GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
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2,062 totalWhen this was first announced, I initially thought Blizzard would patch the exploits used that allow this to work because they could also be used for evil. It's certainly nice that this was able to continue to exist though.
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I was trying to think of ways you could summon this without playing it that could be worth it. I got nothing. It does have the undead tag, but I'm sure this will still be bumped off by better undead …
Also, why does the voting part cap out at 120?
I've been using a Sunken City era title because I didn't seem to get one last expansion. Thankfully that looks to be fixed this time. Did we miss a …
I noticed you only need 135 comments and votes to complete it. That should be fixed, no?
Right now the only arcane Hunter spell is [card]11348[/card]. I'm going to assume they'll be printing more over the next few expansions, because otherwise what's the point of this?
Actually increasing max health instead of just healing, eh? I'm not looking forward to facing 50 HP DKs, but maybe the blood only deck restriction will keep the win rates in check.
Reminds me of [card]Defile[/card], except in reverse. My guess is it will be far easier to achieve large board clears, but that all depends on how many corpses you can bank.
With the hero power and this, DK essentially has Life Tap without the self-damage.
Given the other card that gives a minion a summon two zombies deathrattle, which this will go nicely with since there's no way the zombies won't also be undead, I think Blizzard is trying to make a Zombie Shaman archetype. …
Should a least be okay. I'm going to assume the summoned minions will be undead, which might be helpful, assuming Shaman gets cards that synergize.
Definitely going to be a prime target for [card]11390[/card], and you'll be really happy if [card]Lightforged Cariel[/card]'s hero power hits this. Not that Cariel has any trouble winning already.
I don't see how +5 attack for 2 mana can possibly be bad, even if +2 of it only lasts one turn. Realistically the other +3 won't likely last any longer.
A Hearthstone milestone. Not sure where the right hand-size/mana cost balance point is, maybe 4 mana/5 cards, but I recall Cyclone Mage being really popular, so this might be good. Yeah, that's the most recent 'fill hand with random cards' …
That's a pretty large buff. Weak body, but that should make it easier to kill for the deathrattle buff. Plus there are a lot of ways to trigger deathrattles without killing a minion. Especially if you're Rogue.
This seems pretty nuts, though there isn't a whole lot of deck buffing. Imagine this when [card]Survival of the Fittest[/card] was in Standard. But I guess that usually won with cards in your hand, so maybe the impact wouldn't be …
Two 2/4 taunts in the mid or late game might not exactly be good, but if you have 2 mana left over, maybe it will slow your opponent down a little bit.
Well, this will probably be annoying to play against, since "elusive" taunt cards with high health usually are. Took me a couple of minutes to even think of that.
Two good-sized taunts that can't be removed easily. That should be good.
Probably not going to be holding this until 8 mana if I draw this this on 3, but I think I will be happy to play this if I draw it late game and have a mana crystal left over …
Probably at least okay. I imagine it won't be real hard to satisfy the condition, but maybe not at 2 mana.