Evolve and Devolve in one card for the combined mana cost of both. Main problem I see is that there probably aren't a ton of cases where both are useful at the same time.
Damn, this is just insane. Only decks I could imagine not wanting this are combo decks. And it would be a bad top deck, but 39 cards and 40 health for your hero can't not be good in almost all situations.
Seems like this would go nicely with Sanguine Depths. Now I'm wondering if each class will have a legendary minion and a location card that synergize with each other.
Is this good? Evolve costs 1 mana and transforms your whole board, this just transforms three minions, but only one per turn. I don't know, I guess there's plenty of cases where you don't want some minion replaced with a random one. Still, I remember a time when Boggspine Knuckles was pretty busted.
So, they finally came up with something they couldn't just implement as a spell, unlike those objective cards from Alterac Valley. +3 attack for 1 mana that you can distribute how you like seems good, even if it takes up a board space, each attack gain costs the target 1 health, and you can only do +1 a turn. Too bad I don't recall enrage still being a thing.
I honestly crafted Final Showdown so I could advance my DH exp. if I ever rolled this one. Haven't seen it in a while, but I would just thrown in all the draw/tradeable I could, complete the questline, then have no hope of winning. I was afraid that quest would be around until rotation. I'll be happily dusting it when the next expansion goes live. Too many of them nowadays, you might get killed before even finishing. Thankfully, playing the final reward isn't necessary.
That's the one I remembered where they said there'd be no adventures this year. The other reply had what I was looking for. I don't follow multiple sites for Hearthstone news, so I never saw that interview.
You say you can get a free trial of Prime if you've never been a member before, but I swear both my parents have used multiple trial offers when shopping on Amazon.
So if you have a Legendary and want to upgrade it, it costs 1600 dust? Were people afraid it would be 2400 dust, i.e. equivalent of dusting the normal card and crafting it as Golden?
I'm slightly confused by the deck-by-deck basis business. Weren't you always able to assign card backs to your decks, or was that just hero portraits?
I'd expect downgrading a Legendary to give you 400 dust. Unless it was recently nerfed. i.e. the difference between the disenchant value of the Golden and normal version. I'm sure lots of players would even take that. I would.
I believe I crafted both copies because I wanted to try a deck that used it (played 10 games, lost them all, decided deck was trash) before I got that far in the rewards track. I'll definitely be dusting them once I get my golden copies.
Fairly often a balance patch doesn't require a store update on mobile. This seems to be one of those cases, as I was able to just launch the game and it downloaded the new data.
But I guess you can't know that ahead of time? I suppose you can check mobile once the patch goes live, though.
Temporary meaning you have to play it that turn? Meh, probably still fine. I believe Rogue is known for cheap spells.
Evolve and Devolve in one card for the combined mana cost of both. Main problem I see is that there probably aren't a ton of cases where both are useful at the same time.
Damn, this is just insane. Only decks I could imagine not wanting this are combo decks. And it would be a bad top deck, but 39 cards and 40 health for your hero can't not be good in almost all situations.
I'm going to guess that you have to get all three clues right to get any cards, that may not be helpful to you. Pass. Maybe if it stole the cards.
Seems like this would go nicely with Sanguine Depths. Now I'm wondering if each class will have a legendary minion and a location card that synergize with each other.
I don't know if Evolve Shaman is making a comeback, but this might make Muck Pools pretty good. Especially if it can survive for all three turns.
Is this good? Evolve costs 1 mana and transforms your whole board, this just transforms three minions, but only one per turn. I don't know, I guess there's plenty of cases where you don't want some minion replaced with a random one. Still, I remember a time when Boggspine Knuckles was pretty busted.
So, they finally came up with something they couldn't just implement as a spell, unlike those objective cards from Alterac Valley. +3 attack for 1 mana that you can distribute how you like seems good, even if it takes up a board space, each attack gain costs the target 1 health, and you can only do +1 a turn. Too bad I don't recall enrage still being a thing.
This is why I do my dailies in Casual, so I don't have to care about winning.
I honestly crafted Final Showdown so I could advance my DH exp. if I ever rolled this one. Haven't seen it in a while, but I would just thrown in all the draw/tradeable I could, complete the questline, then have no hope of winning. I was afraid that quest would be around until rotation. I'll be happily dusting it when the next expansion goes live. Too many of them nowadays, you might get killed before even finishing. Thankfully, playing the final reward isn't necessary.
That's the one I remembered where they said there'd be no adventures this year. The other reply had what I was looking for. I don't follow multiple sites for Hearthstone news, so I never saw that interview.
Was that interview covered on this site? I didn't remember that, so I went back all the way to the Sunken City announcement and didn't see it.
Wasn't it confirmed in like a Q&A or something that there would be no solo content this year?
You say you can get a free trial of Prime if you've never been a member before, but I swear both my parents have used multiple trial offers when shopping on Amazon.
I got the account needs to be updated message once, then no issues afterwards. I thought there was some actual account update with this patch.
Unfortunately, I didn't see anything in there about why they are retiring Buddies.
So if you have a Legendary and want to upgrade it, it costs 1600 dust? Were people afraid it would be 2400 dust, i.e. equivalent of dusting the normal card and crafting it as Golden?
I'm slightly confused by the deck-by-deck basis business. Weren't you always able to assign card backs to your decks, or was that just hero portraits?
I'd expect downgrading a Legendary to give you 400 dust. Unless it was recently nerfed. i.e. the difference between the disenchant value of the Golden and normal version. I'm sure lots of players would even take that. I would.
Blargh sounds like "we give up with trying to come up with an actual name."
I believe I crafted both copies because I wanted to try a deck that used it (played 10 games, lost them all, decided deck was trash) before I got that far in the rewards track. I'll definitely be dusting them once I get my golden copies.
Fairly often a balance patch doesn't require a store update on mobile. This seems to be one of those cases, as I was able to just launch the game and it downloaded the new data.
But I guess you can't know that ahead of time? I suppose you can check mobile once the patch goes live, though.