KANSAS
LV.16Old God Fanatic
Comments
2,877 totalthis card is crazy powerful even if it only triggers once, it is just straight up insane if it triggers multiple times. This card allows aggro decks to be as trigger happy as they want and not lose cards. It …
Very powerful if you have a board ready. And if not, it will protect itself and help you build a board. I imagine this will be a card people will have to consider when adding any kind of spell-based removal …
Not very good, but the effect is funny and the artwork is super cool. If I open this I will play it in my casino mage, if I don't open it then fine. It is obviously not meant for competitive …
[card]Star Student Stelina[/card]: "Cheating is just using your resources wisely"
[card]Plagiarize[/card]: "Copying is just using your resources wisely"
I don't care about the other flavor texts, these are my favorite.
Quote From Halvard Quote From KANSAS For rogues this is just amazing. It isn't hard to attack at least 4 times with your daggers throughout the game. And for warriors I think this will mainly be …
Someone made a card very similar to this in a Fan Creation Competition. It seems like that is happening a lot in this set.
I don't think this card will be played much except for in Quest Warrior in …
Quote From clawz161 Would you play this over [card]boom squad[/card]? I doubt it.
The big difference between this and [card]Boom Squad[/card] is that with this card you are guaranteed a pro-active card. When discovering a …
I really like how they did spellburst here where you don't always want to trigger it right away. This card is incredible for controlling the board, and the base stats aren't even that bad. [card]death's Bite[/card] was played a lot, …
It is a nice followup to turn-2 Hero Power. But I don't see why anyone would play this when [card]Deadly Poison[/card] exists. The only way this is better than Deadly Poison is that it can be used to buff several …
Initially, I thought this card was just a joke card like [card]Feral Gibberer[/card], but then I thought about it and it actually isn't bad. If you use a single spell then it is [card]alleycat[/card] for a class that really likes …
1 mana add 2 cards to your hand is pretty decent, even if they are random. Though you know for a fact that these will cost 2 and 3 mana, which means you know right away when you will be …
I really like how the cost reduction effect stays active for as long as you want, which means you can use this card to cheat our big demons a turn early. I don't know if any deck exists out there …
The effect is really powerful, but 8 mana is probably too slow for this to be good.
This is really cool because it is Spell Damage that your opponent can't kill. I think one of the biggest downfalls of spell damage is that your opponent has to deal 2 damage and kill your [card]Kobold Geomancer[/card]. This card …
Wouldn't better wording have been "Deal 2 damage. Summon a 1/1 Elemental for each damage dealt"? As it is now it is a bit weird.
Anyway, as I have mentioned before, I fully support any card that makes Spell …
For rogues this is just amazing. It isn't hard to attack at least 4 times with your daggers throughout the game. And for warriors I think this will mainly be used in Pirate warrior with [card]ancharrr[/card], [card]livewire lance[/card], and all …
Quote From DoubleSummon Quote From YourPrivateNightmare amazing card. You can pretty much safely drop it on 4 and don't even need to activate spell burst for it to be good.
Yeah it goes …
This is rather interesting. Usually, if you aren't able to kill your opponent within the next 2 turns, it is best to save your weapon for trading. But now you have to consider what you want to trade with and …
Just to clarify, this does trigger if your opponent doesn't play any cards, right? I am not sure if that is inconsistent with other secrets or not because usually if the reward isn't able to trigger, the secret stays dormant.
…This costs 1 more than [card]execute[/card], or two less than [card]assassinate[/card]. Either way it isn't a bad card to play. Chances are you will either have 1 minion on the field to trade with or 1 card in hand to …