I doubt there's much that can survive 16 damage, so this seems good for say removing a big taunt for lethal, or just killing a big threat so you can survive.
This might be nice. I don't recall Commanding Shout seeing play, but the added auto-attack will probably change that. And if you need to kill something and it survived this, it probably won't survive another hit.
I don't know off the top of my head what you would want to copy with this, but it could instantly put a metric fuckton of stats on the board, which might be, more often than not, too much for your opponent to deal with.
Were Madame Lazul and Drakonid Operative any good? I don't remember, but if they were, this probably should be as well. Plus there's Mysterious Visitor so you can play your opponent's cards for 2 mana less than they can.
This ought to be better than those minions that summon a copy of themselves when played since you can only use handbuffs to get a buffed copy, while this you can buff with anything you have. Such as Bless.
My first thought is this would be really good with something like Dire Frenzy, but that's the wrong class. Should make for fun times when Rogue gets their hands on it though.
This seems pretty decent. As long as you have a minion, none of the rays get wasted even if all the enemy minions get killed. Maybe 7 mana is too expensive for a +10/+10 buff though, whether it all goes to one minion or is divided among several.
I doubt there's much that can survive 16 damage, so this seems good for say removing a big taunt for lethal, or just killing a big threat so you can survive.
This should keep your aggro murder engine running nicely. Well, for two turns if you're lucky.
Obvious Thief Rogue/Priest card is Obvious.
I'm not sure what you would use this against. Curse of Agony or Dreadlich Tamsin? This would've been an awesome anti-Bomb Warrior tech.
I believe Whirlwind is in Standard currently. This could be pretty nuts with that.
Looks like a really nice target for Sanguine Depths. And maybe Cruel Taskmaster, but that is a turn 4 play.
I guess this would be a card for control decks? Not good if you don't match up with someone with a low mana curve at any rate.
This might be nice. I don't recall Commanding Shout seeing play, but the added auto-attack will probably change that. And if you need to kill something and it survived this, it probably won't survive another hit.
This could be good, but I don't see Discard Warlock being much of a thing.
This should go pretty far in helping to discount Gigantotem. At 1-attack, it won't be very good at removing stuff unfortunately.
What is the point of these 1/1 cards that summon a bigger minion when played? To make random summon effects worse?
I don't know off the top of my head what you would want to copy with this, but it could instantly put a metric fuckton of stats on the board, which might be, more often than not, too much for your opponent to deal with.
This should be good if you can get this down to less than 5 mana, but I'm not totally certain on the opportunities to summon totems.
It's never going to be the case where deliberately floating mana to avoid triggering this is going to be the correct play, is it?
Single target Lightbomb, eh? 1-mana kill absolutely anything that has higher attack than health (as long as it doesn't have divine shield)? Niiiice.
Were Madame Lazul and Drakonid Operative any good? I don't remember, but if they were, this probably should be as well. Plus there's Mysterious Visitor so you can play your opponent's cards for 2 mana less than they can.
This ought to be better than those minions that summon a copy of themselves when played since you can only use handbuffs to get a buffed copy, while this you can buff with anything you have. Such as Bless.
Nice card if Thief Priest becomes a thing again.
My first thought is this would be really good with something like Dire Frenzy, but that's the wrong class. Should make for fun times when Rogue gets their hands on it though.
This seems pretty decent. As long as you have a minion, none of the rays get wasted even if all the enemy minions get killed. Maybe 7 mana is too expensive for a +10/+10 buff though, whether it all goes to one minion or is divided among several.