GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalSeems a pretty good 1-drop for making your subsequent minions stickier.
I don't know how prevalent beasts will be, but I'm guessing Hunter will be the most likely to want this card.
I'm thinking both Secret Mage and Rogue will be viable with this expansion.
Seems good for big decks. You only spend the 3 mana to summon the other card, then you can spend the rest to play more cards.
This looks interesting. Either you can have another copy of your own minion, or you can kill something important and get your own copy of it.
Secret Mage/Rogue might work this expansion. I'm thinking Rogue will be better, but either way, this card should be good.
That's quite a bit of infusing in order to make this not a vanilla minion with bad stats. And I'm not sure dealing 5 damage is that great for 5 mana either.
What kind of deck would want this? Like would you put this in a spell-heavy deck so you won't be hurt as much? Isn't there like no support for those kind of decks nowadays?
So, a slightly slower [card]Barnes[/card]. Maybe too slow, but that card was really notorious, so this might be alright.
I doubt there's much that can survive 16 damage, so this seems good for say removing a big taunt for lethal, or just killing a big threat so you can survive.
This should keep your aggro murder engine running nicely. Well, for two turns if you're lucky.
Obvious Thief Rogue/Priest card is Obvious.
I'm not sure what you would use this against. [card]Curse of Agony[/card] or [card]Dreadlich Tamsin[/card]? This would've been an awesome anti-Bomb Warrior tech.
I believe [card]11458[/card] is in Standard currently. This could be pretty nuts with that.
Looks like a really nice target for [card]Sanguine Depths[/card]. And maybe [card]11460[/card], but that is a turn 4 play.
I guess this would be a card for control decks? Not good if you don't match up with someone with a low mana curve at any rate.
This might be nice. I don't recall [card]Commanding Shout[/card] seeing play, but the added auto-attack will probably change that. And if you need to kill something and it survived this, it probably won't survive another hit.
This could be good, but I don't see Discard Warlock being much of a thing.
This should go pretty far in helping to discount [card]Gigantotem[/card]. At 1-attack, it won't be very good at removing stuff unfortunately.
What is the point of these 1/1 cards that summon a bigger minion when played? To make random summon effects worse?