Definitely going to be a prime target for Blessing of Kings, and you'll be really happy if Lightforged Cariel's hero power hits this. Not that Cariel has any trouble winning already.
I don't see how +5 attack for 2 mana can possibly be bad, even if +2 of it only lasts one turn. Realistically the other +3 won't likely last any longer.
A Hearthstone milestone. Not sure where the right hand-size/mana cost balance point is, maybe 4 mana/5 cards, but I recall Cyclone Mage being really popular, so this might be good. Yeah, that's the most recent 'fill hand with random cards' archetype I can think of without making the effort to look anything up.
That's a pretty large buff. Weak body, but that should make it easier to kill for the deathrattle buff. Plus there are a lot of ways to trigger deathrattles without killing a minion. Especially if you're Rogue.
This seems pretty nuts, though there isn't a whole lot of deck buffing. Imagine this when Survival of the Fittest was in Standard. But I guess that usually won with cards in your hand, so maybe the impact wouldn't be that great. And corrupt cards like Carnival Clown didn't get corrupted in your deck.
Two 2/4 taunts in the mid or late game might not exactly be good, but if you have 2 mana left over, maybe it will slow your opponent down a little bit.
Well, this will probably be annoying to play against, since "elusive" taunt cards with high health usually are. Took me a couple of minutes to even think of that.
Probably not going to be holding this until 8 mana if I draw this this on 3, but I think I will be happy to play this if I draw it late game and have a mana crystal left over to spend.
You get 4/7 stats and divine shield if you wait until 8 mana. Doubt that's worth it, but maybe Druid will ramp to 8 early and play this with the bonus.
Sounds like this reroll system is also going to replace the short refund period we get at the start of every expansion for people who opened a rewards track legendary before claiming it. This is a much more elegant solution.
Should a least be okay. I'm going to assume the summoned minions will be undead, which might be helpful, assuming Shaman gets cards that synergize.
Definitely going to be a prime target for Blessing of Kings, and you'll be really happy if Lightforged Cariel's hero power hits this. Not that Cariel has any trouble winning already.
I don't see how +5 attack for 2 mana can possibly be bad, even if +2 of it only lasts one turn. Realistically the other +3 won't likely last any longer.
A Hearthstone milestone. Not sure where the right hand-size/mana cost balance point is, maybe 4 mana/5 cards, but I recall Cyclone Mage being really popular, so this might be good. Yeah, that's the most recent 'fill hand with random cards' archetype I can think of without making the effort to look anything up.
That's a pretty large buff. Weak body, but that should make it easier to kill for the deathrattle buff. Plus there are a lot of ways to trigger deathrattles without killing a minion. Especially if you're Rogue.
This seems pretty nuts, though there isn't a whole lot of deck buffing. Imagine this when Survival of the Fittest was in Standard. But I guess that usually won with cards in your hand, so maybe the impact wouldn't be that great. And corrupt cards like Carnival Clown didn't get corrupted in your deck.
Two 2/4 taunts in the mid or late game might not exactly be good, but if you have 2 mana left over, maybe it will slow your opponent down a little bit.
Well, this will probably be annoying to play against, since "elusive" taunt cards with high health usually are. Took me a couple of minutes to even think of that.
Two good-sized taunts that can't be removed easily. That should be good.
Probably not going to be holding this until 8 mana if I draw this this on 3, but I think I will be happy to play this if I draw it late game and have a mana crystal left over to spend.
Probably at least okay. I imagine it won't be real hard to satisfy the condition, but maybe not at 2 mana.
We doing no-minion DH now? Well, no-minion Mage was one of the top decks about a year ago, so it might work.
Maybe if you have a few high-health minions that are almost dead. Though maybe 6 extra health to your hero will make the difference in some games.
2 damage seems pretty weak for a 4-mana AoE, and I'm not sure that 2/2 body is going to make this that much more desireable.
You get 4/7 stats and divine shield if you wait until 8 mana. Doubt that's worth it, but maybe Druid will ramp to 8 early and play this with the bonus.
A cheap minion that summons another minion when it dies. Pretty sure I've seen this before. Undead tribe synergy will make or break this one.
Sounds like this reroll system is also going to replace the short refund period we get at the start of every expansion for people who opened a rewards track legendary before claiming it. This is a much more elegant solution.
And the answer to my other question is that the campfire on the main screen simply shows task progress for every merc you own.
I guess the lore isn't that the minion's corpse comes back to life then.
Reborn cards don't leave a corpse for each time they die, do they?
The "runes:---" search method doesn't make a whole lot of sense unless a card can mix runes, i.e. a card with one Frost rune and one Unholy.