GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,055 totalRush wouldn't mean the second time it returns to the board on the same turn, it could attack again, would it? Either way, even if it isn't actually that powerful, this is a pretty damn cool card.
This card doesn't seem to have a forum thread. That might be an issue for completing the Tavern Crawl I'm sure is happening. Somebody should tell Arthas.
They say these cards work like Hero Powers right? Guess this would work like a non-targeted Hero Power. I suppose you drop this on turn 5 or 6, then you get to use it again or turn 7 or 8. …
I wonder if you would want to keep this in your mulligan. Maybe not, but if it stayed in your hand for ten turns in a deck that uses a lot of minions, it could do massive damage and probably …
Looks to be at least a decent card for aggro. Well, more for the attack buff, but even Face Hunter can't entirely ignore the board at all times.
Doesn't look that exciting. It can buff your smaller minions, or debuff your opponent's bigger minions. It could also discourage your opponent from playing large minions while this is on the board, which might be pretty useful.
Dude Paladin shouldn't have much trouble killing their minions. This also looks like it would go well with [card]Stewart the Steward[/card].
And one of them might be a 4/4. Both I guess if you wait until the first one dies before playing the other.
Not sure this will be super powerful, since only one Silver Hand Recruit will get the buff at a time, and a single silence or transform will break the chain.
Skeleton Mage looks like it will be way better than Piranha Shaman. If only because the other one didn't have any kind of finisher like [card]Kel'Thuzad, the Inevitable[/card].
Like [card]Ignite[/card], except it doesn't grow, but you have it in your hand ready to go once you infuse it. Skeletons sound like the best way to do that.
Looks alright. Would probably suck if they were just vanilla 2/2s.
Potential board clear plus seven 2/2s that do 2 damage to a random enemy when they die? Sounds alright to me. Especially with [card]Kel'Thuzad, the Inevitable[/card].
Well, in the right deck, it probably won't be hard to have four Paladin cards in your hand.
Maybe you want to play something cheap to probe for this secret, but [card]Explosive Runes[/card] also exists. Maybe better to just use what already have on the board. Guess it depends on what would hurt more.
I wonder if there will be enough skeleton generators to make this into a decent finisher. Possibly. More so if your side is full and their side is empty.
Deathrattle Druid? That a thing? That doesn't seem to fit thematically with the nature class.
The card draw is probably better than the minion buff, but that's good too. What's also nice is that after the turn you play this, you can buff and draw for free, leaving all your mana crystals available for the …
Three freezes and three 2/2s for 3 mana doesn't seem bad. Of course the weakness is that it has to be spread over five turns, and I'm expecting some location removal to be revealed sometime in the future.
I can't see how anybody would think Team 5 would create an entire new card type, then only use it for one expansion. Keywords, sure. I think every expansion adds a keyword or two that is never seen again afterwards.