GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalWhat kind of deck would want this? Like would you put this in a spell-heavy deck so you won't be hurt as much? Isn't there like no support for those kind of decks nowadays?
So, a slightly slower [card]Barnes[/card]. Maybe too slow, but that card was really notorious, so this might be alright.
I doubt there's much that can survive 16 damage, so this seems good for say removing a big taunt for lethal, or just killing a big threat so you can survive.
This should keep your aggro murder engine running nicely. Well, for two turns if you're lucky.
Obvious Thief Rogue/Priest card is Obvious.
I'm not sure what you would use this against. [card]Curse of Agony[/card] or [card]Dreadlich Tamsin[/card]? This would've been an awesome anti-Bomb Warrior tech.
I believe [card]11458[/card] is in Standard currently. This could be pretty nuts with that.
Looks like a really nice target for [card]Sanguine Depths[/card]. And maybe [card]11460[/card], but that is a turn 4 play.
I guess this would be a card for control decks? Not good if you don't match up with someone with a low mana curve at any rate.
This might be nice. I don't recall [card]Commanding Shout[/card] seeing play, but the added auto-attack will probably change that. And if you need to kill something and it survived this, it probably won't survive another hit.
This could be good, but I don't see Discard Warlock being much of a thing.
This should go pretty far in helping to discount [card]Gigantotem[/card]. At 1-attack, it won't be very good at removing stuff unfortunately.
What is the point of these 1/1 cards that summon a bigger minion when played? To make random summon effects worse?
I don't know off the top of my head what you would want to copy with this, but it could instantly put a metric fuckton of stats on the board, which might be, more often than not, too much for …
This should be good if you can get this down to less than 5 mana, but I'm not totally certain on the opportunities to summon totems.
It's never going to be the case where deliberately floating mana to avoid triggering this is going to be the correct play, is it?
Single target [card]21163[/card], eh? 1-mana kill absolutely anything that has higher attack than health (as long as it doesn't have divine shield)? Niiiice.
Were [card]Madame Lazul[/card] and [card]Drakonid Operative[/card] any good? I don't remember, but if they were, this probably should be as well. Plus there's [card]Mysterious Visitor[/card] so you can play your opponent's cards for 2 mana less than they can.
This ought to be better than those minions that summon a copy of themselves when played since you can only use handbuffs to get a buffed copy, while this you can buff with anything you have. Such as [card]Bless[/card].
Nice card if Thief Priest becomes a thing again.