KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
I only had two legendaries to dust, so I crafted Corrupt the Waters and Dinotamer Brann. both of these are legendaries I have wanted since the expansion released, and they aren't bad.
i'll be honest, all of those legendaries you have listed as your third option are pretty bad. you probably know that and just want to craft them for fun. I think either yogg saron, or old murkeye. yogg is a build around card and you will be able to play a bunch of decks you could never play otherwise, old murkeye is just a good card in any murloc deck. the other ones mostly seem like just random niche cards that you could easily play without.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
I found a bug when looking for my Extra Arms. typing "extra arms" does not yield any results.
it probably has something to do with the fact that searching "extra" shows you any cards you have 3+ copies of, so searching for "extra arms" shows you any cards you have 3+ copies of with 'arms' in the name? or maybe I am just doing something wrong.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
I think the tactic keyword might be more simple and easy to understand if it didn't also work as a battlecry and a continual effect, but instead was just a continual effect. right now it just kinda feels like a lot in one keyword.
with the coming nerfs I will have enough dust to craft this deck, do you think it is worth crafting Rhok'delar and Lock and Load for this? other options would be crafting dinotamer brann and/or the shaman quest.
If you care for fun, crafting Rhok'delar and Lock and Load are worth it. This deck is viable as well but don't think you can reach all the way up to Legend, if you play only competitively. At least, I couldn't do that because I personally never reached to Legend and I play mostly casually.
As for your other optional cards, I think you need to make a decision before moving on because both cards are viable in Wild format.
with the coming nerfs I will have enough dust to craft this deck, do you think it is worth crafting Rhok'delar and Lock and Load for this? other options would be crafting dinotamer brann and/or the shaman quest.
Having played the weapon /spell hunter a lot while it was in standard, as well as zuljin, I can say that you get such a huge hand refill with zuljin that you could get away without the weapon. At the very least you could try the deck without the missing cards and see if you like it?
Also - I was lucky to open the Shaman quest and it is super fun!
thanks guys! I have zul'jin, I crafted him a while back, I will probably replace rhok'delar with something like flanking strike, or baited arrow.
Sorry, I didn't specify. I was looking for how to tag a card but to have the text be different from the card's actual name. For example, referring to Raza the Chained as simply Raza, but have it link to the appropriate card page.
Add attribute "text" to the bbcode, so instead of [Hearthstone Card (you write [Hearthstone Card (. (minus the empty spaces, but it wont show without them as a regular text)
testing. . .
[card text="4 mana 7/7]flamewreathed faceless[/card]
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 3 months ago
with the coming nerfs I will have enough dust to craft this deck, do you think it is worth crafting Rhok'delar and Lock and Load for this? other options would be crafting dinotamer brann and/or the shaman quest.
@YourPrivateNightmare : so you want those 12(the video didn't include Brightwing) cards to be viable? I actually highlighted it because I believe people put too much weight into legendaaries, you know how warrior could be nerfed harder than nerfing boom? nerfing Eternium Rover 1 mana 1/3 premium stats it's a mech so it has rush late game and magnetic and really powerful passive, this card would be played just if it was a 1/3 mech for 1 or if it costed 2 mana, but it wasn't nerfed although it's the reason why warrior is so strong in the early game, why wasn't it nerfed? cause the community only remembers losing to boom or galaxy but losing to a 1 drop that shut down your aggro plan by removing 2 tokens and gaining 2~4 armor? nah.
I disagree that so many of the classic legendaries should remain as they are now. Opening a legendary card and playing with it should be one of the most exciting parts of Hearthstone, but many new players will be disappointed with their first and possibly second, third, etc. legendaries because not only are many of them useless, many have such boring effects that many rare cards nowadays are more exciting. Compare for example Gruul, Hogger, The Beast, King Mukla, Illidan Stormrage and Nat Pagle to cards like Dune Sculptor, Expired Merchant, Underbelly Angler and Kirin Tor Tricaster.
it is difficult to find the right power level for legendaries. You want them to feel exciting to open and play, and you want to feel like saving up 1600 dust is worth it. but on the other hand, if they are too good then you make it to hard for new/f2p players to keep up. no matter what you do, you cannot appease everyone. you have to make a choice between the casual players or the dedicated players and try and please them, you can't make both groups happy.
oh no. I failed.
I think what you mean is "there will never be a time when every single person is happy, will there?"
I think the issue is that OP is not so much rooting for creativity, as he is rooting against net-decking. there is a difference.
and in response to the OP: no.
I only had two legendaries to dust, so I crafted Corrupt the Waters and Dinotamer Brann. both of these are legendaries I have wanted since the expansion released, and they aren't bad.
i'll be honest, all of those legendaries you have listed as your third option are pretty bad. you probably know that and just want to craft them for fun. I think either yogg saron, or old murkeye. yogg is a build around card and you will be able to play a bunch of decks you could never play otherwise, old murkeye is just a good card in any murloc deck. the other ones mostly seem like just random niche cards that you could easily play without.
I found a bug when looking for my Extra Arms. typing "extra arms" does not yield any results.
it probably has something to do with the fact that searching "extra" shows you any cards you have 3+ copies of, so searching for "extra arms" shows you any cards you have 3+ copies of with 'arms' in the name? or maybe I am just doing something wrong.
just the shaman quest, aside from that I already have all the cards.
my other legendary will be dinotamer brann.
my 3200 dust feels kinda bad after seeing what some other people got. but hey, its free dust, I am not complaining!
this deck has performed super well at ranks 15-10. I have a winrate of 15/2 (88%) and I am now at rank 7. thanks for the list!
I will be able to craft two legendaries with the nerfs, I will 100% craft the shaman quest and try this deck out! wish me luck!
yeah, I didn't notice that at first, but flight is terribly overcosted.
I think the tactic keyword might be more simple and easy to understand if it didn't also work as a battlecry and a continual effect, but instead was just a continual effect. right now it just kinda feels like a lot in one keyword.
thanks guys! I have zul'jin, I crafted him a while back, I will probably replace rhok'delar with something like flanking strike, or baited arrow.
lol, very creative story telling and use of that feature
4 mana 7/7
yay!
testing. . .
[card text="4 mana 7/7]flamewreathed faceless[/card]
I can't get it right. help?
) Not Found]) Not Found]with the coming nerfs I will have enough dust to craft this deck, do you think it is worth crafting Rhok'delar and Lock and Load for this? other options would be crafting dinotamer brann and/or the shaman quest.
reading these articles makes me nostalgic for a meta of hearthstone before I started playing.
it is difficult to find the right power level for legendaries. You want them to feel exciting to open and play, and you want to feel like saving up 1600 dust is worth it. but on the other hand, if they are too good then you make it to hard for new/f2p players to keep up. no matter what you do, you cannot appease everyone. you have to make a choice between the casual players or the dedicated players and try and please them, you can't make both groups happy.
no,
Next art:
It have something to do with their being 3 owls, it doesn't have to be a creature.
the image is small, so if you can't all 3 owls into the card then you can just do whatever.