KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 2 months ago
I don't read a whole lot, and usually I don't finish books when I start them. But I have read The Hobbit all the way through at least five times. It is exactly the kind of fantasy I love. All of the characters are very well thought out, the adventure is fun and exciting, Bilbo is just awesome. If you haven't read The Hobbit yet, then stop reading whatever it is you are reading now and start reading it. Personally, I think it is better than The Lord of the Rings.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 2 months ago
I took away the windfury, gave extra attack, and made it a warrior card.
Feedback:
Show Spoiler
Arkasaur, I made a card with that exact same effect on a 3 mana 3/3 a few competitions ago and it didn't go so well for me. I would come up with something new.
Grumpymonk, I like it. I think it is good as just a rogue card. I also think a Mean Streets of Gadgetzhan wattermark might be more fitting, but frankly I don't think it matters a whole lot. All around great card.
Demonxz95, You could fit a draw ability into the text by changing it to "Freeze a character, if it is a friendly character restore 4 health instead. Draw a card." But you already submitted so it is too late.
Pokeniner, I don't really see a connection with food. Just saying "thirst for knowledge" doesn't feel like enough. There has to be something food/eating/kitchen related in your card, not just implying that something is being metaphorically consumed. About the actual of the card, I love it. I really appreciate any draw for shaman, and overload feels like a generally under-supported archetype.
BloodMefist, It should be a warlock card. Other than that I think it is good.
Neoguli, The effect is super cool, but I don't really see why a teacup would create a symmetrical effect for your life tap.
anchorm4n, The card is pretty good all-around. The cost and effect are all balanced, and the flavor and art are pretty solid as well. I have nothing to criticize, good job.
jackJimson, I don't see the connection with food on this card. The card is called "ManaDrinker", but I don't think just having the word "drink" is enough. There has to be something in the cards art/effect related to food or eating.
BasilAnguis, I like Morbid Recipe better. The removal is nice, and as someone who enjoys playing suicide warlock, healing is very appreciated.
Cg8889, Very interesting. I am a big fan of tutor effects, and this is no exception. I like the flexibility and reliability of this card. And the flavor is pretty good as well.
Inconspicuosaurus, I think the card is pretty underpowered. For 3 mana you could just play Unleash the Hounds. This costs more, and requires a few turns to set up. At it's very best, the card is a slightly cheaper, but much more random Swarm of Locusts.
GameTheory345, I like it, but I am not sure if you will be able to submit that many tokens. I also don't think it should be a common since the card is so unique and powerful.
DavnanKillder, I am not really a fan of Deadly Banquet because if you don't play around it, it is deviating and will often lose you the game. And if you do play around it then you had to go a whole turn only punching the rogue once (and probably with your smallest minion), which is still a huge negative. Whether you play around it or not, the card is very powerful. I am also not entirely sure about Innocent Apple Seller. For one it is a 2 mana 3/3. This is justified by giving an enemy minion +1/+1, but then it also has a Corruption effect to negate the buff. I am not sure if it is too powerful, or not powerful enough.
DestroyerR, I really like it, though I do think it is drastically under-powered. At 7 mana you generally want to get more than just flat stats. You could probably make a 7 mana 6/6 that summons two 2/2s and it wouldn't be very powerful, especially at Legendary. I would make it 6 mana, have it summon four 2/2s, and have the remaining one turn into a 5/5.
bananenparty, No. A well timed Mind Control can be game ending, and it will always be frustrating. Having a mind control effect on the entire board is a recipe for disaster. Yes, you do give your board to them, but who says I have to have a board when I play this? I could play this card when I only have one minion on the board and my opponent has 7. I would come up with a new idea.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
Here is my first idea. I am not sure about the class, set, rarity, or name. And I am not sure if it fits the theme well enough, but here it is.
Hungry Crab tells us that eating a murloc is worth a +2/+2 buff. So when this tasty murloc dies, someone will eat it and get +2/+2. I am not sure if it has a direct enough reference to food, but hopefully with the right name the flavor will become more obvious.
I also have Fish Dinner which has the same flavor (pun intended), but it would be played differently. I am not too sure about giving Shaman a sacrifice effect, but I also couldn't justify giving murloc stuff to warlocks.
Now for some quick feedback:
Show Spoiler
Demonxz95, Everybody wants freeze shaman to work, so if nothing else you have that going for you. I really like the different effects for enemies and friendly characters, but as a whole I think the card is a bit underwhelming. I would make it cost 2 mana, have it heal for 5 instead of 4, and have it draw a card (shamans definitely need more card draw).
Cg8889, I like the flavor, but I think it could be executed better. I don't think it should kill your opponent's next minion. I would give it more stats, and have it gain additional stats whenever it kills something. Kind of like The Boogeymonster but 5 mana and with stealth.
Inconspicuosaurus, (I have mentioned it before, but that is an awesome username) I like the card, but I do think that beasts are just a bit too universal, making this too reliable as a tech card. I would keep the flavor of a murloc eating a beast, but adjust the stats/effect.
Valor1204, The card is good, but healing isn't too powerful so you could definitely get away with giving it a little bit of extra stats and reducing the rarity.
Hordaki, I love it. I just love it. I have always liked the flavor of the "ogre" mechanic, but I can understand why the RNG might be frustrating. Making the random targets happen every time makes the card more reliable, and also useful for getting around taunts. I love it, 5 stars.
Linkblade91, Menagerie stuff is always neat. I like the flavor and the balance seems good. All around pretty solid card.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
Sometimes I visit Hearthpwn just to see whats happening. Every time I go there I appreciate this site more and more. People here are nicer and friendlier. Even if discussions happen less often, it is worth it because they are so much better.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
I really don't see why they would make a new hero power animation and a new hero portrait for the solo-content, but then give this one the same animation and voice-lines.
Personally I don't care too much since I am not going to buy this, it just seems strange to me.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
A while ago, Apple had to update their music because people were claiming that the "shuffle" option wasn't actually random. So Apple made an algorithm that would determine what song would play next to make it appear random. It technically wasn't random, but it felt more random than the actual random algorithm.
Coincidences do happen, and it is usually from random coincidences that people make conspiracy theories. But the fact of the matter is, unlikely things will happen. If I flip a coin ten million times, at some point I will probably land fifteen heads in a row. It isn't likely to get that many heads in a row, but after several million flips it is bound to happen.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
Feedback:
Show Spoiler
Demonxz95: I like your first idea better. I think the payoff is worth the deckbuilding restriction. I think it is powerful, but fair, and not game-breaking. EVIL Lieutennant is interesting, but that is a lot of value to get from one card. Also, adding 7 cards to your hand at once feels like too much. About my card, the shuffling ability is there since warlock wants to draw a ton of cards, and with the upgraded hero power you are going to be drawing even more, so now you have 10 more cards to draw before you go to fatigue.
shaveyou: The main problem I have with this card is that 4 mana 5/3 deal 3 damage is pretty good. I feel like a lot of people would play this in regular hunter decks just for the good stats and proactive battlecry.
TheHoax91: I get where you are going with this card, but it is way too easy to run a handful of neutral cards and get a 3 mana Spell Damage +3. I would scrap this idea and come up with something else.
linkblade91: The aesthetics of the card are really cool. The large stats and the big downside for the huge outburst of damage all make the card look pretty badass. But in reality, this card would either deal lethal damage and win you the game on the spot, which isn't very fun. Or it won't be enough to win you the game and now you have 0 cards in your hand which also sucks.
Arkasaur: Skyhold Val'kyr isn't very warrior-like. These cards should emphasize the identity of a class, not do something the class has never done before. Stampeding Riverwallow is pretty good, I think the swing it provides is enough to make the restriction worth it.
grumpymonk: [Hearthstone Card (Pitlord) Not Found] is my second favorite "bad card" in the game, so I absolutely love this card. However, I think without the damage the card becomes pretty OP. I think a 4/10 would be good. I also don't think it needs to have Taunt.
BasilAnguis: I don't really like the card. Having your stuff stolen sucks. Losing to the cards you spent mana playing never feels good. That is why cards that steal either cost 10 mana, or only steal really small stuff. Being able to steal anything for 4 mana just seems like a lot.
R: Azari is already a token with the same art, cost, stats, and effect. You could do something like that, but you should probably find another name and face for your card. Beast Tamer is cool, but it just feels a bit too similar to To My Side!.
anchorm4n: The problem that I have with your card is that until you are in fatigue, the effect would almost never come into play. Priests don't damage themselves on their own turn, so giving them immunity on their turn feels really weird. I would just change the text to say "you don't take fatigue damage" or "you don't draw fatigue" or something like that. Now the card explicitly says what it wants to do instead of saying something else that implies what it wants to do.
Neoguli: I don't like the first card because it is almost a perfect copy of Zephyrs. And I don't like the second card because it isn't worth building a deck with this huge restriction only to generate one random card from your opponent's deck. Also, nobody likes having their stuffs stolen, this card will probably generate more salt than fun.
JackJimson: First off, you broke the spoken/unspoken rule of custom Hearthstone; Never have more than 4 lines of text. Also, the two abilities seem kind of random and disconnected, like two cards meshed into one. I would have it buff your beasts on the board instead of in your hand, and also have them fight the minions instead of making them dormant. Now the text can say "Give your Beasts +2 attack. If your deck has no Neutral cards, they fight an enemy minion." and it will fit in 4 lines.
allthehype: I like the ability, but I don't think this one card alone is enough to justify the restriction. Usually cards that have a deckbuilding restriction come with a huge swing, this just adds a few cards to your hand. Yes, Font of Power is a very similar card, but it is accompanied by Apexis Blast, a big swing card. I would just adjust the payoff in some way to make it more impactful to the game.
Cg8889: I like it, but it needs a different watermark.
grayghost39: Compare this to Lightforged Zealot. They are both 4 mana 4/2s, only Lightforged Zealot gives you a 4 mana card, and this gives you 3 mana worth of stats. Also, paladin has Lightforged Crusader to further justify running no Neutrals. I would increase the power-level of the card by either reducing the cost, or having it generate something more powerful.
Pokeniner: I really like it. It is balanced and useful. However, I don't see how the art connects with the ability.
GoliathTheDwarf: I live the flavor, though I think the effect is pretty dangerous. There is a reason why Master of Disguise no longer grants permanent Stealth. However, because it is 6 mana and a passive effect and it comes with a deckbuilding restriction, I think it is okay.
Bloodmefist: I like medivh better because fo the flavor. However I don't think the staff needs the "deal 1 damage to all characters" bit. It feels kind of random and it clogs up the text.
FieselFitz: I love it. I love totems, and being able to populate your entire board with one card is awesome. Also the flavor is pretty good since Totems are an all-shaman thing unlike Murlocs or Beasts that have a lot of neutral cards. I give it 5 stars.
Shivershine: I like the flavor, but I feel like it could be a bit more powerful. Patient Assassin is a card which does the same thing but for 3 less mana and it sees such little play that I doubt many people know it exists despite being a classic card. I would give it stealth, and if you have no neutrals it gains Poisonous and Rush.
Somebody was talking about the art on my card, so here are a few other arts that I already have on my computer that might work.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
Penflinger is one of the most interesting 1-drops in the game. I really like using him in Shaman to complete the quest and also give Shudderwock a ton of pings. Also his face is super creeper when blown up 1,000 times.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
Some quick feedback:
Show Spoiler
thepowerofcheese: I don't get why the 2/1s would have Stealth if they are going to attack right away. I would either remove the Stealth or don't have them attack right away.
shaveyou: I live the flavor, but I just don't think Priest would ever play this card when things like Renew exist.
Linkblade91: I feel like the requirement is weighted drastically in paladins favor since they already have a ton of payoffs for the same requirement.
BloodMefist: I like the 3 mana 3/3 version better. I think the stats are fine, and I think giving it a keyword like Taunt or Rush may be a bit dangerous.
Nirast: I like it. I think you have found a good balance with the Choose One options. 5 stars.
Demonxz95: As I said before, I think the card would be more usable as a smaller, cheaper card. But it is still pretty good as it is, 4 stars.
TheHoax91: I feel like this spell is infinitely more useful for mages than paladins. Even though Libram of Wisdom exists, paladins traditionally don't cast a ton of spells in one turn, whereas mages do.
Ardin: I like the second one best since it feels more balanced than the first one, and also it is a better build-around than the third one.
BasilAnguis: I like Sanctum Defender better. Though you need periods after both Taunt and Divine Shield.
allthehype: I like it. It may be a bit powerful, but it isn't any worse than Time Out! or Evasion. In regards to the watermark, you should probably just use a custom one. I guess you could use Scholomance if you wanted, but since these class combinations aren't in Scholomance it wouldn't make a whole lot of sense.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
People seem to like my card. Though the art isn't ideal and I haven't been able to find anything better. I am going to put that idea on ice for now and come up with something new.
I am not too sure about the ability, but I like the idea of a corrupt mage turning to darker powers.
My first idea: Rogue/Hunter Secret! The art is not final, and I need to make the token still. The idea is if the first Hound kills the attacking minion, the 2nd won’t attack and will retain Stealth.
Interesting idea, although here's a problem with the card.
You know how Mage Secrets show up pink while they're on your hero? Green for Hunter, yellow for Paladin, and a black-ish purple for Rogues? What would this show up as? Would it use the Hunter color or the Rogue color? It can't use both because then your opponent would know that it's this.
I imagine it would just show whatever color your class uses. So if you play this as a Hunter it would show green, and if you play it as a rogue it would be black-ish purple
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
People seemed to like the flavor, but the effect wasn't too strong. I changed it up a little bit to (hopefully) make it simpler and better.
I just realized that it should probably specify 'random' card. I will fix that later.
Feedback:
Show Spoiler
BloodMefist: Honestly the card seems pretty weak. You are paying 5 mana for a 2/4, which doesn't even do anything until after you have sunk more resources into it and then killed it. You should make it cheaper and will less health. Maybe a 3 mana 2/2 would be better, maybe even a 3 mana 3/2.
bananenparty: I mean, it is exactly the same as Nightmare Amalgam. It is cheaper, but I don't know if that compensates for it being restricted to Shaman and Hunter, or the fact that it is a 1 mana 1/1. I don't see why you would want to play this over an actually good 1-drop, or Nightmare Amalgam. Bipolar Elemental is definitely better. I like the symmetry and the class pairing. Though I do think that the healing option is significantly less powerful than the damaging option. How often do you have a board of 3-6 minions which are all alive but damaged? I would have it buff their health instead of healing them.
Elfensilver: I like it. But because you can't pick multiple targets in Hearthstone it would have to say "Give two random friendly 1 cost minions". Also, I like your current art best.
Demonxz95: I like the design, but I feel like in practice it would be pretty useless outside of an Even deck. 6 mana is too much mana for just making a 3/3. Maybe if it was a 3 cost card, or maybe a 2 cost card with a smaller buff.
MrRhapsody: Having a Choose One effect that picks between negative effects is very cool. Though I think that discarding a card will always be picked over losing a mana crystal. I think if you had to choose between discarding a card and destroying a random friendly minion it would be more balanced. Also, and this is a very minor thing, but I feel like this would be better as a rare.
grumpymonk: Very good card. It is balanced, and the flavor is good. I have nothing to criticize, 5-star card.
Nirast: I don't think this needs to be an epic. Neither option is particularly exciting, so you could easily put this at rare or common. In terms of balance I think it is just too weak. Dealing 4 damage is worth 3 mana, here you are paying 1 extra mana to possibly gain, but possibly lose a small amount of life. And gaining 6 armor isn't a lot to compensate for paying 4 mana for a 2/2 weapon. I think you should up the armor to 8, and give the weapon +1 durrability.
DestroyerR: The main problem I have with this card is the same problem I have had with the other 2 Choose One Druid/Warlock cards with negative effects, one option always seems to be just better than the other. In what world do you want to spend 3 cards gaining a single mana crystal? Maybe in a dedicated discard warlock deck, but even then you have a strong enough early game that you don't need ramp. I feel like this card would only be used in zoo decks to draw cards in the mid-game.
anchorm4n: I like it, though I don't see why it has to hit a random target. I think this is a nice way to merge Rogues and Hunters. The wording feels a bit wordy, I would change it to "Battlecry: Trigger a friendly minion's Deathrattle. Combo: Add a 1/1 copy to your hand that costs (1)."
Ardin: I like the tribe mixing, though I feel like flavor-wise it would make more sense to give the Beast rush and the Elemental windfury. I do think it would be better if it only affected the current turn.
BasilAnguis: The wording is kind of weird. I think it would be better if instead of saying "While this minion has Divine Shield it has Taunt" it should say "Taunt. When this minion loses Divine Shield, lose Taunt". I also don't see why the Stealth only has to be for one turn.
Sinth: Whether or not you think this card will do well all depends on how much you think this community enjoys RNG. I don't have much to criticize about the balance of your card since you can't balance randomness. Either people like the all random thing and you should go with it, or people don't like it in which case just scrap it and come up with something new. Personally I don't like the concept of doing purely random stuff.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
Here is my first idea, a Rogue/Warlock who will use slight of hand to mess with your opponent.
@Linkblade: Wandering Monk is interesting, but it is a bit weird how he damage himself when played in Hunter. I think if it said "Your Hero Power targets all other characters" it would be better. Also, shaveyou makes a good point about it being pretty underpowered in terms of cost/stats. Edwin is cool, but I think it is a bit too good in Paladin where you can already build a fairly good deck without neutral minions.
@shaveyou: I like the flavor, though it could use a bit of tweaking. I think it should restore 4 health, and give the beast +2 attack.
KANSASOld God Fanatic 17452912 PostsJoined 03/25/2019
Posted 4 years, 3 months ago
In one instance, you searched "Can't attack". The other time you simply searched "can". So anything that had the word "can" but didn't say "can't attack" appeared the second time.
I don't read a whole lot, and usually I don't finish books when I start them. But I have read The Hobbit all the way through at least five times. It is exactly the kind of fantasy I love. All of the characters are very well thought out, the adventure is fun and exciting, Bilbo is just awesome. If you haven't read The Hobbit yet, then stop reading whatever it is you are reading now and start reading it. Personally, I think it is better than The Lord of the Rings.
I took away the windfury, gave extra attack, and made it a warrior card.
Feedback:
Grumpymonk, I like it. I think it is good as just a rogue card. I also think a Mean Streets of Gadgetzhan wattermark might be more fitting, but frankly I don't think it matters a whole lot. All around great card.
Demonxz95, You could fit a draw ability into the text by changing it to "Freeze a character, if it is a friendly character restore 4 health instead. Draw a card." But you already submitted so it is too late.
Pokeniner, I don't really see a connection with food. Just saying "thirst for knowledge" doesn't feel like enough. There has to be something food/eating/kitchen related in your card, not just implying that something is being metaphorically consumed. About the actual of the card, I love it. I really appreciate any draw for shaman, and overload feels like a generally under-supported archetype.
BloodMefist, It should be a warlock card. Other than that I think it is good.
Neoguli, The effect is super cool, but I don't really see why a teacup would create a symmetrical effect for your life tap.
anchorm4n, The card is pretty good all-around. The cost and effect are all balanced, and the flavor and art are pretty solid as well. I have nothing to criticize, good job.
jackJimson, I don't see the connection with food on this card. The card is called "ManaDrinker", but I don't think just having the word "drink" is enough. There has to be something in the cards art/effect related to food or eating.
BasilAnguis, I like Morbid Recipe better. The removal is nice, and as someone who enjoys playing suicide warlock, healing is very appreciated.
Cg8889, Very interesting. I am a big fan of tutor effects, and this is no exception. I like the flexibility and reliability of this card. And the flavor is pretty good as well.
Inconspicuosaurus, I think the card is pretty underpowered. For 3 mana you could just play Unleash the Hounds. This costs more, and requires a few turns to set up. At it's very best, the card is a slightly cheaper, but much more random Swarm of Locusts.
GameTheory345, I like it, but I am not sure if you will be able to submit that many tokens. I also don't think it should be a common since the card is so unique and powerful.
DavnanKillder, I am not really a fan of Deadly Banquet because if you don't play around it, it is deviating and will often lose you the game. And if you do play around it then you had to go a whole turn only punching the rogue once (and probably with your smallest minion), which is still a huge negative. Whether you play around it or not, the card is very powerful. I am also not entirely sure about Innocent Apple Seller. For one it is a 2 mana 3/3. This is justified by giving an enemy minion +1/+1, but then it also has a Corruption effect to negate the buff. I am not sure if it is too powerful, or not powerful enough.
DestroyerR, I really like it, though I do think it is drastically under-powered. At 7 mana you generally want to get more than just flat stats. You could probably make a 7 mana 6/6 that summons two 2/2s and it wouldn't be very powerful, especially at Legendary. I would make it 6 mana, have it summon four 2/2s, and have the remaining one turn into a 5/5.
bananenparty, No. A well timed Mind Control can be game ending, and it will always be frustrating. Having a mind control effect on the entire board is a recipe for disaster. Yes, you do give your board to them, but who says I have to have a board when I play this? I could play this card when I only have one minion on the board and my opponent has 7. I would come up with a new idea.
I don't really have a good feeling about my current cards. So I thought up something else.
I want to put it in warrior, but then the windfury wouldn't fit. I also am not 100% set on the stats.
I will get some more feedback out tomorrow.
Here is my first idea. I am not sure about the class, set, rarity, or name. And I am not sure if it fits the theme well enough, but here it is.
Hungry Crab tells us that eating a murloc is worth a +2/+2 buff. So when this tasty murloc dies, someone will eat it and get +2/+2. I am not sure if it has a direct enough reference to food, but hopefully with the right name the flavor will become more obvious.
I also have Fish Dinner which has the same flavor (pun intended), but it would be played differently. I am not too sure about giving Shaman a sacrifice effect, but I also couldn't justify giving murloc stuff to warlocks.
Now for some quick feedback:
Cg8889, I like the flavor, but I think it could be executed better. I don't think it should kill your opponent's next minion. I would give it more stats, and have it gain additional stats whenever it kills something. Kind of like The Boogeymonster but 5 mana and with stealth.
Inconspicuosaurus, (I have mentioned it before, but that is an awesome username) I like the card, but I do think that beasts are just a bit too universal, making this too reliable as a tech card. I would keep the flavor of a murloc eating a beast, but adjust the stats/effect.
Valor1204, The card is good, but healing isn't too powerful so you could definitely get away with giving it a little bit of extra stats and reducing the rarity.
Hordaki, I love it. I just love it. I have always liked the flavor of the "ogre" mechanic, but I can understand why the RNG might be frustrating. Making the random targets happen every time makes the card more reliable, and also useful for getting around taunts. I love it, 5 stars.
Linkblade91, Menagerie stuff is always neat. I like the flavor and the balance seems good. All around pretty solid card.
Sometimes I visit Hearthpwn just to see whats happening. Every time I go there I appreciate this site more and more. People here are nicer and friendlier. Even if discussions happen less often, it is worth it because they are so much better.
I really don't see why they would make a new hero power animation and a new hero portrait for the solo-content, but then give this one the same animation and voice-lines.
Personally I don't care too much since I am not going to buy this, it just seems strange to me.
A while ago, Apple had to update their music because people were claiming that the "shuffle" option wasn't actually random. So Apple made an algorithm that would determine what song would play next to make it appear random. It technically wasn't random, but it felt more random than the actual random algorithm.
Coincidences do happen, and it is usually from random coincidences that people make conspiracy theories. But the fact of the matter is, unlikely things will happen. If I flip a coin ten million times, at some point I will probably land fifteen heads in a row. It isn't likely to get that many heads in a row, but after several million flips it is bound to happen.
Feedback:
shaveyou: The main problem I have with this card is that 4 mana 5/3 deal 3 damage is pretty good. I feel like a lot of people would play this in regular hunter decks just for the good stats and proactive battlecry.
TheHoax91: I get where you are going with this card, but it is way too easy to run a handful of neutral cards and get a 3 mana Spell Damage +3. I would scrap this idea and come up with something else.
linkblade91: The aesthetics of the card are really cool. The large stats and the big downside for the huge outburst of damage all make the card look pretty badass. But in reality, this card would either deal lethal damage and win you the game on the spot, which isn't very fun. Or it won't be enough to win you the game and now you have 0 cards in your hand which also sucks.
Arkasaur: Skyhold Val'kyr isn't very warrior-like. These cards should emphasize the identity of a class, not do something the class has never done before. Stampeding Riverwallow is pretty good, I think the swing it provides is enough to make the restriction worth it.
grumpymonk: [Hearthstone Card (Pitlord) Not Found] is my second favorite "bad card" in the game, so I absolutely love this card. However, I think without the damage the card becomes pretty OP. I think a 4/10 would be good. I also don't think it needs to have Taunt.
BasilAnguis: I don't really like the card. Having your stuff stolen sucks. Losing to the cards you spent mana playing never feels good. That is why cards that steal either cost 10 mana, or only steal really small stuff. Being able to steal anything for 4 mana just seems like a lot.
R: Azari is already a token with the same art, cost, stats, and effect. You could do something like that, but you should probably find another name and face for your card. Beast Tamer is cool, but it just feels a bit too similar to To My Side!.
anchorm4n: The problem that I have with your card is that until you are in fatigue, the effect would almost never come into play. Priests don't damage themselves on their own turn, so giving them immunity on their turn feels really weird. I would just change the text to say "you don't take fatigue damage" or "you don't draw fatigue" or something like that. Now the card explicitly says what it wants to do instead of saying something else that implies what it wants to do.
Neoguli: I don't like the first card because it is almost a perfect copy of Zephyrs. And I don't like the second card because it isn't worth building a deck with this huge restriction only to generate one random card from your opponent's deck. Also, nobody likes having their stuffs stolen, this card will probably generate more salt than fun.
JackJimson: First off, you broke the spoken/unspoken rule of custom Hearthstone; Never have more than 4 lines of text. Also, the two abilities seem kind of random and disconnected, like two cards meshed into one. I would have it buff your beasts on the board instead of in your hand, and also have them fight the minions instead of making them dormant. Now the text can say "Give your Beasts +2 attack. If your deck has no Neutral cards, they fight an enemy minion." and it will fit in 4 lines.
allthehype: I like the ability, but I don't think this one card alone is enough to justify the restriction. Usually cards that have a deckbuilding restriction come with a huge swing, this just adds a few cards to your hand. Yes, Font of Power is a very similar card, but it is accompanied by Apexis Blast, a big swing card. I would just adjust the payoff in some way to make it more impactful to the game.
Cg8889: I like it, but it needs a different watermark.
grayghost39: Compare this to Lightforged Zealot. They are both 4 mana 4/2s, only Lightforged Zealot gives you a 4 mana card, and this gives you 3 mana worth of stats. Also, paladin has Lightforged Crusader to further justify running no Neutrals. I would increase the power-level of the card by either reducing the cost, or having it generate something more powerful.
Pokeniner: I really like it. It is balanced and useful. However, I don't see how the art connects with the ability.
GoliathTheDwarf: I live the flavor, though I think the effect is pretty dangerous. There is a reason why Master of Disguise no longer grants permanent Stealth. However, because it is 6 mana and a passive effect and it comes with a deckbuilding restriction, I think it is okay.
Bloodmefist: I like medivh better because fo the flavor. However I don't think the staff needs the "deal 1 damage to all characters" bit. It feels kind of random and it clogs up the text.
FieselFitz: I love it. I love totems, and being able to populate your entire board with one card is awesome. Also the flavor is pretty good since Totems are an all-shaman thing unlike Murlocs or Beasts that have a lot of neutral cards. I give it 5 stars.
Shivershine: I like the flavor, but I feel like it could be a bit more powerful. Patient Assassin is a card which does the same thing but for 3 less mana and it sees such little play that I doubt many people know it exists despite being a classic card. I would give it stealth, and if you have no neutrals it gains Poisonous and Rush.
Somebody was talking about the art on my card, so here are a few other arts that I already have on my computer that might work.
Here is my first idea:
If you fully commit to being a warlock, then you get to become even more warlock-y with extra warlock cards and a better warlock hero power.
I will get some feedback out later.
Battletag: Jarvis#12448
Region: NA
Trade Only? Yes, you go first
Penflinger is one of the most interesting 1-drops in the game. I really like using him in Shaman to complete the quest and also give Shudderwock a ton of pings. Also his face is super creeper when blown up 1,000 times.
Troggzor the Earthinator?
Some quick feedback:
shaveyou: I live the flavor, but I just don't think Priest would ever play this card when things like Renew exist.
Linkblade91: I feel like the requirement is weighted drastically in paladins favor since they already have a ton of payoffs for the same requirement.
BloodMefist: I like the 3 mana 3/3 version better. I think the stats are fine, and I think giving it a keyword like Taunt or Rush may be a bit dangerous.
Nirast: I like it. I think you have found a good balance with the Choose One options. 5 stars.
Demonxz95: As I said before, I think the card would be more usable as a smaller, cheaper card. But it is still pretty good as it is, 4 stars.
TheHoax91: I feel like this spell is infinitely more useful for mages than paladins. Even though Libram of Wisdom exists, paladins traditionally don't cast a ton of spells in one turn, whereas mages do.
Ardin: I like the second one best since it feels more balanced than the first one, and also it is a better build-around than the third one.
BasilAnguis: I like Sanctum Defender better. Though you need periods after both Taunt and Divine Shield.
allthehype: I like it. It may be a bit powerful, but it isn't any worse than Time Out! or Evasion. In regards to the watermark, you should probably just use a custom one. I guess you could use Scholomance if you wanted, but since these class combinations aren't in Scholomance it wouldn't make a whole lot of sense.
People seem to like my card. Though the art isn't ideal and I haven't been able to find anything better. I am going to put that idea on ice for now and come up with something new.
I am not too sure about the ability, but I like the idea of a corrupt mage turning to darker powers.
I will get more feedback out tomorrow.
I imagine it would just show whatever color your class uses. So if you play this as a Hunter it would show green, and if you play it as a rogue it would be black-ish purple
People seemed to like the flavor, but the effect wasn't too strong. I changed it up a little bit to (hopefully) make it simpler and better.
I just realized that it should probably specify 'random' card. I will fix that later.
Feedback:
bananenparty: I mean, it is exactly the same as Nightmare Amalgam. It is cheaper, but I don't know if that compensates for it being restricted to Shaman and Hunter, or the fact that it is a 1 mana 1/1. I don't see why you would want to play this over an actually good 1-drop, or Nightmare Amalgam. Bipolar Elemental is definitely better. I like the symmetry and the class pairing. Though I do think that the healing option is significantly less powerful than the damaging option. How often do you have a board of 3-6 minions which are all alive but damaged? I would have it buff their health instead of healing them.
Elfensilver: I like it. But because you can't pick multiple targets in Hearthstone it would have to say "Give two random friendly 1 cost minions". Also, I like your current art best.
Demonxz95: I like the design, but I feel like in practice it would be pretty useless outside of an Even deck. 6 mana is too much mana for just making a 3/3. Maybe if it was a 3 cost card, or maybe a 2 cost card with a smaller buff.
MrRhapsody: Having a Choose One effect that picks between negative effects is very cool. Though I think that discarding a card will always be picked over losing a mana crystal. I think if you had to choose between discarding a card and destroying a random friendly minion it would be more balanced. Also, and this is a very minor thing, but I feel like this would be better as a rare.
grumpymonk: Very good card. It is balanced, and the flavor is good. I have nothing to criticize, 5-star card.
Nirast: I don't think this needs to be an epic. Neither option is particularly exciting, so you could easily put this at rare or common. In terms of balance I think it is just too weak. Dealing 4 damage is worth 3 mana, here you are paying 1 extra mana to possibly gain, but possibly lose a small amount of life. And gaining 6 armor isn't a lot to compensate for paying 4 mana for a 2/2 weapon. I think you should up the armor to 8, and give the weapon +1 durrability.
DestroyerR: The main problem I have with this card is the same problem I have had with the other 2 Choose One Druid/Warlock cards with negative effects, one option always seems to be just better than the other. In what world do you want to spend 3 cards gaining a single mana crystal? Maybe in a dedicated discard warlock deck, but even then you have a strong enough early game that you don't need ramp. I feel like this card would only be used in zoo decks to draw cards in the mid-game.
anchorm4n: I like it, though I don't see why it has to hit a random target. I think this is a nice way to merge Rogues and Hunters. The wording feels a bit wordy, I would change it to "Battlecry: Trigger a friendly minion's Deathrattle. Combo: Add a 1/1 copy to your hand that costs (1)."
Ardin: I like the tribe mixing, though I feel like flavor-wise it would make more sense to give the Beast rush and the Elemental windfury. I do think it would be better if it only affected the current turn.
BasilAnguis: The wording is kind of weird. I think it would be better if instead of saying "While this minion has Divine Shield it has Taunt" it should say "Taunt. When this minion loses Divine Shield, lose Taunt". I also don't see why the Stealth only has to be for one turn.
Sinth: Whether or not you think this card will do well all depends on how much you think this community enjoys RNG. I don't have much to criticize about the balance of your card since you can't balance randomness. Either people like the all random thing and you should go with it, or people don't like it in which case just scrap it and come up with something new. Personally I don't like the concept of doing purely random stuff.
Here is my first idea, a Rogue/Warlock who will use slight of hand to mess with your opponent.
@Linkblade: Wandering Monk is interesting, but it is a bit weird how he damage himself when played in Hunter. I think if it said "Your Hero Power targets all other characters" it would be better. Also, shaveyou makes a good point about it being pretty underpowered in terms of cost/stats. Edwin is cool, but I think it is a bit too good in Paladin where you can already build a fairly good deck without neutral minions.
@shaveyou: I like the flavor, though it could use a bit of tweaking. I think it should restore 4 health, and give the beast +2 attack.
In one instance, you searched "Can't attack". The other time you simply searched "can". So anything that had the word "can" but didn't say "can't attack" appeared the second time.
I am pretty excited to play Forsaken Monument in my Ugin the Ineffable Brawl deck.
Yay, I made it to the finalists! Good luck to everybody!