KANSAS
Lv.16Old God Fanatic
Comments
Nope. It's not legendary.
It's not [card]alexstrasza[/card].
Alright, second chance. Let's hope this is a little trickier than the last one.
What I take I will give, though little it is
I will obey my master's wishes
I was once unique, until others copied me
But now I have ascended to royalty
[card]Mal'ganis[/card]?
[card]Immortal prelate[/card]?
Ouch, that was fast. Yes, it's [card]the boogeymonster[/card].
Does anybody have any tips for writing good riddles? Mine are usually guessed pretty quickly.
A hidden monster, almost never seen
He likes to make small children scream
Eating people left and right
But although he looks it, he isn't much of a fright
[card]cruel dinomancer[/card]?
[card]Dreadsteed[/card]? Or maybe [card]Rattlegore[/card]?
Is it [card]Leper Gnome[/card]? Or something similar like [card]Backstreet Leper[/card] or [card]Kobold Sandtrooper[/card]?
Battlegrounds is obviously designed, like most games, to have higher stakes and more damage later in the game. But I do think that there is too much damage right now. Any time I get a good Elemental board, I am able to consistently deal 16-24 damage every round. And when you only have 40 life, that is just too much …
My evaluation after playing a few games: Elementals are OP.
It is way too easy to get a full board of 20+/20+ minions. You have Taunts with 40+ life, you have a mega-windfury guy with divine shield who can take out between 2-4 guys at the start of every round, and you also have that over-kill guy who can …
Is it [card]Bite[/card], [card]Claw[/card], or [card]Gnash[/card]?
I looked at some of shaman's cards in Journey to Un'goro and noticed that they had both murloc and elemental stuff going on. So I decided to support both of things at the same time while also giving shaman some much needed draw.

I still don't have a name, but what do you think of the effect? I …
[card]Ironfur Grizzly[/card]?
The one thing I am curious about is that Hunger Mad Virmen made it to the finalists, whereas my Street Magician card that had the exact same effect got a pretty low rating a few weeks ago. I am not upset about it, I just find it interesting how the same effect can do a lot better or worse with …
You could run [card]Potion of Illusion[/card], [card]Cinderstorm[/card], and [card]Ice block[/card]. And there, you are all set to survive, get infinite turtles, and kill your opponent and all of their minions.
I don't know why nobody runs [card]Cinderstorm[/card] or even [card]arcane missiles[/card] in turtle mage. I have won so many games by just blasting my opponent for 35 damage in one turn in oppose to just freezing over and over again and pinging them with 1/1s. I have also played a few games against turtle mage and they would have killed …
If you play shaman in wild, [card]Devolve[/card] is just too useful not to have. I would craft it if I were you.
Quote From anchorm4n KANSAS
Nice changes, I really like the flavor. Maybe the stats are a bit too much? This might be nitpicking, but I would be more comfortable at 5 Health.
I am kind of going back and forth on the stats. 3/6 is premium stats for a 4-drop, but his effect is both …