I'm sure this will be good in or against some deck. Maybe Agony Curse Warlock? Maybe not, since in order to increase the chance of triggering it, you'd probably want to wait until their deck is mostly agonies, and at that point you've probably already won.
This is a pretty damn powerful board clear. Not so much the base version, but I don't think it will be very hard to infuse this. Not really sure how useful this will be though.
Well, unless the minion or spell you pick costs 8 or more, playing this will suck. You also have to pick something that doesn't rely on a battlecry, and I expect any spell will be cast with a random target. Maybe the right deck can make this work.
Three 2/4s with taunt for 4 mana is probably good, and you only need to lose 10 health to activate it (unless you're running Prince Renathal). Voidwalker tells me that three 1/3s are worth 3 mana, so playing this without the secondary effect active is kinda bad.
Maybe this could be good in the right deck, like ones where hand sizes are usually small, but tossing your whole hand seems like quite the disadvantage.
Throwing away your whole hand and being force to topdeck each turn seems pretty bad, even with the reduced cost cards you might draw. Even with Warlock's hero power, since except for the copies this generates, every other card in your deck will still be regular price.
First there was Suspicious Usher, now there's this. How many of these suspicious cards are we getting? One for each class? I'm not sure it would be that hard for your opponent to guess what you picked, so this might not be that great.
Well, if you can play this on curve, there probably isn't a whole lot that would survive this. I'm actually not sure how much you'd want to play this on curve, but a second free 2-drop would most likely be pretty damn good.
Looks like a fun gimmick, but I don't see this being meta defining. But then, if they made it too powerful, everyone would be raging.
I'm sure this will be good in or against some deck. Maybe Agony Curse Warlock? Maybe not, since in order to increase the chance of triggering it, you'd probably want to wait until their deck is mostly agonies, and at that point you've probably already won.
This is a pretty damn powerful board clear. Not so much the base version, but I don't think it will be very hard to infuse this. Not really sure how useful this will be though.
Well, unless the minion or spell you pick costs 8 or more, playing this will suck. You also have to pick something that doesn't rely on a battlecry, and I expect any spell will be cast with a random target. Maybe the right deck can make this work.
Doesn't even say "targets enemies if possible." Probably lame.
I don't think Totem Shaman is quite there yet.
Looks like a good payoff for some kind of Shadow Warlock. You'd need to be careful about which Shadow spell you cast last, of course.
It feels like this and Shadowborn were meant to be together.
Well, this might be good. Nice mana cheat card, anyway.
Seems like a pretty damn good Big Druid card. Maybe Big Deathrattle Druid if that's a thing.
Powercrept Nature Studies? Though that card let you use the discount on any spell, at any time, so maybe not.
Seems good. I don't know how likely it is you will be able to infuse it by turn 3, but I'm not sure this would be awful coming down on turn 4 or 5.
I guess the question is will Druid be able to throw down enough cheap nature spells to keep the pressure up?
Not certain, but this might really lessen the pain of having played Kryxis the Voracious.
Three 2/4s with taunt for 4 mana is probably good, and you only need to lose 10 health to activate it (unless you're running Prince Renathal). Voidwalker tells me that three 1/3s are worth 3 mana, so playing this without the secondary effect active is kinda bad.
Maybe this could be good in the right deck, like ones where hand sizes are usually small, but tossing your whole hand seems like quite the disadvantage.
Original Kael'thas Sunstrider had to be nerfed to make the spells cost 1, so why do they think it's okay for this to generate 0-cost minions?
Throwing away your whole hand and being force to topdeck each turn seems pretty bad, even with the reduced cost cards you might draw. Even with Warlock's hero power, since except for the copies this generates, every other card in your deck will still be regular price.
First there was Suspicious Usher, now there's this. How many of these suspicious cards are we getting? One for each class? I'm not sure it would be that hard for your opponent to guess what you picked, so this might not be that great.
Well, if you can play this on curve, there probably isn't a whole lot that would survive this. I'm actually not sure how much you'd want to play this on curve, but a second free 2-drop would most likely be pretty damn good.