GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalWell, in the right deck, it probably won't be hard to have four Paladin cards in your hand.
Maybe you want to play something cheap to probe for this secret, but [card]Explosive Runes[/card] also exists. Maybe better to just use what already have on the board. Guess it depends on what would hurt more.
I wonder if there will be enough skeleton generators to make this into a decent finisher. Possibly. More so if your side is full and their side is empty.
Deathrattle Druid? That a thing? That doesn't seem to fit thematically with the nature class.
The card draw is probably better than the minion buff, but that's good too. What's also nice is that after the turn you play this, you can buff and draw for free, leaving all your mana crystals available for the …
Three freezes and three 2/2s for 3 mana doesn't seem bad. Of course the weakness is that it has to be spread over five turns, and I'm expecting some location removal to be revealed sometime in the future.
I can't see how anybody would think Team 5 would create an entire new card type, then only use it for one expansion. Keywords, sure. I think every expansion adds a keyword or two that is never seen again afterwards.
Fairly sure a 2 mana 4/5 taunt is good. Even if you need to wait until turn 4 probably for enough minions to die to upgrade it.
Wait, does this mean you can now do things on your opponent's turn, or will it make you guess out of three cards when your turn starts? I'd imagine in many cases the best choice will be obvious, so this …
Temporary meaning you have to play it that turn? Meh, probably still fine. I believe Rogue is known for cheap spells.
[card]Evolve[/card] and [card]Devolve[/card] in one card for the combined mana cost of both. Main problem I see is that there probably aren't a ton of cases where both are useful at the same time.
Damn, this is just insane. Only decks I could imagine not wanting this are combo decks. And it would be a bad top deck, but 39 cards and 40 health for your hero can't not be good in almost all …
I'm going to guess that you have to get all three clues right to get any cards, that may not be helpful to you. Pass. Maybe if it stole the cards.
Seems like this would go nicely with [card]Sanguine Depths[/card]. Now I'm wondering if each class will have a legendary minion and a location card that synergize with each other.
I don't know if Evolve Shaman is making a comeback, but this might make [card]Muck Pools[/card] pretty good. Especially if it can survive for all three turns.
Is this good? [card]Evolve[/card] costs 1 mana and transforms your whole board, this just transforms three minions, but only one per turn. I don't know, I guess there's plenty of cases where you don't want some minion replaced with a …
So, they finally came up with something they couldn't just implement as a spell, unlike those objective cards from Alterac Valley. +3 attack for 1 mana that you can distribute how you like seems good, even if it takes up …
This is why I do my dailies in Casual, so I don't have to care about winning.
I honestly crafted [card]Final Showdown[/card] so I could advance my DH exp. if I ever rolled this one. Haven't seen it in a while, but I would just thrown in all the draw/tradeable I could, complete the questline, then have …
That's the one I remembered where they said there'd be no adventures this year. The other reply had what I was looking for. I don't follow multiple sites for Hearthstone news, so I never saw that interview.