I'd say 2-mana deal 4 face damage seems pretty good, but your opponent can just ignore this, so you'll either have to buff it so it can attack, or trigger the deathrattle yourself with something like Sketchy Information or Call of the Grave.
Is this going to replace Flamewreathed Faceless for the 4 mana 7/7 memes? Is your opponent drawing 2 cards a bigger disadvantage than overload (2)? I'll guess the former is too established to be supplanted, and it could be an advantage in a mill deck. I don't see much support in Standard for a mill deck.
I wonder how high this can be reliably buffed to. It has to survive a turn before it can attack, so playing a bunch of cheap spells in the late game to give it high attack probably isn't reliable. Maybe as an early-mid game removal.
This might be good, but it seems most mechs at 3 or less cost get their value from battlecries. There definitely are some nice highrolls, like Efficient Octo-bot.
I don't think Mage or Paladin will have much trouble summoning mechs, so this might get huge.
Nothing super exciting here. This should be good for those spells that want you to play a Naga with it in your hand.
I'd say 2-mana deal 4 face damage seems pretty good, but your opponent can just ignore this, so you'll either have to buff it so it can attack, or trigger the deathrattle yourself with something like Sketchy Information or Call of the Grave.
They printed a neutral piranha generator. I can only assume this is because they couldn't give Shaman 11 cards.
Deal 6 damage randomly split among all enemies if you have Mecha-Shark. Other than that, I'm not sure this will be that great.
Seems pretty good. Should keep you alive a bit longer, and when it is finally removed, you draw a card.
This will be insanely good in Pirate Warrior.
Is this going to replace Flamewreathed Faceless for the 4 mana 7/7 memes? Is your opponent drawing 2 cards a bigger disadvantage than overload (2)? I'll guess the former is too established to be supplanted, and it could be an advantage in a mill deck. I don't see much support in Standard for a mill deck.
Looks alright, but I think most classes will have better targets to dredge. Mage or Paladin might want it if it were a mech.
Obviously really great with the murloc handbuff cards printed for Warlock, but any murloc deck would like this, really.
Seems a bit expensive, but I guess they don't want you to play your big spells too early. Maybe there's some combo disruption potential here too.
I was wondering when we'd see something for those silence cards they printed for Priest. Still doesn't quite look like a real deck though.
I wonder how high this can be reliably buffed to. It has to survive a turn before it can attack, so playing a bunch of cheap spells in the late game to give it high attack probably isn't reliable. Maybe as an early-mid game removal.
4 Attack worth of rush on turn 3, and Warlock has cards like Voidgill and Chum Bucket. This should be very good.
This might be good, but it seems most mechs at 3 or less cost get their value from battlecries. There definitely are some nice highrolls, like Efficient Octo-bot.
This looks like a decent defensive card. Captain Galvangar isn't going away, either.
Well, I guess if your hand is empty, it might be worth sacrificing the last durability of your weapon to refill your hand.
Clearly goes very nicely with Azsharan Trident, but also probably good in nearly any deck. Especially Pirate Warrior.
Some nice cost reduction, of course, all but one are still stuck at the bottom of your deck.
Still not sure about these Abyssal Curses, but probably what it needs is a variety of generators, and hey, here's another.