GoddammitDontShootMe
LV.16COMMENT_COUNT_1900_HS
Comments
2,070 totalWell, unless the minion or spell you pick costs 8 or more, playing this will suck. You also have to pick something that doesn't rely on a battlecry, and I expect any spell will be cast with a random target. …
Doesn't even say "targets enemies if possible." Probably lame.
I don't think Totem Shaman is quite there yet.
Looks like a good payoff for some kind of Shadow Warlock. You'd need to be careful about which Shadow spell you cast last, of course.
It feels like this and [card]Shadowborn[/card] were meant to be together.
Well, this might be good. Nice mana cheat card, anyway.
Seems like a pretty damn good Big Druid card. Maybe Big Deathrattle Druid if that's a thing.
Powercrept [card]Nature Studies[/card]? Though that card let you use the discount on any spell, at any time, so maybe not.
Seems good. I don't know how likely it is you will be able to infuse it by turn 3, but I'm not sure this would be awful coming down on turn 4 or 5.
I guess the question is will Druid be able to throw down enough cheap nature spells to keep the pressure up?
Not certain, but this might really lessen the pain of having played [card]Kryxis the Voracious[/card].
Three 2/4s with taunt for 4 mana is probably good, and you only need to lose 10 health to activate it (unless you're running [card]Prince Renathal[/card]). [card]21021[/card] tells me that three 1/3s are worth 3 mana, so playing this without …
Maybe this could be good in the right deck, like ones where hand sizes are usually small, but tossing your whole hand seems like quite the disadvantage.
Original [card]Kael'thas Sunstrider[/card] had to be nerfed to make the spells cost 1, so why do they think it's okay for this to generate 0-cost minions?
Throwing away your whole hand and being force to topdeck each turn seems pretty bad, even with the reduced cost cards you might draw. Even with Warlock's hero power, since except for the copies this generates, every other card in …
First there was [card]Suspicious Usher[/card], now there's this. How many of these suspicious cards are we getting? One for each class? I'm not sure it would be that hard for your opponent to guess what you picked, so this might …
Well, if you can play this on curve, there probably isn't a whole lot that would survive this. I'm actually not sure how much you'd want to play this on curve, but a second free 2-drop would most likely be …
Depends on your deck of course, but I don't think it would be too much of a loss if you sent an 8-cost card (or maybe even a 5-cost) you had in your hand back to you deck in order …
Maybe this is best compared with [card]11345[/card] or [card]Need for Greed[/card], in which case, draw 3 plus a 3/5 body is not that bad.
The wildseeds look pretty good, except for when you get the fox and your opponent doesn't even have anything to attack when it awakens. So yeah, looks like a strong card.