GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalSeems good. I don't know how likely it is you will be able to infuse it by turn 3, but I'm not sure this would be awful coming down on turn 4 or 5.
I guess the question is will Druid be able to throw down enough cheap nature spells to keep the pressure up?
Not certain, but this might really lessen the pain of having played [card]Kryxis the Voracious[/card].
Three 2/4s with taunt for 4 mana is probably good, and you only need to lose 10 health to activate it (unless you're running [card]Prince Renathal[/card]). [card]21021[/card] tells me that three 1/3s are worth 3 mana, so playing this without …
Maybe this could be good in the right deck, like ones where hand sizes are usually small, but tossing your whole hand seems like quite the disadvantage.
Original [card]Kael'thas Sunstrider[/card] had to be nerfed to make the spells cost 1, so why do they think it's okay for this to generate 0-cost minions?
Throwing away your whole hand and being force to topdeck each turn seems pretty bad, even with the reduced cost cards you might draw. Even with Warlock's hero power, since except for the copies this generates, every other card in …
First there was [card]Suspicious Usher[/card], now there's this. How many of these suspicious cards are we getting? One for each class? I'm not sure it would be that hard for your opponent to guess what you picked, so this might …
Well, if you can play this on curve, there probably isn't a whole lot that would survive this. I'm actually not sure how much you'd want to play this on curve, but a second free 2-drop would most likely be …
Depends on your deck of course, but I don't think it would be too much of a loss if you sent an 8-cost card (or maybe even a 5-cost) you had in your hand back to you deck in order …
Maybe this is best compared with [card]11345[/card] or [card]Need for Greed[/card], in which case, draw 3 plus a 3/5 body is not that bad.
The wildseeds look pretty good, except for when you get the fox and your opponent doesn't even have anything to attack when it awakens. So yeah, looks like a strong card.
Might not be that great since it doesn't even have taunt, but the attack is probably too high to just ignore it. [card]Convincing Infiltrator[/card] only has 2 attack for example.
Was there another card not long ago that allowed classes to do things they normally couldn't? I feel like there was.
[card]Cult Neophyte[/card] for minions. I recall that one being pretty common, so this one might be too.
A pair of 3/3s for 2 mana seems pretty good. Base version looks like shit, as usual.
More or less a 1 mana 3/2. That seems pretty damn good.
I have no idea, but I guess you have at least a 1 in 3 chance of finding a decent Paladin card. It will be really nice if you get a worthwhile 4-drop off this for your curve.
This might be alright, but I don't really expect it to be much better than just alright. Annoying to deal with thanks to the token it leaves that also has taunt.
More Token Druid, huh? 2 damage ping plus a 2/2 doesn't sound bad.