GoddammitDontShootMe
LV.15COMMENT_COUNT_1900_HS
Comments
2,062 totalIs this going to replace [card]Flamewreathed Faceless[/card] for the 4 mana 7/7 memes? Is your opponent drawing 2 cards a bigger disadvantage than overload (2)? I'll guess the former is too established to be supplanted, and it could be an …
Looks alright, but I think most classes will have better targets to dredge. Mage or Paladin might want it if it were a mech.
Obviously really great with the murloc handbuff cards printed for Warlock, but any murloc deck would like this, really.
Seems a bit expensive, but I guess they don't want you to play your big spells too early. Maybe there's some combo disruption potential here too.
I was wondering when we'd see something for those silence cards they printed for Priest. Still doesn't quite look like a real deck though.
I wonder how high this can be reliably buffed to. It has to survive a turn before it can attack, so playing a bunch of cheap spells in the late game to give it high attack probably isn't reliable. Maybe …
4 Attack worth of rush on turn 3, and Warlock has cards like Voidgill and Chum Bucket. This should be very good.
This might be good, but it seems most mechs at 3 or less cost get their value from battlecries. There definitely are some nice highrolls, like [card]Efficient Octo-bot[/card].
This looks like a decent defensive card. [card]Captain Galvangar[/card] isn't going away, either.
Well, I guess if your hand is empty, it might be worth sacrificing the last durability of your weapon to refill your hand.
Clearly goes very nicely with Azsharan Trident, but also probably good in nearly any deck. Especially Pirate Warrior.
Some nice cost reduction, of course, all but one are still stuck at the bottom of your deck.
Still not sure about these Abyssal Curses, but probably what it needs is a variety of generators, and hey, here's another.
I'm not sure about this whole Abyssal Curse thing, but the more generators, the better for stacking up damage. I guess we'll have to see if it's enough.
Looks like a very good card in Muloc Warlock, where you should be able to find another murloc to dredge without too many problems.
If there was any doubt about Murloc Warlock being a real deck before, I think it can safely be laid to rest.
I forget, are the basic totems 1-cost? If so nice. [card]Piranha Swarmer[/card]s are 1-cost, so this will make them even scarier.
Only reason I can see this is better than [card]11477[/card] is because of the pirate tribe. And I guess it might do 4 face damage as opposed to 2 if played on turn 1 going first, if the opponent can't …
Is 6 mana for 8 damage good? Maybe. A bit expensive for a Rogue spell, but there's also [card]Swiftscale Trickster[/card].
Always nice to be able to draw the card you just dredged, and Rogue shouldn't be lacking in cheap combo enablers.