KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 4 months ago
I like the class, and the concept feels pretty fresh. My main issue is the fact that the hero power is only good when playing a rune/empowered deck. And just about all the cards in the class have some sort sort of direct synergy with the runes.
A class should have a distinct identity, but your class is way to heavy on this one type of deck, so really there is only room for 1 type of deck when playing this class. you should put some more cards that would go into different decks. And also make some less exciting, more generic cards for the basic set.
I don't like that the hero power has such heavy direct synergy with a single keyword. Hero power's should simple, generic, non-specific, and underwhelming. your hero power is a keyword enabler, none of the other hero powers fill that role.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 4 months ago
I wonder if quest druid would be better if people did not expect their quests to be done right on turn 5. if maybe you tried harder to secure a board in the early turns, then completed the quest on turn 7-9 and started winning the game using value from your hero power from there. You could focus less on shoving all their choose one cards in their deck, and run a more control package with the quest for some smaller plays. you would focus more on small value plays like Nourish, or Ancient of Lore, and less on giant swing plays like Druid of the Claw, or Oasis Surger.
The main problem with quest druid is that people are playing it like a big tempo deck where they can make big swim turns, but you are not doing much with your first 4 turns. I think playing a slower deck would be better,
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 4 months ago
I thought Quest Druid was going to be very powerful, but so far it has just been mediocre at best. it is way to matchup dependant to be a reliable way to climb.
This might be difficult to make, but it would be cool if we could have a feature on the site that allowed you to make and store your own custom cards. I would be a lot simpler than going onto one site to make the card, then somewhere else to store the card, then back to here and post it. I think it would make the competition more inviting if we could do the entire thing here.
I agree ;-)
Do you think it would be something that might be implemented in the future?
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 4 months ago
This might be difficult to make, but it would be cool if we could have a feature on the site that allowed you to make and store your own custom cards. I would be a lot simpler than going onto one site to make the card, then somewhere else to store the card, then back to here and post it. I think it would make the competition more inviting if we could do the entire thing here.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 4 months ago
do you think [Hearthstone Card (Vareesa Windrunner) Not Found] is really worth it in this deck with only 4 damaging spells? wouldn't something else be better?
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 4 months ago
you will 100% get more value from crafting zilliax than any other legendary. subject 9 is only good in a spesific archetype, and he does not even go into all secret decks.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 5 years, 4 months ago
I am missing Spiritsinger Umbra. What do you think would be a good replacement? I would think that adding some faceless manipulators and carniverous cubes would be good. But then I would have to remove more cards. I would probably remove X2 drain soul for two faceless, and umbra for a cube.
I'm not planning on watching it. I don't like when a TV show or movie is done with the same story and characters as games where I get to make decisions and affect how the story ends. It's like a slap in the fact for me, saying "You did the story wrong. This is what REALLY happened and none of your choices mean anything". I believe that games and stories like these shouldn't have "cannon endings" for this reason. Besides, I don't have Netflix.
maybe they could do it like Clue and have 3/4 different endings. would you watch it then
Quick two questions, before you opened the packs, did you sniff them at all. The other question is kind of a follow-up question of did you sniff the pack after you immediately cracked it. Both of these are two vital steps when it comes to cracking packs and to not would be missing a large part of the experience.
I love that fresh small after you open a Magic pack! It is one of the main reasons Magic packs are more fun to open than Hearthstone packs.
I like the class, and the concept feels pretty fresh. My main issue is the fact that the hero power is only good when playing a rune/empowered deck. And just about all the cards in the class have some sort sort of direct synergy with the runes.
A class should have a distinct identity, but your class is way to heavy on this one type of deck, so really there is only room for 1 type of deck when playing this class. you should put some more cards that would go into different decks. And also make some less exciting, more generic cards for the basic set.
I don't like that the hero power has such heavy direct synergy with a single keyword. Hero power's should simple, generic, non-specific, and underwhelming. your hero power is a keyword enabler, none of the other hero powers fill that role.
I wonder if quest druid would be better if people did not expect their quests to be done right on turn 5. if maybe you tried harder to secure a board in the early turns, then completed the quest on turn 7-9 and started winning the game using value from your hero power from there. You could focus less on shoving all their choose one cards in their deck, and run a more control package with the quest for some smaller plays. you would focus more on small value plays like Nourish, or Ancient of Lore, and less on giant swing plays like Druid of the Claw, or Oasis Surger.
The main problem with quest druid is that people are playing it like a big tempo deck where they can make big swim turns, but you are not doing much with your first 4 turns. I think playing a slower deck would be better,
I thought Quest Druid was going to be very powerful, but so far it has just been mediocre at best. it is way to matchup dependant to be a reliable way to climb.
Do you think it would be something that might be implemented in the future?
This might be difficult to make, but it would be cool if we could have a feature on the site that allowed you to make and store your own custom cards. I would be a lot simpler than going onto one site to make the card, then somewhere else to store the card, then back to here and post it. I think it would make the competition more inviting if we could do the entire thing here.
Tess and Ed's Bazaar Journey
Whizbang.
he is not the most reliable way to win, but if you have nothing else, he is always there.
do you think [Hearthstone Card (Vareesa Windrunner) Not Found] is really worth it in this deck with only 4 damaging spells? wouldn't something else be better?
you will 100% get more value from crafting zilliax than any other legendary. subject 9 is only good in a spesific archetype, and he does not even go into all secret decks.
I am missing Spiritsinger Umbra. What do you think would be a good replacement? I would think that adding some faceless manipulators and carniverous cubes would be good. But then I would have to remove more cards. I would probably remove X2 drain soul for two faceless, and umbra for a cube.
I agree, Siamat is just a late-game Zilliax
maybe they could do it like Clue and have 3/4 different endings. would you watch it then
I tried using whizbang last time this brawl showed up. it is not a coin toss, it is more like rolling a 10 sided die and hoping to get a 10.
you will 100% have better results if you build your own deck, even if it is not fully optimized.
I love that fresh small after you open a Magic pack! It is one of the main reasons Magic packs are more fun to open than Hearthstone packs.
we will probably get some free packs when they fix the bug, I wouldn't worry about losing resources.
you can add him if you want, I would probably remove a Sandstorm Elemental, or whatever else you feel is best.
at first I thought this might be a Stranger Things reference, to be honest, I was a little disappointed. But good deck!
do you know when we will be getting the next two legendary quests? I thought it would come with the brawl but it didn't.
I have been playing quest druid along with a wild highlander shaman and a wild big beast/spell hunter. I have played against a variety of decks.
good idea, I might end up just playing something similar to cubelock but with 5/5's instead of taunt walls.