GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalI guess the lore isn't that the minion's corpse comes back to life then.
Reborn cards don't leave a corpse for each time they die, do they?
The "runes:---" search method doesn't make a whole lot of sense unless a card can mix runes, i.e. a card with one Frost rune and one …
I'll be happy if Evoker isn't introduced until Hearthstone is as old as WoW will be when that class is introduced to that game. I'm sure Monk will come someday, and twelve classes might be pushing it.
I thought who was at the campfire was determined by your party, but I guess maybe not since it still says "each day will bring new visitors" in that screenshot. I did noticed there's a new button, but do you …
I suppose this means the mysterious stranger has no purpose now? Unless I'm misunderstanding and this isn't removing all RNG from the campfire, though how is the active party determined when you aren't currently in a bounty?
I'm going to guess that this mobile bug was a phone UI bug, and doesn't apply to tablets which use basically the same UI as on PC. I'm also going to guess that nothing has improved with the game crashing …
I would assume they would do the same thing as with DH and make an initiate set, and give it five extra cards per expansion for the first year, so it would make far more sense to introduce a new …
Would bigger-than-normal mean more than 135 cards at launch? Weren't they talking about doing four expansions per year and not having mini-sets?
I suppose 24.4 will be the mini-set.
That last quest will probably be the first one that will be too hard for me to do. I'm trash at that mode and very rarely come in first. It could take me 30 games before I get first, and …
I had the play 30 infuse cards weekly, so that saved me a little bit of time.
I recall players getting expansion related quests before launch being a problem with previous expansions (back when they gave us new quests for them), but I don't recall us getting a hotfix to disable them until launch. I think we …
Because they can't give Shaman eleven cards. It gets harder to kill as time goes on, though I don't see that Shaman is that great for large attack buffs.
Seems a pretty good 1-drop for making your subsequent minions stickier.
I don't know how prevalent beasts will be, but I'm guessing Hunter will be the most likely to want this card.
I'm thinking both Secret Mage and Rogue will be viable with this expansion.
Seems good for big decks. You only spend the 3 mana to summon the other card, then you can spend the rest to play more cards.
This looks interesting. Either you can have another copy of your own minion, or you can kill something important and get your own copy of it.
Secret Mage/Rogue might work this expansion. I'm thinking Rogue will be better, but either way, this card should be good.
That's quite a bit of infusing in order to make this not a vanilla minion with bad stats. And I'm not sure dealing 5 damage is that great for 5 mana either.