KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
I am so excited for this set! I did not really like the feel of any of the ravnica sets, and war of the spark, in spite of being the climax of the story, just felt like more of ravnica. this set looks like something I will enjoy very much!
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
I had that exact same game once, my opponent had that combo and I had a bunch of jades. he ended up winning because he didn't kill my jades so they never got above 12/12 or so. they would have been at about 28/28 if he had killed them.
I was taking 3 damage at a time, he was taking like 50, he sill won though. that deck is near impossible for slower decks.
the upside is that voodoo is better on other minions and not just [Hearthstone Card (mogu flesh shaper) Not Found], and if you want to trade your minion into a larger minion, you can make the trade and still get the minion, whereas if you had Mutate you would have to trade it into a smaller minion.
the downside is that, unlike Mutate, it costs mana. and if you want to trade into a smaller minion, Mutate works better.
in general I like voodoo better because you can play it on a Totem which feels really great, and it has more benefit on more minions. if you run Spirit of the Frog then I would say Mutate is better if you have other 2 mana spells.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
I myself am finding arena a lot more difficult to pilot. I have started buying more packs because I simply can't seem to get any sort of understanding of what is good.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
most golden animations are boring to me, simply because almost none of them are 'animated' it is just a bit of glowing and maybe some wind or something. but the card is still mostly a frozen image. there are some golden animations that are actually pretty good, either by improving image qaulity, or by actually animating the card. but most golden animations are boring to be as they mostly just make the border shiny.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
what I was saying about high priestess azil is that she is too bad, not too good. Myra Rotspring is a very bad card, and Azil is very simlar, she dicovers a deathrattle, then triggers it in two turns, that is not worth a legendary effect. I am saying you should change the effect to make it worthy of legendary.
Desychronize cannot really be compared to sap, sap returns it to hand, basically freezing it and making your opponent spend mana, desynchronize is just like that, but for one more mana you are causing them not to draw. if you have 0 cards in hand and are riding on the topdeck to win, having your opponent play desychronize would be devistating and you would just lose the game. compare this to Psychic Scream, it feels super bad to have to spend your turn drawing the Searing Totem your opponent shuffled into their deck, and now your opponent can very consistently make you have that draw for just 3 mana. I would imagine that if this card were printed, mages would play this on searing totem just so that you wouldn't get your card next turn.
reverberator could say "immune while attacking" which would save you some words.
I feel like the downside of having to use stonemother's fury on a minion is not enough to justify the high durrability. especially when you will hardly ever need to unlock your mana, if taking a bit of damage is to high a price to pay, then you simply wont pay it. my problem is, with 8 durrability on a weapon you wont want to be attacking with every turn, the option to just ignore overload would be available for too long.
fair points on the other cards. the set looks great!
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
with thaurisson, you could play a minion that costs (5) then play brann, an two wretched reclaimers and have 3 of that minion. there is probably a combo to be found here, I will let someone more creative than me figure it out.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
the whole set looks super cool! I really like the elemental theme and the spell damage sub-theme because spell damage does not get any attention whatsoever. there are a couple of cards I don't really like or think could be better/simpler.
I don't really understand the point of charming quartermaster, he does not have good enough stats to justify shuffle cards into your opponents deck, the card just seems pointless and confusing.
crumbling wargolem should just say "gets -2/-2" saying "this loses 2 attack and health" is unnecessarily wordy.
I really don't like runestone hoarder, it is a 5 mana card which makes it hard to combo with, and having a 5 mana 5/6 spelldamage +1/2 does not seem very good especially when you have to already be playing spell damage minions. frankly, the card is just bad and really hard to use.
Crystal bowrunner would be a lot simpler if it just sayed "the next time you damage a minion with a spell, freeze it" or "whenever you damage a minion with a spell, freeze it" adding additional text to spells in your hand is kind of a weird mechanic, the changes I suggested would make the card ruffly the same, but it would make it more in line with other cards with similar effects.
the problem I have with Mo'Grosh Hellcaller is basically the same thing as Crystal Bowrunner. you could make it just say "give a friendly minion spell damage +1" instead of giving it a passive ability until end of turn. this would just make the card all around simpler and it stays the same card.
I feel that prismatic servants ability is unique enough that it should be on a legendary. this is the kind of mechanic you would want to build a deck around, and it is a brand new, very interesting and unique ability. I would up the power level and make it legendary, simply for the unique ability.
Stonecore oracle it just too good. it is way to easy for a control deck to get lucky and roll at least one big card off of this. I think it would be better if you toned it down and made it say "discover a card in your deck, reduce its cost by 3/2" or maybe just "reduce the cost of a card in your deck by 3". remember, shaman has Far Sight, generally it is bad for a neutral card to power-creep a class card.
high priestess azil makes the deathralle minion practically cost 0, and it will just die at the end of your next turn, so it is basically just "discover a deathrattle minion and trigger its deathrattle" but slower because you have to wait a turn. she definitely has room for some improvement.
aim for the heart should just say "your next spell has spell damage +2"
Desychronize should cost 4, or maybe even 5. Assassinate costs 5, and that just straight up kills it, this spell does not kill it, but you are basically making your opponent not draw on their next turn, while also freezing the minion, that is a very powerful things and can sometimes just win the game outright if your opponent does not have very many cards in hand already. here are some MTG cards that can maybe help illustrate my point: Murder and totally lost. murder costs 3, while totally lost costs 5.
harbinger of the end and devoted cleric both say "their neighbors" when every other card says "adjacent minions".
killing spree and adrenaline rush should say "combo: costs (0)"
reverberator would be a lot less wordy if it just had immune on your turn, it would make it more vulnerable to area of effect spells, but right now it is a little weird to read.
stonemother's fury is a 8 durrability weapon, this weapon will probably last you the entire game if you are careful with it, I would give it less durability to make it feel more fair
Hollow earth has the neutral boarder but it is under the warlock section. probably just a technical glitch.
Sorry if I came across as nit-picky. your set looks really good and there are some cards that are very well designed and interesting! just trying to help make it as great as it can be!
These are really cool! I like the concept. One thing I would change though, is the card text of lake seer, as it seems a bit confusing to me currently. Like I'm not sure if you are also shuffling the frog, or if you are shuffling it instead of the card supposed to be shuffled in. I'm leading towards the first option, so I'd add an 'also' in the card text. But overall, cool ideas!
also, it should say "lake frog" instead of just "frog" because the token is called lake fro
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
dang, that is one ridiculous combo!
I wonder if it would be better to run a charge minion instead of c'thun. if you play [Hearthstone Card (stonetusk board) Not Found] instead, then you will have a 31/31 charge minion that can garuntee go face. and if you happen to have a Coin then you can play the entire combo on the same turn.
thanks, I have enough dust to craft an epic, I used to have rat trap but then dusted it like an idiot, I will probably end up crafting it.
I still think it is worth it to add in a misdirection simply because there are not too many secrets in the deck now, I will probably end up cutting a Desert Spear for it.
Fair enough. Might I ask why you're not running Explosive Trap? With less control warriors and more aggro decks it's probably one of the better secrets to help you win fast matchups.
I didn't think about explosive trap, I will try it out and see what works, though I don't know exactly how often 2 damage will be enough
N'Zoth all of the way. It is still my go to build around for most drawn out late game OTK decks due to being able to represent massive stall/distraction with sludge belchers and applebaums while assembling my combo (which is excellent for classes in wild that lack nearly as many, if any at all, class heals/survivability).
Although, I still will always love my N'Thun Reno Rogue deck that I've had since WotOGs.
N'zoth got even better at stalling now with Khartut Defender, one defender will spawn 2 with n'zoth because of reborn, so if two of them died then n'zoth will summon 4 and you can get 26 heal from all the deathrattles.
the entire video I was waiting for one of the ginger bread people to turn into this guy
I am so excited for this set! I did not really like the feel of any of the ravnica sets, and war of the spark, in spite of being the climax of the story, just felt like more of ravnica. this set looks like something I will enjoy very much!
My favorite part of this expansion is the c'thun/shudderwock wild deck I made, and my favorite single moment was when my c'thun was at 70/70+ stats.
also, thanks so much for the giveaway!
I had that exact same game once, my opponent had that combo and I had a bunch of jades. he ended up winning because he didn't kill my jades so they never got above 12/12 or so. they would have been at about 28/28 if he had killed them.
I was taking 3 damage at a time, he was taking like 50, he sill won though. that deck is near impossible for slower decks.
you mention that we get 16 packs, how many packs is that per wing? by that I mean, how many wings are there?
I would guess 5 wings 3 packs per wing plus the extra golden one. but I would like someone to confirm.
also, will it cost 700 gold like last time? or have they reduced the cost since last time?
I have a different aggro shaman list and I also use Mogu Fleshshaper, but instead of Mutate I use Big Bad Voodoo.
the upside is that voodoo is better on other minions and not just [Hearthstone Card (mogu flesh shaper) Not Found], and if you want to trade your minion into a larger minion, you can make the trade and still get the minion, whereas if you had Mutate you would have to trade it into a smaller minion.
the downside is that, unlike Mutate, it costs mana. and if you want to trade into a smaller minion, Mutate works better.
in general I like voodoo better because you can play it on a Totem which feels really great, and it has more benefit on more minions. if you run Spirit of the Frog then I would say Mutate is better if you have other 2 mana spells.
I myself am finding arena a lot more difficult to pilot. I have started buying more packs because I simply can't seem to get any sort of understanding of what is good.
ok, thank you. I would have probably guessed that except that everyone was posting it as a card.
most golden animations are boring to me, simply because almost none of them are 'animated' it is just a bit of glowing and maybe some wind or something. but the card is still mostly a frozen image. there are some golden animations that are actually pretty good, either by improving image qaulity, or by actually animating the card. but most golden animations are boring to be as they mostly just make the border shiny.
Seriously, why? and please don't answer with 'Mindgames'. its not funny.
what does Mindgames have to do with anything?
what I was saying about high priestess azil is that she is too bad, not too good. Myra Rotspring is a very bad card, and Azil is very simlar, she dicovers a deathrattle, then triggers it in two turns, that is not worth a legendary effect. I am saying you should change the effect to make it worthy of legendary.
Desychronize cannot really be compared to sap, sap returns it to hand, basically freezing it and making your opponent spend mana, desynchronize is just like that, but for one more mana you are causing them not to draw. if you have 0 cards in hand and are riding on the topdeck to win, having your opponent play desychronize would be devistating and you would just lose the game. compare this to Psychic Scream, it feels super bad to have to spend your turn drawing the Searing Totem your opponent shuffled into their deck, and now your opponent can very consistently make you have that draw for just 3 mana. I would imagine that if this card were printed, mages would play this on searing totem just so that you wouldn't get your card next turn.
reverberator could say "immune while attacking" which would save you some words.
I feel like the downside of having to use stonemother's fury on a minion is not enough to justify the high durrability. especially when you will hardly ever need to unlock your mana, if taking a bit of damage is to high a price to pay, then you simply wont pay it. my problem is, with 8 durrability on a weapon you wont want to be attacking with every turn, the option to just ignore overload would be available for too long.
fair points on the other cards. the set looks great!
with thaurisson, you could play a minion that costs (5) then play brann, an two wretched reclaimers and have 3 of that minion. there is probably a combo to be found here, I will let someone more creative than me figure it out.
the whole set looks super cool! I really like the elemental theme and the spell damage sub-theme because spell damage does not get any attention whatsoever. there are a couple of cards I don't really like or think could be better/simpler.
I don't really understand the point of charming quartermaster, he does not have good enough stats to justify shuffle cards into your opponents deck, the card just seems pointless and confusing.
crumbling wargolem should just say "gets -2/-2" saying "this loses 2 attack and health" is unnecessarily wordy.
I really don't like runestone hoarder, it is a 5 mana card which makes it hard to combo with, and having a 5 mana 5/6 spelldamage +1/2 does not seem very good especially when you have to already be playing spell damage minions. frankly, the card is just bad and really hard to use.
Crystal bowrunner would be a lot simpler if it just sayed "the next time you damage a minion with a spell, freeze it" or "whenever you damage a minion with a spell, freeze it" adding additional text to spells in your hand is kind of a weird mechanic, the changes I suggested would make the card ruffly the same, but it would make it more in line with other cards with similar effects.
the problem I have with Mo'Grosh Hellcaller is basically the same thing as Crystal Bowrunner. you could make it just say "give a friendly minion spell damage +1" instead of giving it a passive ability until end of turn. this would just make the card all around simpler and it stays the same card.
I feel that prismatic servants ability is unique enough that it should be on a legendary. this is the kind of mechanic you would want to build a deck around, and it is a brand new, very interesting and unique ability. I would up the power level and make it legendary, simply for the unique ability.
Stonecore oracle it just too good. it is way to easy for a control deck to get lucky and roll at least one big card off of this. I think it would be better if you toned it down and made it say "discover a card in your deck, reduce its cost by 3/2" or maybe just "reduce the cost of a card in your deck by 3". remember, shaman has Far Sight, generally it is bad for a neutral card to power-creep a class card.
high priestess azil makes the deathralle minion practically cost 0, and it will just die at the end of your next turn, so it is basically just "discover a deathrattle minion and trigger its deathrattle" but slower because you have to wait a turn. she definitely has room for some improvement.
aim for the heart should just say "your next spell has spell damage +2"
Desychronize should cost 4, or maybe even 5. Assassinate costs 5, and that just straight up kills it, this spell does not kill it, but you are basically making your opponent not draw on their next turn, while also freezing the minion, that is a very powerful things and can sometimes just win the game outright if your opponent does not have very many cards in hand already. here are some MTG cards that can maybe help illustrate my point: Murder and totally lost. murder costs 3, while totally lost costs 5.
harbinger of the end and devoted cleric both say "their neighbors" when every other card says "adjacent minions".
killing spree and adrenaline rush should say "combo: costs (0)"
reverberator would be a lot less wordy if it just had immune on your turn, it would make it more vulnerable to area of effect spells, but right now it is a little weird to read.
stonemother's fury is a 8 durrability weapon, this weapon will probably last you the entire game if you are careful with it, I would give it less durability to make it feel more fair
Hollow earth has the neutral boarder but it is under the warlock section. probably just a technical glitch.
Sorry if I came across as nit-picky. your set looks really good and there are some cards that are very well designed and interesting! just trying to help make it as great as it can be!
it was pretty cool when I watched the highlander movie and had that realization myself.
I don't understand what you are getting at.
also, it should say "lake frog" instead of just "frog" because the token is called lake fro
dang, that is one ridiculous combo!
I wonder if it would be better to run a charge minion instead of c'thun. if you play [Hearthstone Card (stonetusk board) Not Found] instead, then you will have a 31/31 charge minion that can garuntee go face. and if you happen to have a Coin then you can play the entire combo on the same turn.
I didn't think about explosive trap, I will try it out and see what works, though I don't know exactly how often 2 damage will be enough
N'zoth got even better at stalling now with Khartut Defender, one defender will spawn 2 with n'zoth because of reborn, so if two of them died then n'zoth will summon 4 and you can get 26 heal from all the deathrattles.