GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalI don't know off the top of my head what you would want to copy with this, but it could instantly put a metric fuckton of stats on the board, which might be, more often than not, too much for …
This should be good if you can get this down to less than 5 mana, but I'm not totally certain on the opportunities to summon totems.
It's never going to be the case where deliberately floating mana to avoid triggering this is going to be the correct play, is it?
Single target [card]21163[/card], eh? 1-mana kill absolutely anything that has higher attack than health (as long as it doesn't have divine shield)? Niiiice.
Were [card]Madame Lazul[/card] and [card]Drakonid Operative[/card] any good? I don't remember, but if they were, this probably should be as well. Plus there's [card]Mysterious Visitor[/card] so you can play your opponent's cards for 2 mana less than they can.
This ought to be better than those minions that summon a copy of themselves when played since you can only use handbuffs to get a buffed copy, while this you can buff with anything you have. Such as [card]Bless[/card].
Nice card if Thief Priest becomes a thing again.
My first thought is this would be really good with something like [card]11361[/card], but that's the wrong class. Should make for fun times when Rogue gets their hands on it though.
This seems pretty decent. As long as you have a minion, none of the rays get wasted even if all the enemy minions get killed. Maybe 7 mana is too expensive for a +10/+10 buff though, whether it all goes …
I don't know if Secret Mage will be back in the meta, but this looks like a very nice card for it that could do a lot of damage if they can't kill it or clear your secrets quickly.
If there are less than three minions, does it only do the excess damage of what it hits? For example, it kills a single 1-health minion and does 5 damage to the enemy hero. Or if there are three 1-health …
I have no idea what you would want to copy the deathrattle of with this. Presumably something more expensive, but there aren't a lot of options.
+3 Attack for 0 mana is really powerful, but having to put a card back into you deck without replacing it hurts so much that I don't think this actually seems like that good of a card.
This could really ruin the day of anybody that decides to play a large minion.
I'm not sure Pure Paladin will be as good this time around. Feels like [card]High Exarch Yrel[/card] would be more consistently good.
If you can actually get this infused in time to play this on curve, this is kind of insane. Only thing is, you would want to have some minions still alive but damaged before you attacked with it, which I …
Another one of those your opponent gets a free copy if they guess what you chose discover cards. Maybe harder for them to guess, unless 2/3 choices are terrible. Like all the rest of those cards I've seen, I'm not …
I'm taking this to really mean a random minion in your hand attacks the target. What happens if your minion survives? Does it stay on the board with whatever health it had? Sounds like a fun gimmick with little competitive …
I vaguely recall the wildseeds being good, so summoning all three plus another 4/5 body for 5 mana should be really powerful in a Wildseed Hunter deck.