GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalInfused version looks like it could be pretty good, though I don't know how much it will kill on turn 4 with 3 attack. Base version is meh, but that's true with every upgradeable card.
Summon a copy or 2 if you have fulfilled a condition has been done a lot. Still, this could be decent, and not too hard to have infused by turn 4.
You need to start somewhere with upgrading Relics, and this seems like the best place. Mostly because it's the cheapest Relic, and might be the least bad of the base Relics. From what I can see, [card]Relic Vault[/card] is probably …
I don't know how many times you would need to upgrade your Relics for this to be good, but a couple of 5/5s for 3 mana is probably not a bad deal. Base is just crap.
Tough to say, but this might be the best of the Relics. Drawing cards is usually nice, and cost reduction is even nicer.
This could be nice. It could potentially remove three threats and give you time to setup lethal. Though it might just get killed next turn, then your opponent finds another way to kill you.
This is probably good, since the relics look like they are probably good.
Rush wouldn't mean the second time it returns to the board on the same turn, it could attack again, would it? Either way, even if it isn't actually that powerful, this is a pretty damn cool card.
This card doesn't seem to have a forum thread. That might be an issue for completing the Tavern Crawl I'm sure is happening. Somebody should tell Arthas.
They say these cards work like Hero Powers right? Guess this would work like a non-targeted Hero Power. I suppose you drop this on turn 5 or 6, then you get to use it again or turn 7 or 8. …
I wonder if you would want to keep this in your mulligan. Maybe not, but if it stayed in your hand for ten turns in a deck that uses a lot of minions, it could do massive damage and probably …
Looks to be at least a decent card for aggro. Well, more for the attack buff, but even Face Hunter can't entirely ignore the board at all times.
Doesn't look that exciting. It can buff your smaller minions, or debuff your opponent's bigger minions. It could also discourage your opponent from playing large minions while this is on the board, which might be pretty useful.
Dude Paladin shouldn't have much trouble killing their minions. This also looks like it would go well with [card]Stewart the Steward[/card].
And one of them might be a 4/4. Both I guess if you wait until the first one dies before playing the other.
Not sure this will be super powerful, since only one Silver Hand Recruit will get the buff at a time, and a single silence or transform will break the chain.
Skeleton Mage looks like it will be way better than Piranha Shaman. If only because the other one didn't have any kind of finisher like [card]Kel'Thuzad, the Inevitable[/card].
Like [card]Ignite[/card], except it doesn't grow, but you have it in your hand ready to go once you infuse it. Skeletons sound like the best way to do that.
Looks alright. Would probably suck if they were just vanilla 2/2s.
Potential board clear plus seven 2/2s that do 2 damage to a random enemy when they die? Sounds alright to me. Especially with [card]Kel'Thuzad, the Inevitable[/card].