GoddammitDontShootMe
LV.18COMMENT_COUNT_1900_HS
Comments
2,124 totalWorth it if it draws you four cards. I'm not so sure that will happen that often.
Nice effect. Probably don't want to magnetize too many mechs to this so you don't overflow your hand when this dies, but a few you would really like to be able to play twice.
Might be nice, but definitely nothing compared to [card]11388[/card] + [card]11391[/card] (even if that combo is 5 mana).
So far I've seen two cards that generate earthens. I suppose if you can resurrect both copies of this with [card]Tyr's Tears[/card], that gets you up to 8/8, which is a start, and there's [card]Disciple of Amitus[/card], but I doubt …
With it setting the stats to 2/2, the only thing you would be using this for is more deathrattle triggers. I'm not even sure there are three or four deathrattle minions in Paladin worth resurrecting. Maybe [card]Kangor, Dancing King[/card]? I …
I guess 6 mana for a 4/6 and a 4/4 would be alright, but I think there will need to be a lot more ways to summon earthens before this card will work.
I'm guessing when it "blossoms" it summons 2/2s. Maybe treants instead of saplings. But I don't have any idea what the "blossomed" version of this looks like.
I have no idea which one you would pick most of the time, but it would depend on how likely you are to have a bunch of spells in your hand. Of course, combining both effects would always be best.
[card]Drum Circle[/card] on its own will bring this to 3 mana, but there doesn't seem to be a whole lot of treant generation currently.
Seems like this would be a great follow-up to [card]Natural Causes[/card].
I guess this is good, but what the hell happens after it "blossoms"?
Since this makes any choose one card better, a use will be found for this.
Decent card if you manage to have a board full of treants on turn 7. Don't expect to have a board full of treants on turn 7.
Perhaps more often than not, neither choice will be worth 8 mana, but at least there's options.
[card]11385[/card] costs 2 mana, but this can discover a big minion if your health isn't very low, so 3 mana sounds good.
Lovely. And each time it comes back, it's even harder to kill to trigger the deathrattle. Nor does Priest have any means of triggering a deathrattle on demand in Standard.
I don't know how helpful this will be. Sure if there's a bunch of weak minions it will kill them, and stripping everything of 2 Attack could probably help. I'd rather just kill things.
Would [card]Shapeless Constellation[/card] transforming into this count as summoning one? Or that might work better as a finale since presumably it would have an 8/8 base and then get all the +1/+1s. I don't think there's a shortage of ways …
I don't know at all really. At a glance some Wild Priest legendaries look pretty good, and some look like they require some build-around. And a few are probably always bad.
I guess there will be something worth spending 4 mana to get two extra copies of. Could be a pretty helpful card.