KANSAS
LV.16Old God Fanatic
Comments
2,877 totalCopying minions costs 5 mana, and dealing 4 damage costs 3 mana. Granted, neither [card]faceless manipulator[/card] or [card]shadow bolt[/card] see a lot of play, but this does cost 2 less mana than playing both of those cards together, so maybe …
I love it. It is cheap, it adds 2 cards to your hand, and it also adjusts your life total if you care about that. Plus, the cards that it generates are cards you already put in your deck, they …
Well, that's a card alright. And somebody will play that in a . . . deck of Hearthstone cards . . . probably . . . ?
Okay in all seriousness I hate this card and love this card, …
I think this study is better than some of the other studies for 2 reasons. One, dragons are something you want to have in your hand sometimes. With some of the other studies I feel like you would only play …
You can play this on a minion with full health, trade with it, and restore it to full health at the end of the turn. In this instance, it is basically divine shield. If however, you are playing [card]Activate the …
It can't attack heroes the turn you buff it, fine. But it still has +8/+8, which is a big enough buff that you will probably be okay waiting an extra turn. And even if you never get the opportunity to …
I rated this card 4 stars because I have sympathy for all of the Paladin players who have tried and failed to make Big Paladin work, and I hope for their sakes that this card can make the deck better. …
In paladin, there is better stat-manipulation stuff to help handle the board. In a control priest deck however, I think this could be used as a pseudo-freeze effect to stall the game for another turn.
I mean, it's okay. Generally, having slightly above average stats stops being a reason to play a card after about 3-4 mana. This is just too slow, there isn't much else to say.
I don't think paladin will play this nearly as much as warrior because of the damage clause. But this will be a very powerful card in aggro warrior. Imagine giving your [card]Frothing Berserker[/card] Divine Shield. This card is two 1-cost …
Yay! Totems!
I really like Totem Shaman, and this totem looks fairly powerful. I know it is super random and all, but more often then not, the spell will resolve in your favor. It is only spells that cost …
I have said it before, but I really want Spell Damage to be a thing, so I support any card that helps that fantasy become real. Drawing cards is an insanely useful thing to do in a game where all …
3 mana 3/4 is an amazing stat-line. But the effect just drives this through the roof. [card]Goblin Blastmaster[/card] made Mech Mage a thing almost by itself, this is both cheaper and easier to pull off. I imagine I am going …
If the wyrms stick then great, that is a lot of damage. Though I have always been skeptical of any card that requires an "if" to do something. I don't think this card is weak, but there are better, more …
I really like the studies because they just seem all around really fair. I don't know if they will be practical to play since it is 1 card to get 1 random card, but the flexability is nice so I …
This card is above average in terms of damage per mana, but I don't know if every deck will want this. If you are trying to make a control hunter then it is a 1 for 1 trade and it …
3/5 stats is only slightly below stats quo for a 4-drop, but destroying a minion is worth a lot more than 1 attack. People are talking about this vs [card]Rotnest Drake[/card], and there are arguments in favor of both. Maybe …
Part of me says this is a lot better than the eggs since it has an attack value and so you can trade with it and get the big stats, another part of me says this is worse than the …
At it's base it is an [card]alleycat[/card], a decent and fair card. With [card]Shan'do Wildclaw[/card] it is a pair of 2/2s, with [card]Scavenger's ingenuity[/card] it is a pair of 3/3s, with [card]deathstalker rexxar[/card] it is just nuts.
I love …
The only bad thing about this card is that it is 5 mana and you have to wait until next turn before you get any value, but that downside is negated by the fact that druid's can ramp, and it …