ogre-Gang cards, but it will definitely be a threat when the whole gang is on the board at the same time with a bonus windfury thanks …
Shuffling useless crap in your opponent's deck to fuck up their draws? Sounds good to me. Especially if you can trigger the deathrattle multiple times.
Looks pretty good, especially if you have a weapon (with some exceptions) equipped and the 50% thing triggers. Even better when resurrected of course. Looking at this, I can't be sure if because it says "this turn" and the 50% …
5 Health on turn 3? Might survive a couple of turns and do 4 damage when it dies. Yeah, not very impressive.
This should be pretty good, especially when resurrected. Lifesteal is of course useless if you're at full Health, and I'm pretty certain you can't res it until it dies, so you kinda want it to die asap, and divine shield …
I'm guessing there's going to be a couple of good elemental decks this expansion. Maybe. They seem to be pushing for it at any rate.
This will probably be a powerful payoff, what with the windfury bonus and all that.
I suppose this will die before you get a ton of value out of it. I guess it would be good if you have a bunch of excavate cards and perhaps a quickdraw card you just drew, but I also …
So, [card]Saronite Chain Gang,[/card] except if you play it as soon as you get it you will have three copies of it on your board? It will probably need handbuffs to really be any good though.
I sure can't complain about a 6 Attack rush on turn 5 that also excavates. Most things should die to that, and if not, it will be weak enough to be easily picked off.
This would have to be played in a deck full of cheaper cards that you can dump on the board as fast as possible. I guess maybe you could dump an insurmountable amount of stats on the board the turn …
3 Mana is a pretty good size discount. Maybe you play this on 5 and play [card]King Krush[/card] on 6. That might be good.
This might be good. It would largely depend on the average cost of quickdraw cards, but you could possibly do a lot in one turn. I imagine Rogue would love this.
Don't know how many decks are running both large elementals and large beasts that greatly benefit from being cheated out, but this looks really good if those decks exist.
Since I don't feel like checking if Shaman has good 4 Mana elementals, I'll just say this card is useless unless a few of them exist.