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GoddammitDontShootMe

LV.16

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Joined June 2019 2,073 posts 13,304 XP 3,015 achievement pts

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2,070 total
0
New Paladin Location - Great Hall

Doesn't look that exciting. It can buff your smaller minions, or debuff your opponent's bigger minions. It could also discourage your opponent from playing large minions while this is on the board, which might be pretty useful.

4 years, 1 month ago
0
New Paladin Minion - Buffet Biggun

Dude Paladin shouldn't have much trouble killing their minions. This also looks like it would go well with [card]Stewart the Steward[/card].

4 years, 1 month ago
0
New Paladin Minion - Sinful Sous Chef

And one of them might be a 4/4. Both I guess if you wait until the first one dies before playing the other.

4 years, 1 month ago
0
New Paladin Minion - Stewart the Steward

Not sure this will be super powerful, since only one Silver Hand Recruit will get the buff at a time, and a single silence or transform will break the chain.

4 years, 1 month ago
0
New Neutral Minion - Volatile Skeleton

Skeleton Mage looks like it will be way better than Piranha Shaman. If only because the other one didn't have any kind of finisher like [card]Kel'Thuzad, the Inevitable[/card].

4 years, 1 month ago
0
New Mage Spell - Frozen Touch

Like [card]Ignite[/card], except it doesn't grow, but you have it in your hand ready to go once you infuse it. Skeletons sound like the best way to do that.

4 years, 1 month ago
+1
New Mage Spell - Cold Case

Looks alright. Would probably suck if they were just vanilla 2/2s.

4 years, 1 month ago
0
New Mage Spell - Deathborne

Potential board clear plus seven 2/2s that do 2 damage to a random enemy when they die? Sounds alright to me. Especially with [card]Kel'Thuzad, the Inevitable[/card].

4 years, 1 month ago
0
New Paladin Minion - Elitist Snob

Well, in the right deck, it probably won't be hard to have four Paladin cards in your hand.

4 years, 1 month ago
0
New Mage Spell - Vengeful Visage

Maybe you want to play something cheap to probe for this secret, but [card]Explosive Runes[/card] also exists. Maybe better to just use what already have on the board. Guess it depends on what would hurt more.

4 years, 1 month ago
0
New Mage Minion - Kel'Thuzad, the Inevitable

I wonder if there will be enough skeleton generators to make this into a decent finisher. Possibly. More so if your side is full and their side is empty.

4 years, 1 month ago
0
New Druid Location - Hedge Maze

Deathrattle Druid? That a thing? That doesn't seem to fit thematically with the nature class.

4 years, 1 month ago
0
New Priest Location - Cathedral of Atonement

The card draw is probably better than the minion buff, but that's good too. What's also nice is that after the turn you play this, you can buff and draw for free, leaving all your mana crystals available for the …

4 years, 1 month ago
0
New Mage Location - Nightcloak Sanctum

Three freezes and three 2/2s for 3 mana doesn't seem bad. Of course the weakness is that it has to be spread over five turns, and I'm expecting some location removal to be revealed sometime in the future.

4 years, 1 month ago
+1
Hearthstone's New Location Cards Will Also Appear in Future Hearthstone Sets

I can't see how anybody would think Team 5 would create an entire new card type, then only use it for one expansion. Keywords, sure. I think every expansion adds a keyword or two that is never seen again afterwards.

4 years, 1 month ago
0
New Neutral Minion - Priest of the Deceased

Fairly sure a 2 mana 4/5 taunt is good. Even if you need to wait until turn 4 probably for enough minions to die to upgrade it.

4 years, 1 month ago
0
New Priest Minion - Suspicious Usher

Wait, does this mean you can now do things on your opponent's turn, or will it make you guess out of three cards when your turn starts? I'd imagine in many cases the best choice will be obvious, so this …

4 years, 1 month ago
0
New Rogue Spell - Door of Shadows

Temporary meaning you have to play it that turn? Meh, probably still fine. I believe Rogue is known for cheap spells.

4 years, 1 month ago
0
New Shaman Spell - Primordial Wave

[card]Evolve[/card] and [card]Devolve[/card] in one card for the combined mana cost of both. Main problem I see is that there probably aren't a ton of cases where both are useful at the same time.

4 years, 1 month ago
0
New Neutral Minion - Prince Renathal

Damn, this is just insane. Only decks I could imagine not wanting this are combo decks. And it would be a bad top deck, but 39 cards and 40 health for your hero can't not be good in almost all …

4 years, 1 month ago